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@Temperans: I looked at both gun chemist and kineticist and they both offer some good stuff.... but the are both poor will save classes. So at lvl 10 i would only have a +2 will save.... and at save or die territory that is a dangerous gamble. Even if i could fit in "Iron Will" that would only bring it to +4. Even with a decent stat and items it would still be under 10.

@Trokarr: Yes, that looks pretty good. Options look really decent and flexible with this option.

Was also looking at the "Phantom Blade" Spiritualist.... also has some decent ability there and spell access.


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@Trokarr: We have a construct crafter in the party so that would be easier to do, but not something i would be interested in.... As for the Clockwork Prosthesis, also not really something i was looking into. If it happens at some point where i lose limbs or something then i would think about it then. And the brawler has a crap will save which im trying not to tank it as we in the save or die lvl range.........

So far it looks like The Warpriest and Monk Archetypes are taking the lead in this build. Each with its own points that help out one way or another.

Thxs so far for all the suggestions!

@zza ni: i am def gonna keep that "Lightning Gun" idea in mind!! Warmachine had multipule weapon attachments so maybe i can convince the DM to allow more than one if i can meet whatever reqs he comes up with....


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...... WOW, thats a lot of gold.....

@zza ni: sounds like fun, might be something to look at in the future.

@Trokarr: To mount the gun to the armor, say has to be " A single crossbow or firearm sized appropriately for the wearer can be added to the armor with a successful DC 20 Craft (armorer) check " Im not sure if the size difference matters but...... never know.

Also, i was planning on using the cannon sparingly and mostly using melee as it can only be used once per round as a standard action. And while it does reload itself.... the reload time is 2d4 rounds when mounted to the armor. Like i said, "Hero Shot". And as i can alrdy avoid the -4 penalty seems redundant to worry about sizing


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Thxs for the suggestions!!

@zza ni: i am aware that the Hackbut is usually mount on a carriage but its only 2 wheels and a base meant to be wheeled around by hand. The DM and other player and i discussed this... and as its "power armor" which give a +4 Str/Con when wound up its been determined that as long as i brace myself or kneel down when shooting i won't get knocked prone or take the penalty.

@Dragonchess Player: Interesting.... never thought of a monk in field plate (hvy armor). 4-5 lvl s in "Monk of the Sacred Mountain" actually looks decent and it gives some out of armor survivability...


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I have looked into the Arsenal Champion Warpriest, and ya i think it has good points that i can work with. I like it thxs!!

Any other suggestions?


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OK OK, hear me out......

I found a suit of armor that allows you to add a firearm to said armor (Clockwork Armor... sry i don't know how to link things...).

Clockwork Armor
Source Armor Master's Handbook pg. 28
Aura moderate transmutation CL 11th
Slot armor; Price 33,350 gp; Weight 60 lbs.
Description
This suit of +2 field plateISWG is composed of durable plates of steel layered over an intricate framework of gears, springs, and pistons that move with mechanical precision. A suit of clockwork armor requires a special winding key to function; this key is created as part of making a suit of clockwork armor.

In order to function, a suit of clockwork armor must be fully wound as a full-round action. Once fully wound, a suit of clockwork armor functions for 4 hours. If a suit of clockwork armor is not fully wound, its gears grind to a halt and it imposes double its normal armor check penalty and a –2 penalty to its wearer’s Strength and Dexterity scores. Donning or removing a suit of unwound clockwork armor requires 10 minutes.

When fully wound, a suit of clockwork armor can be donned or removed as a full-round action that provokes attacks of opportunity. It grants the wearer a +4 temporary enhancement bonus to Strength and Constitution, and its weight does not count against the wearer’s total encumbrance. A single crossbow or firearm sized appropriately for the wearer can be added to the armor with a successful DC 20 Craft (armorer) check. Such a weapon can be fired once as a standard action by the wearer, then automatically reloads itself in 2d4 rounds, as long as the wearer has the appropriate ammunition in his gear.

Now talking to my DM and another player who has a good grasp of the rules say that a "Double Hackbut" count as a firearm sized appropriately for this application.

