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Something I was thinking about in our game from last week was that even though the party and villeins (a bad adventuring party) had access to healing magic in the fight both sides did not use them as even the ones that could heal did not stop to use it. It made me stop to try to think of a way to get more healing done in combat. I though of something and I want to know what you all think about it, a new Metamagic feat.
Yes this if effectively just Quicken for cure spells only at a +1 cost instead of a +4. I think this will make them think about using it alot more in fights since they could still do other things but it does use more power. This would even able to you use a wand like this in a fight where you can not use quicken.
Please tell me what you all think about this.
Fast Cure Metamagic
You can cast a Cure spells in a fraction of the normal time.
Benefit: Casting a Fast Cure spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a Fast Cure spell not another quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be Fast Cure.
Level Increase: +1 (a Fast cure spell uses up a spell slot one levels higher than the spell's actual level.)
Casting a Fast Cure spell doesn't provoke an attack of opportunity.
Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.