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Due to some unfortunate events I am able to get books from a retailer here in Australia.
Thank you for your time.
I would really like some help if you could on a design idea I am working with.
Idea.
Design Goal.
Background.
The grand convergence is the catholic church to Christianity.
Crunch and then fluff.
Trinity [link]
Once you take the oaths of the trinity your lives are inextricable bound forever.
Becoming a Trinity.[bigger]
[bigger]Share ability [Trinity Feat][bigger]
Select an ability such as smite, rage, sneak attack or channel.
Your trinity shares your knowledge, instinct and skills on a level not understood by outsiders. [bigger]Share save [Trinity Feat]
Select a save all members of your trinity now use that save. Your discipline now becomes the trinity's discipline. Share skill [Trinity Feat][bigger]
Select a feat all members of your may now use that feat even if they do know have prerequisites. Your work and focus now becomes the trinity's work and focus. [bigger]Share Skill [Trinity Feat][bigger]
Select a skill all members of your trinity now use your skill and always count as assisted.
[bigger]Share Spell [Trinity Feat]
This spell now effects not only you but all members of your trinity.
Body over mind [Trinity Feat]
You no longer have a hit point total but a hit point pool.
Your link transends the normal bonds of life, you can not only take on the the other members pain and angish but also their wounds. Physical Presence
As a full round action you may use this ability which is like a casting a spell in all respects.
You trick the senses of the subjects of your ritual to see the world as you do and they should according to your doctrines. Purity of body [Trinity feat]
You gain damage reduction evil equal to the number of trinity feats the trinity has.
Your purity becomes your shield.
Pool of Knowledge [Trinity feat]
Your now track all knowledge skills on your sheet.
Your trinity shares it's thoughts in a literal sense, what one knows all know.
Through others eyes. [Trinity feat]
You now track the perception skill on your sheet.
You sense become linked suffused together.
Purity of Mind [Trinity feat]
Your trinity including you are now immune to mind effecting abilities and spells. Your purity becomes your crown.
Bonds of the spirits. [Trinity feat]
You now have telepathy with your trinity. Your bond becomes beyond that of the mortal and you now speak as the light does without words. See bonds. [Trinity feat]
You can now detect bonds between individuals and other individuals, groups, organizations or gods.
Having seen the bond that you share with your brothers in your trinity you can now see the bonds that other share. Purity of Spirit. [Trinity feat]
[Design note] I am completely stumped on this one.
Restrictions.
Body: Empathy Fuel| Share Feat
The other was brought up by my player in not understanding how the mechanics worked.
Rogue Mind: Share ability smite.
And finally I think I have something much better.
Humanity chart.
Also there is restrictions on classes that can enter certain area.
Conclusion
Hey guys! Well it been a long time since I have been on these forums you know that whole life thing...
Anyway.
Pathfinders went to retrieve a MacGuffin in Absolom but the government is getting a suspicious on this one, some of the noble houses send along some guards and of there own experts into this underground labyrinth under the city where MacGuffin is located.
So it's meant to be a trap heavy adventure with big boss with a difference. So you have a whole lot of traps and hazards that are not mechanical (man made) or magical in nature, just results of the cave in.
So at the end rather than facing off against this huge bad guy the bad guy is the trapped people.
I recon it could be really interesting but on the other hand like I said it's not very Indiana Jones movie.
Hey this is my new character and I was wondering if I could ask you guys a few question to help me out with her. She is based off this pic, Bard's can be awesome
Also I have GM'd a few games and would love to use that GM experince thingy however I am not sure on how to use it.
Thats I thank you for your help in advance.
I put this here because I know where else to put it...
And one thing came up in my head.
So is it?
But not being native to there I am still not a 100% on the whole thing so I am throwing it out here to see if someone more familar with US law would be able to help. P.S before someone says just use something else.
Thanks for those whom made the PFS, who made the images of the maps extractable.
So yeah I just wanted to say thanks for keeping locks off and all that junk, you have been a huge help.
Hey I am trying to set up a consistant base for pathfinder society here on the sunshine caost.
Anyway I would like to be a success ob. but more than it would be good to find some pathfinder players about and have just a place for them together once a month and have some interesting and varied characters to go about. Alright well I am hoping to see some of you there.
Hey all. We will be holding an event at the 'Kev's Card House' located at 106 Aerodrome Road, Maroochydore, on the Sunshine Coast.
