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Goblin Squad Member. Organized Play Member. 248 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Grand Lodge

I force my players to have index cards or the Summoner pf rpg android app. It has all the summons form the Players in it already. I have found while you have to pay for it after level 1 spell it is worth the money as it will even keep track for each monster HP if you summon the lower ones and it can roll the stuff for you.

Grand Lodge

Something I did one time back in 3.5 D&D was make the healing a lot better. For each rank in it you could cast CLW 1 time a day at a 1 hour casting time. I have not had to use that in any pathfinder games but it worked in that game well. Yes it did add a good amount of healing to the party for out of combat but not realy as much as a Wand of CLW would have. This also gave a reason why even the every day man had access to healing and so almost every one was at max health when not in a combat.

P.S. The party did not have a healer in that game as it was a 3 man party with a fighter, rouge and a wiz. I also made "high level healers" less common since so many people can do the low stuff.

Grand Lodge

In a home game this spell got a player killed for Role Playing.

(5 player group, Wiz, Pal, cleric, Rogue, Magus) After the fight that the Cleric was down and out. The wiz went over and used the spell to save the Cleric and the Pal took so much offence to this she attacked the party wiz. Seeing this The Magus using his last shock decapitated the Pal. (Crit with more then Pal max hp when he was also already hurt.)

P.S. The cleric and wiz lived with only the Pal forced to make a new toon.

Grand Lodge

Something I was thinking about in our game from last week was that even though the party and villeins (a bad adventuring party) had access to healing magic in the fight both sides did not use them as even the ones that could heal did not stop to use it. It made me stop to try to think of a way to get more healing done in combat. I though of something and I want to know what you all think about it, a new Metamagic feat.

Yes this if effectively just Quicken for cure spells only at a +1 cost instead of a +4. I think this will make them think about using it alot more in fights since they could still do other things but it does use more power. This would even able to you use a wand like this in a fight where you can not use quicken.

Please tell me what you all think about this.

Fast Cure Metamagic

You can cast a Cure spells in a fraction of the normal time.

Benefit: Casting a Fast Cure spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a Fast Cure spell not another quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be Fast Cure.

Level Increase: +1 (a Fast cure spell uses up a spell slot one levels higher than the spell's actual level.)

Casting a Fast Cure spell doesn't provoke an attack of opportunity.

Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.

Grand Lodge

Just the Wiz not the summoned. This is why a pair of Inv Summoners level 4 (or master Summoners) can realy get people mad as they can fight armys of thing for the same xp as if they did 2 fighters at level 4.

Grand Lodge

The most powerfull I had was from a soc that made the spell up and I appoved. He called it North. All it realy did was tell him where North was and he would cast if offen so that he would not get lost. I know not ground breaking but it did help the party many times.

Grand Lodge

Do not forget wall of fire also as while the damage is low a army is made up normaly of level 1 at 20' for level that is a large wall that hurts out to 20 feet (or ring at 5ft for 2 levels).

Grand Lodge

I have never had this happen in one of my games. That said I would let them get back the original spell.

Grand Lodge

I would say a halfling Master Summoner that maxes out stealth. You can summon and have them fight while you are hiding. If the fight turns bad you sneak away from the fight with a eldian being sack to give you even more time to get a way to live and fight another day.

Grand Lodge

If you feel bad about giving to little xp you can just give them it the next time and I am sure they will not be mad about it. If you want to fix it and do not let them know pad the xp on the next few times you give xp untill you made it up.

Grand Lodge

You can perpare a 0-level spell in a 1st level slot.

Grand Lodge

The Magus I am plaing at the moment uses a mauler Ioun Wyrd (Master gains a +1 natural armor bonus to AC).

He is used as a flanck buddy but I have not invested other feats into him. This has worked well for us so far. Since the Magus has alot of xp (good rolls vs the Pally's bad). This works well and a ac 10 to add a +2 hit or ac helps with flank.

Grand Lodge

Personaly if they wanted it I think I would alowe it but it would have to be a specale order.

Grand Lodge

I would say flipmats also as I use the all the time. With that said I just seen (Dry Erase 10 inch Dungeon Tiles - Pack of 9) on amazon the other day for and I am thinking of getting them. This way I can predraw the map and yet the players still can not see it.

