Everytime I click to view my cart or to check out it sends me to a page with the paizo golem and it says," You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue. Click here to return to paizo.com." So far no where else on the website has this webpage shown up.
Logan Harper She/Her wrote:
Nope, still getting the Golem error page.
Alright taking in the suggestions I have made the following changes:
2. Upon arrived in the Eye of Avarice the party will immediately trigger a greater dispel magic trap (CL 20 and made with a Wish) to hopefully remove spell buffs (both permanencied and temporary) and maybe shut off some equipment, Karzoug will still have a Disjunction ready but save that for someone who proves to be really dangerous and in his face. 3. The four pillars of gold around the Eye have a Dimensional Anchor trap (also CL 20 made with a Wish, he had a month or so to prep) that will reset every 1d6 rounds maybe. 4. Most High Ceoptra is next to Karzoug to proved her magic to assist her master. Might also add Kaleb for more arcane fire power but that might overdo it. 5. Using the suggest spell buffs like Fiery Body combined with Protection from Cold to narrow down what types of damage can harm him, plus spell immunity and spell turning, but not bothering with stoneskin as the heavy hitters already have adamantine weapons and the spell slot could be better used in other ways There are a few other small ideas I am working on, like maybe giving him a persistent metamagic rod. I can't count the times how that particular M.M. basically ended encounters in other games I've ran/played.
Askar Avari wrote:
I do appreciate all thr ideas and I need a day or two to workshop them but when it feels like everything they fought after book 3 might as well as be made of paper which for me is frustrating. Yes I want them to experience the story but when a fight is over before round 2 really takes the wind out of my sails. Also just realized a mistake on my part but I said dimensional lock when I ment dimensional anchor. Thank you everyone who has made suggestions so far.
Good ideas overall but I'd wanna give him a bit of mythic to grant him the beyond morality ability at least to shut down the paladin from getting smites on him, especially last stand which is smite on steroids and has one hit killed many key bad guys with a critical power attack hit with his warhammer. Also with the UcR/Inq with his ability to be almost anywhere on the map with dim door, and if the paladin is next to him he often joins the trip. Another thing I gotta overcome that since the party has fought so many spellcasters so the usual strategy for them they have developed over the game is dimensional lock the bad guy, spam dispel/greater dispel magic to remove every buff, then proceed with "murder", and rinse and repeat.
Well I have been running some friends of mine through RotRLs since 2018 and last month they finally reached Xin-Shalast. Now at some point in my game, after book 3 maybe, the party kinda stopped being challenged by primary bad guys. One player has so many one hit critical kills against an untouched bad guy its ridiculous, so I came to the decision Karzoug needs to be fully powered up to challenge them. Now I know the books stats Karzoug without his mythic levels (since that didn't exist yet when the AP came out) but I found a way to state how he's gotten all of his power back (wizard 20/archmage 10). The party during the time of this game took several months to craft/upgrade gear so that was all I needed to clear this idea, but I am not sure what to give ability-wise so I was hoping for some ideas to take the wind out of their sails because the wizard-king is just waiting and watching to finish them off in his private quarters. Here is the party make up at level 16
2. Half-Elf Unchained Rogue/Heretic Inquisitor of Hanspur (party skill monkey/ dimensional agility specialist) 3. Dwarf Tortured Crusader/Tempered Champion Paladin of Torag (the one-hit-killer) 4. Bugbear (formerly an elf before a reincarnate spell) Abjuration Specialist Wizard/Ranger/Cyphermage (general spellcaster shenanigans) plus there are two cohorts in the party 1. Dwarf Warpriest/Tower-Shield Specialist Fighter (buffer/healing/AoO soaker) 2. Gnome Bard/Oracle (buffer/healing/knowledge specialist/magical shenanigans) So what would suggestions to modify the final encounter to make it last more than four/five rounds against these people?
Sasha Laranoa Harving wrote:
Well that's lame but is there an official statement or something stating this?
Dragon Prime wrote: Hey folks I have Damai / Quorlu / Verthani race boon and looking to trade for the planar scion boon, been looking to make an aasimar ultramanish solarian for a bit. I've heard that particular boon is hard to come by but here's to hoping. Also willing to offer up a paranormal investigator theme boon to sweeten the deal
I'd love to see an expanded kaiju splat book to have the other unstated kaiju shown plus maybe some archetypes like a kaiju-blooded bloodrager, an oracle or druid that gains power from worshipping them and also maybe a pilotable kaiju slaying robot like the Jaegers from Pacific Rim or Hyperion from the Project: Nemesis series of books (oh and a Nemesis like kaiju would be awesome too).
I don't know if I was the only one that noticed (unlikely but possible) but it lists the warpriest being able to take levels in hellknight signifer, despite the fact the class cannot take a required feat warrior priest and it just seems werid for a warpriest to take arcane armor training (though technically the feat only requires a caster level and light armor training).
I like hearing that I am not alone as a player that enjoys the in depth story building these multi-parters can bring to a season. Going off what people posted and allowing my mind to wander while at work, overnight shift allows for such a thing, that for building the storyline for a season I'd would personally go with 3-2-3 format, a three parter near the start of the season to intro the season's main goal, a two parter midway through as update on the season's progress aswell as introduce the villian(s), and the final three part leading to the end of the season. Outside of the Devil We May Know series I agree a story arc going over more than 3 scenarios can place a strain on gamers, coordinators, and gms alike.
