Mandraivus the Lost

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Organized Play Member. 241 posts (243 including aliases). 7 reviews. No lists. No wishlists. 2 Organized Play characters.




Hey I don't lurk as much as I used to here but I just had a thought and wondered if anyone else had it or if someone has done it.
Has anyone made a hyper linked character sheet PDF with the pathfinder PDF's... So say if you right power attack in feats and you click on it will load up the core rules feat section page 131. Seems like it could be good really good infact.

I have no idea of how hard or easy this would be but I just wanted to know if anyone else had the idea and ran with it, if they did could I get a link please?


Due to some unfortunate events I am able to get books from a retailer here in Australia.
Also Walrus and Carpenter are less than great suppliers.
But I can not do something that I would like to see.
How much delivery cost would be.
If there was some sort of function to show me how or someone could walk me through the steps so I could see how much it would be without making a purchase I would be very grateful.
I just don’t want to be spending twice as much just for delivery, I am afraid as good as your books are a double there normal prices it hits my budget a little too hard.

Thank you for your time.


I would really like some help if you could on a design idea I am working with.
I have much of the outline worked out but I wanted show some people get some ideas and some feedback there is a bit too it...
So on with the show!

Idea.
Trinity.
A connection between three characters that creates supernatural effects in it's binding.
Containing three members which are known as Body, Spirit and Mind.
Each of these three members represent one of the aspects of the Inner, Outer and Beyond.
They act as enforces of the grand convergences will.

Design Goal.
The idea of this is to create a super class that you throw over the top of existing classes without a template fueled feats keeping a simple to keep track of 'super class'.
The primary goal ofcorse was to make a three man party not only functional but as powerful as a four or five man party.
Another one of the side effects is that the party becomes extremely co-operative.

Background.
The trinity's are enforces of a religious organization, The Grand Convergence in my campaign which could be described as a military, religious, political party for short.
The once controlled the capital of the northern region.
When they were in control, trinity's were the Gestapo/SWAT to the cities guards.
So they have a record of being bad asses and some screen time in the campaign.

The grand convergence is the catholic church to Christianity.
In short there not it's only agency but they are the most recognized epically in this capital city.
The long and the short of it is they worship the light.
And they believe that you can get to heaven by being pure in all things.
Inside, outside and beyond.
Mind, body and Spirit.
And these guys are the ultimate representation of this.

Crunch and then fluff.
I am just putting the crunch up top and the flavour down after each piece.

Trinity [link]
If you become unconscious, the other two members of your trinity become unconscious.
If you die, the other two members of trinity die.
Empathic link. [supernatural ability] [immediate]
Three times per day, you may use one of your members abilities, saves, skills or use there senses for three rounds with the usual restrictions.
[example] if you use smite, from your friends abilities, one of these uses is gone.
[example] if you use sneak attack, you must still be flanking (or other condition) to use the ability.
Also if you form a triangle with your trinity around a target your considered flanking.

Once you take the oaths of the trinity your lives are inextricable bound forever.
You have become one in three parts the purest representation of your devotion to the light.
And you now will forever become it's champion.

Becoming a Trinity.[bigger]
You must pass the trial of three.
Be a worshiper of the light.
Mind selects the Body member, Body selects the Spirit member.
Be level three or higher.

[bigger]Share ability [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select an ability such as smite, rage, sneak attack or channel.
The other members of your trinity many now use this ability with all of the usual restrictions.
If limited by number of uses, they take from yours. [example] smite.
If limited by conditions, they must use those conditions. [example] sneak attack
If limited by trigger, they must be triggered. [example] evasion.

Your trinity shares your knowledge, instinct and skills on a level not understood by outsiders.

[bigger]Share save [Trinity Feat]
Prerequisites: Member of a trinity.

Select a save all members of your trinity now use that save.

Your discipline now becomes the trinity's discipline.

Share skill [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select a feat all members of your may now use that feat even if they do know have prerequisites.

Your work and focus now becomes the trinity's work and focus.

[bigger]Share Skill [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select a skill all members of your trinity now use your skill and always count as assisted.
(Note: this may not be used to select any knowledge(s) or perception)

[bigger]Share Spell [Trinity Feat]
Prerequisites: Member of a trinity.

This spell now effects not only you but all members of your trinity.
[Design note]
I have a lot of different problems with this I am unsure how to do it exactly.
Should it be select a spell on there spell list now this spell always effects them.
I am certain if it is a static ability it will become broken far to easily.
If I make it a meta magic feat how much should it increase the spell level by one or two.
I am pretty certain that more than would be over kill.

Body over mind [Trinity Feat]
Prerequisites: Body aspect of a trinity.

You no longer have a hit point total but a hit point pool.
Add yours and all other members hit points together and track them on your sheet.
All hits count towards this pool.
Positive and negative energy effects that would effect more than one member now only the pool once.

Your link transends the normal bonds of life, you can not only take on the the other members pain and angish but also their wounds.

Physical Presence
Prerequisites: Body over mind.

As a full round action you may use this ability which is like a casting a spell in all respects.
Everyone that can see you, can no longer sense other members of your trinity unless they pass a perception check equal to 10 plus the total of number of trinity feats in your trinity.
Once seen though this will no longer effect the subject(s) for another three days.

You trick the senses of the subjects of your ritual to see the world as you do and they should according to your doctrines.

Purity of body [Trinity feat]
Prerequisites: Physical Presence

You gain damage reduction evil equal to the number of trinity feats the trinity has.
[Design Note] I am very unsure of this it may become far to powerful.
I was considering it also be chaos.
Another thought I had is DR/- for every three or just DR/evil for every three.
But I am not sure any ideas on this I would greatly appreciate.

Your purity becomes your shield.
A shield which you share with all of your trinity to defend the light.

