Gambit.... Build?


Advice


Ok, so i have seen the card caster stuff and other things that can work with it..... so what would a good Gambit style build look like?

Preqs: Must use Paizo Material (or be found on Aonprd.com)

*Race?
*Class/Classes?
* 20 point buy.
* Built to lvl 7.
*Maybe some harrow stuff mixed in?

While would like to try and get close to Gambit, i understand the system doesn't account for mutants. But must have the card charging/throwing and quarterstaff, prob light armored... but anything with a good reason/story that comes close to the general idea of what Gambit could do.

Thxs


Telekineticist gets to throw random objects (cards work) that deal like 8d6+14 at level 7, that probably gets you the feel you need.

But neither that, nor the other obvious choice of the card caster magus get a lot out of having a quarterstaff- the kineticist is a dex>str class, and the magus wants a hand free.


There's a feat called Deadly Dealer. It lets you throw cards as though they were darts. But it requires the Arcane Strike feat as a pre-req. And that requires being able to cast arcane spells.


I agree with Possibe cabbage, i think the best bet is a kineticist, aether variety. They dont really use quarterstaves, but rhey can throw anything and charge it up as a blast. And if you wanted, you could do the kinetic blade option, and just ask your gm to flavor it as a staff instead?


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Staff magus and card caster or eldritch archer are technically compatible, though not being able to augment a staff would kind of suck for a staff magus.

There's a cartomancer witch, tho' they would have no particular skill with a quarterstaff. Add the invoker archetype too and they'd merely be poor rather than terrible I suppose.

Staff magus/card caster magus is probably the closest, and a magus is a good enough class that the relative weakness still leaves them playable.


Just for accuracy to the character, you don't need to charge or cast through the staff. Whatever Gambit charges explodes and is destroyed. I'm sure he has blown up a staff or two in his time in a pinch, but that's not his normal MO. The scene from the movie is not how his power works either.

You need some rogue or similar class levels/skill from his time in the thieves guild, he needs to be proficient with the staff (decent ATK bonus, maybe a trick or two), then the rest goes into charged, explody cards ( or whatever else comes to hand).

The aether kineticist others have proposed sounds good, paired with rogue I would say. Maybe enough arcane trickster to meet the ability to cast arcane spells for that one card feat mentioned above ( would the magic rogue talents let you get that?). To much/many spells though and your veering farther away from who/what gambit is.

Race wise, human or one of the demis. His only nonhuman trait is the glowing eyes. If you do want to go nonhuman though, then you want an aasimar, tiefling, or possibly iffrit that can pass for human.


Yeah, the Telekineticist technically just empowers whatever it's holding, so a baton or stick would work, and you will be able to use weapon finesse with it as a kinetic blade is technically a light weapon (however heavy the staff was to begin with, empowering it with your impressive telekinesis makes it lighter, I guess).

So a level 7 build I might do something like:

Human
Feats: Weapon Finesse,Point Blank Shot, Precise Shot, Weapon Focus (Kinetic Blast), Iron Will.
Infusions: Kinetic Blade, Extended Range, Pushing Infusion
Utility Talents: TK Finesse,TK Haul,TK Invisible (though there's a case to be made here Skilled Kineticist since that gives you Level/2 to your sleight of hand checks, which is thematically appropriate.)

For a point buy it's up to how comfortable you feel dumping stats. You want your dex and con as high as possible, you shouldn't neglect wis, but Int/Cha/Str do very little for you.


Again on the character side, Gambit is extremely charismatic. Not sure where you want the line between inspiration and replication to be.


Could do an overwhelming soul telekineticist build, it's a straight power downgrade but it lets you do Dex and Cha as your main stats.


The plan was to add a little bit of rogue, but yes trying to be full gambit is impossible i know. Just trying to get a good resemblance of the general gambit-nes.....

The staff is mostly thematic, but not just for show. It will be his melee weapon, just not used as much as his cards/thrown actions, just to have a threatening weapon for flanking and such. If i remember the Staff magus gets quarterstaff mastery which lets you 1 hand a staff..

Am leaning towards Human, Teifling or Aasimar racially.

Sounds like Kineticist with a splash of rogue might be best option...


Try an Overwhelming Soul Telekineticist VMC rogue? The Kineticist doesn't multiclass traditionally well at all.

Stats are Dex>Cha>Con/Wis>>Str/Int
Human
1) Weapon Finesse,Deceitful, Kinetic Blade
2) Skilled Kineticist(Sleght of Hand)
3) Trapfinding, Pushing Infusion
4) Greater Skilled Kineticist (Bluff)
5) Conceal Spell, Bowling Infusion
6) Telekinetic Invisibility (expand into aether again)
7) Sneak Attack, Foe Throw.

You're a high dex, high cha character who adds half your level to bluff, sleight of hand, and disable device (get this as a class skill with a trait). You can walk around while invisible and you can use your SLAs subtly and you have a minor sneak attack.

Silver Crusade

the aether kineticist is without a doubt the best "gambit" class. Pick up kinetic blade , which lets you make melee attacks with your blast, and boom, you now have a cane you can empower with your version of SMITE.

Liberty's Edge

PossibleCabbage wrote:

Telekineticist gets to throw random objects (cards work) that deal like 8d6+14 at level 7, that probably gets you the feel you need.

But neither that, nor the other obvious choice of the card caster magus get a lot out of having a quarterstaff- the kineticist is a dex>str class, and the magus wants a hand free.

How is the telekineticist getting 8d6? They don't get composite blasts.


If you're looking to do Dex/Cha for Gambit (and you probably should), Card Caster, Staff Magus, and Eldritch Scion (Cha instead of Int) seem to be compatible. Card Caster modifies Arcane Pool, but Eldritch Scion says that anything that modifies Arcane Pool also modifies Eldritch Pool. So I'm pretty positive all three of these are compatible.

You could go MagusX, or Magus4/Rogue1/ArcaneTricksterX with Accomplished SnA feat at lvl 5, and either will be pretty Gambit-y. If you go AT, adding SnA to your Harrowed Spellstrikes would be thematically accurate.

Ask your GM if your Bloodrage can make your eyes glow like Gambit.


Wow, second post today that reminds me of my ninja. He was meant as my Batman build...

d20pfdsrd said wrote:


Ki Charge (Su)

Benefit: A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.

Probably not what you want, as this is only one shuriken throw a turn. But I always thought this was a nice Gambit like trick :)


Skull wrote:

Wow, second post today that reminds me of my ninja. He was meant as my Batman build...

d20pfdsrd said wrote:


Ki Charge (Su)

Benefit: A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.

Probably not what you want, as this is only one shuriken throw a turn. But I always thought this was a nice Gambit like trick :)

I'm not as familiar with the mechanics and flavor of the other proposed builds, but from an authenticity stand point, that is exactly Gambit's power. No offense meant to any others, cool builds and utility, but Gambit does not channel any energy through his fighting staff. If he did, it would explode. Sorry, I'm a (possibly rabid) X-Men geek.

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