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![]() Arachnofiend wrote: The hell kind of games is that GM running where he packs 30 enemies into fireball formation?!? The craziest kind. I believe the question mostly applies to spells other then the fireball example. Does Magic Missile do an additional +1 damage per missile or just on one missile? On Acid Arrow Spell you deal 3d8 acid damage plus 1d6 Persistent acid damage, does the Persistent acid damage also benefit from the inspire? If it does:
It is not particularly clear as to how it applies to situations like those. I was at the table and the GMs position has merit. ![]()
![]() ChaosTicket wrote:
Steven Huffstutler wrote: ...we run into a large amount of table variation. Lenient GMs will allow for more generous payments and stricter GMs for less pay. This is what PFS tries to limit by placing certain restrictions on player character creation options and taking certain decision making power out of GMs hands. PFS needs less variability in scenario outcome and rewards to ensure that scenarios can be written with a an assumption of players having access to X abilities, Y spells, Z consumables. The more power we put into the hands of GMs to change those variables the harder it becomes to write scenarios for players. ChaosTicket wrote:
I don't believe we need any additional rewards for our characters. We have access to 'free' 3rd level potions or 1st level wands for 2PP; as well as a slew of boons that have several ways to increase our overall wealth. Aside from that:
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![]() Hello, I have read a couple of the thread's you've started. I understand you dislike certain aspects of the Organized Play System, when I first started I too disliked many aspects of the Organized Play System. I don't believe its feasible to make the changes you'd like while maintaining the balance of the system and health of the player base. Crafting and Leadership example:
In a Kingmaker AP I was taking part in a group of three of us decided to have intersecting backstories. There was a straight fighter, a Cleric/Stargazer, and myself an Arcanist. The cleric and I both took crafting feats with the Cleric also picking up Leadership. We made use of Leadership alternate rules from Knights of the Inner Sea to get a Blinkdog Companion, who we used as a courier after we figured out he could run at somewhere near 800miles per hour with various buffs on him, so if we ever needed anything he could pop back to our kingdom and pick it up and be back to us within minutes.
Near the end of the AP we took stock of our magical equipment and the fighter had roughly 5 times the wealth by level, cleric had roughly 2 times the wealth, and I had 3 times the wealth by level that was expected. The final book was overall unsatisfying because the AP couldn't not flex far enough to challenge us without breaking the story line. I mention this because if we allow crafting in PFS the older scenarios will be unable to bend far enough to allow them to challenge us without the GM taking great liberties with the rules as written. We already have the problem of many Season 0 to Season 3 scenarios failing to challenge groups consisting of many of the newer classes. I occasionally tell people some of what I felt were cool fights some of my characters took part in and they respond with how their Earth Kinetesist did their super Kamehameha Maximized Empowered Metal Composite blast and one shot it from full health to true dead and how boring of a scenario it was. Wealth by Level skewing Example:
There is a case of a person who played modules; quitting the module before participating in enough encounters to gain any experience points but AFTER completing an encounter or two. This resulted in them gaining wealth without increasing in level. Later on around level 11 they had significantly more wealth then any other player could have, in the realm of 100k+ more then the other players at the table . The result was at the beginning of a scenario they would hand out magic items that increased the groups ability to trivialize encounters to the point the GM had no way to challenge the party. If we allow players to negotiate with the society for higher wages we run into a large amount of table variation. Lenient GMs will allow for more generous payments and stricter GMs for less pay. A group of players that has someone that is consistently increasing the pay received is significantly more advantaged then a group of players that doesn't have access to that person. We might also see an increase in the formation of cliques and rigid group structures to game the system.
Hypothetical:
There are two tables of players about the play the same scenario. Player A has a Bard with a +17 diplomacy(which is used to negotiate higher pay in this scenario), while player B is a Wizard only has a +7. The tables begin discussing which of them should get the Bard and thus more money. I encourage you to speak with your fellow players and see if you can convince them to try out a homebrew or AP where the rules are more free form. If subtle hints aren't working, I suggest talking to a person you'd like to see run a campaign for you and suggest they do so. ![]()
![]() nogoodscallywag wrote: He was extremely rude to literally everyone, and if you didn’t take the paper from him right away he would throw it on the ground to get you out of the way. He was trying to make the line move quicker and was frustrated to be... 1. I apologize to anyone who felt slighted by our interaction. If I was rude to you, please understand it was not my intention to be rude. I have a tendency to become terse when I am highly focused on something, which could be misinterpreted as rudeness as my regular countenance is rather cantankerous. 2. The line did last for approximately 4 hours and we handled over 1400+ people in that time(which I feel is quite a lot), many of those people had multiple rolls to resolve, and we had 28 boons between the two systems.
3. I told many people to step aside while looking at the boon packets, but I don't remember telling anyone to “Hurry up lady, get moving.” I remember saying 'Can I get you to move to the side' and variations of that. If the person to whom I supposedly told the first phrase to reads this, please contact me if indeed those were my words, I'd like the opportunity to say sorry. 4. Please take into consideration that mannerisms between friends can on the surface appear rather rude, but can be in good fun, as I did joke with several people I'm familiar with. 5. Don't tell the rest of HQ but when I grabbed boons from the wrong boon table and people came up to inform me they'd gotten the wrong boons; I'd get them the correct boons, and rather then restock the erroneously given boon and take valuable time, I'd instead throw them towards random people that were around. I understand how this could be interpreted negatively. I don't believe anyone was upset about receiving any thrown boons. Douglas Edwards wrote:
Explain to a person auditing you that the Stamper was very nearly out of ink and that I was required to slam the thing onto the paper to get it to make a stamp at all. In slamming it, my accuracy was not the best. They can always contact me if they are not satisfied with your explanation and I will explain to them as well. If that is unacceptable, come speak to me at GenCon 2018 and I'll happily restamp your boon then. TL;DR If you felt I was rude to you. It wasn't my intention, Sorry. ![]()
![]() You can use the spoiler tag to give information on the item and from which scenario/AP/Module that it is from without spoiling things. [*spoiler=Movie plot spoiler]This is a spoiler, such as revealing who really did frame Roger Rabbit.[*/spoiler] Just remove the * That will help us give you accurate information. ![]()
![]() I don't currently have the time to delve into researching this, but off the top of my head.
