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...Ting... becomes dazed and fatigued...
pretty much his normal state of being. I'm curious as to whether or not a no-longer-confused character would remember said events...
As the rage leaves ting more dazed and confused than normal, cocking his head oddly, he looks from the fallen cleric to Brallenera. He shrugs his shoulders as he moves to pick up his dropped sword, "I's ain't a gonna ask." He then gestures toward his own head, "I still's ain't wroight in ma noggin, So' can we's steps outside fer some fresh air er somtin'""

GM Chyro |

Sounds like resting, yes?
Watch duties, location?
Heal rolls? :)

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"Before we do anything else, we need to get healed up," says Drexel. He produces his wand, and begins healing, starting with the unconscious Nemesis. After she is fully healed, he moves on to Ting, then Brallenera, then finally himself.
"But I'm not opposed to resting as well if anyone needs to recharge."
Putting my rolls in this spoiler to avoid clutter. Everyone should be fully healed, and I used 23 charges.
CLW on Nemesis: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Nemesis: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Nemesis: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Nemesis: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Nemesis: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Nemesis: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Nemesis: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Ting: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Ting: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Ting: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Ting: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ting: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ting: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Ting: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Brallenera: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on self: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on self: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on self: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on self: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on self: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on self: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on self: 1d8 + 1 ⇒ (8) + 1 = 9

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Nodding to Drexel "Tanks." He gestures out the way they came, asking Mylvwara "Shall we's go backs tha way we's came, ta tha temple er do you'w want ta naps near by's?"

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cure moderate wounds on self: 2d8 + 5 ⇒ (8, 5) + 5 = 18
There. That spares you 5 wand charges, Drexel (2+3+3+6+4).

GM Chyro |

What do you mean?
At current moment, you are in the hall of worship, with the arena a floor above, up the stairs. Hellions domain stretches further down even.

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"I vote that we return to the Temple of Brigh where we started. That seems safer than anything here."
If we can't stay there (and we can offer to donate to the church if that helps), we can find an inn. I think it only took a few hours to get to this location from there, right?

GM Chyro |

@ Drexel, yes.
Approximated time, early mid day (around 13:00), upon arriving back at the Temple of Brigh.
Making the journey back, you see a caravaneer unloading scavenged metals at the trader, and the clockwork chapel giving a delicate chime at the arrival of the new hour.

GM Chyro |

The caravaneer, a 1/2 orc somewhere in his mid twenties, is negotiating prices for metal plates, scavenged mundane leather armors, and old bars fit for construction or maintenance.
Two guards in leathers are standing nearby, casually taking in the everyday going-ons at the settlement.
As the trader takes part of the goods off his hands, sort to speak, the caravaneer turns to notice Mylvwara.
"Good day, miss, something i can help you with?"

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Brallenera tries to make amends with Beaky
Awww, I hope I didn't hit you too hard. But you wouldn't listen to Reason, and you hit me bck too. I just hope we're still in good terms. What's some little bloodshed between friends, anyway?

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Scratching his head ting looks at Brallenera, opening his beak as if to say something, then closing it. When she asks 'what's some little bloodshed between friends' he lulls his tongue in a tengu smile, "Tain't nothin' wroight. A course I ain't got a clues what you's is bloody well talkin' 'bout. One moment I was smitin' 'at metal fellow an tha next wakin' up wit my sword on tha ground an' blood on me talons." He shrugs, "All in a days woik wroight."

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Mylvwara gives an enthusiastic smile, ”Not anything practical, per se, I just wondered if I could ask you some questions about your experiences travelling the region?”
She flourishes a notebook, ”If you’re busy now, perhaps I could buy you dinner in exchange for any tidbits of knowledge you have gleaned amongst the scrap?”

GM Chyro |

The 1/2 orc caravaneer smiles.
"I've got time to spare right now, if that's alright for you.
What is it that you would like to know?"

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”Let’s start with geography: do you encounter any unusual terrain or hazards in the region? How far do you travel into the wilderness? What kind of wildlife do you encounter? Are there any places you avoid, or simply cannot go?”
Mylvwara is a knowledge-seeker but let me know if she needs to make any rolls.

GM Chyro |

"The region you say. I take it you mean Scrapwall and the lands just beyond, yes?"
"Well for one, there is this zone in Scrapwall, where some eerie mist hangs. Best to stay clear from it, gods know what lurks within.
Most of Scrapwall is a metal canvas, stretching multiple miles. It's no difficult terrain per sé."
"As for my stops outside Scrapwall, there is the metropolitan city of Chesed to the North, and sometimes i meet some of the ships sailing across the Sellen River to the west."
Chesed is the last port of call on the River Road for most pilgrims heading to the Mendevian Crusades before they reach their final destination of Mendev.
It is the final port (or first depending on the direction of travel) along the length of the Sellen River, sitting where the river meets the Lake of Mists and Veils. Because it is so near the lake, the city is often shrouded by the fog.
The Sellen River is one of the most heavily traveled waterways in eastern Avistan and plays an incalculably important role in the trade and culture of all the nations of central and northeastern Avistan.
"When it comes to Chesed, i'd avoid any and all fancy technological items. The Technic League present there has eyes and ears everywhere."
A group of arcanists, scholars and artisans, obsessed with the collection and understanding of technology from the stars.
They are said to have influence within Numeria.
Kind of like The Brotherhood of Steel from Fallout.
Minus the social disposition vs non members, afaik. :)
"I don't encounter too much wildlife, i stick to the roads. If any, i see vultures nearby, if there has been a raid from those Lords of Rust, on another caravan. I've been lucky so far, but hiring a few more guards may be worth the investment."

