Sasha Laranoa Harving wrote:
Well that's lame but is there an official statement or something stating this?
Dragon Prime wrote:
Hey folks I have Damai / Quorlu / Verthani race boon and looking to trade for the planar scion boon, been looking to make an aasimar ultramanish solarian for a bit. I've heard that particular boon is hard to come by but here's to hoping.
Also willing to offer up a paranormal investigator theme boon to sweeten the deal
I'd love to see an expanded kaiju splat book to have the other unstated kaiju shown plus maybe some archetypes like a kaiju-blooded bloodrager, an oracle or druid that gains power from worshipping them and also maybe a pilotable kaiju slaying robot like the Jaegers from Pacific Rim or Hyperion from the Project: Nemesis series of books (oh and a Nemesis like kaiju would be awesome too).
I don't know if I was the only one that noticed (unlikely but possible) but it lists the warpriest being able to take levels in hellknight signifer, despite the fact the class cannot take a required feat warrior priest and it just seems werid for a warpriest to take arcane armor training (though technically the feat only requires a caster level and light armor training).
I like hearing that I am not alone as a player that enjoys the in depth story building these multi-parters can bring to a season.
Going off what people posted and allowing my mind to wander while at work, overnight shift allows for such a thing, that for building the storyline for a season I'd would personally go with 3-2-3 format, a three parter near the start of the season to intro the season's main goal, a two parter midway through as update on the season's progress aswell as introduce the villian(s), and the final three part leading to the end of the season. Outside of the Devil We May Know series I agree a story arc going over more than 3 scenarios can place a strain on gamers, coordinators, and gms alike.
I am posting this hear as more or less to figure out if I am in the minority on this particular subject and if my idea might draw a bigger interest in PFS play.
In the past few months my interest in playing in PFS has severely waned, but not on the issue of content or scenarios being to difficult. There have been times in past seasons were building towards the core goal for that year but to me it felt like I was playing a game of darts, I'm hitting the board(hopefully) but not really getting any bulls-eyes. However this was not the case when I played in multi-part scenarios, which there were consequences and rewards given depending on what your character did in the previous parts that gave me a sense of accomplishment once the multi-parter reach its end.
Its because of this I would like to see more multi-part scenarios that become the "spine" of the season's core goal and then you have the other scenarios to be something that is attached to the main story to add some minor benefit to the season's last scenarios, like gathering the different groups to add to army for Year of the Demon.
Now I am not saying it needs to be like "Search for the Thingy" Parts 1-10 but more like treating each separate multi-parter like it is a chapter in an adventure path but on a smaller scale and the other scenarios are the side quests that add a little bit here and there as the season progresses.
After checking over the first two books in the Iron God's AP and after reading over the technology guide and the section about AIs I had the the following thought, if Unity has the typical abilities of being an AI along with becoming a god how cool would it be to see it seize control the grand daddy of all annihlator robots and see it go toe to toe vs my favorite bestiary entry to date, Mogaru.
Basically the mental scenario my mind has spawned is that Unity fails to become a true god but is not destroyed. In an act of desperation to gain real divinity it turns an massive annihlator into its last ditch attempt at becoming a god by making way towards the Isle of Kortos and the Starstone residing upon it to only meet the infamous kaiju who sees thing mechanical monster as a kaiju threatening its title and climatic nation destroying battle insues.
As a fan of giant monster/robot movies and to see an Iron God duke it out with the Golarion king of kaiju would be cool to see this idea in the final book as part of the suggestions to continue the campaign but I know all this stuff is already set but if I get a chance to run this AP I do have this idea to fall back too. And yes I know this is more of a story than an actual encounter but everyone has to start somewhere.
Alright I am in the process of building a character that includes this new sorcerer archetype (Eldritch Scrapper if ya couldn't guess that) and I began to ponder the following. Since this archetype replaces powers and not the bloodline would an eldritch scrapper's effective sorcerer level which in turn translates into brawler levels for the new class abilities would be increased as well?
After seeing the new Guardians of the Galaxy movie (which by the way is totally awesome and if you haven't seen it shame on you), it sparked an idea of making some themed characters. My local venture captain is responsible for the creation of Captain Andoran and other avenger-inspired pathfinder characters and I decided to take a whack at it with my specialized pathfinder team, the Guardians of Golarion.
