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RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. ***** Venture-Lieutenant, Washington—Pullman 463 posts (625 including aliases). 1 review. No lists. 2 wishlists. 51 Organized Play characters. 1 alias.


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Sczarni

Blave wrote:
And the initial question was about spells that hit automatically, which Acid Arrow doesn't.

The OP is a player at my FLGS. I don't believe he intended to specifically ask about spells that don't require an attack rolls, but rather "Is Inspire Courage intended to work with all spell damage rolls?"

As the book says its just a flat +1 damage to damage rolls. The GM's position was if it did, does magic missile then do 1d4+2 damage per missile when shot against different targets? What about fireball? so on and so forth.

These are the questions we had, hence our lovely trip to the forum.

Sczarni

Arachnofiend wrote:
The hell kind of games is that GM running where he packs 30 enemies into fireball formation?!?

The craziest kind.

I believe the question mostly applies to spells other then the fireball example.

Does Magic Missile do an additional +1 damage per missile or just on one missile?

On Acid Arrow Spell you deal 3d8 acid damage plus 1d6 Persistent acid damage, does the Persistent acid damage also benefit from the inspire? If it does:
What if the person does not make the flat DC15 check(to end persistent condition) before the inspire runs out(through Lingering Performance focus power), does the damage go down or does it continue at the elevated rate?

It is not particularly clear as to how it applies to situations like those. I was at the table and the GMs position has merit.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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Painlord wrote:
Stuff and things.

It was great seeing you. Thanks for the laughs!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Currently the document only has page 1 in it.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

From Additional Resources Animal Archive:
Finally, a PC can only purchase an animal, mount, or similar creature if its Challenge Rating is lower than that character's level; creatures with a Challenge Rating of 1 or lower are exempt from this restriction, as are horses.;

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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ChaosTicket wrote:


In those situations you mentioned I see the excess usage of ideas to "break" games. Long before it reached the points mentioned things should have been done. If you have unlimited funds you've basically unlocked cheat code in a game for "unlimited money".
Steven Huffstutler wrote:
...we run into a large amount of table variation. Lenient GMs will allow for more generous payments and stricter GMs for less pay.

This is what PFS tries to limit by placing certain restrictions on player character creation options and taking certain decision making power out of GMs hands. PFS needs less variability in scenario outcome and rewards to ensure that scenarios can be written with a an assumption of players having access to X abilities, Y spells, Z consumables. The more power we put into the hands of GMs to change those variables the harder it becomes to write scenarios for players.

ChaosTicket wrote:


What do you think is fair, getting a 40% increase in rewards or 400% increase?

I don't believe we need any additional rewards for our characters. We have access to 'free' 3rd level potions or 1st level wands for 2PP; as well as a slew of boons that have several ways to increase our overall wealth.

Aside from that:
I don't know how interested you'd be but you should look into Shadowrun 5E. Negotiation is one of the core mechanics of their organized play system and the game. Of course please continue to play PFS if that is what appeals to you, but I encourage you to branch out into other systems. I find playing other systems helps me appreciate things I was unaware I enjoyed in PFS.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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Hello, I have read a couple of the thread's you've started. I understand you dislike certain aspects of the Organized Play System, when I first started I too disliked many aspects of the Organized Play System. I don't believe its feasible to make the changes you'd like while maintaining the balance of the system and health of the player base.

Crafting and Leadership example:
In a Kingmaker AP I was taking part in a group of three of us decided to have intersecting backstories. There was a straight fighter, a Cleric/Stargazer, and myself an Arcanist. The cleric and I both took crafting feats with the Cleric also picking up Leadership. We made use of Leadership alternate rules from Knights of the Inner Sea to get a Blinkdog Companion, who we used as a courier after we figured out he could run at somewhere near 800miles per hour with various buffs on him, so if we ever needed anything he could pop back to our kingdom and pick it up and be back to us within minutes.
Near the end of the AP we took stock of our magical equipment and the fighter had roughly 5 times the wealth by level, cleric had roughly 2 times the wealth, and I had 3 times the wealth by level that was expected. The final book was overall unsatisfying because the AP couldn't not flex far enough to challenge us without breaking the story line.

I mention this because if we allow crafting in PFS the older scenarios will be unable to bend far enough to allow them to challenge us without the GM taking great liberties with the rules as written. We already have the problem of many Season 0 to Season 3 scenarios failing to challenge groups consisting of many of the newer classes. I occasionally tell people some of what I felt were cool fights some of my characters took part in and they respond with how their Earth Kinetesist did their super Kamehameha Maximized Empowered Metal Composite blast and one shot it from full health to true dead and how boring of a scenario it was.

