"...... Ammo's running low...."


Advice


So ive been playing a ranged char for a bit now and im finding i rationing my ammo....... i havent been able to get an effiecent quiver yet or a wand of abbundant ammo, and i dont have the strength to be carrying a barrel full around all the time. We are a ways from any town or village, and giants usually dont carry medium sized ammo, is there a way to mitigate this?


Maybe you could look into making your own on downtime. Not ideal, but...

What weapon do you use? You should be able to just buy some. Also, they shouldn't be single use if they're arrows. I'm pretty sure there's a 50% chance of it being destroyed. I would talk with your GM though, they should probably help out. If Giants raided Medium humanoids they probably have a bunch of crap like arrows they don't need but carry anyways.


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If there's a musclebound type in the party, then buy a lot of arrows the next time you can and ask them to haul most of them. Or, buy a mule or something when you buy the arrows.


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One item I like to get for low STR characters is the Muleback Cords as well. Boosts effective STR by 8 for Carrying Capacity.


So ammo automatically breaks on a hit and has a 50% chance of survival on a miss. Many people do not keep track of this, but it is technically a rule. What you want is Durable arrows. They're 20x the price of regular arrows, but they explicitly don't break unless someone actively breaks them. As long as you kill the target and take the time to recover them (and don't shoot them into fire elementals or something), you'll have "infinite" ammo.


Well there's nothing saying you have to use your lowest attack. Simply don't.
Between rapid shot and many shot you've got your highest attacks without taking a shot at a lower attack and likely wasting an arrow.

That could save you about 4 arrows a fight.

Also, seriously take the time to find your missed arrows. 50% of them can be found.

Lastly, steal all your friends arrows for now. They likely have a few to spare and you're the one using it.

Should carry you til town. If you run out before then, rocks are free.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Craft (fletcher) sounds like the skill for any self-sufficient ranger to take. After all, even those arrows which are lost or destroyed in combat will still logically leave their arrowheads behind. All you need is a few sticks & feathers and a little elbow grease you're good to go.


durable arrows or endless ammunition on your bow will solve the problem


Does the Field Repair Feat help?

Wheldrake is right about just trying to fix them. Arrows are cheap and repairing items is even cheaper. It's a DC 12 Craft Check. 20 arrows would cost 2 silver pieces to repair. You can try and make progress by the day, which would be efficient as long as you use up less than 20 arrows weekly.

The result is 12 * your roll. You divide by Five since you work a bit every day. (People working on crafting full weeks normally take breaks on the weekend. I saw it mentioned in Ultimate Campaign) You can add 10 to the DC making it 22 * your roll. A day of work is around 8 hours, but I would rule you can work on your rest breaks and use some of the magic item crafting rules.


What class are you?


Lots of great suggestions above.

You know, never heard anyone suggest you can repair arrows destroyed through firing them. That is a very, very interesting suggestion. I certainly wish someone in our party had thought of that when we were trapped in two different dimension back to back and there was no merchants and time pressure.

Might also try hiring a guy, halfling maybe, to do nothing but carry around quivers of arrows for you if the strong guy of the party is getting up there in encumbrance. Doesn't help you while away from town, but something to keep in mind. Better then a mule in my opinion since the halfling would be a lot smaller and better able to hide.


Joey Cote wrote:


Might also try hiring a guy, halfling maybe, to do nothing but carry around quivers of arrows for you if the strong guy of the party is getting up there in encumbrance. Doesn't help you while away from town, but something to keep in mind. Better then a mule in my opinion since the halfling would be a lot smaller and better able to hide.

what you never seen an awakened mule with rogue levels


I am a slayer with the sniper archetype, and i use a hvy xbow...


I do collect the pieces of what i shoot for scrap to make my own. I craft at night when others are sleeping, but even that i am running low on.


i would switch to long bow if you can cross bows are for bolt aces and casters when they run out of spells they are pretty bad otherwise


Awsome grab use some slayer talents to get minor/major magic rogue talents and you get get endless ammunition that way


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In my group we simply don't track ammunition count of simple arrows, bolts or bullets. The game is about heroes saving the world, not about poor rangers counting their arrows. We assume, that you can always buy new ones in towns, recycle enough ones from the fight, craft them or find them as loot.


MasterZelgadis wrote:
In my group we simply don't track ammunition count of simple arrows, bolts or bullets. The game is about heroes saving the world, not about poor rangers counting their arrows. We assume, that you can always buy new ones in towns, recycle enough ones from the fight, craft them or find them as loot.

Generally this. It seems to be the same thing with food. GM makes sure we have enough, removes a few gold coins, and we are good on rations until the next session.