Grand Lodge

I also had a player that would dress up to look like a wiz but he was a Thief (AD&D 2nd)

Grand Lodge

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I once sent a powerful "crazy" wiz after the party. They know he was the "Crazy" wiz instanly since he was fighting them Naked (feet took out spell pouch). They where not sure if they should fight or run in Horror since he has a Chr of 4 and was 91 years old.

Grand Lodge

Thank you all so much for your suggestions.

Grand Lodge

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I was watching Z-nation and the fact that our current game may soon come to a end it sparked a idea for me. I was thinking of try to set something like that up for a pathfinder game with maby demons are the reason for the fall of the world.

Some things I though about it is No Money in the game trading only (value of the item to help with the trade and crafting though). Craft skills would be used more in the game. Items made of your not just metal but like bone and stuff.

I was also thinking about 2 things though that could have major effects on the game and I though I would post it here and see what you all though about it. 1) Let the craft skill make magical items with out the feat for it but at a -10 to the DC to craft it.

2) Knowing my players they are going to want to be able to salvage things from thier kill like bones, leather and meat from some of the kill's they make but I do not know what skill or how I should go about it. Has anyone set something like that up before? I was thinking mabey survival with a DC of CR+10 to get 10g*CR from it. It so if they killed a Deer (1/4 cr) the Dc would be 10 and they would get 2.5g worth of meat bone and or Leather. While a Dire Bear(cr 7) would be a DC of 17 and give you 70g worth of meat bone and or Leather.

What do you all think and any ideas for this world. And yes i played DarkSun years ago but we do not want the whole magic will be bad feel.

Grand Lodge

My fav Archetype is Cabalist.

It makes the Magus a spont caster with out being a raging monster. It is 3rd party though.

I have played this as a dex base Magus and it is a lot of fun.

Grand Lodge

If it is just to wet thier wistle for the first time you may want the We be Goblins as a one shot type play to see if they like the way the game is played.

Grand Lodge

I like the idea Fallen

Grand Lodge

I do not think they should have levels as much as a level ajustment for the player.

What I mean is if you take starwars and say a x-wing is +3 level. The common CR 1 person in it make the ship a level 4 chalange. If the level 10 player gets in it then it is a level 13. A tie figher may only be a +2 so the same player would only be a level 12 in a tie since it is not as good. You can even make it so that a realy bad non combact ship is a -2 so if the player is in it he is even lower then his real level.

This is of couarse assumaning that the player stats effect things. Like BAB affecting your + to hit with the ship guns and your skill at flying affect the AC of it.

Grand Lodge

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Personly I like it where each person can do thinkg on the ship. Buy that same token they should have something to alow you to do it with less if need be.

Like on the Falcon the Han can do the whole ship if he need to but buy having people take over each section they work much better. Maby something like with out out the gunner you can only shoot foward and at -4 per shot, or with out a engener your shields start lossing power each round untill some one stops doing other things and fixes them.

Grand Lodge

Yea that is a great one. I just wish there as a android app like that. I will have to see if my phone and run the web page.

Grand Lodge

Has anyone made a random treasure generator for android? There are times that it would so help at the table to click a few buttons and get a treasure for the defeated random event.

Grand Lodge

Here is something my one player asked me and since it is the first time any of us have tried Arcanist it took me by suprise. Does a Arcanist use Runestone of Power or Pearl of Power or none at all?

I think by the wording it should be a Runestone but this class is a mist so I could be wrong. What do you all think.

Grand Lodge

Thank you for all the help with this and I will let my player know.

Grand Lodge

One of my players was talking to me the other day about making something for his Magus to take. A new arcana. We worked out what we think would be a fair balance between 2 versions of this new Arcana to take with one sticking point. Should it be 1/day or should it be 1 arcane point to use this ability. I will not say what side I am on or what side the player thinks is better so I thought I would post it here and see what you all think and let that one into the game.

Fyi the player is level 2 with a 16 int at the moment about to hit level 3 and will be taking this Arcana ether way for acid.

Energy sub Arcana
When you pick this Arcana you pic 1 energy type (Fire, Electric, Acid or cold). After that you can change the energy type of your spell you are asking on the fly with no incress on casting time or spell level to the one you have picked. (Ether 1 time a day or for 1 arcane point). You can take the Arcana one time for each element type.

The player want this so that if he is fighting some one with electric immunity or high resistance he can still attack "hard".

