Ceoptra

Disciple of Sakura's page

Organized Play Member. 1,008 posts (1,009 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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I am finding myself less and less interested in 2nd edition. It's apparent that "backwards compatibility" is completely absent, and a lot of the changes feel weirdly unnecessary. But, I guess if that means I save myself some money from not having to buy further RPG books, that does alright for me...


I'm wanting to have a massive zombie dragon opponent for my PCs to face, but I'm trying to figure out how to get a dragon that still has a breath weapon and other abilities. Obviously, the basic Zombie template doesn't do much of anything with a dragon, but I'm trying to figure out if the Zombie Lord (Bestiary 4) template creates a zombie dragon capable of using its breath weapons or not. The template doesn't directly address Special Attacks or Special Qualities for the templated creature, beyond that it *doesn't* gain the Staggered quality, which leads me to assume that it should.

If the Zombie Lord is unable to obtain the desired attributes, are there any viable templates that would create a zombified undead dragon?


What are the benefits of preordering over just waiting for release?


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I would love to get my hands on (ideally) a pewter version of this guy, though I'd settle for a Bones or something if I had to. I have loved this art since it came out, even built a character inspired by it who was a hoot and a half to play for the brief time the campaign went on, but I haven't seen Paizo put out a mini of this amazing goblin. It blows my mind, really.

Am I missing something, or is this something that Paizo just really hasn't done yet? Who's with me that we need a mini of this little guy in all his resplendent glory?


There's the old 3.5 Lord of the Uttercold feat, that makes half the damage from [cold] spells negative energy damage. Assuming the Lich resists the cold damage, he heals the spell otherwise - handy for dropping fireballs centered on him to hurt the melee opponents while healing himself...


And that's kind of what makes Staves crappy magic items, in my experience. Unless you're sure of the downtime, the recharge option is worse than the "50 charges and your done" of the 3.5 staff.


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One thing I thought was hilarious in 3.5 was Goliath Barbarian X/War Hulk 10. Get a low strength, take the goliath barbarian alternate where you go large while raging, and be Bruce Banner until you raged and literally Hulk'd out.


There's going to be more than one book now?


Shinji Ikari as a barbarian. Very passive, until he rages out and smashes stuff.


I'm weirdly fond of the Urgrosh for dwarves. The ability to use it against charging foes on top of the normal bennies for a double weapon is attractive, to say the least. Plus, it reminds me of the "Scythe" from the last season of Buffy...


Poldaran wrote:
DoomedPaladin01 wrote:
How does romance between deities and other outsiders even work with mortals? What's the view of other outsiders on such unions? Are offspring automatically demi-gods?
I don't have it handy, but didn't the mythic book(or maybe it was the smaller quests book?) touch on offspring of deities and whatnot?

I believe it uses that concept as a possible explanation for a character being Mythic, but that's really about all I remember about it.


Bill Dunn wrote:
Orfamay Quest wrote:
Bill Dunn wrote:


True, but I could imagine a GM might rule a sneak attack impossible in certain situations because of being unable to reach something vital. Usually, this would be with really weird monster anatomy or special situations like a rogue slashing at a roper's tentacles because they're within reach rather than the roper's body, which is not.

I would agree, provided the GM has actual knowledge of the anatomy of a roper's tentacles.

Fortunately, because ropers are entirely fictional, the GM gets to define the anatomy of a roper's tentacles and whether or not they do, in fact, have any targetable vitals. Maybe they break off and regenerate fairly easily like a some lizard species's tails.

The principal reason I wouldn't allow a rogue to sneak attack a roper's tentacles without attacking the roper directly is due to the nature of threating attacks. You can't attack a creature if you don't threaten its space, no matter if it's hitting you with its reach attack. So the rogue can't Sneak Attack a roper's tentacles unless he can also make a melee attack into the roper's space.

Edit: the same holds true for anyone. A wizard couldn't use shocking grasp on a roper's tentacles, either...


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RJGrady wrote:
Bardess, monkina, druidette, ninjess, cavalriess

"Ninjette." It should be "Ninjette"


Starbuck_II wrote:
I call Make Witches Witchalock (Warlock + Witch) myself.

All witchaloks are hermaphroditic androgynites.