Saturday 5th december
Not only is he providing a venue but good old Kev is providing a 5% discount on all RRP of Pazio products (as per Pazio Ozzie RRP
Anyway guys please tell me if you would like to come along that way I can get more GMs if needed and different scenarios.
This is a sister thread to this one. Basicly I think people should use this house rule, on comments for or against please comment over there.
Basic In general a 'Statistical Anomaly Avoidance dice' dice is a D6 that players can use to add to the roll of a D20.
So it would look like this. 1st to 7th = 1d6
1st = 5 points
Unless you are cruel GM you should tell the player there success or failer and then they may want to use an action point. In standard use they refresh at each level.
Expanding on the basics Without going into some more expansive concepts you may expand on a very basic ideas here. First if your game is heroic in nature.
Heroic Style[bigger] Capstone Suggestion 1st to 6th = 1d6
[bigger]Action/High intensity[bigger] exploding dice suggestion The heroic style also combos well with the action style games.
The next concept is exploding dice.
So a player rolls 3D6 and then rolls two 6s then rolls those again and gets another 6 rolls that and gets a 3.
So he adds 6-1 plus 6-1 plus 3.
That finshes the basic concepts. [bigger]Beyond basic Alternatively you may use action points to grant special abilties.
High intensity/Cinamatic[bigger] panache abilities suggestion 'Statistical Anomaly Avoidance dice' or whatever you may choose to call your version of may grant. An extra move action.
An extra attack.
Extra dodge defence.
Extra combat defence.
Spell Boost.
Initiative Bonus.
Improved Critical
[bigger]Long running games/actions More steam suggestion. More splls.
More class abilites.
Cinamatic/Long running gamesplay exploraction suggstion. Ever played a game where you just had some feat or ability that just wasn't worth it.
Well then this is for you. Feat emulation.
Advanced class ability.
Drama/Mystery plot point discovery. Mystery can be great when your pick on clue after clue and forming an idea of what is happening and then being suprised at the end.
GM Question.
Crunchy! a whole new system suggestion. In trailblazer they suggest that each time someone advances in the game they say that you also get advance in action point system.
please support bad axe games they are a small company and revealing there product will only less the number of people buying it. But they have varis rolls from the the five man band.
(now I do not want to see a women in refridgerators thread because of that)
Closing note.
I watch John Wick on Youtube.
Great game designer, Great Game master and All round mostly good guy.
Well let me tell you.
D&D lacks this, a reward for playing correctly.
Now this leads me to the second part.
Every time I have seen them, be it in wonderful Trailblazer book, Ebberon campaign setting or even Unearth Arcana, the name 'action point' could be more acculately be called, 'Statistical Anomaly Avoidance dice'.
But why even add this level of complexity to your game it is already 'balanced' enough.
The wiff factor.
Basicly the idea is despite all thats on the line that little piece of plastic doesn't care.
What a game. Now, D&D is a game of heroics, you can't denie it.
So by now your wondering what I am getting at, Action points are good, but 'Statistical Anomaly Avoidance dice' they are bad.
Here is what I suggest and no this is not a house rules/suggestion ecta area style read this goes to being a good GM.
What I suggest is, First fine a system of, 'Action points' that can work for your group.
Make them your own, I have 'Cinematic Dice' in my game.
DON'T REFRESH AT LEVELS! This is the worst possiable thing you could do.
Don't be afraid.
A final word.
They have made my game so much better.
The fear of death.
I am unsure whom said this but
Heroes, are people whom we are in awe of because they have over come and some times tragically lost their life in the process. D&D people are fearless.
Why?
Well why isn't billy being raise?
It breaks the setting.
It just seems unlike some ability or spell that maybe unbalanced that would wreck the game this seems like it is something that would.
But as all people should when they say that they want to get rid of something have an idea to fix the problem. Raise dead is wanted for the mechanical value of it.
'Breath of life'
More like a D&D Defibrillator.
Peace all.
http://www.pathfinderdb.com/character-sheets/48-fan-created-sheets/132-path finder-gms-party-record-sheet I want everyone to read this to be very aware that this is not mine.
FIVE STARS. I am only using the skills side bar for this but damn is this TanFastic.
Now my players are fairly shallow.
My problem was that, make a perception roll.
Ok perhaps I am miss repesenting them to make them look extereme but anyway I wanted a shee that I could quickly refence as a DM make PASSIVE rolls for my players and just hand them a bit of paper.
My point is this. This sheet fills a need!
I know that I am gushing but here is the thing.
