
AwesomenessDog |

Hypothetical: So I have a character that has a 0 misfire value (reliable culverin) that has rolled a NAT 1. It doesn't misfire since it has no misfire value, but does it still fumble, automiss, or calculate the attack against enemies AC as normal for a gun? Surprisingly couldn't find anything when I searched "misfire 0 fumble or hit". Personally I think it would still just miss as almost all of the fumble cards don't make sense for guns (except for one where you just throw your gun at them), but being able to resolve the attack normally would still be nice.

AwesomenessDog |

Fumble is a houserule as far as i know. If it is just the not hitting on a nat 1 you talk about then it is still in effect.
Fumble is another name for Natural 1, hence crit and fumble, the fumble deck is a separate thing that "makes the game more dynamic" but is otherwise unrelated to the question since if you can fumble you can draw from the fumble deck if its in play. You don't fumble when you misfire on a 1, you just misfire which leads to the question of can you fumble when there is no misfire.

Guru-Meditation |

So a misfire value of Zero means that no misire happens. Is there anything written that this has any other effect? Because if it isnt specifically written down that thing A influences thing B - it doesnt.
So for here a natural 1 would be an automiss, if nowhere it is written that an effect removes the general automiss rules - it doesnt.
Also most fumble optional rules are also based on having rolled a natural 1 or not. If you did its fumble time. But as this is a strictly optional rules you have to look there if and how it interacts with reliable firearms.

Torbyne |
I am fine with a natural 1 being a miss. i am fine (sort of) with misfire chance. Having played under "fumble decks" a few times let me just say, DONT DO IT. Why punish martial characters any further? Spell casters can get away with the vast majority of their spells being a "reaction to" roll where the optional fumbles only apply to targets anyways as some kind of free rider whereas things that hit things with pointy things have no choice but to gamble on fumble rules for every attack. I played an archer in a game like that once and rolled a 1. My character suffered a pulled muscle in the back that imposed a dex penalty, prevented me from running and i COULDNT USE two handed weapons for 8 hours. Seperately as a duelist i rolled 1 under these optional rules and had my weapon break presenting my oppenent an AoO against me. The third character i got smart on and played a Sorcerer, ended up having to argue with the GM that a natural 1 on a saving throw was the same as rolling a 1 on an attack.
Gah, flashbacks... you know the GM there actually paid money to down load that critical fumble app?

Tvarog |

Having played under "fumble decks" a few times let me just say, DONT DO IT.
This. SO MUCH this.
Critical hits are fine, so long as they're PC (and *maybe* the occasional non-monster boss) only. If opponents can get special effects from their critical hits, it's disproportionately hard on the party, simply because there are so many opponents and only about 4 party members. Statistically, the party will be receiving FAR more crits than they can possibly dish out.
Crit fumbles are bad because the more attacks you make, the more often you have a chance of the fumble. The chance per swing doesn't go down as you gain levels, but the number of times you have to roll that chance does, and dramatically so. It's not worth it, and having played in a game that used these, I would absolutely not do it again - to the point of leaving the group.

Tvarog |

Fumble is another name for Natural 1
No, it's not. If you roll a natural 1, you just simply miss that attack, even if the roll otherwise is equal or higher than the target's AC. There's no additional effect unless you're either using house rules, or something else overrides the "just miss". In the case of misfires, those happen (if you roll in the misfire range for your particular firearm) in addition to the natural 1 = miss, not instead of it.

Cyrad RPG Superstar Season 9 Top 16 |

I am fine with a natural 1 being a miss. i am fine (sort of) with misfire chance. Having played under "fumble decks" a few times let me just say, DONT DO IT.
The fumble effects on the fumble deck are really stupid, too. We tried the deck for one session, and it turned the game into a brutal Loony Toons episode. Even when the enemy fumbled, it was bad for us. An enemy fumbled, but the card said his attack automatically hits me anyway.

AwesomenessDog |

AwesomenessDog wrote:Fumble is another name for Natural 1No, it's not. If you roll a natural 1, you just simply miss that attack, even if the roll otherwise is equal or higher than the target's AC. There's no additional effect unless you're either using house rules, or something else overrides the "just miss". In the case of misfires, those happen (if you roll in the misfire range for your particular firearm) in addition to the natural 1 = miss, not instead of it.
I was saying that fumble means the same thing as a nat 1, just a guaranteed miss, basically just a street name for nat 1. When you fumble you auto-miss and something else happens if the deck is in play, but if it isn't you would still call it a fumble.

Skylancer4 |

We actually use the crit/fumble decks for all our games. It has mitigated somewhat the amount of "rocket tag" the GM has to worry about and gotten the game away from maximizing damage numbers. It actually made the game more interesting.
The way the deck works, the natural 1 means you reroll the attack. If you miss with that roll as well, then you fumble.
A natural 1 is a miss, as well as a possible misfire depending on the weapon stats. As mentioned above, misfire has no interaction with a miss or fumble. It is just another possible detrimental effect for rolling low on the die for using a particular weapon. Just another stat to check against when you roll.
Rolling a natural 1 and missing the follow up attack is only then a fumble.*
*Assuming your DM is not using the optional rules.