So now you have a character in power armor shooting a mounted cannon. Now what if you added "Vital Strike" to that shot? The 2d12 now becomes 4d12. 5 Lvls of gunslinger adds Dex to damage, and "Deadly Aim" adds some more.

Now i know this looks like putting all your eggs in one basket but i would be multi-classing so only the 5 lvls of Gunslinger then something else.... but what would you think would be a good something else?

A little campaign background...
*Darklands/Underdark (the DM has some Forgotten Realms stuff)
*25 point Builds
*Darkland Races allowed, So Drow, Duergar and such. Regular above ground races can be used adding the "Dark" template
*We are currently lvl 9 on the brink of 10

While i would have the cannon, its not the main weapon... Its a Hero Shot!! Main battles would be melee style stuff... sword/board, two-hander, whatever....
So what 2nd class you think would go good with a vital strike cannon build and would you use vital strike in regular combat as well? going for a big damage weapon? or sword/board with regular att actions?

My first thoughts where fighter for extra feats and Advanced weapon/armor training.... but the will saves would take a hit. Barbarian would get more HP and rage powers, but again the will hit.

Thoughts?


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And goblins do have books!! There are goblin wizards, alchemists and such... Butt..... they have scratch and sniff books!! or paint splotches or something to that effect.

Its true!! look it up

*scratch scratch...... sssniiiiiffffff! ahhh, i love the smell of burning hands in the morning*


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Well, "Goblin Slayer" was a human..... so start there!! Haha, but seriously.

Lets look at this, The main character was a human with an intense hatred for goblins. He was a farmer as a child until goblins attacked and killed his sister and everyone else in the village. Easy, input kobold in place of goblin..... backstory complete.

In the show, he wore what looked like heavy armor/plate-ish armor. Used a shield and sword and could use many types of weapons. That seems very fighter to me.

Doesnt mean it was heavy armor, and in the show they made a point of saying it was light and mobile, also used stuff to mask the scents of it all, and had vast knowledge of tactics and habits of goblins, was a great tracker and knew how to avoid their traps. That seems very ranger to me.

And on top of that, he would/could use magic scrolls. Was by no means a caster... at all. But could use "use magic device" to active scrolls and such....

So what we are looking at is a fighter with ranger skills, a ranger with fighter skills, a multi-class of the two, a geshalt and a way to get UMD as a class skill. Just remember in the anime he would battle not only goblins, but upgraded versions (so we can say hobgoblins, ogres, giants, etc) so by all means he was not a wimp.

Depending on what level you are starting out as is very important to know. Cause if you wanna start at lvl 1..... you will have to decide from there how to start his career.


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Well it depends on the DM... but... there is always "reskinning" an effect to do what u want.

You "could" if your DM allows reskin kinetic blasts to shoot from your eyes... I know in the description it says a "Free hand to aim" but a reasonable DM would allow it to be eye blasts, but might maybe say.. you can't wear gooogles/glasses/eyewear or need special eyewear (aka. Cyclops) to use.

As long as it is not hampering/changing the game it could be a reasonable solution


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There is also "reskinning" ie, an oread with granite skin in the shape/colorings similar to a tiger... Or a 1/2 orc with tribal tattoos in a tiger style... so racially u can do a few things to find the stat boosts you are looking for.

As for elemental magic themes, i would also suggest the Kineticist, though i would not suggest the Kinetict Knight archetype, just a vanilla earth kineticist. Also a dip for martial weapons... and better armor. The only problem here is that most martial base classes dont get will saves.... so a lvl or 2 of fighter, barb unchained or the like gets you martial weapons, take an Earthbreaker and maybe work towards the vital strike feats


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Well, if you cant play a caster of any sort.... i am currently playing a "Ilsurian Archer" archetype for the ranger which gives up spellcasting in exchange for getting some of your favored enemy damage vs all! Bullseye shot combined with deadly aim means at low lvl you are gaining a bonus to hit with deadly aim instead of a negative, as long as your taking a move action to activate it.
The vicious aim ability is what lets you use half of your highest favored enemy bonus to all ranged weapon attacks, vs anyone!