We are running Reign of Winter right now, so we actually are keeping track of ammo used, simply because we have somewhere over 500 arrows without only buying 20 as a level 4 group.


Slap a couple ranks into Handle Animal and buy a mule when you have the opportunity. You can also save yourself some weight by converting coins into gems or other trade goods, which sell at full price instead of half. A really substandard option would be to get someone to cast Ant Haul on you every day, though by level 5, that should effectively be an all-day buff.

I am routinely carrying 60+ arrows on my hunter and I don't bother getting durable (though I should).

The Exchange

a shortage of arrows... brings back fond memories of days long past...

In a home game I once run 450 goblins sieging a tower that had 5 PCs in it. Not quite 100 to 1 odds, but we did great. it was lots of fun too! the players still talk of that game. (The best one liners from the game - in the first half hour "we are so dead...", and then half an hour later... "so, with 2 quivers of 20 arrows each, we only have 200 arrows... yeah, we need more arrows..."

The Exchange

MasterZelgadis wrote:
In my group we simply don't track ammunition count of simple arrows, bolts or bullets. The game is about heroes saving the world, not about poor rangers counting their arrows. We assume, that you can always buy new ones in towns, recycle enough ones from the fight, craft them or find them as loot.

it is such a classic to have the "shooter hero" come up empty... How many stories have the scene with the hero "...low on ammo..." - heck, we all recognized it from the title of this thread! "...... Ammo's running low....".

Yeah, "The game is about heroes..." and sometimes they run out of ammo and have to do something heroic...

Let's try this for another item the hero's often run shot on..."In my group we simply don't track Hit Points... The game is about heroes saving the world, not about poor adventurers tracking their health. We assume, that you can always buy healing in towns, recycle enough Hit Points from the fight, heal them or find them as loot...."

The Exchange

First Person Shooter wrote:
MasterZelgadis wrote:
In my group we simply don't track ammunition count of simple arrows, bolts or bullets. The game is about heroes saving the world, not about poor rangers counting their arrows. We assume, that you can always buy new ones in towns, recycle enough ones from the fight, craft them or find them as loot.

it is such a classic to have the "shooter hero" come up empty... How many stories have the scene with the hero "...low on ammo..." - heck, we all recognized it from the title of this thread! "...... Ammo's running low....".

Yeah, "The game is about heroes..." and sometimes they run out of ammo and have to do something heroic...

Let's try this for another item the hero's often run shot on..."In my group we simply don't track Hit Points... The game is about heroes saving the world, not about poor adventurers tracking their health. We assume, that you can always buy healing in towns, recycle enough Hit Points from the fight, heal them or find them as loot...."

Im in a mythic game, the deathless spell pretty much does this (comboed with a mythic aura that keeps allies conscious). The base single target spell is great, the mythic version is ridiculous. At our tier HP is not very important, but it still needs to be tracked (for healing back up, power word spells, and such ). HP is important, i kind of miss it.


I know, I know, use a longbow, xbows suck...... in the end, i like xbows and they get so little love in pathfinder. But i dont care. I am just looking for ways to help my situation along till i can find an effeicent quiver or a wand of abbundant ammo......


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Another way to track ammo without tracking it is to have some fragment of a natural one lead to being "out of ammo". For example, if you roll a natural one on an attack, make a wisdom save DC=10+ the number of rounds you havr brrn firing in this combat.

I always intend to track it, then forget to mark off some (not all) shots fired. For some reason tracking healing potions and wand charges seems easier, even though it's really the same sort of book-keeping.


Craft Alchemy can make many of the arrows if it comes up
can nab some specialty shots too


First Person Shooter wrote:
MasterZelgadis wrote:
In my group we simply don't track ammunition count of simple arrows, bolts or bullets. The game is about heroes saving the world, not about poor rangers counting their arrows. We assume, that you can always buy new ones in towns, recycle enough ones from the fight, craft them or find them as loot.

it is such a classic to have the "shooter hero" come up empty... How many stories have the scene with the hero "...low on ammo..." - heck, we all recognized it from the title of this thread! "...... Ammo's running low....".

Yeah, "The game is about heroes..." and sometimes they run out of ammo and have to do something heroic...

Let's try this for another item the hero's often run shot on..."In my group we simply don't track Hit Points... The game is about heroes saving the world, not about poor adventurers tracking their health. We assume, that you can always buy healing in towns, recycle enough Hit Points from the fight, heal them or find them as loot...."

That comparison, sir, is bullshit.


