Magma Dragon

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Goblin Squad Member. **** Pathfinder Society GM. 54 posts (59 including aliases). 5 reviews. No lists. No wishlists. 46 Organized Play characters.


Grand Lodge

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Finally my Vesk security officer can have a riot shield.

Grand Lodge

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I would prefer the name Starfinder Federation as opposed to Starfinder Society personally.

Grand Lodge

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You are like the buzzing of flies to him!

Grand Lodge

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It's over 9,000!

Sorry my inner youth couldn't resist.

Grand Lodge 4/5

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I am posting this hear as more or less to figure out if I am in the minority on this particular subject and if my idea might draw a bigger interest in PFS play.

In the past few months my interest in playing in PFS has severely waned, but not on the issue of content or scenarios being to difficult. There have been times in past seasons were building towards the core goal for that year but to me it felt like I was playing a game of darts, I'm hitting the board(hopefully) but not really getting any bulls-eyes. However this was not the case when I played in multi-part scenarios, which there were consequences and rewards given depending on what your character did in the previous parts that gave me a sense of accomplishment once the multi-parter reach its end.

Its because of this I would like to see more multi-part scenarios that become the "spine" of the season's core goal and then you have the other scenarios to be something that is attached to the main story to add some minor benefit to the season's last scenarios, like gathering the different groups to add to army for Year of the Demon.

Now I am not saying it needs to be like "Search for the Thingy" Parts 1-10 but more like treating each separate multi-parter like it is a chapter in an adventure path but on a smaller scale and the other scenarios are the side quests that add a little bit here and there as the season progresses.

Grand Lodge

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Any chance in the future that while playing a pfs game, this can be used for a re-roll?

Grand Lodge

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After checking over the first two books in the Iron God's AP and after reading over the technology guide and the section about AIs I had the the following thought, if Unity has the typical abilities of being an AI along with becoming a god how cool would it be to see it seize control the grand daddy of all annihlator robots and see it go toe to toe vs my favorite bestiary entry to date, Mogaru.

Basically the mental scenario my mind has spawned is that Unity fails to become a true god but is not destroyed. In an act of desperation to gain real divinity it turns an massive annihlator into its last ditch attempt at becoming a god by making way towards the Isle of Kortos and the Starstone residing upon it to only meet the infamous kaiju who sees thing mechanical monster as a kaiju threatening its title and climatic nation destroying battle insues.

As a fan of giant monster/robot movies and to see an Iron God duke it out with the Golarion king of kaiju would be cool to see this idea in the final book as part of the suggestions to continue the campaign but I know all this stuff is already set but if I get a chance to run this AP I do have this idea to fall back too. And yes I know this is more of a story than an actual encounter but everyone has to start somewhere.

Grand Lodge

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To be honest Toriko can be quiet wild and savage in a fight so having him be a 1/2 orc that looks passing for a human would work.

As for the classes I think I have what I might be looking for, levels in Brawler and Magus. Brawler gives all the hard hitting h2h attacks and with magus (particularly the spell blade magus, with kensai if I can choose unarmed strike by RAW) and prepare a lot of magic missile spells and for flavor they just happen to look like forks and knifes, and also add in a force punch here and there to somewhat simulate the concentrated form of the spiked punch attack.

Grand Lodge

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A witch better be careful if they have a pipefox familiar.
Fighter: Hey Witch why aren't you casting anything
Witch: I can't, I couldn't prep my spells
Fighter: Why the heck did ya not prep anything
Witch: My pipefox was too high!

Grand Lodge

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Over the past few months and idea has been bouncing around in my head. When Ultimate Magic came out and I seen the synthesist archtype for the summoner I never really thought of any sort of character I could make using that...however that changed. I became reacquintated with Ultraman (a giant red and silver alien with special powers for those that don't know) and seen that I could pull off a human character taking on this form, to an extent.

At the beginning I thought about two-weapon fighting with slam attacks when the APG read for the Slam evolution it only required a limb evolution...but that changed on the PRD, so at the moment I am not quiet sure where to proceed. I know I could go two-weapon fightning and unarmed strikes but it feels like such a waist of the claw evolution for a bipedal eidolon. So if anyone could drop some ideas on how to make this build close to the actual Ultraman I'd appreciate it.

Here are some givens I know I'll need, course I could take some out based on suggestions.

1. Supernatural Flight evolution
2. Large & Huge Size evolotions
3. Magic Attack evolution
4. Damage Reduction evolution
5. Breath Weapon (Line/Electricty) evolution (imitates him firing energy from his forearm)