I'll be getting these characters started off with Star-Lord (can't really think of a better/cooler name atm to make him PFS branded like Captain Andoran) but I have an idea of what the other members will be, at least the closest pfs legal approximations based on what I seen in the movie and the few times they have shown up in the new marvel cartoons on Disney XD.
As I was thinking on my initial SL build I also thought to go sorcerer/rogue/arcane trickster but the only sneaky stuff we see him do (if you can call it that) is when he first gets The Orb. Beyond that I welcome any suggestions.
To be honest Toriko can be quiet wild and savage in a fight so having him be a 1/2 orc that looks passing for a human would work.
As for the classes I think I have what I might be looking for, levels in Brawler and Magus. Brawler gives all the hard hitting h2h attacks and with magus (particularly the spell blade magus, with kensai if I can choose unarmed strike by RAW) and prepare a lot of magic missile spells and for flavor they just happen to look like forks and knifes, and also add in a force punch here and there to somewhat simulate the concentrated form of the spiked punch attack.
I am looking for ways to assign what classes my favorite manga characters would have, so this is a call out to other people that may have read these same mangas and might have a better insight on what classes to use.
As a test the first character I'd like to build as closes as possible within PFRG rules is Toriko.
For those that don't know anything about this manga, the story is about people called gourmet hunters that are hired out to obtain rare foods, and Toriko is one of these gourmet hunters. Toriko is a pretty strong guy that can take down powerful creatures that normally a group of hunters armed with shotguns all by himself, and he does all of his hunting bare-handed.
So here are a few things he is capable of:
2. Spiked Punch, which is mainstay attack and has several versions. Basically he does a rapid fire punch to the same location to up the damage to the target.
3. Fork attack, basically he can strengthen his hands to have incredible piercing ability, literally turning the limb into a powerful fork, also he's capable of throwing his fork attack (basically a energy projectile).
4. Knife attack, like the fork but with this he can cut through something with his bare hand (the beheading of a alligator the size of a triceratops shown quiet early on in the manga). He can also throw this too like his Fork.
5. Intimidation aura, when Toriko wants to scare away the small fry or prevent a pointless fight he uses this which basically manifest itself visually as a giant hungry looking Japanese demon
So with all of that explained I am thinking the closest thing to assign him class wise pretty much uses only classes from the upcoming Advance Class Guide: the Bloodrager (thinking abyssal bloodline), the Brawler, and the Hunter.
For more info on the character to draw on check this out:
With the release of Bestiary 4 I'd like to see some stories based around the Old Ones and their secret cults or even some sort of excursion to the Valashmai Jungle or other place long since forsaken by humanoids. The character(s) of our story accidentally stumble into the "bedroom" of a sleeping kaiju and in turn waking the beast up to only have this threat aim its anger at their (the main character(s)) home.
Now since the early parts will only have the four basic calls types (fighter, rogue, wizard, and cleric), will the class kits that we backers purchased be apply to these characters while the game is in development...because personally I am not a big fan of those classes and I don't wanna waste my kits on a character that I can't play my favorite class, like sorcerer or monk.
Actually I heard that all of 1st steps is being retired. Personally I think that should of been a module like Master of the Fallen Fortress.
Regardless I reassigned the chronicles for part 2 & 3, I just wished they where more forward in saying these don't lock your character without completing the set...course once it gets put out to pasture I won't matter one way or the other.
Actually I took no chronicle for it what so ever because at the time I didn't have a newbie to apply it too. I am just worried if I don't get pt 1 on this character he'll be stuck and once the 14 hits he'll be a homeless character or something.
As for the old tables I ran I was 90% sure I couldn't get them but it never hurts to ask. Speaking of those old games I ran I didn't even apply them to a character they just read as my society number with a - and a blank space, that's why I was curious since technically those where never applied in the first place.
Alright I got a question that if at all possible I'd like to get an answer about at least before G.C. in august. Going back on some of the tables I gmed in the past, mainly when season 0 was new, I ran games but took no credit/chronicle for them. Also a few months ago I re-ran first steps for a local group of mine and unknowing applied the gm cred on the session sheet to a character that already received said credit.
Now can I reassign these to a character that fits the levels for these scenarios, I would understand if the old ones I couldn't but could I possible reassign the credit from part 2 & 3 from first steps to a unplayed character?