I am posting this hear as more or less to figure out if I am in the minority on this particular subject and if my idea might draw a bigger interest in PFS play. In the past few months my interest in playing in PFS has severely waned, but not on the issue of content or scenarios being to difficult. There have been times in past seasons were building towards the core goal for that year but to me it felt like I was playing a game of darts, I'm hitting the board(hopefully) but not really getting any bulls-eyes. However this was not the case when I played in multi-part scenarios, which there were consequences and rewards given depending on what your character did in the previous parts that gave me a sense of accomplishment once the multi-parter reach its end. Its because of this I would like to see more multi-part scenarios that become the "spine" of the season's core goal and then you have the other scenarios to be something that is attached to the main story to add some minor benefit to the season's last scenarios, like gathering the different groups to add to army for Year of the Demon. Now I am not saying it needs to be like "Search for the Thingy" Parts 1-10 but more like treating each separate multi-parter like it is a chapter in an adventure path but on a smaller scale and the other scenarios are the side quests that add a little bit here and there as the season progresses.
After checking over the first two books in the Iron God's AP and after reading over the technology guide and the section about AIs I had the the following thought, if Unity has the typical abilities of being an AI along with becoming a god how cool would it be to see it seize control the grand daddy of all annihlator robots and see it go toe to toe vs my favorite bestiary entry to date, Mogaru. Basically the mental scenario my mind has spawned is that Unity fails to become a true god but is not destroyed. In an act of desperation to gain real divinity it turns an massive annihlator into its last ditch attempt at becoming a god by making way towards the Isle of Kortos and the Starstone residing upon it to only meet the infamous kaiju who sees thing mechanical monster as a kaiju threatening its title and climatic nation destroying battle insues. As a fan of giant monster/robot movies and to see an Iron God duke it out with the Golarion king of kaiju would be cool to see this idea in the final book as part of the suggestions to continue the campaign but I know all this stuff is already set but if I get a chance to run this AP I do have this idea to fall back too. And yes I know this is more of a story than an actual encounter but everyone has to start somewhere.
Alright I am in the process of building a character that includes this new sorcerer archetype (Eldritch Scrapper if ya couldn't guess that) and I began to ponder the following. Since this archetype replaces powers and not the bloodline would an eldritch scrapper's effective sorcerer level which in turn translates into brawler levels for the new class abilities would be increased as well?
After seeing the new Guardians of the Galaxy movie (which by the way is totally awesome and if you haven't seen it shame on you), it sparked an idea of making some themed characters. My local venture captain is responsible for the creation of Captain Andoran and other avenger-inspired pathfinder characters and I decided to take a whack at it with my specialized pathfinder team, the Guardians of Golarion. I'll be getting these characters started off with Star-Lord (can't really think of a better/cooler name atm to make him PFS branded like Captain Andoran) but I have an idea of what the other members will be, at least the closest pfs legal approximations based on what I seen in the movie and the few times they have shown up in the new marvel cartoons on Disney XD. Star-Lord
Drax
Gomora
Groot
Rocket
As I was thinking on my initial SL build I also thought to go sorcerer/rogue/arcane trickster but the only sneaky stuff we see him do (if you can call it that) is when he first gets The Orb. Beyond that I welcome any suggestions.
To be honest Toriko can be quiet wild and savage in a fight so having him be a 1/2 orc that looks passing for a human would work. As for the classes I think I have what I might be looking for, levels in Brawler and Magus. Brawler gives all the hard hitting h2h attacks and with magus (particularly the spell blade magus, with kensai if I can choose unarmed strike by RAW) and prepare a lot of magic missile spells and for flavor they just happen to look like forks and knifes, and also add in a force punch here and there to somewhat simulate the concentrated form of the spiked punch attack.
I am looking for ways to assign what classes my favorite manga characters would have, so this is a call out to other people that may have read these same mangas and might have a better insight on what classes to use. As a test the first character I'd like to build as closes as possible within PFRG rules is Toriko. For those that don't know anything about this manga, the story is about people called gourmet hunters that are hired out to obtain rare foods, and Toriko is one of these gourmet hunters. Toriko is a pretty strong guy that can take down powerful creatures that normally a group of hunters armed with shotguns all by himself, and he does all of his hunting bare-handed. So here are a few things he is capable of:
2. Spiked Punch, which is mainstay attack and has several versions. Basically he does a rapid fire punch to the same location to up the damage to the target. 3. Fork attack, basically he can strengthen his hands to have incredible piercing ability, literally turning the limb into a powerful fork, also he's capable of throwing his fork attack (basically a energy projectile). 4. Knife attack, like the fork but with this he can cut through something with his bare hand (the beheading of a alligator the size of a triceratops shown quiet early on in the manga). He can also throw this too like his Fork. 5. Intimidation aura, when Toriko wants to scare away the small fry or prevent a pointless fight he uses this which basically manifest itself visually as a giant hungry looking Japanese demon So with all of that explained I am thinking the closest thing to assign him class wise pretty much uses only classes from the upcoming Advance Class Guide: the Bloodrager (thinking abyssal bloodline), the Brawler, and the Hunter. For more info on the character to draw on check this out:
With the release of Bestiary 4 I'd like to see some stories based around the Old Ones and their secret cults or even some sort of excursion to the Valashmai Jungle or other place long since forsaken by humanoids. The character(s) of our story accidentally stumble into the "bedroom" of a sleeping kaiju and in turn waking the beast up to only have this threat aim its anger at their (the main character(s)) home.
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