Wealth by Level skewing Example:
There is a case of a person who played modules; quitting the module before participating in enough encounters to gain any experience points but AFTER completing an encounter or two. This resulted in them gaining wealth without increasing in level. Later on around level 11 they had significantly more wealth then any other player could have, in the realm of 100k+ more then the other players at the table . The result was at the beginning of a scenario they would hand out magic items that increased the groups ability to trivialize encounters to the point the GM had no way to challenge the party.

If we allow players to negotiate with the society for higher wages we run into a large amount of table variation. Lenient GMs will allow for more generous payments and stricter GMs for less pay. A group of players that has someone that is consistently increasing the pay received is significantly more advantaged then a group of players that doesn't have access to that person. We might also see an increase in the formation of cliques and rigid group structures to game the system.

Hypothetical:
There are two tables of players about the play the same scenario. Player A has a Bard with a +17 diplomacy(which is used to negotiate higher pay in this scenario), while player B is a Wizard only has a +7. The tables begin discussing which of them should get the Bard and thus more money.

I encourage you to speak with your fellow players and see if you can convince them to try out a homebrew or AP where the rules are more free form. If subtle hints aren't working, I suggest talking to a person you'd like to see run a campaign for you and suggest they do so.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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nogoodscallywag wrote:
He was extremely rude to literally everyone, and if you didn’t take the paper from him right away he would throw it on the ground to get you out of the way. He was trying to make the line move quicker and was frustrated to be...

1. I apologize to anyone who felt slighted by our interaction. If I was rude to you, please understand it was not my intention to be rude. I have a tendency to become terse when I am highly focused on something, which could be misinterpreted as rudeness as my regular countenance is rather cantankerous.

2. The line did last for approximately 4 hours and we handled over 1400+ people in that time(which I feel is quite a lot), many of those people had multiple rolls to resolve, and we had 28 boons between the two systems.
As just an interesting side note, a conservative estimate puts me having seen over 5000 dice rolled over the course of the weekend.

3. I told many people to step aside while looking at the boon packets, but I don't remember telling anyone to “Hurry up lady, get moving.” I remember saying 'Can I get you to move to the side' and variations of that. If the person to whom I supposedly told the first phrase to reads this, please contact me if indeed those were my words, I'd like the opportunity to say sorry.

4. Please take into consideration that mannerisms between friends can on the surface appear rather rude, but can be in good fun, as I did joke with several people I'm familiar with.

5. Don't tell the rest of HQ but when I grabbed boons from the wrong boon table and people came up to inform me they'd gotten the wrong boons; I'd get them the correct boons, and rather then restock the erroneously given boon and take valuable time, I'd instead throw them towards random people that were around. I understand how this could be interpreted negatively. I don't believe anyone was upset about receiving any thrown boons.

Douglas Edwards wrote:


Several of my boons have the stamp like no where near the signature line and in pretty light ink. I have never been audited but I fear that if I were this wouldn't really hold up.

Explain to a person auditing you that the Stamper was very nearly out of ink and that I was required to slam the thing onto the paper to get it to make a stamp at all. In slamming it, my accuracy was not the best. They can always contact me if they are not satisfied with your explanation and I will explain to them as well. If that is unacceptable, come speak to me at GenCon 2018 and I'll happily restamp your boon then.

TL;DR If you felt I was rude to you. It wasn't my intention, Sorry.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Thurston, you're doing a great job. Keep up the good work sir.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

The list of Coordinators can be found here:

Coordinators

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

You can use the spoiler tag to give information on the item and from which scenario/AP/Module that it is from without spoiling things.

[*spoiler=Movie plot spoiler]This is a spoiler, such as revealing who really did frame Roger Rabbit.[*/spoiler]

Just remove the *

That will help us give you accurate information.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Contact the event organizer/person who reported and see if they can edit the session. If they are unable then contact your local Venture Officer.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

ryric wrote:
My wife doesn't play the RPG OP so her rolled boon was useless.

You might take a gander into the Boon Trading Thread. Probably a few ACG boons floating around!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

I'm so happy I work with such friendly people!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

4) Better safe then sorry. I have seen character audits at Gencon before.

I also recommend a drink and a snack.