Pool of Knowledge [Trinity feat]
Prerequisites: Mind aspect of a trinity.

Your now track all knowledge skills on your sheet.
Who ever had the highest ranks now becomes your ranks.
All members of your trinity now use your knowledge(s) and always counts as assisted as do you.

Your trinity shares it's thoughts in a literal sense, what one knows all know.
With concentration you think as one.

Through others eyes. [Trinity feat]
Prerequisites: Pool of Knowledge

You now track the perception skill on your sheet.
Who ever had the highest ranks now becomes your ranks.
All members of your trinity now use that skill and always count as assisted.
In addition you now always use the other member sense in addition to your own.
If one members sense is disabled (Blinded, deafened and so on) he can still use other members senses.

You sense become linked suffused together.
See as one.
The smallest error becomes a gaping hole as you see the same image over lapped.
Echos of sounds, winds of touch and explosions of taste.
For a normal person, madness.
For you and yours, sanity.

Purity of Mind [Trinity feat]
Prerequisites: Through others eyes.

Your trinity including you are now immune to mind effecting abilities and spells.

Your purity becomes your crown.
A crown with which you share with all of your trinity to rule the light.

Bonds of the spirits. [Trinity feat]
Prerequisites: Mind aspect of a trinity.

You now have telepathy with your trinity.

Your bond becomes beyond that of the mortal and you now speak as the light does without words.

See bonds. [Trinity feat]
Prerequisites: Bonds of the spirits.

You can now detect bonds between individuals and other individuals, groups, organizations or gods.
As per the the detect magic spell.
You see them as strings connecting one person to another or to a location.
First round. The presence or absence of bonds.
Second round. The number of connections.
Third round. The types of connections, individualist, group, organization or divine.
Fourth round. intensity of connection
Some ribbons go off in many directions with the divine or ideals.

Having seen the bond that you share with your brothers in your trinity you can now see the bonds that other share.

Purity of Spirit. [Trinity feat]
Prerequisites: See bonds.

[Design note] I am completely stumped on this one.
ANY ADVICE would be welcome!

Restrictions.
I can see this quickly getting out of hand so I had some idea for restrictions.
And one of my players gave me a restriction incidentally.
First was something called empathy fuel.
This is a Trinity feat that allowed the selection of two other Trinity feats.
Without it you could not select a Trinity feat.
But it didn't restrict to a single individual for example.

Body: Empathy Fuel| Share Feat
Mind: Empathy Fuel| Share Skill
Spirit: Share Spell| Share Save

The other was brought up by my player in not understanding how the mechanics worked.
He suggested that you use it by one member takes a feat and can access other peoples abilities.
Example.

Rogue Mind: Share ability smite.
Paladin Body: Share ability sneak attack
Cleric Spirit: Share ability improved evasion

And finally I think I have something much better.
I have been watching a lot of extra credits and I was watching a show about choices.
So rather than have them go and have an artificial choice between numbers.
I would would do the 'fallout' mechanic of do you want to see things explode more or carry more stuff.
So I designed something which represents there growing connection to each other and away from humanity.
A humanity chart.
For every three feats they have a new aspect of there trinity makes the physical reflect there internal change.

Humanity chart.
3 Eye colour all becomes the same, you all gain a tick of each other member.
6 Hair colour all becomes the same, you all gain a habit of each other member.
9 Height becomes the same, you all speak similarly.
12 You become completely bald, determining gender or race is impossible.
15 Lack understanding of hostility levels, (as per chart) you speak in stereo.
18 You skin become lightly luminous, change type to outsider native.
21 Light pours from your eyes and mouth change type to outsider, you no longer understand emotion.
24 DR/10 darkness (immune unless in darkness) need 8 hours of day light or equivalent or starve.
27 All stats become highest among group, immortal so long as receives day light.

Also there is restrictions on classes that can enter certain area.
Mind: Bard, Monk, Rogue, Wizard.
Body: Barbarian, Fighter, Monk, Paladin, Ranger.
Spirit: Cleric, Druid, Monk.
That’s just the core stuff others are allowed but I just wanted you to get the idea.

Conclusion
If you could give me any feedback on any of the stuff but especially the feats that would be fantastic!
Thank you for reading through what you did.


Hey guys!

Well it been a long time since I have been on these forums you know that whole life thing...
It gets in the way at times.

Anyway.
It has been ages since I have played pathfinder society so I was wondering.
I have an idea for a submission.
But I am not sure it is very pathfindery.
I am using it today in my own game but I am just not seeing an Indiana Jones movie about this idea.
So here is the premise.

Pathfinders went to retrieve a MacGuffin in Absolom but the government is getting a suspicious on this one, some of the noble houses send along some guards and of there own experts into this underground labyrinth under the city where MacGuffin is located.
Problem is that they cause a cave in.

So it's meant to be a trap heavy adventure with big boss with a difference.

So you have a whole lot of traps and hazards that are not mechanical (man made) or magical in nature, just results of the cave in.
So people can use a variety of skills to get around these.
Rather than just perception/disable device.
And some cave/sewer dwelling 'monsters' for kicks.
With the people being the bread crumb trail to the big bad with a difference.

So at the end rather than facing off against this huge bad guy the bad guy is the trapped people.
So it's not just lead them back the way you came it's unstable that's the first thing (or caved in depending on how things went)
And these guys have been arguing on what to do.
It's a Mexican stand off with three different sides.
Two noble house guys and the pathfinders.
Each of them want to try different ways of getting out but each is convinced that the other peoples way will kill them.
It was at the boiling point of people coming to blows over it.
People are all cabin fever and no one way looks best and with everyone's alter motives via secret slips at the start of the game things just got a whole lot more interesting.

