HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Maintaining aura of heroism. Devin will throw a quickened dispel magic on the acid cloud.
Finally Devin will begin casting Summon Monster 8. Meanwhile, Devin's Idol will 5ft step back and cast shield other on Avoreal.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Devin will maintain his Heroism Aura as he follows the wall to the door, where he will fly south out of the fog. He will shunt the non-awed Demodand into his Kimono Kimono:
Once per day, the wearer can capture a single creature within 60 feet within the kimono (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an endless cherry orchard filled with "walls" of windblown cherry blossoms and cranes flying overhead. Each round on its turn, the victim inside the kimono may attempt a DC 20 Intelligence check to escape the kimono as a full-round action. If the victim doesn’t escape, it is released after 10 minutes, returning to where it had been before the kimono drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space.
Whenever a creature is drawn inside the kimono, the victim’s image temporarily manifests as another embroidered design among the kimono’s other images. While a victim is trapped inside, the kimono’s bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono’s increased bonuses return to normal when the victim is freed or released. Devin will follow up with a Quickened Prayer.
Meanwhile Devin's Statue will continue its assault on the queen. Slam + Flank + Prayer: 1d20 + 22 + 2 + 1 ⇒ (16) + 22 + 2 + 1 = 41
Slam + Flank + Prayer: 1d20 + 22 + 2 + 1 ⇒ (13) + 22 + 2 + 1 = 38
Releasing Bestow Curse on a hit.
Devin shouts "Hang on Avoreal!" not quite managing to see Avoreal around the fog.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Life bubble is up on everybody as well so we shouldn't be taking any damage from the acid fog. I also ended up casting both my communal resist and protect on acid (oops) so we've got acid resist 30 (reduced to 20?) and 120 points of acid protection as well. Buffs currently up: Heroism Aura Touch of Glory (Everybody has one still ~57 minutes) Magic Circle Against Evil ~147 Minutes Fire Seeds ~147 minutes Communal Acid Resist(30) ~22 minutes Communal Protection Acid(120 each) ~22 minutes Life Bubble ~357 minutes Deathward ~15minutes
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Idol smash Queen. Slam: 1d20 + 22 ⇒ (7) + 22 = 29
Slam: 1d20 + 22 ⇒ (11) + 22 = 33
If either attack hits active bestow curse spellstoring to give the neg 4. will be home tomorrow night and back to normal posting
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Running a con this weekend so a bit slow. With the -4 to SR, my SR does not stop the spell. Will: 1d20 + 21 - 4 - 1 ⇒ (15) + 21 - 4 - 1 = 31 Devin will activate his aura of heroism as a swift, sacrifice his SR to take a statue and cast deathward on himself.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
3negative levels from the snake, +1 from the spell, ya. Devin gasps for breath. "Wha, what happenend?" Assuming the snake levels are temporary, Devin will cast restoration and remove the 3 of those, leaving the "permenant" level from the temp raise.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
With frightened you have some choice, with Panicked "A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path." I would have immediately turned back around and fled from the snake if I had the chance but it grabbed me immediately. Other than a minor grapple rules that I discussed with the GM everything made sense to me.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
GM: Oh, I'm definitely dead.
Getting the grapple rules right is just a pet peeve of mine. When it maintains the grapple/pin it can take the damage option: Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal. It just deals the damage as part of the successful CMD check. It doesn't "make a free attack" with an attack roll and everything, of course this is in addition to the constrict damage.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Fort Save -2 Panicked: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37
No str damage, but 31 bite 34 bite, 37 constrict and 31 Smite = 133 + 1 Negative Level
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
How many hours are we into the second day? My Magic Vestments are extended so good for 30, as is my ant haul. If we're past that I'm into wand uses for ant haul and my AC is 5 lower. Also I marked off one of my lesser restorations for myself but forgot to post, sorry about that. I have a second one memorized and a 3rd casting from a scroll if we need that many and am happy to use them. Buffs currently up:
Will Save: 1d20 + 21 ⇒ (5) + 21 = 26 Panicked Direction 1=South, 2=East, 3=North: 1d3 ⇒ 2 Assuming I take the withdraw action since fly prevents the run action... Decoy Ring.
