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![]() I have seen alot of similar arguments in the past regarding this idea. One thing that was pointed out to me was the difference between [EVIL] and evil. [EVIL] is a tangible force in Pathfinder and it's ancienter Dungeons and Dragons in the same way something is positively or negatively charged; that type of evil is what is the make up of demons and devils and such, however then there is evil; which is subjective, take for instance the case of the mind flayer; wile they maybe [EVIL] if you took that away would they still be evil? Yes they need brains of sentient creatures to survive and reproduce but that is simple biology. So first one must separate these two things which is not easy at the best of times, after all we have never seen anyone argue over alignment have we? First there is subjective evil actions. Killing is wrong; this statement seems to be at the core of most human civilizations the exceptions are what proves the rule; unless defending yourself; for your nation and so on. Wile the exceptions become increasingly convoluted the core premise remains. This however is subjective. Say for instance we came from a different animal group. One that focused on mass breeding we were born in clutches. As we all skittered off to avoid being eaten by our siblings we then grew and developed, after which we found ourselves competing for resources due to over population something that can happen quite quickly for us so we simply eat some of the members of society until equilibrium is restored. An alien outlook to be sure however these is biological, if in D&D we would put the label evil on this. Why? Because it is a quick fix, goblins are evil as are orcs and many other races; easy done. So these are subjective evils, not tangible to degrees. So to destroy an 'evil' race is indeed evil why because we are imposing our wills in the most aggressive of ways. “I have seen your people kill people before so I will wipe you out” would we tolerate such people in reality ;even Godwin is looking at this and saying reducing to one very quickly. However then comes the [EVIL] side of the argument, beings of pure malice, rage and hatred such as Devil and Demons who are literally evil manifested into the real. Well I am unsure how Galeran works in the regards of the realms beyond prime plane. So I can not comment; as to that however, with Planescape it was said that the planes themselves were evil if you wiped out all of the demons you would simply become them and give rise to a new kind. But ultimately this leads to this question, is the destruction of evil good. One at first glance would think yes ofcorse however with closer examination look upon this. The elimination of greed and envy would seem like good things yes? How many stories of greatness come from theses corner stones? Inventions undiscovered, products unmade and children unborn. The elimination of evil as we know it would simply spawn new evils. Less ones until ultimately we are no long what makes us human and that is rather cthulian if you ask me. ![]()
![]() Hey I don't lurk as much as I used to here but I just had a thought and wondered if anyone else had it or if someone has done it.
I have no idea of how hard or easy this would be but I just wanted to know if anyone else had the idea and ran with it, if they did could I get a link please? ![]()
![]() Due to some unfortunate events I am able to get books from a retailer here in Australia.
Thank you for your time. ![]()
![]() Ashiel wrote:
I get that some are not quite in touch with there inner GM. But as for stats.Erhm.
Sure people f&~% it up.
By rewarding people with dump stats, you punish those that don't. I agree the skills show a progress tackling of the challenge presented by the characters 'disability' with whatever there 'dump' stat is.... Anyway before I go and discuss further on any of these problems it seems that you agree with me on most of what I will say your problem is with a single question rather an a series of them.
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![]() Ask them why the level of detail is important.
The only reason I can think they want this level of detail is because of a sense of escapism.
It's a seductive notion of having a second heroic life.
But this just guess work on my part.
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![]() Ashiel wrote:
Whooa hold up there. Almost all of these things people have made a conscious decision to do.Taking 1. A through G these should be major parts of there characters nothing should ever just be 'dumped' this is playing purely mechanically which is fine for some people but that's not what role players do that's what roll players do. Taking each of those there is great stories there.
Number 3.
If you do not challenge your player when they take this your saying I don't care what your pick.
Number 4.
I understand what your saying.
When a player does something and nothing happens you show that, that action has no meaning.
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![]() I would really like some help if you could on a design idea I am working with.
Idea.
Design Goal.
Background.
The grand convergence is the catholic church to Christianity.
Crunch and then fluff.
Trinity [link]
Once you take the oaths of the trinity your lives are inextricable bound forever.
Becoming a Trinity.[bigger]
[bigger]Share ability [Trinity Feat][bigger]
Select an ability such as smite, rage, sneak attack or channel.
Your trinity shares your knowledge, instinct and skills on a level not understood by outsiders. [bigger]Share save [Trinity Feat]
Select a save all members of your trinity now use that save. Your discipline now becomes the trinity's discipline. Share skill [Trinity Feat][bigger]
Select a feat all members of your may now use that feat even if they do know have prerequisites. Your work and focus now becomes the trinity's work and focus. [bigger]Share Skill [Trinity Feat][bigger]
Select a skill all members of your trinity now use your skill and always count as assisted.
[bigger]Share Spell [Trinity Feat]
This spell now effects not only you but all members of your trinity.
Body over mind [Trinity Feat]
You no longer have a hit point total but a hit point pool.