I didn't pay for this.
I have heard all sides of this arguement.
But more importantly does it matter? Now I have had a game 'destroyed' by a player playing a concept/character design, he was playing it wrong and some other things but that is beside the point. The point is I know designing encounters levels whatever. But you know what that player who made that character.
A good player will be able to self regulate and so by the other hand so should a good DM. but does that mean that 'bad' players need the collar of 'balance' to stop them from destroying game or do they need to be taught to be better player? I was wondering peoples thoughts.
Walrus & Carpenter.
Have they not be sent stock/not allowed to sell them? I would love to get them, I saw them a GenCon Oz but my bugdet was not sufficient to buy every single map pack wile I was there.
I would love to get more of your products and I would love to support my local game store.
So if I would be able to know what products they can not sell.
Thank you in advance.
All to often people myself included not recoginze what they have.
It's not that you 'delivered' the product and I have to play guessing games with what I have bought.
Anyway long story short, I want to say to you guys thanks for your efforts.
What do stats mean? Before I go, perhaps you are wondering why do it matter?
See when I think about them and I look at some of the odd comparsions that have been made like take for example this. In the 3.5 players handbook a wisdom of 13 was described as on par with an owlbear.
So how strong is strength 13 how much can he bench?
But what about dexterity or constitution how do you compare there? Intellgence I have always added a zero on the end and compared with IQ.
7 and 13. I would say that 'normal' in all things ranges between 8 and 12.
I would say 13 is what denotes somebody being expectional at something thats why it has traditionally being the entry stat into many of that stat's 'speical' feats.
Stat dumping. See if you explain to someone that if they dumb intellgence to 5 look at the IQ chart add a zero and then...
Lose of a Stat.
Apperently a lose of charisma makes someone completely catatonic.
Anyway some thoughts I thought I should share.
Hello all. I want to get you more but I was unable.
Unfortunately, I took to far to many happy snaps of the costumed peoples wile I was there at the con.
I was hoping to get a preview of the Bestiary, but Jason was fairly fried from his talks and the GenCon crew made us leave before I could get him to do so.
Also I asked about character optimization forums.
Anyway I asked for you guys if there was going to be an forum for you guys to speak. (or type as the case maybe)
I asked something about optimization and the mindset behind it there was a bit more but I can't remember all of it. He said that he was going to avoid power creep because everything goes by him at some stage and thats about all my fried brain can remember at this time. Thanks guys.
Alsa there will be no song here.
I will preface this by saying it is perhaps to late or at the moment early for me to be writting anything especially when it comes to something I am passionate about.
Now to the heart of the matter.
This is my gripe about this.
This gives the half-orc two choices be with the humans or with the orcs.
I would say that there pervious stats are a much better repsentation of half orc.
But I think the reason that I wanted to say something is because people don't know the half orc.
I know some of you may go those are not half orcs but I urge you to read or watch the series that they are in.
Call it a sterotypical view if you must but I don't think it is.
Yet this is what I think can be compelling about the half orc.
His wisdom is granted not by his blood but by his way of life.
And with that my gut is telling me it's getting a bit long in the tooth.
Have a good one.
apperently the thread says no to my word count so I am adding here what I waned to say at the end. Spoiler:
Half Elves
The life of a half elf is hard. Previously thought to not exist at all half elves have been seen in socity beyond that of humans. At first it was thought that half elves were so adaptable that in elven socities they just were as the elves were, people suggested darker threoies such as they were killed at birth or locked away as abbominations. However humans have encountered half elves in elven socities they have be come deplomats between the races often bridging perviously unbridgeable devides. Some however have seen the darker side, half elves obessesed with proving themselves to there tribe and taking it out nearby humans. Half-elves in human socities seem to much the same. They do not posses the elven frame light and agile but fragile they seem to take after there human counter parts in this regard with an elven twist. Some pity them other envey them. They however are yet to find there place in the world. +2 Special Those that choose to live in human socities or wanders may choose any stat to put plus two in.
