Nagaji

Cap. Darling's page

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In fiction dragons often sleep for extended periods. I suggest you let the GM worry about it and that he use it as a story element more than try to calculations somthing clear.


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Mythic power wasent a thing in 2011;)


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XLordxErebusX wrote:

Lovecraft had psychological horror down to a science.

...

I like Lovecraft as much as the next geek. But he was never that great.


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I realize this is the rules forum but i am gonna say it any Way. In my game a AC Will move to flank if it Can do so with out provoking, with out special training. The attack command include this, for me.

Needing a special splat book for this is silly and a example of how the material bloat by creating options actually take option away.


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Some of us old gamers May start to belive. that reality is experience based, like in the game. We just forget, that we have a bad build with old style rolled stats.


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MeanMutton wrote:
Just play Shadowrun. It's a great system.

This shadow run is a Way better system unless you want to move away from the atmosphere and be superheroes in a World made for cyperpunk.

I would be more interested in a conversion the other Way since wizards that Can do everything was never my favorite part of fantasy.


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Kensai magus, with a moms monk dip if you are on a generous point buy is also a option. Then you have 3 stats to AC and can have great damage and combat flexibility with magic as well. If the point buy is less then generous just stay kensai all the way and you can still be awesome.


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I dont Think it is damage that you need to balance the wizard around. The figther should out damage the wizard in single target damage, also in the normal system.


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Melkiador wrote:
Cap. Darling wrote:
Melkiador wrote:
The alpha sponge just goes in front. Opens doors first and such. It should work more often than it doesn't.
I guess in a old style dungeon it could work. But i still dont undestand how the badguys all use there best attack move in round 1.
Even if they don't, then in the following rounds the damage is more likely to be distributed anyway, so channel still has advantage.

But healing is only worth any thing if it keep someone from falling so in most cases a Nice buff or attack is a better move. At least in my experiance.


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37) letters to a girl(or a boy) that he(or she) never dared to send.


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You dont get to ready a action before combat starts.


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Why are these design fallancies? They are more Logic flaws in the Way we talk in here.


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In my Reading the packlord cannot even benefit from boon companion unless he is a multiclass since he is already at max level with his companion.


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It is well in Line with several exotic weapons and not, by far, the worst. If you had expected the 3d8 17-20 x3 weapon that some folks seem to think that the Greatest weapon of all times should be, then it is no good. But compared to other exotic weapons it is sort of in the middle. Exotic weapons are not that great in PF.


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The blade of mercy, enforcer combo have the advantage of making them frigthend on crits, not casting your swift and have a longer duration.
There is also the big game hunter feat. And the battle cry feat but that will brush against your swift actions. And dosent stack too well with heroism.


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You already get +1 because you are small. And swashbuckler get large amounts of to hit from full bab and weapon training. Get normal +to hit feats(weapon focus and greater weapon focus) and use risky striker since your AC is gonna take back seat to parrying.
You can also take blade of mercy trait and the enforcer feat to debuff there to hit a bit. The adabtable luck alternate racial trait combined with the fates favored trait will give you +2 on 3 Rolls pr Day after you know if it worked or not, that is amazing.


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Combat section core rule book combat maneuvers under trip:"Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped."


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Besides the falling part he Sound like a good GM:) and great story.


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Bandw2 wrote:
Nefreet wrote:
Bandw2 wrote:
I just feel you're misusing "ninja", i guess.
His similar post (on the topic of "ignoring") beat mine by less than one minute.
ninja'd means you wouldn't have posted if you had seen the post.

Quickly make a FAQ about it! You guys are on a Roll. :)


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To me it sounds like the lich is a GM pet, that is Best left out of the story.


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You Think he was talking about folks that the bad guys tripped?


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I would say that she used to be lawfull good but is sliding towards somthing darker. she still can be in a "punisher" is lawfull good kind of way. Killing folks for not being respectfull is Evil but os they stay away she is lawfull good. As the villiagers start to fear and pehaps resent her for all the killing she will have to make a choice. And that choice will decide if she is good or evil.
My suggestion is to throw away the aligntment system.


