Baron Hannis Drelev

Drexel Santangelo's page

70 posts. Organized Play character for Pendrak.


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Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Alright then, back to the temple of Brigh, to get some sleep? I'll take first watch."

Each person takes a watch, and we head back out to the dungeon first thing after breakfast?

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Do you know anywhere in this town where magic items could be procured, good merchant? Wands, potions... that sort of thing?" says Drexel to the half-orc, smiling, "I've no need of the more mundane equipment you've got, but there is a gold piece in it for you in exchange for the information."

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Knowledge (local) Chesed: 1d20 + 1d6 + 8 ⇒ (3) + (6) + 8 = 17

Knowledge (geography) Sellen: 1d20 + 1d6 + 7 ⇒ (18) + (6) + 7 = 31

Knowledge (local) Chesed: 1d20 + 1d6 + 8 ⇒ (2) + (1) + 8 = 11

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"I vote that we return to the Temple of Brigh where we started. That seems safer than anything here."

If we can't stay there (and we can offer to donate to the church if that helps), we can find an inn. I think it only took a few hours to get to this location from there, right?

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Before we do anything else, we need to get healed up," says Drexel. He produces his wand, and begins healing, starting with the unconscious Nemesis. After she is fully healed, he moves on to Ting, then Brallenera, then finally himself.

"But I'm not opposed to resting as well if anyone needs to recharge."

Putting my rolls in this spoiler to avoid clutter. Everyone should be fully healed, and I used 23 charges.

Cure light wounds rolls:

CLW on Nemesis: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Nemesis: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Nemesis: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Nemesis: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Nemesis: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Nemesis: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Nemesis: 1d8 + 1 ⇒ (8) + 1 = 9

CLW on Ting: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Ting: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Ting: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Ting: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ting: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ting: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Ting: 1d8 + 1 ⇒ (1) + 1 = 2

CLW on Brallenera: 1d8 + 1 ⇒ (3) + 1 = 4

CLW on self: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on self: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on self: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on self: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on self: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on self: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on self: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel moves away from his confused ally and takes a defensive stance.

Moving away, maybe provoking, then going total defense.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel carefully studies his tengu ally, and tries to pummel him with the flat of his blade, hoping to end this insane bout.

Falcata power attack with studied strike (if it hits, dealing non-lethal damage): 1d20 + 5 ⇒ (15) + 5 = 201d8 + 8 ⇒ (5) + 8 = 131d6 ⇒ 1

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Sorry about my absence again, had something come up.

Drexel carefully studies the bot, before taking another swing, hoping to bring it down finally.

Falcata power attack with studied strike (if it hits): 1d20 + 9 ⇒ (14) + 9 = 231d8 + 8 ⇒ (5) + 8 = 131d6 ⇒ 2

If the robot is immune to precision damage take away 2 points of damage and the 1d6.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel tumbles forward to get into position to attack the robot without provoking an attack, and then slashes at it with his falcata.

Acrobatics to avoid AoO: 1d20 + 5 ⇒ (10) + 5 = 15
Falcata power attack vs. robot: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 8 ⇒ (1) + 8 = 9

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel moves forward, drawing a pilum, and then throws it at the robot.

Ranged Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel also has a wand, so I'll deduct those from my charges as well.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Sorry, I've had various issues that have prevented me from posting.

Drexel sidesteps and continues his assault on one of the acolytes.

Falcata power attack vs. orange: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 8 ⇒ (1) + 8 = 9

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Have at it, Brallanera. I can assist you if you need it," says Drexel, drawing his falcata and consider drinking his extract of enlarge person, and/or bull's strength.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"You have made a terrible mistake, Hellion. You may regret it, someday," says the Galtan, wiping the vomit from the corners of his mouth with a sleeve, and looking around at his companions, "Well, my friends, it looks like we have a deity to slay. Any idea where we can find him?"

He pulls out his own wand and begins to heal himself.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Anyone else need a tap or two?"

Sovereign Court

2 people marked this as a favorite.
Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Knowledge (planes): 1d20 + 1d6 + 7 ⇒ (16) + (4) + 7 = 27

"Yes, some kind of evil outsider for sure, I agree," Drexel quietly replies with a smile, "I think we should do what he says, just to see where this goes."

Drexel steps forward, and bows down on one knee.

"What is thy bidding, my master?"

Bluff to feign allegiance (maybe with some bonus for kneeling?): 1d20 + 1d6 + 9 ⇒ (10) + (3) + 9 = 22

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"As she says. We might be willing to join your organization, depending upon its goals and aims. Your group seems quite powerful, and we're all very impressed, though from what I've heard of your group, I'm not sure our motives align. I am Drexel Santangelo. Who are you?"

