Sorcerer

Dax Thura's page

***** Venture-Agent, Online—PbP 3,285 posts (19,829 including aliases). 1 review. No lists. 1 wishlist. 45 Organized Play characters. 50 aliases.


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Grand Lodge

Patiently waiting and hoping.

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Yes. I think that Exploration Activity is to represent that any character can do one thing well (gain a bonus) or do a lot of things not as well (no bonus). It also highlights the flexibility of the system in allowing someone Detecting Magic to use one of the magic skills rather than Perception.

Even if it's not the most tactically/mechanically advantageous choice, I like the idea of using Kazzi's Architecture Lore or Ruins Lore. I'm all for giving use to the lore skills that can go overlooked. It fits the them of what we're doing and of the character.

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I thought I had posted it already.

Kazzi Kojoc Human sorcerer and archaeologist/dungeon delver.

Quote:

Kamau, Black Butterfly Champion wrote:

Looking forward to proceeding.

In the efforts of perhaps keeping players committed through the Adventure Path, I'd like to re-ask if the GM might consider awarding PFS chronicles/credit for participation. I'm looking forward to it either way, but also would never turn down advancement for my PFS characters if it's available. :)

Never done this ever, so wouldn't know even how to do this.

I am a Venture-Agent for Pathfinder Society and would be willing to help you. All it would take is from you is that you register for a Society number- free and very simple. After that, I could show you how to fill out a chronicle for the adventures.

Grand Lodge

I'm ok with waiting a little bit as well.

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Basically, to give you the greatest amount of time before the effect that is killing you to finish it's business, when you are dying, your initiative changes to that just before that effect has a chance to hurt you again.

Say that you are first in initiative, your ally is second, and the villain is third. The villain takes you to dying. Your initiative goes to just before the villain's next turn. That way, your ally has a chance to heal you before you can attempt a stabilization roll or the villain can take the opportunity to just kill you on their turn.

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I've also been invited to play. Looking forward to gaming with you.

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Here is Kazzi for your approval.

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Interest expressed.

Deciding between a Varisian Sorcerer (Imperial) who is oddly drawn to ancient Thassilonian sites or a Tien Staff Magus studying at the mage academy.

I have quite a bit of experience with this AP. I've played in and ran the first few books more than once. I played in a game up to the start of book 6. I don't have full recollection of everything, but still. If this disqualifies me, I understand.

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Faengrim doesn't particularly benefit from any of the items, but is willing to hold onto the Bag of Holding.

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Yes.

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Thraega is good.

Day Job Profession (smuggler): 1d20 + 13 ⇒ (8) + 13 = 21

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Sell it all. Faengrim needs/wants none of it.

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Faengrim could use a magic greatsword. Has another magic weapon, though, so it can wait.

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I could play those again.

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A little crowd control and knowledge skills are a good thing.

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Con Prize: 1d20 ⇒ 16

You already have a lot on your plate. We can each control one. I will take Kyra. You can choose whom you'd like, Tyranius. Doesn't have to be a fightery type.

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Sounds like we have a bunch of captains.

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I am all for using the Manticore. A player should be able to use their boons.

Prize: 1d20 ⇒ 9

Thraega is best as Captain +13 Bluff/+13 Diplomacy/+12 Intimidate. He can MO +9 Mysticism.

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I do have 2 glyphs.

My character, Ur-Mandr, is a rogue and likes to have a tank to flank with and a healer to bring him back to life after doing something stupid.

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I haven't kept a loot list since the end of 2019.

Working on a list from the time of the shipwreck.

• Chest from ship wreckage (I didn’t look at what’s inside. Ghirrak knows though) buried close to wreckage.
• Lance +1
• Necklace 500 crowns
• Silver Dagger, masterwork
• Golden medallion with shining pink pearl (magic)

Grand Lodge

What Ghirrak said.

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It has been a while since I last checked, but sonic weapons should still work in a vacuum.

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DM Kludde, I signed up for Beacon Code Dilemma but only now found this thread. Is it too late to jump in?

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Of course. Take your time. My condolences to you and your family.

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Was that an apology or a humble brag?

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WhtKnt wrote:
Just gonna say this. I've run this path three times for three different groups and you are the first ones to try taming the octopus!

That's because we're the first to think al leaders and not thugs in charge.

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Some display of aggressive magical ability might allow for an Aid to Intimidation.

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Faengrim's claws are- not iterative, but can make two attacks at the base number.

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I'm here too.

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The loot feels rather low to me, but I'm not sure what I'd do with the money anyway. I could go either way and have no preference on ship modifications.

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Did I miss something? Did we gain some loot for our trouble (level up)?

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Ranger 10 1d10 ⇒ 4

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Second option. I want to keep playing, if I can.

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No. It's work.

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I am very sorry. I'm having such a time with keeping up with this game.

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I'm still here too.

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Of course. I am so sorry. Take the time you need.

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Faengrim was a field promotion.

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My work schedule has kept me from reading the submissions. I'll have to defer to you guys.

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I'm good in either case.

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I'm looking for Unicore. He has a character in my game over on Myth-Weavers, but has gone missing.

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I appreciate you, GM. Thanks for running.

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Reading what the "Brysons" were doing actually freaked me out some.

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Thank you.

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My vote would be no, but I'm here if others choose otherwise.

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You can eat by candle light in your dusty bedroom with the hole in the wall and reminisce about your broke college days and how great a time that was. Or, at least that's what they would do in the movies.

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That rounds up. We'd get to choose at 2.5.

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Shyni. Either works for me.

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Agreed.

Take care of yourself and your family. We'll be here.

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Again, I agree that it's a bad idea. Even if Faengrim successfully pulls off the sabotage, chances are, he'll get caught.

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