The tail: YMMV. Some GMs may allow it and some may say no. ![]()
![]() When you are at 0-hp you gain the disabled condition. As soon as the fast healing ticks, you remove the disabled condition. They will have their full compliment of actions. Disabled: Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally. ![]()
![]() You could always head over to the Discord Server for the Pathfinder Society Online Play. They've a channel where people discuss character builds that I'd be willing to bet you could get some help with yours.
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![]() Faelyn wrote:
If the GM is deciding to end the game where some of the people are not dead but in a disadvantageous position, they cannot just decide that the players are dead or captured. They must discuss the options with the players and come to an agreement about how to handle it. ![]()
![]() In my second post I stated I was going to post from the position of 'It does not say it grants proficiency so it does not grant proficiency'(paraphrased). That being said; I am strongly in favor of it granting proficiency and if presented with a player doing this at my table I wouldn't penalize him. It is why I hit the FAQ button. ![]()
![]() Parting Blast is legal in PFS. The thing about burn is that it is nonlethal damage. With this feat active you'll have some sort of nonlethal damage on you. Making it just a little more difficult to kill you since you will probably be falling unconscious instead of outright dying. There are always those crits with x3 weapons though. If you've got this active it would probably behoove you to be very mindful of battlefield positioning and warn people before hand. ![]()
![]() Cantriped wrote: You do not suffer a non-proficiency penalty for using thrown rocks because it is a special attack that happens to use a "rock" The Oracle Revelation Rock Throwing is not a special attack. Cantriped wrote: However neither is the "rock" an improvised weapon, as you are using the rock for it's intended purpose as far as the ability is concerned. The Oracle Revelation Rock Throwing does not state the oracle is proficient with throwing rocks. I think the entry should say that the Oracle is proficient in throwing rocks, but currently it does not. I humbly suggest you hit the FAQ button on Ms. Pleiades' Post. ![]()
![]() Murdock Mudeater wrote:
Giants get the Universal Monster Ability Rock Throwing(EX). Rockthrowing:
Rock Throwing (Ex) This creature is an accomplished rock thrower and has a +1 racial bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size; for example, a Large hill giant can hurl Small rocks. A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. The size of the range increment varies with the creature. Damage from a thrown rock is generally twice the creature's base slam damage plus 1-1/2 its Strength bonus.
Format: rock throwing (120 ft.); Location: Special Attacks (damage is listed in Ranged attack). Oracle Revelation: Rock throwing:
Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus. The language is similar but not the same. It is safer to assume that you take a non proficiency penalty and pick up Throw Anything. ![]()
![]() Murdock Mudeater wrote:
The spell states "The user of the stones makes a normal ranged attack." ![]()
![]() Andrew Christian wrote:
In a home game I'd also make that allowance. It doesn't state it give proficiency so until we get a FAQ the safe thing to do is to assume it doesn't grant proficiency. ![]()
![]() Murdock Mudeater wrote: Then does Rock Throwing Ex incur the nonproficency penalty to thrown rocks, as normal for improvised weapons? Nothing in the ability indicates I ignore this. This does mean the stone oracle is throwing rocks at -3 to attack. It also prevents weapon focus (throw anything is still fine). It is safer to assume that you do not ignore it. I will be speaking from this position. PRD wrote: Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus. A rock is an improvised weapon because it is not on the weapon table, so yes you would take a -4 when throwing them. At level one would be Bab+Dex+1(racial)-4(improvised weapon)= -3+bab+dex. The benefit to this ability comes in the 1.5x str mod. That is very nice. PRD wrote:
With Throw anything it becomes Bab+dex+1(racial)= 1+Bab+dex Murdock Mudeater wrote: Also, in PFS, how is cost and weight determined for the rocks? As for pricing of rocks, you should discuss that with your table GMs. At MY tables you'd probably just get to collect them for free or find bricks and things as you go. As far as the weight goes. Rocks are heavy. One or two hand sized rocks no problem, but if you're talking about a rock the size of a small child the weight is fairly significant. (I've walked down a mountain carrying a 180lb piece of stone a little larger then a basketball and it was not fun. Geology is fun.) ![]()
![]() 0-05 Mists of Mwangi- All about that last fight.
Those are my favorites. ![]()
![]() Well that was fantastic! I am so glad I was able to see those of you I've met in previous years. Those who I met for the first time please come back or better yet visit the Pullman region and play games with us here! John Compton wrote:
Your running of the delve has inspired an Elf that hunts goblins for their ears to replace her own... You will regret this mutilation! For any who had the misfortune of seeing me on Sunday, please forgive any unintended scowl that may have been leveled in your general direction, I was suffering for a most disagreeable migraine at the time. I assure you it contained no malice and in fact this was the best Paizocon I have experienced yet! Except of course my interaction with that loathsome knave Jon Dehning! |