Diplomacy: 1d20 + 1d6 + 12 ⇒ (4) + (5) + 12 = 21

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Yeah, that attack probably should have been for Helskarg instead (especially with the max damage which was nice), but so it goes.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel gives a shout and charges towards the ogre he had been studying, his speed and attack power boosted by numerous spells at this point, and brings down his falcata in an all-out, two-handed attack.

Falcata attack vs. ogre: 1d20 + 17 ⇒ (18) + 17 = 351d8 + 15 ⇒ (8) + 15 = 231d6 ⇒ 6

Math:

+4 BAB + 5 Str + 1 enhancement + 1 Weapon Focus + 1 Haste + 1 Prayer + 2 studied combat + 2 charge= + 17 attack

+7 Str + 1 enhancement + 1 prayer + 2 studied combat + 6 power attack= + 15 damage

Charging and power attack (two-handed), and activating studied strike as a free action since I'm pretty sure I hit the ogre easily with a 35 to hit.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I could see a croc grappling one of the ogres causing some trouble for their attempts to trample.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel pulls another of his extracts out and drinks it, and then sidesteps and begins carefully studying the movements of one of the ogres pulling the chariot, looking for any weaknesses it might seem to have.

Drinking extract of bull's strength as a standard, studying one of the ogres as a move action, and taking a 5 foot step.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Let them come to us, especially if you have any way to prepare yourself. Speaking of that... " Drexel says, reaching down and pulling out one of his extracts and drinking it down.

Drexel drinks an extract of shield.

"Probably should spread out a bit too, and then close in to flank them."

He moves off from the group slightly, falcata gripped tightly in two white-knuckled hands.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel turns to Ting-Tang, and smiles, saying in an aside, "Well, I meant "steal your lunch" in a metaphorical sense, of course, as in we're going to beat the lights out of anyone we have to fight here in this arena. But if we get the opportunity to steal ourselves a well-cooked meal, I'll not pass it up. I've had nothing but trail rations and ship food for weeks."

Sovereign Court

2 people marked this as a favorite.
Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Looking around and not seeing any of his allies taking up the podium so to speak, Drexel decides to provide the introductions.

"Ladies any gentlemen, it is my pleasure to introduce our group. The most dangerous gang in Numeria, perhaps on all of Golarion."

He steps forward, and gestures to each of his teammates as he walks down the line.

"Here we have Ting-Tang, The Terrible Tengu, a peerless swordsman, whose accent is just as likely to cut you as his bastard sword.

Next we have Mylvwara, the Mad Mage, an elf who has forgotten more spells than most men will ever learn in their lifetimes.

Don't judge our next fighter for her size, because she is just as medium as you or me. Brallanera, ladies and gentlemen, is a barbarian dwarf with a rage that could melt the Silver Mount.

Next we have Nemesis, a priestess of an ancient cult so secretive that if I told you what it was I would have to kill myself and then kill you afterwards. I'm told she can cast ghostbane dirge.

And last but not least, we have me, Drexel Santangelo, warrior-poet and a better announcer than I would have given myself credit for being.

Together, we're the guys who are about to steal your lunch."

Sovereign Court

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Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel follows, shaking his head in confusion and slight distaste at the ridiculous accents.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Doing some knowledge checks to see if any of those monster or race descriptions ring a bell.

Knowledge checks:

Arcana: 1d20 + 1d6 + 8 ⇒ (13) + (5) + 8 = 26
Dungeoneering: 1d20 + 1d6 + 8 ⇒ (6) + (2) + 8 = 16
Engineering: 1d20 + 1d6 + 7 ⇒ (6) + (5) + 7 = 18
Geography: 1d20 + 1d6 + 7 ⇒ (1) + (1) + 7 = 9
History: 1d20 + 1d6 + 7 ⇒ (6) + (1) + 7 = 14
Local: 1d20 + 1d6 + 8 ⇒ (12) + (1) + 8 = 21
Nature: 1d20 + 1d6 + 7 ⇒ (3) + (1) + 7 = 11
Nobility: 1d20 + 1d6 + 7 ⇒ (5) + (4) + 7 = 16
Planes: 1d20 + 1d6 + 7 ⇒ (18) + (6) + 7 = 31
Religion: 1d20 + 1d6 + 7 ⇒ (14) + (3) + 7 = 24

"Interesting," says Drexel.

"Well, Lady Letra, I will be frank with you. Our client sent us here to bring down the Lords of Rust. They are causing major problems in this region, and are by all accounts, including your own, a savage gang of thugs and raiders. We intend to put a stop to it. If there is anything you can do to help us, we would be much obliged, but otherwise just point us in the right direction."