Also with 1st steps, if I do get to reapply this stuff would he be stuck until he gets part 1 on him?
Last week I purchased a NOOK HD from B&N and I am really enjoying it, except for one minor issue. I have the core books (Core RB, Bestiaries, etc.) but when it comes to the PDFs for the scenarios all I get is that it can't be opened or its a corrupt file or something. If anyone has dealt with this before and know a way around I'd appreciate it, that way my whole PF library can be uploaded onto my device with minimal need to print in the future.
BTW I did try a EPub conversion and that did not work either.
The players that wanna do the 25 PB is because in games where they played at 20 and they got chewed apart in like the third session of Kingmaker...so they wanna up their survival factor and with new players they pretty told me their characters will die quick and will next secondaries ready.
The thing is I wish in all APs they state in their players guide the point buy is 15, but some people I run for play society and do not understand how that goes with 20 and then in an AP goes 15
Well the version of RotRL is the anniversary edition so all the rules are completely pathfinder now. As for possible player loss I stated this one rule to everyone interested in my game, if you are not there for the first session you give up your spot and also when the spots are filled the game will only be ran when all "locked-in" players are capable of showing up. I have dealt with games where a player has their character come and go and I am not going to let that fly in any AP I rule, know that may make me sound like an @ss but that rule isn't going to change.
Oh and one more thing I feel like I should have also mentioned, 3 of the 7 are fairly new players so they don't know all the ins and outs than the others who are more seasoned players.
On the 21st of this month, as a way to commemorate the "end of the world", I will start running the Rise of the Runelords for some of my friends. But there are some issues I have realized in the past few weeks.
1) As most of us know the AP is designed for a party of four...if everyone shows up for the first session there maybe 7 players wanting to tackle this.
2) Some players who have played in an AP before requested for 25 P.B.
So with all of these characters being played this high I am not sure what is the best way to go. First, I thought if all 7 end up playing I will have to force them to rebuild their characters at 15 or possibly less. Second, this particular AP is ran at fast progression so I don't know if I should drop it down to medium or even slow. And then there is the third option that would be the hardest...asking 2-3 players to bow out and they will get a chance to play in another AP which would be ran by someone else.
So what advice would more seasoned AP GMs to give me here?
Alright I currently have a level 6 MoMS Monk with the following feats (that pertain to the discussion):
Unarmed Strike: 1d8+9 = 4(str)+4(dragon style/ferocity)+1(a.m.f.)
Unarmed Strike + Power Attack: 1d8+13 = 4(str)+4(dragon style/ferocity)+1(a.m.f.)+4(power attack)
Tiger Claws: 2d8+16
Power Attack + Tiger Claws: 2d8+26
Over the past few months and idea has been bouncing around in my head. When Ultimate Magic came out and I seen the synthesist archtype for the summoner I never really thought of any sort of character I could make using that...however that changed. I became reacquintated with Ultraman (a giant red and silver alien with special powers for those that don't know) and seen that I could pull off a human character taking on this form, to an extent.
At the beginning I thought about two-weapon fighting with slam attacks when the APG read for the Slam evolution it only required a limb evolution...but that changed on the PRD, so at the moment I am not quiet sure where to proceed. I know I could go two-weapon fightning and unarmed strikes but it feels like such a waist of the claw evolution for a bipedal eidolon. So if anyone could drop some ideas on how to make this build close to the actual Ultraman I'd appreciate it.
Here are some givens I know I'll need, course I could take some out based on suggestions.
1. Supernatural Flight evolution
Alright I checked the forums several times and looked over the Society rules just as many times so I am 99% sure no one has asked this question pertaining to PFS in this line of PFS FAQs.
In our gaming group where I GM the games, we recently got a new member that is playing a Druid that uses a blowgun...but using said weapon as a way to deliver poisons. Now in some of the mods I have played in where members of the party where provided with poisons, find poisons, or obtain material that can be poisonous and use this in the scenario. Like I said I have looked and looked for an set-in-stone ruling on whether or not a PFS character can purchase vials of poisons from the Core Guide and as the prestige to purchase them if they are indeed allowed.
If not then I am pretty sure he's going to sell that blowgun in the next mod I run, because IMO any low damage weapon (blowgun, shurikens, etc.) is only meant to deliver poison.