Sturdy Half Elves recive a plus six to there starting hit points Normal Speed Half Elves have a base speed of thirty feet. Low Light Vision due to there elven hertiage they recive low light vision with exception of Isis half elves the recive Snow Vision as per the ability Keen Senses Half Elves recive a plus two bonus to sight and sound based preception checks, In addition when every they are with ten feet of a trap or secert passage they can make a perception check whether they are actively looking or not Elvish Blood Half elves have elven blood, they count as both having elven and human blood. Weapon Familiarity Half Elves recive weapon familiarity as per there culture, if raised by elves as per there elven counter part if by humans as per there human counter part, but a wander they may select one weapon which they are familar with Favoured Classes Half Elves may choose any class as there favoured class, however once they choose this in can not be changed. Adaptability upon charater creation, halves may choose to start with a racial elven ability or a human cultural feat or if a wander they start with skill focus. I have stuff in relation to halfing at least one race, orcs two races and some ideas for sub-human races/regional/culture humans but nothing really complete so here it is guys give me some feed back if you could.
First off I do not have any answer for those people who are looking.
I liked the racial hit point bonus presented in beta but I do not think for a moment I think I know more about game design than you however I would still like to see how you came to revert back the old way. Even if the answer was we really didn't have enough time to test all the different methods and see if it was balanced. Well thats my one but I am sure if you had a design Q and A there would be a number of readers. To anyone that is interested in a difference between pathfinder and the beta or the 3.5 system.
I looked but I did not see a thread with this name perhaps someone else has made one somewhere else.
Anyway after using the fourth ed charater generator I was quite impressed it allowed me someone who is vertiually iliterate in that system to work up a charater realtively quickly. I would love something like this so I could bang out NPC's quickly without losing quality to them.
I would buy it if it came out.
Perhaps the biggest difference in power between the classes was that between the non casters and the casters.
But perhaps one of the biggest things we have not seen them saying perhaps because they want to keep it under raps but I can see it being huge, is a massive revision on spells.
But like I am saying just speculation from me at this point but perhaps some others have some more well thought out ideas.
Pretty simple.
So I am just wondering what you guys would do to change it.
Thanks in Advance for your help.
Hey all I was wondering how do you make a good marshal without taking levels in bard or another class.
Flame wars is not the intention of this post so anyone whom has issue with fourth ed take it else where if your commentary is flame like I will ignore it. Something I liked from fourth ed. some other people I believe also enjoyed this was the racial powers from fourth, where your charater had an ability that only your race could do.
The powers from fourth were fun and viseral, you could see tieflings were people who didn't take abuse and made people pay, dwarves liked there personal space and it was simply more enjoyable than a mere ability modifer and some skill bonus. I know this is merely a home brew idea but I thought I would throw it out there as this is alpha test and some people may also like the idea ofcorse I am not a professional game designer but there maybe people who read this that have a better way to implement the same idea.
Spoiler:
Grace: Once per day an elf may activate grace when they are damaged.
If they do they make a reflex save equal to the ammount of damage delt adding there level to the reflex roll, if they pass they take half damage, if they pass by five or more they take no damage and if they pass by ten or more they recive a free attack of oppertunity against the attacker It is my belief that I am not in alone in this opinion.
Spoiler:
In a nut shell currently staring level difference between races are chalk and cheese, latter levels means diddly squat and raical powers equals cool, fun and viseral Wile I believe that over all 3.5 and the upgraded pathfinder is better than what I have seen of fourth (and I have done my research) This does not mean that that they didn't come up with good ideas. I am hedging my bets and I am still going to get fourth ed regardless of how well my campagins are running merely to see everything as a whole.
M Razortooth Goblin Sorcerer 1 | HP:14 | AC: 16 | F: +5, R: +6, W: +4 | Per +2 | Speed 25ft | Sorcerer 1 (red dragon blooded)
Pickle looks suspicious, like you're trying to trick him. "I thought you were the guy for drinks" Then he throws his head back and squeezes as much of the pickle juice out as possible, his claw like fingers slicing into it. Once done, he looks at Brynne and assumes his mysterious demeanor again "Are you looking for adventure?"
Need some advice! My table is 1 session in with RotRL, and they've just met Aldern Foxglove. Foxglove has taken an interest in the Gunslinger of the party, and after the boar hunt the Gunslinger is contemplating starting a business relationship with him. Selling Aldern guns. (as a side note. Since guns are fairly rare on Golarian, it's generally assumed at our table that the Gunslinger "invented" the contraptions locally. There may be guns in other parts of the world, but not in Varisia.) Now, since we have a 7 person adventuring party, and Aldern was going to need a buff to handle a larger group, I wanted to have the choice to arm him with guns come back an bite them in the ass. Any suggestions? I was thinking there were two options: 1. Re-writing Alden with some gun profs/with Gunslinger levels. 2. Outfitting the Skinsaw Cult. Any other possible suggestions? |