I recon it could be really interesting but on the other hand like I said it's not very Indiana Jones movie.
So you recon I should write something up?
It would only be a side project if I did nothing serious but I just want to know is the idea worth perusing?

Grand Lodge

Hey this is my new character and I was wondering if I could ask you guys a few question to help me out with her.

She is based off this pic, Bard's can be awesome
So basicly I am wondering about is there any weapon in the expansions that I could use as volin bow?
I know it's unlikely but I thought I would ask I only have the seeker of secerts atm and ofcorse the core book.

Also I have GM'd a few games and would love to use that GM experince thingy however I am not sure on how to use it.
Because as far as I know first level bard pretty useless but I doubt that anyone would say that I would comepletely destroy an adventure by bring in a second level bard...

Thats I thank you for your help in advance.


I put this here because I know where else to put it...
So I was thinking about writing up a submission for the pathfinder society thing and I was umming and arrring about it.

And one thing came up in my head.
With my sever lack of artistic talent I was how do I do a map?
And then I thought ohhh thats fine I would simply arrange my mini tiles and take a snap shot and voila.
But then I began thinking about your whole comment on no easter eggs and I thought is this going to just cause trouble?

So is it?
Is it just going to cause trouble I looked up copyright law for the US regarding maps and the Dungeon Tiles from wizards are under a trade mark and not a copy right but I am still not sure.
Not living in the US and not studying their law all I saw was it was fine so long as it wasn't copyrighted.

But not being native to there I am still not a 100% on the whole thing so I am throwing it out here to see if someone more familar with US law would be able to help.

P.S before someone says just use something else.
Well yes I have thought of that but then I follow the same number of problems, Fat Dragon games I am fairly sure have copyrighted thier maps.
And I do not have the selection of paizo maps that I do with the Dungeon tiles.
P.P.S Also I had all my paizo tiles in one box and my cat thought it was a litter tray :s


Thanks for those whom made the PFS, who made the images of the maps extractable.
I have had some blown up and laminated for my upcomming session.
And it wouldn't have been possiable it if was just screen printing and pasting as I would still have the where the enemies are to be placed and so on.

So yeah I just wanted to say thanks for keeping locks off and all that junk, you have been a huge help.


I was just wondering what paizos stance is with these being used in pathfinder society?
They are eventually going to be legal and from what I have seen seem no more powerful than any other class so would someone be able to play them?

Hey ask a stupid question...


Hey guys I have been trying to post on gamer connection about the event I am doing on the sunshine coast but for some reason it just doesn't resolve do you think you would be able to help when you have a free minute?

Thanks.


Hey I am trying to set up a consistant base for pathfinder society here on the sunshine caost.
I am currently running an event on the first saturday of decemember.
But putting the event in caused this post to crash so I will put it in a reply or an edit or something.

Anyway I would like to be a success ob. but more than it would be good to find some pathfinder players about and have just a place for them together once a month and have some interesting and varied characters to go about.

Alright well I am hoping to see some of you there.


Hey all.

We will be holding an event at the 'Kev's Card House' located at 106 Aerodrome Road, Maroochydore, on the Sunshine Coast.
Well the coast bit is well dah.

Saturday 5th december
at 12:00pm-5:00pm
'Pathfinder Society Scenario #1: Silent Tide' (Tiers 1-5)

Not only is he providing a venue but good old Kev is providing a 5% discount on all RRP of Pazio products (as per Pazio Ozzie RRP
with a 50% deposit min.

Anyway guys please tell me if you would like to come along that way I can get more GMs if needed and different scenarios.


This is a sister thread to this one.

Basicly I think people should use this house rule, on comments for or against please comment over there.
Here it would be great if you added different styles of action points you have used or seen so that people can perhaps learn something from your experince.

Basic

In general a 'Statistical Anomaly Avoidance dice' dice is a D6 that players can use to add to the roll of a D20.
In general they start off with 5 of these.
Every two levels they advance a point total so 5 becomes 6.
At 8 level they may roll an extra dice and every 6 levels after.

So it would look like this.

1st to 7th = 1d6
8th to 14th = 2d6
15th to 20th = 3D6

1st = 5 points
2-3rd = 6 points
4-5th = 7 points
6-7th = 8 points
8-9th = 9 points
10-11th = 10 points
12-13th = 11 points
14-15th = 12 points
16-17th = 13 points
18-19th = 14 points
20th = 15 points.

Unless you are cruel GM you should tell the player there success or failer and then they may want to use an action point.

In standard use they refresh at each level.
I suggest against this and out line my ideas here.

Expanding on the basics

Without going into some more expansive concepts you may expand on a very basic ideas here.

First if your game is heroic in nature.
Start the dice trend at 7th rather than 8th and your system gains a capstone which players will want to reach for in nature.

Heroic Style[bigger] Capstone Suggestion

1st to 6th = 1d6
7th to 13th = 2d6
14th to 19th = 3D6
20th = 4D6

[bigger]Action/High intensity[bigger] exploding dice suggestion

The heroic style also combos well with the action style games.
Though some times not, not here to judge merely here to present.

The next concept is exploding dice.
If someone rolls a 6 on there dice they may roll it again by minus one from that and then you add the next roll if they roll 6 again they made add again.

So a player rolls 3D6 and then rolls two 6s then rolls those again and gets another 6 rolls that and gets a 3.
So he choose the dice that go him more 6s thats obvious.

So he adds 6-1 plus 6-1 plus 3.
Adding 13 to his/her roll of a D20

That finshes the basic concepts.

[bigger]Beyond basic

Alternatively you may use action points to grant special abilties.
What these are can vary.
But here are some suggestions.

High intensity/Cinamatic[bigger] panache abilities suggestion

'Statistical Anomaly Avoidance dice' or whatever you may choose to call your version of may grant.