It's specious, but not entirely bullsh!t. The game is crunchy; those crunchy bits, whether HP or ammunition, has a purpose. Perhaps instead of HP, recast ammunition as charges in a wand, lay-on-hands per day, or other non-auto-critical incident. Tracking this sort of thing can lead to moments of heroism, which after all come from 'moments of oh sh!t' - such as realizing you're down to your last five bullets, and there's twelve mooks out for your scalp.

I can understand not wanting to track ammunition, though, especially in a majorly cinematic campaign. If you want to try to keep the 'oh geez' potential, Wheldrake's suggestion above is one that I really like, and would be appropriate for the sort of campaign you appear to run, MasterZelgadis.

Let us SO not get into a b!tchfest ...


Ok, maybe my post is somewhat...incomplete. The comparison with hp is bullshit imo.

Though he has a valid point, in every movie (except from Avengers, where Hawkeye seems to have a bazillion of arrows) there comes the point, where the hero tries to grab the next arrow, but grabs into empty space. True.

But rather than tracking each fired arrow (it's not only the arrow count, it's also weight), I really like the natural 1 thing Wheldrake mentioned. But i would modify it a bit, because if you need to track the rounds you fired in, you can as well track the arrows ;)

On a natural 1 he has a chance of xx% to be run out of arrows. Should be only a small chance, and you should somehow make sure, that it doesn't happen on the first shot he takes after leaving town ;)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
MasterZelgadis wrote:
But rather than tracking each fired arrow (it's not only the arrow count, it's also weight), I really like the natural 1 thing Wheldrake mentioned. But i would modify it a bit, because if you need to track the rounds you fired in, you can as well track the arrows ;)

Nah, I just made it a wisdom check (did you remember to buy extra arrows?) based on the number of rounds you've been shooting in the *current battle* before rolling that natural one. Everybody at the table can remember if you've been fighting for one round, six rounds, or whatever. No need to track.

You could even give players the choice: track your arrows for however many quivers you choose to carry with you, or else accept an "out of ammo" roll linked to natural ones.

Or just ignore the whole thing, as I suspect most players do.


MasterZelgadis wrote:

Ok, maybe my post is somewhat...incomplete. The comparison with hp is b~@&!#%@ imo.

Though he has a valid point, in every movie ( except from Avengers, where Hawkeye seems to have a bazillion of arrows) there comes the point, where the hero tries to grab the next arrow, but grabs into empty space. True.

But rather than tracking each fired arrow (it's not only the arrow count, it's also weight), I really like the natural 1 thing Wheldrake mentioned. But i would modify it a bit, because if you need to track the rounds you fired in, you can as well track the arrows ;)

On a natural 1 he has a chance of xx% to be run out of arrows. Should be only a small chance, and you should somehow make sure, that it doesn't happen on the first shot he takes after leaving town ;)

Sorry to be that guy, but that specific thing about reaching back and finding an empty quiver did happen to Hawkeye in the Avengers film.


Combat Monster wrote:


Sorry to be that guy, but that specific thing about reaching back and finding an empty quiver did happen to Hawkeye in the Avengers film.

Hm, just watched the movie a few days ago, can't remember of such a scene. Just to be clear, I am talking about Avengers, not Age of Ultron


MasterZelgadis wrote:
Combat Monster wrote:


Sorry to be that guy, but that specific thing about reaching back and finding an empty quiver did happen to Hawkeye in the Avengers film.
Hm, just watched the movie a few days ago, can't remember of such a scene. Just to be clear, I am talking about Avengers, not Age of Ultron

its the part with the invading alien army cant miss it


Oh yes, you are right (thanks youtube)..Totally missed that

Anyways, the point is: This is interesting one time. Not every time after shooting 40 arrows


Thus, the Natural 1 + Will save event. Or the Natural 1 + GM's discretion. Or a Will save at the beginning of a fight, to see whether or not there's going to be a dramatic 'oh hell' moment ...


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Limited resources can result in interesting situations, but some resources are less suitable for that than others. For example being low on HP, with no healing in sight, can make a player reconsider their PC's behavior. Suddenly Total Defense, fighting in a narrow passage or full retreat become options.

But tracking ammunition? Come on. This is not a simulation, this is a game. If we start with such crap, then we should also acknowledge that swords get damaged by usage, spellbooks suffer from elements and holy symbols might be stolen by fey.

There are basically two big issues with limited ammunition, from my point of view: You waste time with lame micromanagement and you are a put on a disadvantage in comparison to other party members. Who won't be happy that you want to head back to the village - again.

As MasterZelgadis said, running out of ammo can be interesting once, but afterwards it gets old.


