Sorcerer

Dax Thura's page

***** Venture-Agent, Online—PbP 3,323 posts (20,052 including aliases). 1 review. No lists. 1 wishlist. 47 Organized Play characters. 51 aliases.


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Grand Lodge

I don't see where the other giants are on the map. Do I need to move to get to the one not blinded?

Grand Lodge

Have fun.

Grand Lodge

We're very much in explore mode here. Also dinosaurs hit hard.

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Faengrim has resupplied and is ready to explore some more.

Grand Lodge

Faengrim only has about 32,000 all inclusive.

Grand Lodge

That's a good point. Our pacing is different.

Grand Lodge

I have no preference.

Grand Lodge

Are we going to get a fourth? If not, maybe we should put together a heal-bot of some sort.

Grand Lodge

The dice are against us. We should be hitting more often, for sure.

We could make a run for it.

Grand Lodge

Mine looks good. Thank you for running.

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True.

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I admit that I am lost as to the location. Is there a map from which we can make choices or was there a location that we visited that could match some of the clues?

Grand Lodge

I will be of no use in botting so I have to back setting them aside.

Grand Lodge

Got it. Thank you;.

Grand Lodge

Thraega
Profession: Smuggler: 1d20 + 13 ⇒ (20) + 13 = 33

Grand Lodge

1 person marked this as a favorite.

I just reread handout #1. Either the GM is roleplaying these guys different or there's something wrong here.

Grand Lodge

Thraega's Slotted Boons

Boons slotted
- Faction -
* Exo-Guardians Champion: gain Rep and Fame for faction
- Promotional -
* Promotional Reroll: 1/adventure reroll a d20 with a +3 to the roll
- Ally -
* Preservation of AA-126D: as Basic Hireling Boon with any 3 of Culture, Life Science, Mysticism, or Physical Science
- Personal -
* [X] [ ] [ ] [ ] Sudden Attunement: enter a stellar mode as a solarian of your lvl
- Social -
* [ ] [ ] [ ] Contractor's Respect, Knights of Golarion: loaned weapon/armor up to lvl +1 (max 8th)
- Starship -
* Drift Maven
- Slotless -
* [ ] For the Future First: +4 Rep with new First Seeker
* Marked Field Agent: subdermal implant increase light level by 1 in 5’
* Private Vault: 20x20 area in Communion Vault
* [ ] Star Sugar Heartlove!: owns Strawberry Machinecake album
* Triunite Technotheurgy
* Year of the Scoured Stars: +2 to Cha

Grand Lodge

Can you add a link to the google slides to the top of the page.

Grand Lodge

Reaper also has credit for 3-06

Grand Lodge

Threaga can Captain (Dipl +15 Intim +13) or Magic Officer (+10)

Grand Lodge

I plan on bringing a Witchwarper.

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Mind if I dot?

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No day job for Ona.
Thank you for running.

Grand Lodge

I'm sorry, but I have lost the script. What is the situation?

Grand Lodge

Sorry. I'll take care of it when I make it home tonight.

Grand Lodge

Dax Thura/Ona Bram Reporting in.

Grand Lodge

Do I get another chance to break the charm?

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You're welcome. Thank you.

Grand Lodge

Bot Jerikyo

Jerikyo draws his weapon before casting Divine Lance at Green.

Divine Lance: Bless
1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Damage: 2d4 ⇒ (3, 3) = 6
Miss Chance: 1d20 ⇒ 5

Grand Lodge

I'd be willing to keep playing under a different DM.

Grand Lodge

Then I'll just keep at it then.

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I think that is up to you.

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I am. It was my understanding that you needed two more to make a full table again. Is that not right? I can just go with Sajan if not.

Grand Lodge

Great! Shall I just jump in like I've always been here? Just take over someone's initiative spot?

If you'd like, I can play Kyra too. I've GM'd a bit and have a fair amount of experience playing multiple characters.

Grand Lodge

GM Tiger, I'm only waiting your permission to jump in.

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I can play if you'll have me. I'm the VA for Myth-Weavers and have been PBP since the start of Pathfinder.

How about Sajan? We can have fun with fists.

Grand Lodge

I think so too.

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On skill checks a 1 is not an automatic failure.

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Patiently waiting and hoping.

Grand Lodge

Yes. I think that Exploration Activity is to represent that any character can do one thing well (gain a bonus) or do a lot of things not as well (no bonus). It also highlights the flexibility of the system in allowing someone Detecting Magic to use one of the magic skills rather than Perception.

Even if it's not the most tactically/mechanically advantageous choice, I like the idea of using Kazzi's Architecture Lore or Ruins Lore. I'm all for giving use to the lore skills that can go overlooked. It fits the them of what we're doing and of the character.

Grand Lodge

I thought I had posted it already.

Kazzi Kojoc Human sorcerer and archaeologist/dungeon delver.

Quote:

Kamau, Black Butterfly Champion wrote:

Looking forward to proceeding.

In the efforts of perhaps keeping players committed through the Adventure Path, I'd like to re-ask if the GM might consider awarding PFS chronicles/credit for participation. I'm looking forward to it either way, but also would never turn down advancement for my PFS characters if it's available. :)

Never done this ever, so wouldn't know even how to do this.

I am a Venture-Agent for Pathfinder Society and would be willing to help you. All it would take is from you is that you register for a Society number- free and very simple. After that, I could show you how to fill out a chronicle for the adventures.

Grand Lodge

I'm ok with waiting a little bit as well.

Grand Lodge

Basically, to give you the greatest amount of time before the effect that is killing you to finish it's business, when you are dying, your initiative changes to that just before that effect has a chance to hurt you again.

Say that you are first in initiative, your ally is second, and the villain is third. The villain takes you to dying. Your initiative goes to just before the villain's next turn. That way, your ally has a chance to heal you before you can attempt a stabilization roll or the villain can take the opportunity to just kill you on their turn.

Grand Lodge

I've also been invited to play. Looking forward to gaming with you.

Grand Lodge

Here is Kazzi for your approval.

Grand Lodge

Interest expressed.

Deciding between a Varisian Sorcerer (Imperial) who is oddly drawn to ancient Thassilonian sites or a Tien Staff Magus studying at the mage academy.

I have quite a bit of experience with this AP. I've played in and ran the first few books more than once. I played in a game up to the start of book 6. I don't have full recollection of everything, but still. If this disqualifies me, I understand.

Grand Lodge

Faengrim doesn't particularly benefit from any of the items, but is willing to hold onto the Bag of Holding.

Grand Lodge

Yes.

Grand Lodge

Thraega is good.

Day Job Profession (smuggler): 1d20 + 13 ⇒ (8) + 13 = 21

Grand Lodge

Sell it all. Faengrim needs/wants none of it.

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