Sczarni

I don't currently have the time to delve into researching this, but off the top of my head.
Gloves of Storing 10k Store/retrieve an item as a free action.
Reloading hands 2nd level spell, Duration Rounds per level, 1/round reload ammunition.
Endless Ammunition Weapon Enchantment +2.

The tail: YMMV. Some GMs may allow it and some may say no.

Sczarni

I'm here. Look for beard.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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Fromper wrote:

Been watching the movies again since May 4. Not quite through all 8 5 yet.

I see you've made a mistake in your post. Don't worry I fixed it for you.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

WalterGM wrote:
THURSTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yay! More Thursty deaths!

Sczarni

When you are at 0-hp you gain the disabled condition.

As soon as the fast healing ticks, you remove the disabled condition. They will have their full compliment of actions.

Disabled:
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

Sczarni

Thurston Hillman wrote:
Thomas LeBlanc wrote:
Did you forget about meat pies? They are the best pies!
Ok, that's a fair counter point. Meat is delicious. :)

Or quiche. It is just a Breakfast pie.

Sczarni

What is your favorite pie?

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Core Rule Book Page 15 under the Purchase states, "After all the points are spent, apply any racial modifiers the character might have"

So yes you have to spend them all.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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BigNorseWolf wrote:
Muser wrote:
Everyone should try Trail of Cthulhu.
But no one should try trail mix of Cthulhu.

But it is crazy good...

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Every year PAX West gets better from a Pathfinder standpoint. I humbly suggest you give it another shot.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

<bump>

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

We are still looking for volunteers!

If you're interested in GMing please send us an email or a message.
Thank you in advance!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

If the item does not state it is made out of a special material, it is made from the base material a weapon of that type is made out of. In this case Iron/steel.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

You could always head over to the Discord Server for the Pathfinder Society Online Play. They've a channel where people discuss character builds that I'd be willing to bet you could get some help with yours.
Discord Thread

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Faelyn wrote:
Steven Huffstutler wrote:
shady18 wrote:


- 2 characters were actually killed, the remaining 2 were trapped in a situation from which they couldn't escape - treat all as dead?
If they were not dead and you're calling the scenario over, it is not really appropriate to mark them as dead.
It is basically the same concept of being arrested by guards. PCs are treated as dead unless they are able to afford the rescue costs.

If the GM is deciding to end the game where some of the people are not dead but in a disadvantageous position, they cannot just decide that the players are dead or captured.

They must discuss the options with the players and come to an agreement about how to handle it.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

shady18 wrote:


- 2 characters were actually killed, the remaining 2 were trapped in a situation from which they couldn't escape - treat all as dead?

If they were not dead and you're calling the scenario over, it is not really appropriate to mark them as dead.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Thanks!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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The penalty is to eat bacon until you feel better.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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Keep up the good work!

Sczarni

In my second post I stated I was going to post from the position of 'It does not say it grants proficiency so it does not grant proficiency'(paraphrased).

That being said; I am strongly in favor of it granting proficiency and if presented with a player doing this at my table I wouldn't penalize him. It is why I hit the FAQ button.

Sczarni

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Murdock Mudeater wrote:


I also think it's weird that a class ability grants a racial bonus...

Yeah. Seems like something that should be an insight/competence bonus.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Parting Blast is legal in PFS.

The thing about burn is that it is nonlethal damage. With this feat active you'll have some sort of nonlethal damage on you. Making it just a little more difficult to kill you since you will probably be falling unconscious instead of outright dying. There are always those crits with x3 weapons though.

If you've got this active it would probably behoove you to be very mindful of battlefield positioning and warn people before hand.

Sczarni

Cantriped wrote:
You do not suffer a non-proficiency penalty for using thrown rocks because it is a special attack that happens to use a "rock"

The Oracle Revelation Rock Throwing is not a special attack.

Cantriped wrote:
However neither is the "rock" an improvised weapon, as you are using the rock for it's intended purpose as far as the ability is concerned.

The Oracle Revelation Rock Throwing does not state the oracle is proficient with throwing rocks.

I think the entry should say that the Oracle is proficient in throwing rocks, but currently it does not. I humbly suggest you hit the FAQ button on Ms. Pleiades' Post.

Sczarni

Murdock Mudeater wrote:
GM Lamplighter wrote:
The abilities are written the same, yes. But monsters get those proficiencies for free as an additional rule; PCs don't.
Do Monsters gain proficiency in Improvised weapons? I'm under the impression you can't gain actual proficiency in improvised weapons without a rule that is specific in that regard, like Caught Off Guard, Throw Anything, and so forth.