An extra move action.
Very simple you get an extra move.

An extra attack.
You may make a single extra attack at your highest bonus

Extra dodge defence.
You may use an action point to get +4 as a dodge bonus so adds touch armour class, or an extra +6 if they have ranks in acrobatics.

Extra combat defence.
You may use an action point to get +4 to your fighting stance adds to your flat footed armour class also, or an extra +6 if your wielding a shield.

Spell Boost.
You may spend an action point to bonus +2 to this spells DC.

Initiative Bonus.
You may spend an action point to double your initiative bonus.

Improved Critical
You may double your critical range by spending an action point.

[bigger]Long running games/actions More steam suggestion.

More splls.
You may by spending an action point cast a spell you have just cast.

More class abilites.
You may spend an action point to use an class ability such as rage again.

Cinamatic/Long running gamesplay exploraction suggstion.

Ever played a game where you just had some feat or ability that just wasn't worth it.
Alternatively a GM have you had an experince where you have had a players combination of feats or some ability that made you less enjoy the game.

Well then this is for you.

Feat emulation.
You may spend an action point to emulate a feat, you must have all of other prequists for this feat with the execption of level.
Ie spring attack you will need dodge and mobility.
Greater sunder you will need power attack and improved sunder.

Advanced class ability.
By spending an action point you may use a class ability as if you were a higher level.

Drama/Mystery plot point discovery.

Mystery can be great when your pick on clue after clue and forming an idea of what is happening and then being suprised at the end.
However the flip side is being frustated at your lack of ability to find something.

GM Question.
By spending an action point, you may ask your GM a yes or no question.
They must answer, they must answer in the following form TRUTHFULLY yes, no or that is not a yes or no quesion.
In any case you find out new information.

Crunchy! a whole new system suggestion.

In trailblazer they suggest that each time someone advances in the game they say that you also get advance in action point system.
They don't run with the standard action point system.

please support bad axe games they are a small company and revealing there product will only less the number of people buying it.

But they have varis rolls from the the five man band.
The idea is that one of each of the heros takes up one of these classic mantles and then that helps them.
The 'chick' called something else in Trailblazer, grants bonus to other players when they have fallen, gets extra bonus when helping others in skill task, may use action points for other players and does more for the that player than if that player would have simply rolled his/her action dice.
And finally if they die everyone gets a massive bonus.

(now I do not want to see a women in refridgerators thread because of that)
But trailblazer takes the ultiment crunch stance on action points go take a look.

Closing note.
I am not suggesting you use all of these or even any of these.
This is just show some of the different uses for 'Statistical Anomaly Avoidance dice'.
Please share uses and thanks for reading.


I watch John Wick on Youtube.
http://www.youtube.com/user/LordStrange

Great game designer, Great Game master and All round mostly good guy.
What if anything does this have to do with action points?

Well let me tell you.
See he is not a huge fan of D&D but he still has some exellent insights.
See he was talking about that you should have an immidate reward for players when they play thing correctly.
Whatever your system runs off, drama dice, style points, edge, whatever the system calls it try and reward them.
I an vampire game he had the hershs? kiss valentines edition because they were shaped in a heart.
(I am sorry I am an ozzie and don't know your treats very well)

D&D lacks this, a reward for playing correctly.
Everyone has different styles and such yes.
But when you goto a game you should know what it's about, I don't think people go along to an action style game and try and play up horror.

Now this leads me to the second part.
Action points.

Every time I have seen them, be it in wonderful Trailblazer book, Ebberon campaign setting or even Unearth Arcana, the name 'action point' could be more acculately be called, 'Statistical Anomaly Avoidance dice'.
Why would I give such a ridiculous name to 'action points'.
Because that is what they are in these systems they get recouped at each level rather than for playing in the style that befits the game.

But why even add this level of complexity to your game it is already 'balanced' enough.
Oh how I loath that word when I hear it and RPG in the same sentence.

The wiff factor.
Now after doing some very quick research I can't find a whole lot on it but here is what it is in a nut shell.
Bases are loaded, you need three points to win the seris, mum back home is watching from dallis, theres been two strikes already, you win this you get the money you need for her operation, and the sound of the ball going passed the batter head, 'wiffff'.

Basicly the idea is despite all thats on the line that little piece of plastic doesn't care.
You need that 15 to 20 to hit this guy, taking a the list from fable, he killed your sister the only person you had left in this world, he killed your family you made from nothing and now he just killed your dog.
And, Roll D20 = 3....

What a game.

Now, D&D is a game of heroics, you can't denie it.
It's about critical hits and critical fumbles the extremes.
Maybe you want to NOOOOOO.
No you don't who wants to verse there arch rivial and be doing nothing but 10's when you need 12's
It's not fun, ask someone if they enjoy failing, I don't know anyone who immediately responds to that by saying Yes, I love failer, my own.

So by now your wondering what I am getting at, Action points are good, but 'Statistical Anomaly Avoidance dice' they are bad.
Reward your players for playing right.
Sucking it up is not fun.
Well yes to all of those.

Here is what I suggest and no this is not a house rules/suggestion ecta area style read this goes to being a good GM.
Stop moving my stuff.

What I suggest is, First fine a system of, 'Action points' that can work for your group.
Ones that add abilities, ones that simply improve dice roll, ones that just improve dice rolls and make you auto stablize.
Whatever you and your group choose be sure everyone is on the same ground.

Make them your own, I have 'Cinematic Dice' in my game.
Reward your players according to how they 'should' be playing the game.
Say you want them to play characters more give them 'Character Points' when they do 'stupid' things out of character but very in character ations.
Or how about my own?
When they discribe what there doing in combat to bring role play and cinema to the combat, give them a 'Cinematic Dice' point.
Now I have gone through the does.
And if you can give them something tangable when you give them this game reward, I give mini milky ways (a treat here in Australia) little 12 gram treats, you get fat of this there is something seriously wrong.
Whatever your guys and gals like it doesn't matter.
The don'ts.