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel bows deeply, and approaches Letra.

"Well met, Letra. Your reputation and that of the Smilers precedes you. We do indeed wish to enter the territory of the Lords of Rust, and we wish to ask for your permission and aid. We have a few questions for you as well."

He smiles, as he continues:

"What is your relationship with the Lords of Rust?"

"The Lords of Rust are said to have several leaders. One is said to be a huge orcish woman with two heads. Do you know her name? Do you know anything about her?"

"What about a female with red skin who also leads them? What is her name? Do you know anything about her?"

"What do you know about Hellion, the supreme leader of the Lords of Rust?"

"Is there anything else we should know about the Lords of Rust?"

"What can you tell us about the Steel Hawks?"

"In exchange, I offer up some information to you freely. There is a wreck nearby, that was hitherto unexplored. Be careful around there, there are powerful undead about, and they killed one of our company."

Diplomacy: 1d20 + 1d6 + 14 ⇒ (6) + (6) + 14 = 26

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel waits patiently for the ratfolk to return with their leader.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel turns and whispers to his allies.

"Stay together, and don't mention who we are or what business we have with the Lords of Rust unless you have to. We don't know if the Smilers are allies or enemies of the Rustlords yet, and we are kind of surrounded."

He eyes the numerous ratfolk all over the square.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Good day there, sturdy yeoman. Is this the headquarters of the Smilers? We hear that you are one of the most honorable gangs in Scrapwall. We are trying to make contact with the Lords of Rust, as we would like to have some words with them. Let us reason together. Can you help us?"

Diplomacy: 1d20 + 1d6 + 12 ⇒ (15) + (6) + 12 = 33

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel follows, hoping that things go better this time around.

Drexel rolls 1d20+1d6+12 for Diplomacy, thanks to Ceaseless Observation, Expanded Inspiration, Student of Philosophy, a high intelligence, and a bunch of ranks in Diplomacy.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel reaches into his coin pouch, and produces 380 gold pieces, which he uses to purchase a restoration spell.

He turns to Nemesis, the new arrival.

"Are you capable of casting the spell ghostbane dirge? In the past, groups I've traveled with have purchased scrolls of that spell to deal with incorporeal undead. I want to avenge our comrade Carr and destroy that wraith and any other undead in that wretched place from which we just returned."

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel is wordless on the journey home, unusual for him. His face is a dark cloud. He had seen death, many times, and even dealt it out himself, but to lose a comrade, that was different. He cannot help but blame himself, for not preparing better.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I think we should just flee, especially if we don't need to worry about recovering your body.

This really sucks. The main problem I have with the whole thing is that we had no idea that there were undead spirits in Scrapwall whatsoever. It's hard for even mid-level characters to go against incorporeal creatures without any preparation. Ghost salt, or better yet, scrolls or potions of ghostbane dirge, make it a fair fight.

Was there no higher check than a DC 15 for Knowledge about Scrapwall?

It's been a long time since I read the book, but I seem to recall there being a rumor list or something.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel tosses aside his shield and stares the wraith down, looking for any weaknesses. Seeing an opening, he then slashes down with his falcata in a powerful, two-handed blow.

Falcata two-handed studied power attack (furious focus), with flanking, activating studied strike if a hit: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 14 ⇒ (5) + 14 = 191d6 ⇒ 5

Free action to drop shield, move action to study target, standard to two-handed power attack, and free action to activate studied strike upon successfully hitting.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Seeing Carr's predicament, Drexel throws caution to the wind and moves past the wraith to squeeze into the space at the very front of the structure, such that he can tap his fellow Pathfinder with his wand.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

I assume I provoke an AoO for moving. Would I be considered squeezing in that position (for the -4 to AC and attack), or would you say there is enough room?

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I mean, I can heal Carr with a wand, but it's not a very productive use of action if we are trying to continue the fight. Should we flee?

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Here I come, comrades!" shouts Drexel, as he downs another extract and moves into the room.

Drinking an extract of bull's strength and moving in. Is it possible to stand in the square to the north of Brallenera? If so, that is where I want to move.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I need to get ready before I face whatever they're fighting Drexel thinks to himself, as he pulls an extract and drinks it.

Drexel drinks an extract of shield.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel finally joins the party in the room, just as the skeleton goes down.

"I can help with the wand, friend. At least I'll be of some use."

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Has it been 4 rounds? Otherwise Drexel would just stay in the hallway until the condition ends.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Wow, I guess we run away again? Can't do anything but a single move while nauseated.

Drexel doubles over in stomach pain, and unable to fight, he heads for the door.