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I once had a player whos pc was a level 16 wizard the time. He was faced with a choice at some point. To remain trapped in a extradimentional prison or to transfer him self into a advanced iron golem like thing. He spend a good level as a unstoppable killing machine before he found out how to get his own body back.
If this is your own PC that want to go that way, talk it over with the GM. If you are the GM just do it. And remember the magic immunity:)


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My cha 8 inquisitor uses wisdom for social skill. He is a overveigth, scarred bad ass in a Doctor Doom outfit ripoff (size XL) but just like the doctor he knows just how to talk to People to scare, manipulate and outwit them.
Had we not been on a 15 point buy he would have had more cha and another inquisition.

I think most stats are weak if you think too much about you needing to play them. A low cha make my inquisitor bad with animals but that is about it. In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.


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CraziFuzzy wrote:
Pretty deep chain to get there though. You don't get Magus Arcana until 7th level, which you would presumably use for Flamboyant Arcana. You then need to take the Extra Arcana feat to grab Arcane Deed (Precise Strike) arcana, and, being a VMC, you don't HAVE a 7th level feat to use (and really don't have many feats at all).

The monk give almost all the throwing feats one need and to have +9 on all attacks within 30 feet could be worth feats by level 9.

I havent looked at the chainless book, so i really dont know what i am talking about, mind you.


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DrCoras wrote:

...

@CapDarling Since we have to take goblins, I was going to go with a dex build with piranha strike. And I thought if I did my attacks as Unarmed/Unarmed/Bite with TWF that I'd get full benefit since unarmed never counts as offhand?
...

The never count as of hand is a popular, but creative, reading of the monk unarmed strike rule. The brawler have that as part of BF. So with normal TWF you dont get that. Piranha strike also halvøs the bonus on offhands and secondary natural weapons. I would just go with a normal goblin and use BF. If your GM is sligthly Crazy he May let you take the oversized goblin alternate racial trait that will allow you to be a str based super brawler. But if you can get a amulet with dex to damage the normal goblin brawler will be even more super, just remember to get pummeling style at level 2 and pummeling charge at 8. And the World will be your slimy thing to eat.


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Goblin magus, pehaps with a MoMs dip to get wis to AC on top of dex and int. Snake style and snake fang would allow you a AoO with unarmed strike every time some one miss you. With snake style and precise strike you can put level to damage on that attack. Dont know if it is how Yoda figth in the films but in PF he would swing like that;)


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Hydromancer wrote:
Cap. Darling wrote:
Scythia wrote:

I would say it's not valid to target if it's completely out of sight. A weapon in a sheath you can still see to target. A dagger inside a sack, not so much.

Although you could sunder the sack and see what poured out. Combat pinata.

Just remember what happends if you puncture a bag of Holding. And be ready for your teammates crying when it happends.

Barb: "I BROKE HIS BAG - WAAAAAAAGH"

Rogue: "WAAAAAAARGHL"

Ranger: "Heh."

Cleric: "That's... that's horrifying! Who on this plane would carry such things?!"

The necromancer's bag of holding is spewing forth a veritable Pu Pu Platter of his life's 'reagent collection.'

The stuff in the bag is lost for good if the bag breaks.


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Arachnofiend wrote:
Mr.Dragon wrote:

Celestial Bloodrager is a pretty decent idea I had not considered, the only thing I don't like about it is ironically the actual blood-raging itself, kinda doesn't mesh with the more calm tone I'm looking for.

How bad is a Bloodrager that just flat out ignores his Bloodrage class feature?
Pretty bad. There's no reason why you have to RP your character as entering a frothing rage though, I've played plenty of Barbarian-types that don't "rage" when they use their rage class feature.

Yes, better to reskin the bloodrage as celestial trance and say that she get calm and serene when using bloodrage. Clam, serene and dangerous!


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Wrath wrote:

In Anzyrs defence, the traditional understanding of a Geas is a curse based quest of sorts. Under a Geas to solve the murder of a great druid, under a geas to protect the blade of the realms, under a geas to ensure the Kelda of the clan comes to no harm.

All of those are multi stage processes under one command.