DON'T REFRESH AT LEVELS!

This is the worst possiable thing you could do.
You take away from the person playing very well and give to the everybody.
Oh don't favour one person over another an- NO BS!
You want people to play in a certain style.
Whatever you style is I don't care, but you should!
By doing this it 'forces' everyone to conform to the game.
And your the person giving them out, I am not suggesting a frequince of gifting.
You determine when how many whatever, give them out when they follow your plot points, give them out when they make their own adventure.
Whatever it is you are only giving them out when you when YOU should.
So if someone has less than everyone else perhaps there not playing in the spirit this game was intended.

Don't be afraid.
What does it matter that Frank got 12 action points that is in the limit of your system, it doesn't matter that he destroyed that encounter.
Are they having fun?
If Frank smashed the role-play aspect to get all these points he got them because he deserved them.
Don't gib him because your worried about how it will effect your game.

A final word.
I know for some of you it maybe hard to do the work and find the stuff on this I am going to do a thread on how make different styles of action points in the suggestions/house rule/something else I can't remember now area.
But here is the thing.
I CHALLANGE YOU TO USE THEM.

They have made my game so much better.
People enjoy it more people get much more into flow of the game.
Just try it and get back to me I am waiting to hear (or read in this case) about your success stories.


The fear of death.
Some psychologist say that it is everything that drives us.
Even the desire to reproduce is merely our way of 'cheating' death.

I am unsure whom said this but
"The timid are afraid before the action, the coward is afraid during the action but the hero, is afraid after the action"
It may have been event or chaos rather than action but you get the picture.

Heroes, are people whom we are in awe of because they have over come and some times tragically lost their life in the process.

D&D people are fearless.
I don't mean there not effected by the spell fear, but look at the average person they charge in recklessly and do things with disregard to their own life.

Why?
Not because there heroic or chivalrous but because they have no need to fear.
Raise dead will save the day.

Well why isn't billy being raise?
Because his parents don't have enough money to pay to the church?
I am sure they are good gods fearing folk.
Still no?
Well I could see roits and all sorts of 'fun' from that.
Why not just do it to avoid the bad PR?

It breaks the setting.
Raise dead no matter how high magic your world is, removes it completely and totally from reality.
Imagine armies that don't fear death on both sides?
There village priest has raised someone before or at least the stateone has that they have seen.

It just seems unlike some ability or spell that maybe unbalanced that would wreck the game this seems like it is something that would.
'Break' your world.

But as all people should when they say that they want to get rid of something have an idea to fix the problem.

Raise dead is wanted for the mechanical value of it.
At a certain level it is hard to play the game with out it.
Spells may simply out right kill people rather than just damaging them or some other ill effect.

'Breath of life'
I do believe its from minutes handbooks this not being open content.
But I can still give the rough idea.
You may bring people back from the dead, but only if you reach them within one round.

More like a D&D Defibrillator.
Which makes more sense to me.
Just because you can cast spells and heal people doesn't mean you should mess around with the afterlife.

Peace all.


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http://www.pathfinderdb.com/character-sheets/48-fan-created-sheets/132-path finder-gms-party-record-sheet

I want everyone to read this to be very aware that this is not mine.
Nor a friend of mines or anything like that I will help my friends to a certain point but I will not ruin my credit because of them.
WARNING POSITIVE REVIEW.

FIVE STARS.

I am only using the skills side bar for this but damn is this TanFastic.
Thats right it is so good your spelling and ability to speak and/or type leave you completely.

Now my players are fairly shallow.
I am not saying that there constantly brushing there hair and so forth.
I am saying that, when they see mini's they would like wysiwyg it helps them get better into the game, 3D maps help them go ok my character is like this ecta ecta.

My problem was that, make a perception roll.
Well his looking over there I will look as well ecta ecta.
Make a knowledge roll.
Well he knows about this why don't I?

Ok perhaps I am miss repesenting them to make them look extereme but anyway I wanted a shee that I could quickly refence as a DM make PASSIVE rolls for my players and just hand them a bit of paper.
Could be sight related or knowledge, skulldaggery, whatever.

My point is this.

This sheet fills a need!
Don't want to kill your characters but want to make them crap their pants?
Well this monsters done roughly this much damage move onto the next.
Passive mind warping effect rolls.
Whatever.

I know that I am gushing but here is the thing.
Alot of the time I buy a product even if it is really cheap.
I like to review, so that people know about the good stuff out there.

I didn't pay for this.
To me I think that gives me a greater onus to tell others about it.
So please take a look, if your looking for something to strap to your GM screen cause you still got your same one from planescape cause you like the art... (Yeah thats me.)
Or you just want something where you can quick refence who has what and would like to pass the stick to the most appropriate person here's the sheet for you.


I have heard all sides of this arguement.
But I have swayed back and forth on the subject.
In the intrest of full disclosure I believe that balance is a myth.
How does invisibility relate to flight?
We it comes down to it you can not balance those two things out regardless of duration, 'power' level or any other means flight brings its own advantages that invisibility does not and visa versa.

But more importantly does it matter?

Now I have had a game 'destroyed' by a player playing a concept/character design, he was playing it wrong and some other things but that is beside the point.

The point is I know designing encounters levels whatever.

But you know what that player who made that character.
He came to the next session with a different character, one which was easier to understand and less broken.

A good player will be able to self regulate and so by the other hand so should a good DM.

but does that mean that 'bad' players need the collar of 'balance' to stop them from destroying game or do they need to be taught to be better player?

I was wondering peoples thoughts.