Giants get the Universal Monster Ability Rock Throwing(EX).

Rockthrowing:
Rock Throwing (Ex) This creature is an accomplished rock thrower and has a +1 racial bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size; for example, a Large hill giant can hurl Small rocks. A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. The size of the range increment varies with the creature. Damage from a thrown rock is generally twice the creature's base slam damage plus 1-1/2 its Strength bonus.

Format: rock throwing (120 ft.); Location: Special Attacks (damage is listed in Ranged attack).

Oracle Revelation: Rock throwing:
Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.

The language is similar but not the same. It is safer to assume that you take a non proficiency penalty and pick up Throw Anything.

Sczarni

Murdock Mudeater wrote:


If I use the spell, "Magic Stone" to create magical stones with pebbles, and I lack a sling, so I throw them, are they improvised weapons because it doesn't specify that I gain proficiency in thrown stones?

The spell states "The user of the stones makes a normal ranged attack."

Sczarni

Andrew Christian wrote:

Class abilities are supposed to work. There is no reason to make this a craptastic ability by adding in penalties that are not part of the ability.

I'd assume proficiency in throwing a rock.

In a home game I'd also make that allowance.

It doesn't state it give proficiency so until we get a FAQ the safe thing to do is to assume it doesn't grant proficiency.

Sczarni

Wei Ji the Learner wrote:


Since you brought it up, esp. referencing geology, the weight of the stone could be intensely variable depending on what type of rock it is sedimentary, igneous, or metamorphic, right?

Yes, it is why I gave the size of stone I carried.

Sczarni

1 person marked this as FAQ candidate.
Murdock Mudeater wrote:
Then does Rock Throwing Ex incur the nonproficency penalty to thrown rocks, as normal for improvised weapons? Nothing in the ability indicates I ignore this. This does mean the stone oracle is throwing rocks at -3 to attack. It also prevents weapon focus (throw anything is still fine).

It is safer to assume that you do not ignore it. I will be speaking from this position.

PRD wrote:
Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.

A rock is an improvised weapon because it is not on the weapon table, so yes you would take a -4 when throwing them. At level one would be Bab+Dex+1(racial)-4(improvised weapon)= -3+bab+dex.

The benefit to this ability comes in the 1.5x str mod. That is very nice.

PRD wrote:

Throw Anything (Combat)

You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

With Throw anything it becomes Bab+dex+1(racial)= 1+Bab+dex

Murdock Mudeater wrote:
Also, in PFS, how is cost and weight determined for the rocks?

As for pricing of rocks, you should discuss that with your table GMs. At MY tables you'd probably just get to collect them for free or find bricks and things as you go.

As far as the weight goes. Rocks are heavy. One or two hand sized rocks no problem, but if you're talking about a rock the size of a small child the weight is fairly significant. (I've walked down a mountain carrying a 180lb piece of stone a little larger then a basketball and it was not fun. Geology is fun.)

Sczarni

I'd say they are improvised weapons as they are not listed in the weapons section.

Sczarni

Tasty!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

It is pretty cool.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

0-05 Mists of Mwangi- All about that last fight.
2-01 Bloodcove Disguise p1- Love the sneaking around.
3-26 Portal of the Sacred Runes- Fantastic location, Great enemies, amazing opportunities.
5-12 Destiny of Sands P1- I LOVE GMing this scenario. An entire scenario of creative solutions.

Those are my favorites.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Nice.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

If you've never played him before. I don't see why not.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

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Well that was fantastic! I am so glad I was able to see those of you I've met in previous years. Those who I met for the first time please come back or better yet visit the Pullman region and play games with us here!

John Compton wrote:


  • The delves this year were great. Killing Eric Brittain's Merisiel with "eye leeches" before attempting to convert Ezren to the friendless void of the a mothman's schemes was great. Later that day, I ran Isabelle Lee, Nathan King, and Jon and Jenny Cary through a hilarious rendition of a goblin raid that included Merisiel attempting to sabotage Valeros's efforts in order to earn the favor of a local authority, Ezren performing a daring rescue, and Kyra invoking an obscure deity who never answered her...
  • Your running of the delve has inspired an Elf that hunts goblins for their ears to replace her own... You will regret this mutilation!

    For any who had the misfortune of seeing me on Sunday, please forgive any unintended scowl that may have been leveled in your general direction, I was suffering for a most disagreeable migraine at the time. I assure you it contained no malice and in fact this was the best Paizocon I have experienced yet! Except of course my interaction with that loathsome knave Jon Dehning!