I had to skip the Dread because there were so many grammatical errors in it that I couldn't stand it, but other than that, my only gripe is that they didn't rehire me as an artist after the Psionics Unleashed publication.


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I'd stat Elsa as a Shaper Psion who makes her active energy type cold. The shaper abilities would allow her to create "ice" constructs in a vein like Olaf and, more likely, the giant snowman.


Ambrosia Slaad wrote:
Biotics would be a neat way to do psionics without having to do worry about Vancian vs. Dreamscarred rules.

Is that something that has to be worried about?


I also forward that Wraiths are absolutely evil to use against PCs. Incorporeal attacks that permanently reduce CON are the sorts of things I wouldn't use against high level PCs. Reducing your HP and Fort saves forever is the sort of thing that will cause a PC to retire after just a few hits.


Gricks have DR that's way out of league for a CR 3 opponent, but Doru Divs are even worse. CR 2, DR 10, energy immunities and resistances, flight... they're nasty buggers.


How Not to GM.


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James Jacobs wrote:
It's not. That's how. :)

And why should we trust you? You're just a talking T-Rex.


AmyGames wrote:

ray of frost for ice cubes :p

and ice-cream
i like the idea of magical ice cream

It already is.


mswbear wrote:
Ferocious Fighter wrote:
mswbear wrote:
Disciple of Sakura wrote:

First 3.0 campaign I played, I was a fighter with weapon focus: Heavy Crossbow for thematic reasons. I fired at a creature climbing up towards our location along an almost sheer cliff. I asked how far away it was, the DM replied "120 feet" and I fired at it. Rolled pretty high, DM responded that there was "no way" I could hit it because it was "120 feet away. That's too far to hit it." Needless to say, I quit that game after that session.

My first 3.0 experience, I built a gish sorcerer and gave her Martial Weapon Proficiency: Greatsword at first level. The DM refused to allow it, because she didn't know how to wield a longsword, and there was no way someone could learn to use a greatsword without knowing how to use a longsword first.

I actualy got mad reading about the level of stupid you have encountered.
Quite a few of these are making me wonder where you guys meet these horrible people...

Me too!!

I don't think I have ever encountered anything this bad before...Honestly, I think the worst I encounter is bad rules calls. I've encountered a few weird situation where the GM was attempting something unique and didn't quite pull it off....but the stuff in this thread...bonkers

For myself, the DM who didn't appreciate that 120' was well within range of a heavy crossbow was met at a local gaming shop advertising for players. I was home from college for the summer, so I wasn't going to be playing for long. The first session, I actually had another player suggest that I build a human fighter and take all three of my first level feats as Toughness so I'd have a bunch of extra HP. That group was messed up for a lot of reasons.

The thing with the greatsword was at the Shadowland site for a PBP game one of my friends introduced me to.

Needless to say, both of those DMs and the one game I participated in taught me a lot about how NOT to DM. They were at least educational.


AmyGames wrote:

everburning torches seems a bit expensive for them to be EVERYWHERE, but if i was the mayor they would be

When kingdom building, Everburning torches are a relatively inexpensive upgrade to a building square. So much so that I imagine most cities are lit like crazy after a certain period of time.


FuelDrop wrote:

I've always kinda rolled with the concept that magic COULD do all that stuff, but if you're a wizard who's spent decades/centuries studying magic then you're unlikely to feel the urge to just go around casting spells for peasants. Likewise, if you're a sorcerer then you literally have arcane power running through your veins. Why would you go and serve some merchants or something?

So if you want to hire an Arcanist then expect them to charge an arm and a leg. As for a divine caster? That'll depend somewhat on the god they follow but by definition they're already servants of the highest power possible, so don't expect to wow them with your terrestrial authority. As for helping peasants... are you saying that serving you is a better use of our time than serving our god?

Granted, there'll be exceptions, but for the most part magic users don't have much reason to improve the lot of the common man with their powers. You'll get the odd mage who decides to help people out of a sense of philanthropy, or as part of a plan to gain public support, or for some other reason, but for the most part a mage is going to be more interested in studying than solving the little people's problems.

Casters are the 1%.