I'd have no problem accepting Anzyrs interpretation. It would then depend on what he did with those X number of days as to whether it broke or not.

Mind you, traditional and historical references don't always go hand in hand with the way things are written in this game.

Cheers

Protect someone is not the same as obey me. The difference should be clear.

I think there are good reasons to claim that there is a difference in power between Spell casters and martials. But Anzyrs examples are not doing anything but showing that RPG without a computer May be to complex for some guys,


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What level is the party when they meet this guy? Why is he a Spell sage? The creature whos true name he knows is present i assume? What is it? He need buffs on con and possibly dex.
As he is now he will loose to most level 12+groups i have seen. Unless he is in ambush because his saves will be terrible.


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@kyrt
Thanks for answering. I agree this is a interesting way to play. But i dont think it allow for more roleplay with Independent motivations for the characters. Even if it let the players have more control of the game on the meta level.


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Castilonium wrote:
tbrminsanity wrote:
* Birth: Childbirth lasts 1D20 hours, of which the mother takes 1D4 non-lethal damage per round until unconscious, then she starts taking 1D4 damage per round till end of childbirth. The mother may attempt a Fort Save (DC 10 + number of hours that have passed), to negate non-lethal damage, and half lethal damage. At the end of Childbirth both mother and child gain Dying condition (even if they have positive hit points), and must roll to stabilize or die. Mother gains Exhausted condition after childbirth.
Holy Pharasma. People would be extinct if childbirf were that deadly. A commoner with 10 constitution would take an average of 750 damage in the first hour alone.

minimum damage 30 pr hour if you only miss on 1 and always Roll minimum damage:) i know my whife is a hard nut, but she was in there for 6 hours and Walked up and took a shower Imediatly when it was over. Pehaps she is letting me win when we wrestle :)


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Weirdo wrote:

I've known for a while I get very invested in my RPGs. I identify strongly with my characters and am personally affected by their successes and failures. It's caused me an increased amount of stress recently as the mood of the games I'm playing in has become, on average, increasingly dramatic, emotional, and high stakes. Some nights I have trouble sleeping after a game - even when the game wraps up several hours before I go to bed.

I still very much enjoy playing but I'd rather not spend the day after a game recovering.

Any advice?

Dosent Sound like you have a problem. What you described sound perfectly normal and healthy to me. if a game dosent affect you like you describe, you only have half the experience. IMOP.


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Dukeh555 wrote:
I like your way of thinking quibble! That said, I could see the cleric getting a little extra exp on the side, since he technically killed it alone, but I also agree that the party should have gotten a equal amount of exp, discounting the bonus.

even a little bonus is saying, that the monk took a wrong decision in not attacking the skeleton alone. And that is a sad and sorry signal to send.


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I think the GM need to be told that this will not make folks cooperate but turn the game in to a contest.
Ultimately it is his decision, but the one he seem to have taken is a bad one. IMOP.


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The Queen is trying to Break The law by killing of the usuper without the trial that is his rigth. She need the paladins help to remain a lawful monarch and not become a tyrant that regard herself as being above the law. This is a Classic start on a slippery slope. First they took the usuper and no nobody protested, then they took the halforcs and still nobody protested, and so on.


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I would not play with folks that kills my character for lolz. I Think the ansvar is to leve the group. The other solution us to make the GM rule that there are no advanced firearms. This Will easily put you below even a inkompetent sorcerer( unless you use double barrel pistol;)) if that is your wish.


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chbgraphicarts wrote:
kestral287 wrote:
Whiiich would not be RAW.

Well, okay - DM rolls 10 d20s and then a boat-load of d6s, saying, "okay, jimmy - Zeus has attacked you in the Surprise Round for 10d20d6 damage, half Sacred, half Electric, DC90 Reflex for half. Your misuse and twisting of the cosmos has angered the King of Olympus. Zeus is a CR50/MR10 encounter with Immunity to Magic and DR40/Mythic. Roll for initiative if you're not charred remains."

DMs are perfectly within their rights, RAW, to create any encounter, even on the fly.

If you count that sort of behavior as not problematic then nothing is broken. Exept pehaps the gaming group.


