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Goblin Squad Member. Organized Play Member. 248 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


Grand Lodge

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I once sent a powerful "crazy" wiz after the party. They know he was the "Crazy" wiz instanly since he was fighting them Naked (feet took out spell pouch). They where not sure if they should fight or run in Horror since he has a Chr of 4 and was 91 years old.

Grand Lodge

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I was watching Z-nation and the fact that our current game may soon come to a end it sparked a idea for me. I was thinking of try to set something like that up for a pathfinder game with maby demons are the reason for the fall of the world.

Some things I though about it is No Money in the game trading only (value of the item to help with the trade and crafting though). Craft skills would be used more in the game. Items made of your not just metal but like bone and stuff.

I was also thinking about 2 things though that could have major effects on the game and I though I would post it here and see what you all though about it. 1) Let the craft skill make magical items with out the feat for it but at a -10 to the DC to craft it.

2) Knowing my players they are going to want to be able to salvage things from thier kill like bones, leather and meat from some of the kill's they make but I do not know what skill or how I should go about it. Has anyone set something like that up before? I was thinking mabey survival with a DC of CR+10 to get 10g*CR from it. It so if they killed a Deer (1/4 cr) the Dc would be 10 and they would get 2.5g worth of meat bone and or Leather. While a Dire Bear(cr 7) would be a DC of 17 and give you 70g worth of meat bone and or Leather.

What do you all think and any ideas for this world. And yes i played DarkSun years ago but we do not want the whole magic will be bad feel.

Grand Lodge

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Personly I like it where each person can do thinkg on the ship. Buy that same token they should have something to alow you to do it with less if need be.

Like on the Falcon the Han can do the whole ship if he need to but buy having people take over each section they work much better. Maby something like with out out the gunner you can only shoot foward and at -4 per shot, or with out a engener your shields start lossing power each round untill some one stops doing other things and fixes them.

Grand Lodge

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Spoiler:
Player saying they are staying out side when the rest when the party when in side the cave to fight the Baddie. Then after they fight starts yell "I jump out and stab it in the Neck". When asked how can he do that he said

"Well I could not tell you or the Monster would have know I was sneaking in"

Yes this was the first time I was teaching my dad to play when I was 15.

Grand Lodge

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In a kids game I did like Greylurker and made the DC just 10 + 1/2 Caster Level + Attribute Modifier. It make it easyer for the player (7 year old at the time).

P.S. In the same game Spell Foucuse was for all schools and not just one. and so was Wepon Foucuse.

Grand Lodge

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Only thing I think you should have done differently is when he was doing it tell him maby 1/2 way throught this is starting to get to you from the act of hacking at the wall and moving the stones. This way they could have though about changing tactics before he got hit with it. If he keeps going he knows that it is so.

Even with the weapon cutting though air if you swing it a couple of hundred times you will start to get tired. Then again if you fight in combat for your con score in rounds with out take the Rest action (full round action that you take a -2 ac) I put you to fatigue unless you are raging.

Grand Lodge

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My player has a one that she uses alot. What she does is fave it flank them and use the aid. If the familier hits the AC 10 with the +2 from flank the Magues gets a +4 (+2 flank and +2 aid) each attack. This is not a small thing and since she upgraded to a Air Mite with the improve familer it now has fast healing from air morving and flying. This help if the baddy turns on the familer.

Grand Lodge

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I have made it a must app for any summoner in my group with a android phone to buy Luigi Papino's Summoner PF RPG (lite vs is for first level only I think.)

This has all the standered things you can summon pluse lets you add in augment summoning and the standered templates. It will alow you to have more then one of them summoned (tracking hp for each)and even roll the attack dice and damage dice. Since 2 of my players have played Master Summoner at diffrent time this has realy helped as it put all the info right at your fingertips.

Also make sure the player knows what they are doing before it is even thier turn. In my game if you do not know what you are doing in 30 sec's your toon (in this case Summons) stand their with a dumb look on thier face till next round.

Grand Lodge

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In my current game the summoner has made his pet look like this (stone Golum look). The only thing his is wife (another player) makes the pet ware a pink apren and clean like crazy as she say inn need the be clean for her to sleep in them.

So just imagin a 7' tall stone golum looking thing with big strong arms walking into a inn in a pink apron start dusting things for the guys wife can rent a room.

Grand Lodge

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I currently running a game that is very highly influenced but Naruto but is still using Pathfinder classes and monsters (Magic is called Chakra). To further this everyone in the group is a caster of sorts (level 2 at the moment). You have a Human Bloodrager (Says rage is Gates), Fairy Soc, ½ Elf summoner, Human Cleric. I was thinking of adding explosive tags from the show and want to know about what you think of this.

Wonders item.
Explosive tags Level 1
This is a sticky paper that you prime and attach to any surface in reach you would like as a stander action that provoke attacks. (If an enemy it is a touch attack.) To prime the note you make a caster level check (+0 if not caster), with the dc being 8+2x Level. For each point you beat the dc by you can delay the explosion for 1 round or set proximity for 1 hour per point. On destination the tag does 1d6 for each level in a 5’ burst with a ref save of 20 for ½ damage.

Tag level are 1-10
They cost 10g*level squared. (1st=10g, 2nd=40g, 3rd=90g, 4th=160g, 5th=250g, 6th=360g,7th=490g, 8th=640g,9th=810g, 10th=1000g)
Caster level of the tags are 2 time the level of the tag.

What do you all think?
For anyone that does not know Naruto the tags or normal used to stop people from fowling you or attached to a weapon to throw the following rounds.

Grand Lodge

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I found something that may help with this. This is a direct conversion form d20 starwars game.