Also note: Allies of the wearer always know her true location and can freely provide aid or assistance to her.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Devin will activate his aura of heroism and convert divination to Cure Serious Wounds before flying up to above trotter and touching Duhwoo.
After Devin's turn, if Duhwoo is still grappled, Devin will cast liberating command on him as an immediate action. SR: 1d20 + 19 ⇒ (14) + 19 = 33 Duhwoo: You may make an Escape Artist check as an immediate action with an extra +20
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
GM: I don't believe I've done any maneuvers that require a fly check. The carpet hovers without checks and I've made no sharp ascents or sudden turns. Am I missing something? Vars, your HP header still shows 54/174 Devin will cast magic circle against evil on himself, and use fireseeds for a bag of 8 holy berry bombs. Devin will also cast communal resist fire, communal protection from acid and life bubble. Finally Devin will give everybody a touch of glory (+15 on a cha skill check in the next hour).
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Just got back in town. Happy to provide the heal, currently getting caught up in the gameplay thread. Thanks everybody for your patience while I was gone. When things are going well there's not a whole lot Devin needs to do anyway.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Looks like I forgot to mention it in this thread (probably because I had some delusion/hope that we'd be finished by now) but I'm going on a 2 week cruise to Hawaii from the 13-28th and will not have any internet.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Don't forget we have communal resist fire up at the moment. If they are still up after the chain lightning.
I believe centered 5ft north of the second one should hit them all. Damage If Evil Outsider: 10d6 ⇒ (4, 2, 2, 3, 5, 5, 4, 6, 5, 3) = 39 Damage If Evil: 5d8 ⇒ (2, 7, 6, 8, 2) = 25 + Blind DC 22 Will for half and to negate blind. Half damage and no blind if not evil.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Actually with 2 people wounded, lets do this a little differently. Channel: 8d6 ⇒ (6, 4, 6, 4, 5, 6, 6, 6) = 43
That's 59 to both of you. If you want the last 8 we should probably just wand it.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
"Anybody hurt?" Devin will cast a communal resist fire on the party when they are ready to move on. "I've also got a scroll of speak with dead, but I don't think it'll do much good with the shape that corpse is in."
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Avoreal I moved you 60ft across the map. Devin will fly to the pefct spot in the room and channel to heal his allies. Excluding the wyrms. Channel: 8d6 ⇒ (4, 4, 1, 5, 1, 4, 3, 5) = 27 Devin will follow up by activating his aura of heroism. Heroism while within 30ft.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Devin will activate his aura of Heroism Heroism witin 30ft. while he floats forward to a better position. Then Devin will cast Blessing of Fervor on everybody but Trotter. SR Avoreal: 1d20 + 19 ⇒ (10) + 19 = 29
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Devin will activate aura of Heroism, float back 5ft and drop a flamestrike on the northern 4 elementals. Half Fire, Half Divine: 15d6 ⇒ (5, 6, 3, 6, 5, 6, 4, 6, 3, 3, 1, 5, 3, 6, 5) = 67
As a swift Devin will then activate his Aura of Heroism.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Devin finishes summoning a T-Rex into the empty half of this room before calling it closer and having it grab at the the furnace with its teeth. Bite: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35
Grab: 1d20 + 32 + 2 ⇒ (4) + 32 + 2 = 38 Meanwhile Devin will manuever to the door and and unleash a cold ice strike on the furnace. Cold Damage: 15d6 ⇒ (5, 5, 2, 1, 6, 5, 2, 2, 2, 6, 3, 6, 5, 6, 6) = 62 Reflex DC 24 for half. SR: 1d20 + 19 ⇒ (19) + 19 = 38 Aura of Heroism still active.
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light
Sorry about that, bad weather here in California turned my low internet long weekend into a no internet weekend. Devin will 5ft step float away from the doll and begin casting Summon Monster 8. For his swift he will activate Aura of Heroism Heroism while within 30 feet of Devin.
About Taeryn DonnerylFrom a family of proud adventuring Andorans. Off to find his own adventures and glory filled stories that he can either star or co-star in, he's not picky or prideful about which. |