So at first lvl being the Akiperian female and getting weapon focus free, you would have point blank shot and deadly aim. 2nd lvl your would take precise shot from your combat style. Being a ranger give you decent skill points. Also the extra stat boosts sound awesome!! Personally i would put the +2 for human into STR, then with the extra i would go +2 DEX and -2 CHA.

Traits im not so go with.... but getting 4? Bonus! Not to sure if getting the extra feats for taking drawbacks/flaws is worth it, in my opinion as 15 point buys hurt you enough as it is....

Hope this helps some

PFS Legal Ilsurian Archer
Source Weapon Master's Handbook pg. 6
Ilsurian archers maintain the strong tradition of archery first developed by soldiers in the service of Ilsur, who raised a small army with which he intended to overthrow the monarch of Korvosa after the fall of the Chelish Empire. Though Ilsur’s Arena teaches only the basics of these techniques, a few dedicated students strive toward true mastery in each generation.

Bullseye Shot (Ex): At 1st level, an Ilsurian archer gains the Bullseye ShotISG feat as a bonus feat. He need not meet its prerequisites. This ability replaces track and wild empathy.

Archery Style (Ex): At 2nd level, an Ilsurian archer must select the archery combat style. This modifies the ranger’s combat style feat class feature.

Vicious Aim (Ex): At 4th level, an Ilsurian archer adds half his highest favored enemy bonus to all attack rolls and damage rolls for attacks made with ranged weapons. This does not stack with his normal favored enemy bonus when targeting a creature that qualifies as a favored enemy. This ability replaces all spellcasting, and the Ilsurian ranger is not considered to have a caster level.

Iomedae’s Influence (Ex): At 8th level, an Ilsurian archer gains Weapon Focus with the longsword as a bonus feat, due to the inf luence the church of Iomedae has over Ilsurian causes. This ability replaces swift tracking.

Pinpoint Targeting (Ex): At 11th level, an Ilsurian ranger gains Pinpoint Targeting as a bonus feat, even if he does not meet its prerequisites. This replaces quarry.

Quarry (Ex): At 19th level, an Ilsurian ranger gains the quarry class feature. This ability replaces improved quarry.


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So a while ago there was a dex reach thread. It was basicly an elf/half elf using a elven branch spear. I was planning on making a backup toon for giantslayer and was looking around at a build like this.... Then the "Bladed rush" feat showed up.

Now i have the chance to do this build as not an elf, and use a glaive instead. And i would like some ideas on how to progress it.

Requirements and must haves....

20 point buy.
lvl 10.
3 lvls of Urogue, at least 5 lvls of fighter (was planning on all fighter after 3 urogue but am open to suggestions)
Races, was thinking either dwarf or human. Assamar or Tiefling and option.
Feats, Shield Brace, Bladed rush, Just out of Reach manditory, dirty trick and other options
Paizo material, no 3.5 or splat content

Point and note, this is a dex build, i dont want to hear "Well just go Str". I plan to have my str around 10-12 and use muleback cords, mithral armor and shield, and such.

Thxs


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I am looking to make a backup char for my current game. We are currently lvl 5 closing fast on lvl 6. I am looking for kinda a mystical swordsman theme.

I am looking at Kensai Magus as the majority of the class with a 2 lvl dip into monk Master of many styles. The monk dip is for the fact that kensai doesnt get any armor, and i can get Dex/Int/Wis to AC and evasion.

My main weapon plan is Katana, but also maybe Bastard Sword.... for flavor.

Race will most def be human.... unless someone makes a good argument for another.

I also want to plan on crafting magic items.... I talked to my DM and he is willing to let me research this. To any stormhawk fans, i am looking to create weapon crystals.... Basically throw away consumables that mimic weapon enchantments ( like flaming, smiting, silver, etc) that can be created for cheaper...... so either 1 time uses, or x/day type o thing.

Ideas, comments, suggestions?

And.... GO


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I am looking to make an Armor Spike build.......

My first idea is a straight Brawler build, no archetype so far.. (but looking at winding path renegade)

Second is a Fighter with the Brawler archetype.........

And..... GO