Walrus & Carpenter.
The Austrilian Distributor for Pazio products, doesn't list all of your products.
I am trying tell my store owner products that I would like to get, he values me as a customer and knows I will be very reliable so he is ordering in quite a bit because he has to get to a minimum order.
But certain products of yours are not listed throgh these people.
In particular your flip mats, maps.

Have they not be sent stock/not allowed to sell them?

I would love to get them, I saw them a GenCon Oz but my bugdet was not sufficient to buy every single map pack wile I was there.
(Really whos is?)

I would love to get more of your products and I would love to support my local game store.
But most importantly I can not survive multiable shiping cost.

So if I would be able to know what products they can not sell.
So I can give a more complete list to my store owner.

Thank you in advance.


All to often people myself included not recoginze what they have.
I know it's an automated set but someone must have designed it.
And I just wanted to thank you guys for you great work, your design I find much more user friendly than RPGnow also the way you word things.

It's not that you 'delivered' the product and I have to play guessing games with what I have bought.
It's another thing to add to my downloads, you don't say your pazio downloads or anything like that.

Anyway long story short, I want to say to you guys thanks for your efforts.


What do stats mean?

Before I go, perhaps you are wondering why do it matter?
Well I am sure you have looked at some stat block and said "I want want to give life to this" you may have said something different but the jist is the same.
Its hard to look at these numbers and bring them to life so this is why bought it up.
Get people thinking about these numbers as something more than numbers

See when I think about them and I look at some of the odd comparsions that have been made like take for example this.

In the 3.5 players handbook a wisdom of 13 was described as on par with an owlbear.
How does that help you?
It's not even real how can you compare that?
Sure it also says that thats as wise as Hyena but again how does that help you?
However there more useful comparisons..

So how strong is strength 13 how much can he bench?
Well if your into your stats enough you can look at loads and you can see that you double there maxium load which 150 pounds making that 300.
So 136 kilos.
Do you have any idea how much that is?
Thats huge!
That mean that they can bench a wieght lifter.

But what about dexterity or constitution how do you compare there?

Intellgence I have always added a zero on the end and compared with IQ.
According to the Wechsler Adult Intelligence
Classification of Intelligence according to IQ scores Classification IQ Range
Profound mental retardation (MR) below 20 or 25
Severe MR 20-25 to 35-40
Moderate MR 35-40 to 50-55
Mild MR 50-55 to about 70
Borderline 70-79
Dull normal 80 to 90
Normal 90 to 110
Bright normal 110 to 120
Superior 120 to 130
Very superior 130 and above
I have always thought it was all about these numbers.

7 and 13.

I would say that 'normal' in all things ranges between 8 and 12.
When you meet an NPC with a int of 8 you might lie and make tell him slight things but your not going to outright try and tell him that that acid over there is a warm refreshing bath now are you?

I would say 13 is what denotes somebody being expectional at something thats why it has traditionally being the entry stat into many of that stat's 'speical' feats.
So the inverse 7 is also the stat where people start becoming incapable of doing something effectively.
And this leads me to one of the points from this.

Stat dumping.

See if you explain to someone that if they dumb intellgence to 5 look at the IQ chart add a zero and then...
"Dude, you know your plaing a mildly mentally retarded person"
If there answer is anything but "wait, What?!" or something along that sentment then perhaps something is wrong or you have the very best role playing group that I know
because I have not yet seen anyone be able to play mental retardation without insulting it.
Which leads me to something else.

Lose of a Stat.
Also technically you can only die from one type of stat lose the other are just very very annoying.
This is a whole side arguement but without getting into it to much I think that character death can be very rewarding.
It can advance the story in ways that nothing else can.
John Wick said "Good game are about Revenge, you can have other by why would you want to" (note about the 'master' there thats a third person quote I did not hear it from him just from someone quoting him on a podcast)

Apperently a lose of charisma makes someone completely catatonic.
What would make you hate your BBEG more than having to go home to replenish your stocks and you have to go and feed soup to Regdar, his eyes somewhere else because he has been lost to that moment when Ialdabode stole something more intrinsic than his soul, something that you could return to him, he stole his spirit.

Anyway some thoughts I thought I should share.
I would love to hear or read as the case maybe, yours.
Thanks guys.


Hello all.

I want to get you more but I was unable.
But for your viewing pleasure, Jason talk about new 'base' classes

Unfortunately, I took to far to many happy snaps of the costumed peoples wile I was there at the con.
Plenty of battery life in the cam, just steady cam and copsation for lighting chews it a bit.

I was hoping to get a preview of the Bestiary, but Jason was fairly fried from his talks and the GenCon crew made us leave before I could get him to do so.
Obiiously I would have gotten it the day before had my power not ran out.

Also I asked about character optimization forums.
I admit I am an optimizer to an extent.
I like to have a character that can peform but my main stichk when playing pathfinder society scenarios was that I was a law man.
No not a sherif but a barrister, with gown and wig and the whole get up.
By the way anyone who is thinking about getting into the society, I highly recommend going there to find out if you like it.
I had alot of fun but it wasn't quoite for me maybe once a month or something like that but thats me alot of other people just said this it for me I am in heaven.
Well I am parphrazing.

Anyway I asked for you guys if there was going to be an forum for you guys to speak. (or type as the case maybe)
I am trying to quote Verbatim here but I have had very little sleep over the weekend so don't hold me to it but it went something like this.
"In my experince character optimization fourms just tend to bring up arguements about who's build is better, if you want character advice you can goto our fourms plenty of people will give you advice...
Does that answer your question?"

I asked something about optimization and the mindset behind it there was a bit more but I can't remember all of it.

He said that he was going to avoid power creep because everything goes by him at some stage and thats about all my fried brain can remember at this time.

Thanks guys.