Sovereign Court

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Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Sometimes I think that going around bothering things is all we Pathfinders do," says Drexel, as he goes over to help Carr examine the pods.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Let's hope we're a little luckier with our next room," says Drexel, still looking a little spooked.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel turns and runs out the door, fleeing as fast as he can.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Yeah, it's free on all Knowledge skills, Linguistics and Spellcraft for all investigators. I have Expanded Inspiration, which allows me to use if for free on Diplomacy, Heal, Perception, Profession, and Sense Motive checks , and Underworld Inspiration, which allows me to use it for free on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I have Expanded Inspiration, so I can use inspiration on Perception checks without expending a use of the ability. I also use Intelligence instead of Wisdom for Perception, which helps.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel steps into the room, and warily moves over to search the rusted boxes.

Perception: 1d20 + 1d6 + 9 ⇒ (13) + (3) + 9 = 25

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

I'd say left.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

"Do you hear that? Down to to the left, I think something is moving." Drexel takes out an extract of shield and continues to follow the aasimar and dwarf.

Sovereign Court

Male Human Fighter 1/Investigator 5; hp 52/52; AC 20, Touch 11, FF 18; Fort +5, Ref +5, Will +4; Init +1; Perception +9 (+11 traps); inspiration 5/5

Drexel draws his falcata, and brandishes his own shield.

"Be my guest, Carr. I'll bring up the rear, in case someone tries to come up from behind."

Full Name

TukTuk of the Red Hand

Race

HP: 16 /20 | TEMPS: 3/3 AC: 16[15] TAC: 14[13] | F:+4, R:+3, W:+2 | Perc: +1

Classes/Levels

Speed 20ft | Darkvision | Resonance] 2/2 | Active Conditions: Rage: 3/3.

Gender

Nomad Goblin Barbarian (Spirit Totem) /1

Size

Small

Age

15

Special Abilities

Rage

Alignment

N

Deity

Pharasma

Location

Absalom

Languages

Common, Goblin

Occupation

Defender of Abasalom!

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About TukTuk of the Red Hand

Perception: + 1
Dark Vision

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DEFENSE
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HP: 20

AC: 16 TAC: 14

FORT: +4 REF: +3 WILL: +2

Defensive abilities:

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OFFENSE
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Speed: 25ft

Melee: Horsechopper; +4 1d8 +3 (+5) S OR P 2 Bulk 2 Hands reach, trip

Greatclub; +4 1d10 + 3 (+5) B 2 Bulk 2 Hands Backswing, shove

Ranged: Trident +3 1d8 +3 P 1 Bulk 1 Hand Thrown 20'

Special:

Rage:
Requirements You can’t be fatigued, raging, or wearing heavy armor.

You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier (+3) and enter a state of pure rage that Lasts for 3 rounds. While you are raging, you are affected in these ways:

• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.
• Take a –1 penalty to AC.
• You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging.

After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.

Totem: When you are raging, you can make your conditional bonus to damage deal negative or positive damage, rather than your weapon or unarmed attack’s usual damage type (you choose which type each time you Rage). If you choose to do this, your weapon or unarmed attack affects material and incorporeal creatures and objects equally.

This makes your weapon overcome incorporeal creatures’ resistance to physical attacks (as the ghost touch property rune). If you choose to deal negative or positive damage, your Rage action gains the divine and necromancy traits, plus the negative or positive trait, as appropriate.

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STATISTICS
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Background: Nomad (You gain the Assurance skill feat with Survival, and you’re trained in a Desert Lore).

Background Feat:

Assurance (Survival): You can forgo rolling a skill check for your chosen skill to instead receive a result of 10 (do not apply any of your bonuses, penalties, or modifiers). If you’re an expert in your chosen skill, you receive a result of 15; if you’re a master, you receive a result of 20; and if you’re legendary, you receive a result of 30.

Ancestry Feats:

Weapon Familiarity (Goblin): Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper.

In addition, you gain access to all uncommon goblin weapons. For the purpose of proficiencies, you treat martial goblin weapons as simple weapons and exotic goblin weapons as martial weapons.

Class feat:

1st: Sudden Charge; With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Skills: Athletics (Signature): +4 , Acrobatics (Signature) +3, Intimidate (Signature) +3, Desert Lore +1

Equipment: Horsechooper (9sp), Greatclub (12sp), Scale mail (35sp), Backpack (1sp), Climbing Kit (5sp), Rations (2 days) 1sp, Wooden Holy Symbol (1sp), Minor Potion of healing x2 (6gp), 26gp

Anathema: Disrespecting corpses or spirits that are in your presence is anathema to your totem; however, defending yourself against undead creatures is not.