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Knowledge (local) Chesed: 1d20 + 1d6 + 8 ⇒ (3) + (6) + 8 = 17
Knowledge (geography) Sellen: 1d20 + 1d6 + 7 ⇒ (18) + (6) + 7 = 31
Knowledge (local) Chesed: 1d20 + 1d6 + 8 ⇒ (2) + (1) + 8 = 11

GM Chyro |

"The most useful you ask."
He rubs his chin.
"Well, be armed at all times, for obvious reasons.
If i aim to salvage materials, i need picks to hew it from the rock or from where it is lodged."
"If one wants to go hunting for food, Scrapwall has little to offer. You could try shooting down a vulture and make a good roast meal of it. Those birds can feed a group of 5 for 2 days, if rationed adequately."
"A spyglass is useful as well. Natural eyesight only gets you so far. And if you're looking to set up camp, a bedroll is no excessive luxury. The ground is rough, quite uncomfortable to sleep on."
He takes his own from his coat to show it, then folds it up and puts it away.

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"Do you know anywhere in this town where magic items could be procured, good merchant? Wands, potions... that sort of thing?" says Drexel to the half-orc, smiling, "I've no need of the more mundane equipment you've got, but there is a gold piece in it for you in exchange for the information."

GM Chyro |

"Good question, i asked the same when i first came here.
There are no wands for sale, it's like a frontier, essentials only.
Though the trader may have a few basic restorative potions for emergencies."
The settlement has basic provisions, due to its small size. The trader will have a potion of CLW for each, for sale. If you are looking for a specific lvl 1 potion, plausible for life in Scrapwall, i'll roll to see if he happens to have one. Let's say he might have 3 potions for sale, one for each positive result.
That said, that's off memory, i don't have access to the PDF atm, so perhaps it is subject to slight change.

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Watching the others speak to the half-orc, Ting yawns shifting from foot to foot, Trying not to look as wore out as he felt.
Just putting up a post, because I hadn't in a while.

GM Chyro |

So what shall it be, ye brave adventurers?

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"Alright then, back to the temple of Brigh, to get some sleep? I'll take first watch."
Each person takes a watch, and we head back out to the dungeon first thing after breakfast?

GM Chyro |

The cleric lets you stay there, though she has no spare beds to speak of, leaving you the benches or your own bedrolls.
The night is uneventful, and you recover your spells.

GM Chyro |

Since there was no mention of other business, i'll press this forward.
The group sets out, arriving halfway the morning at the gates to the arena.
Any prepping?

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Looking at his associates, ting asks, "You's blokes is ready wroight?" He then inspects the door if it's clear he swipes the card if necessary and carefully peaks inside,
ting will take 20 (31) on perception inspecting the door again

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Awww, everyone's ready? There might be some foes waitin" for us, it would be impolite to be late
Brallenera readies her big axe and advances into the arena

GM Chyro |

The arena is quiet, the bodies of Helskarg and the ogres not removed.
Team pathfinder once more enters Hellion's domain.
Entrance: 1d100 ⇒ 59
Entrance hall: 1d100 ⇒ 29
Prayer halls: 1d100 ⇒ 99
Battery room: 1d100 ⇒ 8
The entrance remains quiet as well, but as the group enters the first hall, the monitors activate,
"Primates, you think yourselves mighty? There are still faithful ready to kill you. And here is my gift to start off your demise."
The dark miasma again engulfs the group.
Brallenera, dwarf bonuses: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 9
Drexel: 1d20 + 4 ⇒ (1) + 4 = 5 18
Mylvwara: 1d20 + 7 ⇒ (11) + 7 = 18 9
Nemesis: 1d20 + 8 ⇒ (5) + 8 = 13 9
Ting: 1d20 + 3 ⇒ (17) + 3 = 20 9
Dmg: 4d8 ⇒ (5, 4, 1, 8) = 18
Drexel takes 18 dmg, everyone else 9.
The sudden miasma leaves Drexel and Nemesis briefly sickened.
Further down to the room with the glowing pillars, no other monitors activate.
You're back at that room, where to go from here?

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Moving east, ting carefully inspects the double doors, cocking his head, he finally asks, 'shall we's?" and attempts to open the door with the card.
ting will take 20(31) inspecting the door, if it's clear he will attempt to open it.

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First of all, if anyone was seriously injured at the end of yesterday, I had one cure moderate wounds spell still prepared. Let
me know if anyone needed it.
Nemesis (perhaps with Drexel's help) administers to everyone before going forward after that repeat-malediction.
Anyone have a healing wand they can/will donate for this purpose? As previously mentioned, my own is near down to the bone.
Somebody else's wand of cure light wounds on:
self: 1d8 + 1 ⇒ (2) + 1 = 3
self: 1d8 + 1 ⇒ (1) + 1 = 2
self: 1d8 + 1 ⇒ (3) + 1 = 4
Drexel: 1d8 + 1 ⇒ (3) + 1 = 4
Drexel: 1d8 + 1 ⇒ (1) + 1 = 2
Drexel: 1d8 + 1 ⇒ (4) + 1 = 5
Drexel: 1d8 + 1 ⇒ (6) + 1 = 7
Brallenera: 1d8 + 1 ⇒ (3) + 1 = 4
Brallenera: 1d8 + 1 ⇒ (1) + 1 = 2
Mylvwara: 1d8 + 1 ⇒ (7) + 1 = 8
Ting: 1d8 + 1 ⇒ (6) + 1 = 7
11 charges spent...by/among whose wand(s)?

GM Chyro |

As Ting opens the door, a faint strange smell, akin to rust comes from up ahead. A 10ft deep pit, a ramp like stairs leading into it, lies cluttered with pieces of armor and small weapons, some look polished too.

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Moving carefully around the pit ting asks, "Does anybody's tink it's a bloody good idea's ta search 'at pit? Maybe 'air is sometin' magically inclined down 'air, wroight?"