Alsa there will be no song here.
If half-orcs were to have one I would hazzard a guess that it would be this

I will preface this by saying it is perhaps to late or at the moment early for me to be writting anything especially when it comes to something I am passionate about.
Couple that with my in ability to articulate myself with text it makes for a poor combination.

Now to the heart of the matter.
+2 to One [u]Ability Score[/u]: Half-orc characters get a +2 bonus to one ability score of their choice at creation
to represent their varied nature.

This is my gripe about this.
Half-elves are varied they live in caught between two different races with clashing ideals one being long lived the other doomed to fade away.
The Half-orc on the other hand.
Both races are short lived.
And he is not caught in a clash, no, he is torn between races that want nothing more than to see the other burnt to the ground and use there lands to further there own cause.

This gives the half-orc two choices be with the humans or with the orcs.
There is no give or take.
To be with the humans is to be looked upon as an ugly misfit whom will never be any of the qualities that humans want themselves to be known for.
They repesent the more base nature of a human and it revolts them.
Hired sword or bandit those are his choices in life.
To the orc there everything an orc can't be in both the good and the bad, they will never carry the strong bloodline that a chief wants but they have intelligence that he desires.
The choices there are tool or punching bag.

I would say that there pervious stats are a much better repsentation of half orc.
But everything else I believe captures the half orc to a T.

But I think the reason that I wanted to say something is because people don't know the half orc.
He is the outcast among outcasts.
Also he is not the cool outcast among out casts like wolverine.
He is fundamentally damaged.
And this makes them more driven then any puny half elf could be.
Take for example these two great half orc charater from the popculture of japan.
Narito from Narito and Guts from Berserk

I know some of you may go those are not half orcs but I urge you to read or watch the series that they are in.
They are both the juxtapose to one another in that they are the same that people see great potential with them but there reactions to it.
Narito is driven by his difference and hates the monster inside of him but sometimes has to call upon his darker side to get him threw.
Narito responds with passion.
Guts on the other hand is the otherside of how they turn out.
He is has this darker side and wears it but to him he sees it alround people have darker sides but they just don't wear them like he does.
Currupt politicians to cheating house wife.
Guts responds with apathy.

Call it a sterotypical view if you must but I don't think it is.
For the half orc unlike all of the other races there is little room to breath.
He must always walk with the air of distrust.
He is always forced to choose, with us or against us that is the choice for the orc.

Yet this is what I think can be compelling about the half orc.
He is aloud his pride and it maybe twisted beyond of any standard that we know.
He may kill those that he shares blood with but will not war against them.
He can disrust elves and others tell him thats his orc blood but he knows better being of two races of short life he knows of toil and struggle.
The elf is of long life and can not, will not understand us the short lived, no matter how in touch with nature they are unnatural.

His wisdom is granted not by his blood but by his way of life.
He is forced into postions where no ammont of weighing your options will help you.
It's your gut that pulls you through.

And with that my gut is telling me it's getting a bit long in the tooth.
Thanks for having a read.
If your thinking of playing a half orc or you haven't done it before I highly recommend it for the cathartic value alone.

Have a good one.

RPG Superstar 2008 Top 32

Moved.


apperently the thread says no to my word count so I am adding here what I waned to say at the end.

Spoiler:
Half Elves
The life of a half elf is hard.
Previously thought to not exist at all half elves have been seen in socity beyond that of humans.
At first it was thought that half elves were so adaptable that in elven socities they just were as the elves were, people suggested darker threoies such as they were killed at birth or locked away as abbominations.
However humans have encountered half elves in elven socities they have be come deplomats between the races often bridging perviously unbridgeable devides.
Some however have seen the darker side, half elves obessesed with proving themselves to there tribe and taking it out nearby humans.
Half-elves in human socities seem to much the same.
They do not posses the elven frame light and agile but fragile they seem to take after there human counter parts in this regard with an elven twist.
Some pity them other envey them.
They however are yet to find there place in the world.

+2 Special Those that choose to live in human socities or wanders may choose any stat to put plus two in.
Those raised by eleves must choose one of there two postive stats to put two points in

Sturdy Half Elves recive a plus six to there starting hit points

Normal Speed Half Elves have a base speed of thirty feet.

Low Light Vision due to there elven hertiage they recive low light vision with exception of Isis half elves the recive Snow Vision as per the ability

Keen Senses Half Elves recive a plus two bonus to sight and sound based preception checks, In addition when every they are with ten feet of a trap or secert passage they can make a perception check whether they are actively looking or not

Elvish Blood Half elves have elven blood, they count as both having elven and human blood.

Weapon Familiarity Half Elves recive weapon familiarity as per there culture, if raised by elves as per there elven counter part if by humans as per there human counter part, but a wander they may select one weapon which they are familar with

Favoured Classes Half Elves may choose any class as there favoured class, however once they choose this in can not be changed.

Adaptability upon charater creation, halves may choose to start with a racial elven ability or a human cultural feat or if a wander they start with skill focus.

I have stuff in relation to halfing at least one race, orcs two races and some ideas for sub-human races/regional/culture humans but nothing really complete so here it is guys give me some feed back if you could.
Thanks for your time


First off I do not have any answer for those people who are looking.
I was wondering and here seemed the best place to put it if you (the pathfinder designers) could give a Q and A.
Remarking on what changes you made where and why?
The difference between 3.5 and pathfinder and the differences between pathfinder beta and pathfinder.

I liked the racial hit point bonus presented in beta but I do not think for a moment I think I know more about game design than you however I would still like to see how you came to revert back the old way.

Even if the answer was we really didn't have enough time to test all the different methods and see if it was balanced.

Well thats my one but I am sure if you had a design Q and A there would be a number of readers.