Grand Lodge

Gisher wrote:
Drahliana Moonrunner wrote:
There are a couple of magic items which have features that activate if they are used as an arcane bond. They're in Ultimate Equipment, I believe.

Amulet of Magecraft

Amulet of Spell Cunning
Amulet of Spell Mastery
Necromancer's Athame

Personly I think these should not have been marked for Amulet but instead any Arcane bond item and there should be more like this. You could also make it that these enchantment can be added started level 3 no matter what level the item can normal be enchanted. Maby also add in a way to erase the enchantment on it for 1/2 or 1/4 of the cost to make it so you can put a diffrent enchantment on it later.

Grand Lodge

Has anyone made the new Hybrid classes for this with the custom Class input and out put file?

Grand Lodge

In the fight it teleported to the Destory and grappled it. This stop the other big ships from attack with out possible hitting thier own ship.

Also Yes you could cast spells for block laser. Laser was considered physcal attack like a sword would.

Grand Lodge

Do not forget Cure light wounds (5.5hp on avg. per charge) or Infernal Healing(10hp over 10 rounds per charge) as they give good healing for the cost. 15 gold a charge. The CLW can even be a attack vs Undead if need.

Grand Lodge

I have GM'ed a home game that was the D20 Starwars with the pathfinder class brough in from a back water world. It was alot of playing with it to work but may and my group had fun with it. Magic was intresting to play with to work with space ships but we got it to work.

The best was when a Collosal Gold Dragon did battle with a Star destroyer.

Grand Lodge

I hope to see some cool stuff for this. I hope that they take some thinks from some of the starwars d20 starships. The revised version worked well for me except that the sheileds Dr had to be doubled. It had rules for each station on a ship for players so you could have a 7 or 8 man crew and each doing things on thier turn at the same time.

Some of the spots off my head here
Poilet
Co poilet
Gunner
Enginer
Commander.

I also hope they have rules to customize the ships and maby it is becouse of how you grew up but we always liked tweeaking things on ships even it it coused problems on the ship. (One player put a capital gun on his that if fired she shield shut down for 1d10 turns, another but so much extra Hull on his x-wing it was more round and the players called it a egg Wing).

Grand Lodge

I use a few apps on my phone when playing the game to help. These are android apps and they are
Fast play Initiative Tracker - Gives me a randmon init each round for all of them
Masterwork Tools - it is like the SRD as a app and can make looking things up very fast.
Pathinder Npc Gallery - it gives me the NPC faster if I need one on the fly.
Summoner - This is a must if you are playing a summoner at my table as it has all the core Summons as it even has a switch for Aument summons I just wish it was updated with all the other options now.

Grand Lodge

This attack could also be very intesting for a Summoners pet since even at level 1 they can get this feat for him and have it get more attacks.

Grand Lodge

Personaly I think 1/6 is to much and 1/4 is more balanced. That said I have only had players take these choices on toons starting at higher level and not ones starting at level 1.

Grand Lodge

There was a spell in D&D forgotten Realms that may be what you are looking for. It turned Glass into a glass with be benifits of mix of Adamantine + Mithril. If I am not forgotten it was in Races of Faerun witch is a 3.0 book.

Grand Lodge

I am not sure about the Ranger archtype or another that give the ability as I woould have to see it but the feat lets you do this for free where without the feat you are burning your action to do this. If you see them doing this change tatics as you see them doing it. If you are the wiz and you see the archer use his standard action to shoot it down you instead hit them with a Magic missile instead.

I do not see this blocking range attacks I see it as destorying the attack and fireball is one of the spell that would be hit with this. Lighting bolt for instance would not or Magic Missle would not be effected at all but would wast thier actions.

As to a wand of Magic Missile it would not work as "Objects are not damaged by the spell." To me the Bead would be a Object in this case.

Grand Lodge

I for one would allow a player to ready a action to Shoot down something like this. I would also allow them to shoot down enemy weapons if they can destroy it with one attack. For the fireball I would make it ac 18+ caster Mod so if it was a wiz with a 18 Int it would have a ac of 22 and only 1 hp. I see this as a weaker counter spell in a way. I would have it hit at the 1/2 point of where it was fired from and where it should have gone off.

Rember that hitting it will make it go off where it was hit and could be a interesting effect on its own.

Grand Lodge

Do you think it should count agenst the animate dead limit as I see this as a temp thing since they will only be up for a few rounds at best?