If you bust out the ol' Spell Compendium from 3.5 and let casters use Amanuensis, you don't need a printing press. 6 seconds to copy a page from a book perfectly, and all you need is a 10 Charisma/Int and a single level in Sorcerer/Wizard. Gainful employment at a printing agency, photocopying books all day.


JoeJ wrote:
Disciple of Sakura wrote:
I played one briefly whose Eidolon was her imaginary friend made real due to extrem psychic and physical trauma. He was a disgusting looking thing, with big teeth, a weird gait, and a vaguely Stitch-like (from Lilo and Stitch) appearance, and she called him "Mr. Dainty Paws."

Creative and warped at the same time. I like it. :)

Thanks. My wife helped me come up with the name. I was eventually going to get it up to large or larger and start having it look like the Cloverfield monster, so I loved the dichotomy of its ridiculous name. The summoner had manifested it when she was, like 14 for the first time.

Mr Dainty Paws


Vital strike was designed to help make up for the fact that a fighter can't always full attack. The extra damage from the feat matches the dice of damage your weapon would have dealt in the full attack, so it's a way to somewhat keep apace with a full attacking character of equal level.

That said, the problem with the feat is that it rewards larger weapons, and makes monsters nastier for the same level of investment. Sure, it feels nice when your greatsword deals 4d6+1.5xSTR, but it's much worse when the dragon bites you for 8d6+STR and then flyby attacks away...


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Enchantment magic, in general, yields all sorts of terrible ramifications related to concepts of free will and consent. Something that should honestly get a bit of upfront discussion regarding relationships. But the description is hilarious, nonetheless. Though I think, rather than Valeros, it should be one of the resident shirtless iconics... Seltyiel and Amiri, maybe. That'd be a funny role reversal.


I played one briefly whose Eidolon was her imaginary friend made real due to extrem psychic and physical trauma. He was a disgusting looking thing, with big teeth, a weird gait, and a vaguely Stitch-like (from Lilo and Stitch) appearance, and she called him "Mr. Dainty Paws."


Homebrewed, I know, but I added a trait to the Darkwood and Mithral materials in my games that weapons crafted from them could be finessed. What's the point in halving a weapon's weight otherwise?


I may just have to pick this baby up. *sigh* So much for having money to spend on other things...


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Save or die spells are awful, because they escalate things rapidly. PCs sometimes love them, because who doesn't love it when they drop the Big Bad in the first round? But they hate being on the receiving end, and that's inevitably going to happen at some point. PC death is more long lasting and damaging to a narrative than the death of a villain, as well.

It's what makes high level combat so very lopsided. In general, I try to work with a gentleman's agreement to avoid them if the players do.


First 3.0 campaign I played, I was a fighter with weapon focus: Heavy Crossbow for thematic reasons. I fired at a creature climbing up towards our location along an almost sheer cliff. I asked how far away it was, the DM replied "120 feet" and I fired at it. Rolled pretty high, DM responded that there was "no way" I could hit it because it was "120 feet away. That's too far to hit it." Needless to say, I quit that game after that session.

My first 3.0 experience, I built a gish sorcerer and gave her Martial Weapon Proficiency: Greatsword at first level. The DM refused to allow it, because she didn't know how to wield a longsword, and there was no way someone could learn to use a greatsword without knowing how to use a longsword first.


Albatoonoe wrote:
That said, I wouldn't mind having a little sexual information. Like alchemical contraceptives. I mean, come on, this setting has tons of sexual gods. There's a little room for more information in that area.

Contraceptives, both magical and alchemical, make perfect sense to be covered. We typically hand waive it, assuming that there's cantrips and holistic methods of managing contraception whenever it comes up in our games. It was marginally important in the backstory of one of my wife's characters, as she had been a prostitute before becoming an adventurer.


If handled well, it could be a fun supplement. A cavalier order devoted to upholding the ideals of courtly love or a paladin focused on making love, not war, would be a really cool addition to the account.


I ripped off the 3.5 Knowledge Devotion feat and just shoved the benefits it gives into knowledge checks in my campaign. If you identify the creature, you get a +1 to attack & damage rolls, and an extra +1 for each 5 your roll exceeds the DC. That sort of encourages ranks in knowledges, and helps reward identification with in-game benefits.