To anyone that is interested in a difference between pathfinder and the beta or the 3.5 system.
Please list your questions on changes.
If even for the catharsis of it.


Hey.
My status is still at pending as of the date of this post.
And just read your new e-mail does that mean that I am on the later shipment?


I looked but I did not see a thread with this name perhaps someone else has made one somewhere else.
But I am wondering if anyone would be interested in a charater generator similar to the fourth ed one or the old second ones.
(I did so love the second ed one but I can't for the life of me remeber what it was called)

Anyway after using the fourth ed charater generator I was quite impressed it allowed me someone who is vertiually iliterate in that system to work up a charater realtively quickly.

I would love something like this so I could bang out NPC's quickly without losing quality to them.
I know it is most proberly more work than it is worth for the Paizo crew but I thought I would put it out there.

I would buy it if it came out.
Anywho just throwing it out there see if anyother people are interested in such and idea.


Perhaps the biggest difference in power between the classes was that between the non casters and the casters.
Without going into prestige classes and so forth I think without a doubt everyone can agree that spell casters had the most powerful ability in casting spells.
The biggest problem I think perhaps was not that spell caster cast spells but at a certain point they spiral out of control.
I am not talking about double wand wielding spell casters of doom, I am talking about straight wizard with with sixth level spells not seventh or higher just sixth then things are silly.

But perhaps one of the biggest things we have not seen them saying perhaps because they want to keep it under raps but I can see it being huge, is a massive revision on spells.
Just imagine all of the spells redone so that the spell caster is outclassing everyone at the table it would be interesting no.

But like I am saying just speculation from me at this point but perhaps some others have some more well thought out ideas.


Pretty simple.
I would like to know what you guys would do to change the favoured soul class so that is now still sorcerer to cleric.
Cause as it stands there is no reason to it because of channeling.
Channeling is much, much more powerful than the turning ability.

So I am just wondering what you guys would do to change it.
A new player would like to play one but I don't want him to fall behind the other pathfinder powered characters.

Thanks in Advance for your help.


Hey all I was wondering how do you make a good marshal without taking levels in bard or another class.
I usually pride myself on the fact I can make fairly lethal NPCs where the PCs have to change tactics from spend your spells and special abilities (or they just use all of them....)
Anyway long story short I am wondering about how to make a good marshal beyond redonk stats ect.
As per the theme I was thinking reach weapons, and maybe the feat which allows you to make an opponent stop moving after an attack of opportunity and the goad feat.
It seams like something a party leader would do.


will poison be updated as well as everything else?
and does anyone else think it needs updating.
Short and sweet.


Flame wars is not the intention of this post so anyone whom has issue with fourth ed take it else where if your commentary is flame like I will ignore it.

Something I liked from fourth ed. some other people I believe also enjoyed this was the racial powers from fourth, where your charater had an ability that only your race could do.
As things stand the difference between a first level elven wizard and first level dwarven wizard is chalk and cheese however the difference between tenth level elven wizard and tenth level dwarven wizard well all of those raical bonus seems to be wash away under a torrent of other modifiers.
This is also true of other race/class comparisions.

The powers from fourth were fun and viseral, you could see tieflings were people who didn't take abuse and made people pay, dwarves liked there personal space and it was simply more enjoyable than a mere ability modifer and some skill bonus.

I know this is merely a home brew idea but I thought I would throw it out there as this is alpha test and some people may also like the idea ofcorse I am not a professional game designer but there maybe people who read this that have a better way to implement the same idea.
So I simply added a once per day ability to each race and there sub races (ok so you may not use sub races I do).
Also giving racial feats at each fourth level (in place of stat bonus if they wished) to upgrade or get futher racial abilites
It was intutive things such as Grace for elves

Spoiler:
Grace: Once per day an elf may activate grace when they are damaged.
If they do they make a reflex save equal to the ammount of damage delt adding there level to the reflex roll, if they pass they take half damage, if they pass by five or more they take no damage and if they pass by ten or more they recive a free attack of oppertunity against the attacker

It is my belief that I am not in alone in this opinion.

Spoiler:
In a nut shell currently staring level difference between races are chalk and cheese, latter levels means diddly squat and raical powers equals cool, fun and viseral

Wile I believe that over all 3.5 and the upgraded pathfinder is better than what I have seen of fourth (and I have done my research)
This does not mean that that they didn't come up with good ideas.
I am hedging my bets and I am still going to get fourth ed regardless of how well my campagins are running merely to see everything as a whole.


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M Razortooth Goblin Sorcerer 1 | HP:14 | AC: 16 | F: +5, R: +6, W: +4 | Per +2 | Speed 25ft | Sorcerer 1 (red dragon blooded)

Pickle looks suspicious, like you're trying to trick him.

"I thought you were the guy for drinks"

Then he throws his head back and squeezes as much of the pickle juice out as possible, his claw like fingers slicing into it.

Once done, he looks at Brynne and assumes his mysterious demeanor again

"Are you looking for adventure?"


1 person marked this as a favorite.

Need some advice!

My table is 1 session in with RotRL, and they've just met Aldern Foxglove. Foxglove has taken an interest in the Gunslinger of the party, and after the boar hunt the Gunslinger is contemplating starting a business relationship with him. Selling Aldern guns.

(as a side note. Since guns are fairly rare on Golarian, it's generally assumed at our table that the Gunslinger "invented" the contraptions locally. There may be guns in other parts of the world, but not in Varisia.)

Now, since we have a 7 person adventuring party, and Aldern was going to need a buff to handle a larger group, I wanted to have the choice to arm him with guns come back an bite them in the ass.

Any suggestions? I was thinking there were two options:

1. Re-writing Alden with some gun profs/with Gunslinger levels.

2. Outfitting the Skinsaw Cult.

Any other possible suggestions?