So I am thinking about creating a double weapon melee type (for pfs). Noticed that most of the double weapons are exotic? Are there any that are worth their price?
For non exotic, I see the monk spade and the quarter staff. The spade is interesting with all three damage types.
Best way to get exotic weapons? Humans can do it with their bonus feat, but seems better spent elsewhere. Half elves, dwarves, half orcs can all get one. (Not interested in the gnome, though perhaps with a normal sized version for human / half-elf)
It also appears there is a cracked opalescent white pyramid ioun stone for familiarity. That certainly looks interesting. 1.5k gold for an equivalent feat? Can seem more broken with the falcata. I would assume I could take feats (weapon focus, specialization) with this stone? Otherwise how could an elven fighter take feats for the curved blade (for example).
Would all this work? Are there any particular double weapons with special feats? Perhaps should just play human and stick with the monk spade?
I think Orc with the double axe is pretty good. Monk's are actually better off just using the double weapon as a two-handed weapon during their FoB... Sure, you're capped at 1x STR to damage during the FoB, but you do get the 3:1 Power Attack if you flurry with it two-handed.
What's neat about the spade is that (if I recall), one end of it has all 3 damage types; meaning you can just pay to enchant that end.
|Disciple of Sakura|
Humans can do it with their bonus feat
I wanted to point out that this isn't always true. A human's bonus feat must be one they qualify for, so if you're going with a class that doesn't give you a BAB of +1 at level 1, then you don't qualify for Exotic Weapon Proficiency.
Corwin Illum wrote:Humans can do it with their bonus featI wanted to point out that this isn't always true. A human's bonus feat must be one they qualify for, so if you're going with a class that doesn't give you a BAB of +1 at level 1, then you don't qualify for Exotic Weapon Proficiency.
You could still grab the monk spade though, since martial weapon proficiency requires a BAB of +0.
Oh, and tengu have a few options. Their default sword training gives you double swords, and they have an alternate trait that gives you 3+INT eastern weapons (so monk spade, bo staff, double chained kama, Kusarigama, and the very, very confusing double walking stick katana).
Keep in mind that if, for whatever reason, you're not TWF'ing with your double weapon, it can be treated as just a plain old 2-h. So if you need to move or charge and can only make a single attack, you get 1.5x Str. You also get that on AoOs. Not to mention you only need one set of specific-weapon feats (ie. Weapon Focus) that covers all manners of using the weapon. Lastly, you don't need to drop or sheathe the weapon to use your hand; you can hold the weapon in one hand while fetching a potion, casting a spell, whatever. This makes double weapons good for characters who may need to free up a hand but don't want to have to drop their weapon outright.
However, their main drawback is that they can be disarmed or sundered as a single weapon. If you had two separate weapons, your enemy can only disarm/sunder one at a time. But with a single weapon that acts like two, your opponent can knock the whole thing out of your hands with a single maneuver.
So, basically, unless you need to free up a hand quickly mid-fight, have absolutely no good options for what to do when you can't full-attack, or want to TWF but are at a shortage of feats slots for weapon-specific feats, a double weapon isn't the best option and you'd be better off just taking two separate weapons.