Seems to me that a dervish bard would be a good type. She loves to dance, has knowledges out the yin-yang, and moves like crazy while murdering people. Use bard spells primarily for self-buffing, perhaps the thoughtsinger archetype if it's compatible...


I like this concept, though I'd wish it was available for multiple combat maneuver options, as I stated in the previous thread.


Running concurrently to your idea, Kolokotroni, one could add that option for all the combat maneuvers, so you don't have to have a dirty fighting rogue, you could have a disarming rogue or whatever.

One thing I've also thought of is that the rogue should have options to mimic other class options, similar to the 3.5 Factotum and/or Chameleon. I've been toying with the idea for rogue talents to be used to modify the class, with tricks like "appending" spells per day to the class build, allowing them to cast a small number of spells from a spellbook like a wizard, for example. Letting the rogue be a dilettante. I'm not sure, but I was contemplating something like that.


as DM, I'd probably use Diplomacy, despite how the skill is written. Alternatively, I'd just let the opponent roll Sense Motive vs a DC of 10. Failure indicates that they don't believe you.

It's a pickle that comes up more often than I'd like in my games.


It's not preventing the rogue from throwing sand into people's eyes. It's just impacting how often the rogue can make it last longer than normal. That's within the realm of a per day ability.

I actually really like that idea...


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still feel like Paizo dropped the ball when it revised 3.5 and failed to codify "precision damage" as a set type of damage, like a keyword. Rather than having to constantly spell out the text with things like this, we could have a "x is precision damage" comment and everything would be much more consistant and clear.


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Dracoknight wrote:

I have a question about the topic: What exactly is the purpose of bringing up this topic? is it awareness? a attempt to stop it? a matter of "i disagree and it should be changed to my taste?" or is it just a discussion of taste that way too often end in the case of "Stop liking what i dont like"?

It kind of confuses me what the matter actually is and all i see is just opinions flinged left and right like they were facts. ( Yes, i know its the damn internet, but if we want a proper discussion and get anything done we need to at least know what the hell we want to change to start with! )

Added note: with the topic i mean the discussion about the whole clothing scenario and not the actual thread topic, i felt like i needed to clarify that before confusion arises.

I believe that the initial intention was to raise the issue that costuming in Golarion seems to have shifted from the initial releases to have more, I guess, "codified" elements, and that several of the Iconics have costuming that doesn't fit into the established elements of the world anymore. So, if everyone from Cheliax wears, say, big feathered boas, then an Iconic supposedly from Cheliax without a feathered boa isn't correctly attired and may need a redesign.

It's obviously evolved from that into a discussion of appropriate attire and provocative imagery, but the original concept was whether, say, Seoni's attire is appropriate to the cultural norms of her established society.

This argument does, unfortunately, fall apart when one notices that not everyone dresses the same in our societies, especially when traveling abroad, something adventurers often do.


a shadow wrote:

@Matrix

Actually it does say 'spell effects'.
Quote:
You can alter the essence of your being to lessen the effects of spells designed to harm good creatures.

And the following sentence says this:

"When affected by spells and effects that behave differently according to alignment..."


The thing is, I don't usually run modules. And I run in my own world, where most of the APs are very hard to smoosh in. Something's gotta be pretty exciting to get me interested in running it, especially since it'll either require heavy amounts of modification to fit, or me ignoring a world that's 14 years old to run it. At the rate my campaigns take to finish up, I don't even foresee doing this for another year or so. It just sounds really cool.


dotting for reminder when I get home.


I'm considering subscribing again (haven't been a subscriber since Second Darkness) but I'm not sure exactly when I should time my subscription to ensure that I get it and none of Mummy's Mask (Egyption not really interesting me too much...). Thoughts, ideas, suggestions?


Could steal stuff like "Stunt Dice" from Exalted, and have them mate with Hero points and stuff. Player describes a really cool action? Give 'em a +1d8 to the d20 rolls involved. It encourages them to try stuff that might be a bit harder.

Kind of an enticing idea.


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Tony Stark is a great example of a character with a high INT and low WIS. "I can build this armored power suit! I'll test it out in my garage! Looks like some of the prelimiaries are working fine. Let's fly into the upper stratosphere!"

The man knows theory, but application and patience are not his strong suit.

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