Class: Walker (ground)
Size: Colossal (61.8' Long)
Crew 5 (Skilled +4)
Passenger 40 (troops)
Initiative -4 (-8 size, +4 crew)
Maneuver -4 (8 size, +4 crew)
Cargo Capacity 1 ton
Defense 12 (-8 size, +10 armor) giving full cover to people inside
Speed 60'
Hull points 180 (DR 15/-)
Max Colocity 60km/h
Wepons
Heavy Laser (2 fired linked) arch On head facing Front, left or right.
Attack -2 (-8 size, +2 crew, +4 firecontrole) Damage 6d10, Range 900'
Medium blaster (2 fired linked) arch On head facing Front, left or right.
Attack -2 (-8 size, +2 crew, +4 firecontrole) Damage 3d10, Range 300'

With some tweaks I think this could work. Rember on avage the Heavey would do 33 damage and the Medium would do 16.5 When they hit.

While the wepons are high damage the Hp are low when compairder to a tank. ( http://www.d20pfsrd.com/equipment---final/vehicles/land-vehicles/tank ). But it is colser to the the steam Gaint ( http://www.d20pfsrd.com/equipment---final/vehicles/land-vehicles/steam-gian t ) Also What CR would this thing be?

Grand Lodge

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I am going to use what you came up with with a change for my game. Shields will still give the normal bounes but there is a feat called Block (combat feat). This feat lets you block like you have above in addtion to to getting the ac bouns from this. Any attack you block does damge to your shield like it was sunndered.

Shield Hardness Hit Points
Buckler 10 5
Light wooden shield 5 7
Heavy wooden shield 5 15
Light steel shield 10 10
Heavy steel shield 10 20
Tower shield 5 20

Rember enchantment makes it harder and and if you make it with diffrent items the points also change

Wood 5 10/in. of thickness
Stone 8 15/in. of thickness
Iron or steel 10 30/in. of thickness
Mithral 15 30/in. of thickness
Adamantine 20 40/in. of thickness

Grand Lodge

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Also rember there have been real life storys of a house pet (not trained to) have pulled thier master out of a burning building. If a pet can do this with out being trainned to then yes a familare can do this. As to the exampel some one above game about them being waken up becouse of the 2 "gaurds" arguing I say that is a very real possiblity same as if a kid seen them fighting may do it unless they are use to seeing this happen alot.

As to animal thinking diffrent then Human that is try and it would color how they reacted to things but they are smart and danger would still be seen as such. For a example the AC dog may go infront of his master and stop anyone he does not know from coming close while the familer know that his wake master would be better and fighting then the familer can defend.

Grand Lodge

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Thanks. I know they use to even has a secosion for free small adventurs and I can not find it now.

Grand Lodge

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12: cast it so 1/2 of the pit is on our side of the locked door and the other 1/2 is the other side and then just climb down walk past the door and back up. No need for a disable locks.

Grand Lodge

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I for one like it this way as my kids learned it very fast. Coppers are penneys, silver are dimes and gold are dollars.

Grand Lodge

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Do not forget the free love also if your chr his high enoguh.

Grand Lodge

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I am not sure this is even the right section to post this but I thouhg I would try. I know back in the 3.5 days a company made a pdf book (can not find it at the moemnt for the title or company) that set up 3.5 into a about a 95% mach up so instead of getting a level up at x number of xp you can instead use the xp to buy all your parts of a level A La Cart. Does anyone know of anyone doing something like this for pathfinder? If you do please let me know what it is and where to find it.

Grand Lodge

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Leadership as it is to op compaired to any other feet. Even if you split it in 1/2 so that one feat gave the extra 1 person (cohort) forn the other gave the low lvel folowers, people would still be clamering to take it.This in my book shows it is to powerfull.

In my game have have split it and I still find people taking it quite lot but it becomes more manigable to use.

Grand Lodge

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I did something like this a long time ago. Mind you this was for the 3.5 and the d20 starwars games I was playing at the time. It uses level agusments to get the abilitys of the sup and you take your classes from there (a few the person had a custome class like Guyver.)

The website is still up even though I have have not done anything with it since 2008. It can be found Here.

A example is the Thing since you asked. (even though he was very high becouse of the strengt).

+10 Levels

+56 str
+56 con
-5 chr
Feat: Endurence for free.

15+level Resintacne to Fire, Cold.
DR (3/level)/(+1 per every 5 starting at 1) (so it is 3/+1 at one, 16/+2 at 6, 33/+3 at 11 ect.)
Hight weaight (x10 normal).

P.S. I go the origanal str bouses for a human (10) - what str it would take to lift what they could.

Grand Lodge

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Warmage Edge (Ex) is the main ability of this class to me and it need you be changed from your build to work right. A Evocation Wiz will get

Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

This is better then the one you are giving your version so I would reacomend using this for your class with only change it to all War mage spells and not just Evocation with the int bounes.

As to spells he does need a damage spells for level 0 so that he does not feel let out early on and scorching ray for level 2 as a heavy hitting level 2. You would not be breaking anything as the Wiz can alreadys do this and I will tell you a that a player plying a wiz did not break my game.

Your list compairde to the original (from Complete Arcane) is
0 9 4 = 5 more
1 9 13 = 4 less
2 9 11 = 2 less
3 10 10 = Same
4 8 12 = 4 less
5 7 7 = Same
6 6 8 = 2 Less
7 5 8 = 3 less
8 5 7 = 2 less
9 4 6 = 2 less

From looking at this I do think you should add more to his list.

Also how will Expanded Arcana feat from APG work for this class. I would say let it work like your Advanced Learning this way if your want to burn more feats on it they can add more spells.

Full Name

Vincent Mulrose

Race

Human

Classes/Levels

Monk 2

Gender

M

Size

Medium

Age

34