Grand Lodge

Another thing that can make things interesting with this. If you have more then one group in the Kingdom and the players are always going to that group the other groups may get worried that something underhanded is going on. Or this group may try to use the fact they have the "KINGS EAR" leak out to try to push other other religions out of the kingdom.

Grand Lodge

I like your adjustments. You got the question right with out me even have to answer them and to me that is cool as hell.

Grand Lodge

One of my players had a idea for a feat to add to the game. Mind you she is level 1 Soc when we start in a week or so so she will be not be able to use it any time soon and will not even take it for a while.

MetaMagic feat Walking dead. (Guess where she got the idea from)
Level Cost +2 level ????

If a living creature is killed from the spell that Walking Dead feat has modified and still has a intact body they will rise as a zombie of it size with 10 hp per original spell level (split even if more then one raised min. 1hp each) for 2 round per origanl spell level. If they do not die from the spell this meta has no effect but still cost the extra levels..

So if she used this spell on the fireball spell and killed 2 people with it. They would rise as zombies for 6 rounds with 15 hp each.

What do you all think about this and if it should be a +2 level?

P.S. Yes she is going evil.

Grand Lodge

My fav from Pathfinder was my master summner Halfling that used his "pet" as his mount. Since he a was a flying mount with extra limbs for wands and a bit with reach. It easly made is so things had a hard time getting to me while my summons did a number on the enemeys or saved my party's ass.

Grand Lodge

The Mighty Kapow wrote:


I really like this and ive thought about doing something myself. How would it break down if it were different scores? If con is 18, do you still have four levels of wounds or would you have more ranges?

Yea if you look at the staged it is

3/4 wp = -1
1/2 wp = -2
1/4 wp = -3
0 wp less -3 penalty and it gains the staggered condition until it is no longer Dying.

So for 18 con it would be 4.5 for the 1/4
14-18 = 0
10-13 = -1
6-9 =-2
1-5 = -3
0--17 =-3 penalty and it gains the staggered condition until it is no longer Dying.
-18 dead

Thank you Amanuensis for your system as well. I hope you will post how well it worked out as it is very close

Grand Lodge

Has any one ever tried to combin the Wounds and Vigor and Wound Thresholds Optional Rules but use the Threshold only on the wounds.

My idea was to use the 2 systems together so that you only have the grazed, wounded, and critical on the WP. I plain to give them only 1x their con score but let them go negative with their con as the staged. So if they have a con of 12 it would look like this.

Wp 10-12 No penalty
Wp 7-9 =She takes a –1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
Wp 4-6 = She takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
Wp 1-3 = She takes a –3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
WP 0- -11 = -3 penalty and it gains the staggered condition until it is no longer Dying. Furthermore, when a creature is Dying, if that creature takes any standard or move action on its turn, its remaining wound points are reduced by 1 and it must make a DC 10 Constitution check. If the creature fails that check, it falls unconscious.
wp -12 Dead

I think this would let you have you pc's and npc's feel the pain of the wounds but only on Crits or when they have been beaten down badly already as normal the damage would go to your VP first before getting these. It would also make a healing spell much more powerful as you could get rid of the penalty from a crit that lowered your WP and effecting your ability.

What do you all think?

P.S. This game I may use this in will start at level 2.

Grand Lodge

Claxon wrote:


Also, I beg of you, please don't call them "toons". Player character or just simply character will do. Toon sounds ridiculous and only makes me think of young children playing WoW.

Sorry. This game is for my Kids (10,11,12,15) and becouse of that I got into that habit of calling them Toons for them.

Grand Lodge

My party recently wiped so we are starting a new game soon with me as the GM. Since we have never used it 3 of the players want to use In the Company of Dragons and I am thinking of letting them. After reading it though I think the 3 that go with this will be much more powerfull then the 1 player not picking it. Do you think I should do something to balance it back out for him. I was thinking about 5 more point when making his toon or maby starting him at level 2 vs thier level 1. What would you all advise for this home game.

Grand Lodge

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Spoiler:
Player saying they are staying out side when the rest when the party when in side the cave to fight the Baddie. Then after they fight starts yell "I jump out and stab it in the Neck". When asked how can he do that he said

"Well I could not tell you or the Monster would have know I was sneaking in"

Yes this was the first time I was teaching my dad to play when I was 15.

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