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Morzadian wrote:
Kirth Gersen wrote:
Morzadian wrote:
I have played roleplaying games for 30 years and I have seen what munchkin character choices does to the industry as a whole. It turns people off quickly.

Ah, so you advocate banning the wizard, sorcerer, cleric, druid, and summoner, for starters? I could go with that.

P.S. 30 years' gaming experience is fairly common among posters here, so citing it doesn't put you ahead at all. Hell, DrDeth has more like 40 years', IIRC, and I still disagree with him more than I agree.

Sap Master is munchkin, although +caster level and feats that ignore meta-magic limitations are just as bad, unbalancing the balance established in the CRB. And are banned from the games I GM, and the games my friends GM.

You are taking what I said out of context. I didn't mention my gaming experience to suggest I was superior, it was to frame the fact that I have lived through and experienced the ups and downs of 3 decades of playing RPGs.

We played D&D 1e and 2e in harmony, but 3-3.5e inspired min/maxing and theory crafting (that got way out of hand) with one purpose to break the game. And newer players don't see the pitfalls as much as people who have experienced it before.

And this history is still relevant today, as it has informed many of Paizo's design choices: hard-to-class-dip, gradual diminishing of prestige classes, aversion to the School of Ivory Tower Game Design etc.

I Think the internet with forums like this is more to blame for the optimisation trend than the new systems but that is of cause a dual(or more than dual) effect.

And the story about how good 1e and 2e was. I was there they were good at the time to Day none of them would have a chance and that is not because of min/maxing.


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If bloodrager is out, it would have been my choice, look at a slayer with natural weapon combat style. That will allow a methodical and stealthy combat style. You can get Eldrich heritage and use group claws when you feel like it. Half orc with toothy will give you 3 natural attacks. Go with the demoralize options and you can be great.


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VRMH wrote:
If Cap isn't a paladin... then who is?

Roland.


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A Army of minions bullrushing and repositioning the BBEG in to melee range every turn.


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Spook205 wrote:

L. Ron Razmir probably would have a lot of focus on flashier stuff, Illusion and Evocation spells, and probably conjuration as well.

The mask would probably help a lot with illusions designed to make him look bigger and beefier then average.

He he L. Ron Razmir.


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I would build him like a Classic "GOD" wizard:)


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The overall trick to spot the bad options is to make sure you read the rules for things really well. This is not a snark but a important thing that can stop 80% of the missundestandings. Second if somthing is too good to be true. It most likely is.


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Shadow Knight 12 wrote:

Well, given the absence of clear wording one way or another, until there's a FAQ that resolves this issue, I'm going to assume that you don't irrevocably lose your class features if your spellbook is destroyed.

I find the idea that some random person can just come and delete parts of your character sheet to be abhorrent to the very point of RPGs. If you take class levels, you get to keep whatever the class gives you, come hell or high water. If you do something that causes you to lose class features, every class where this is possible tells you exactly how to get it back.

Relatedly, I'm also going to assume that the bit with the witch gaining only 2 spells per spell level when they gain a new familiar to be a typo, because that does not equal the spells granted to them by their class.

When you play a wizard, magus or arcanist then. Will the spells just apper in every book they open if they loose there Spellbook?


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I think the idea of throwing someone in to orbit is very much in the spirit of mythic heroes. And considering who you are supposed to figth it is far from a sure kill. Love the idea of the party teleporting to the Moon to recover the remains of one of there number and then find him just sligthly battered and in the process of "negotiating peace" with the locals.


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A key thing to remember when you min max. Is that minimise the unimportant stuff and maximise the important stuff. When looking at the rules. Dont min/max with some RPG idea and then look after rules to support the idea. It is not bad wrong fun it is just very innefficient.
I suggest you think what role the character should be able to play. And then make the character so he can fill that role.


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Dave Justus wrote:
Snowblind wrote:


In the Golarion setting earth exists. ** spoiler omitted **
In case you were confused, the Earth in a pathfinder AP is as fictional as Golarion is. In the really real world, there were no wizards and elves from a magical world in WWI Russia.

Really? I felt for a moment there, that pehaps it was all true;)

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