It's a tradeoff, sure. You get distance-from-wall-of-battle in exchange for must-carry-and-track-ammo. If there isn't ever a real risk of running out of ammo, then why would anyone do anything but ranged combat??

Despite your PopMeme assertation that 'it's not a simulation, it's a game', please remember that most roleplaying games (not all, but most) are based, first and foremost, on simulating reality. If you want your game system to focus on story to the greater exclusion (or detriment, depending on how you look at it) of realism, then perhaps a game in which you don't need to track ammo is more appropriate. To be entirely honest, I'm not sure what game that would be, because I think even the story-matters-most systems like FUDGE and FATE (weird, thinking that back in the early- to mid-90's I was playing the precursor to the precursor to the precursor of FATE with Fred) do at least a certain amount of 'whatcha got in yer pockets?' tracking, if only to make things occasionally exciting.

So sure, if you don't want to you have no need to track 'the minor things' like arrows, potions, charges in minor (L1) wands, that sort of thing; you can just say 'it happens'. But certain flavors of interest can and will be lost if you do it that way.


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The OP is a player in a campaign where ammunition is tracked as per RAW. They're asking about ways and means in that context. It is inappropriate to answer "It's lame to follow those rules!"

Please get back on track.


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The Wyrm Ouroboros wrote:
If there isn't ever a real risk of running out of ammo, then why would anyone do anything but ranged combat??

Because I don't want to die from boredom. I could dive into a mechanical discussion now, but would prefer to keep that out.

Quote:
So sure, if you don't want to you have no need to track 'the minor things' like arrows, potions, charges in minor (L1) wands, that sort of thing; you can just say 'it happens'. But certain flavors of interest can and will be lost if you do it that way.

That's true, I lose something that way - but from my perspective I gain more than I lose. The saved time and effort can be spent on things I consider more interesting.

When I GM, I leave it to the players whether they want to track their mundane resources (food, water, ammunition, encumbrance). Some players like to do it, others don't. Consumable magic items have to be tracked as usual.

Quote:
Despite your PopMeme assertation that 'it's not a simulation, it's a game'

Hmm, I worked on a simulation-game hybrid for a few years. Design decisions were sometimes made in favor of realism, sometimes in favor of fun. While it's true that Pathfinder roots in simulations, Paizo moves away from that since APG - they sticked with a lot of simulationist inheritance in Core. In doubt, they now decide in favor of fun (or what they hope will be fun).

Lately I played with a life action roleplayer (LARPer). He tried to turn Pathfinder into a full simulation of his liking, but for this he had to ignore or bend so many rules that it just strengthened my impression: Pathfinder is a game first and a simulation second.


While I don't watch many movies, that Avengers scene is the only one in my memory in which ammo is a problem.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
The Sideromancer wrote:
While I don't watch many movies, that Avengers scene is the only one in my memory in which ammo is a problem.

There was also Legolas in (iirc) the second Hobbit movie. Of course it happened at the most inconvenient moment. Leggy had to go all Matrix on us. <g>


The uncertainty whether Clint Eastwood was out of ammo is responsible for one of his most famous lines. "Ask yourself, punk: Do I feel lucky?"

EDIT: Tsk, I got the quote wrong. IMDB says it's

Dirty Harry wrote:
Harry Callahan: Uh uh. I know what you're thinking. "Did he fire six shots or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world and would blow your head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?


Do you have any casters in the group? 'cause mending is a time consuming but level 0 spell. Ask the GM if instead of 1 pound per level they can fix 1 arrow per level per casting?


The more I think about it, the more I love that suggestion, Wheldrake.

In fact, counting ammo is a very bad mechanic, that "out of ammo roll" on a natural 1 feels so much more "right".

Why? Simple. If you count arrows, You shoot: 2 left, shoot: 1 left, switch to melee weapon.

But these "Hero suddenly out of ammo" scenes live from the hero grabbing into an empty quiver, not knowing he doesn't have any arrows left. He needs a short moment to recover from that really bad surprise.

You don't have that, if you know the arrow you shot was your last. But let's play that new mechanic through:

Hawkeye: "I attack that Bandit with my bow"
GM: "Ok, roll"
Hawkeye: "Oh god, natural 1"
GM: "Well, you conentrate on your foe, grabbing for the next arrow from your quiver, but suddenly you realize that there is no one left"
Hawkeye: "Oh shit!"
GM: "Hulk, your turn"

The player gets the surprise and he loses his turn to recover from that surprise (basically just a missed attack, but per description a not taken attack, due to no ammo).

I really like that, and I bet my group will like that, too. In my opinion that should make its way into the official rules, because this is soooo much better that simply counting arrows.

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