Your link transends the normal bonds of life, you can not only take on the the other members pain and angish but also their wounds. Physical Presence
As a full round action you may use this ability which is like a casting a spell in all respects.
You trick the senses of the subjects of your ritual to see the world as you do and they should according to your doctrines. Purity of body [Trinity feat]
You gain damage reduction evil equal to the number of trinity feats the trinity has.
Your purity becomes your shield.
Pool of Knowledge [Trinity feat]
Your now track all knowledge skills on your sheet.
Your trinity shares it's thoughts in a literal sense, what one knows all know.
Through others eyes. [Trinity feat]
You now track the perception skill on your sheet.
You sense become linked suffused together.
Purity of Mind [Trinity feat]
Your trinity including you are now immune to mind effecting abilities and spells. Your purity becomes your crown.
Bonds of the spirits. [Trinity feat]
You now have telepathy with your trinity. Your bond becomes beyond that of the mortal and you now speak as the light does without words. See bonds. [Trinity feat]
You can now detect bonds between individuals and other individuals, groups, organizations or gods.
Having seen the bond that you share with your brothers in your trinity you can now see the bonds that other share. Purity of Spirit. [Trinity feat]
[Design note] I am completely stumped on this one.
Restrictions.
Body: Empathy Fuel| Share Feat
The other was brought up by my player in not understanding how the mechanics worked.
Rogue Mind: Share ability smite.
And finally I think I have something much better.
Humanity chart.
Also there is restrictions on classes that can enter certain area.
Conclusion
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![]() Yeah I thought it would be really fun to play I haven't gotten through it yet with my group there has been a little bit of a change up a guy has had a kid and some other things happened...
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![]() Hey guys! Well it been a long time since I have been on these forums you know that whole life thing...
Anyway.
Pathfinders went to retrieve a MacGuffin in Absolom but the government is getting a suspicious on this one, some of the noble houses send along some guards and of there own experts into this underground labyrinth under the city where MacGuffin is located.
So it's meant to be a trap heavy adventure with big boss with a difference. So you have a whole lot of traps and hazards that are not mechanical (man made) or magical in nature, just results of the cave in.
So at the end rather than facing off against this huge bad guy the bad guy is the trapped people.
I recon it could be really interesting but on the other hand like I said it's not very Indiana Jones movie.
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![]() What would you say role playing penalties would be points wise?
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![]() William Sinclair wrote:
Or if you really wanted to mess with them you have a rifts cover on it and ask them about thier sagacity. ![]()
![]() Snorter wrote:
She has accepted her specific destiny, not that of the worlds she wish to spread as much hope and happiness as she can. That said she intends to help both factions which is an interesting dichotomy.![]()
![]() The greatest evil that which thinks it is doing good. These people don't wake up each morning and say "Yet again another beautiful morning for evil".
Thats how you make a evil campaign interesting.
But the most important thing to know about evil campaign is it all about one thing.
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![]() I print the cover just because I am very visual guy.
So for me it's more just the mental thing of having me fire off on all cylinders from the start...
Plus even if they do know, I know that jaws is a movie about a shark that kills people.
Or even the something more recent the dark knight, I have watched I know what happens yet each time I watch it I still enjoy it.
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![]() Snorter wrote:
Like I said before on the whole weapon thing I think I am going to bite the bullet and just use an improvised weapon when I must.... But as for the Taldoran thing? I don't see it...She is the Bride of Lucifer in the pic... I don't see how you can get much more Chilixian than that. But country of origin has never been a determining factor in faction, for my characters. She has accepted her fate but wishes to change the world before she goes.
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![]() Joshua J. Frost wrote:
Alright they have the whole fill any slot thing going for them at first level but when I gamed in my first game, everyone was higher level than me and they were all very min-maxed. Not an ideal for comparison however thats how my view has been coloured when it comes to that.So there is not much more I can say on that. I was simply hoping there was some weapon that you guys had made at some point like I said I only have core and seeker books so I didn't want to simply buy everything thats legal in pathfinder society I simply don't have enough to just do that on the whim of a violin bow. But thanks I think the pic is pretty cool too. ![]()
![]() sanwah68 wrote:
WOW. Nice decent price too.Though the huge rock shes on may have to be removed... ![]()
![]() DarkWhite wrote: Hi Caladors, how you doing? Yeah I am well for the most part. And yes I am looking forward to GenCon Oz as much as you are.I hope you found those trailblazer action points more to your liking I know you like a little more system than just craziness like I do. I will look out for those events coming up, however this time round I am going to try and fit a bit more in with anyhope.
It would be good it there was such a weapon as the violin bow in a book and thats why I am asking so I can just buy that book and print that page.
And thank you for all of the help with the technical side. P.S I am hoping to bring three characters this time around so that I can mesh with people better.
I would like to mesh a little better than with the people I was with first time round you know play at the same power level... ![]()
![]() baron arem heshvaun wrote:
Umm perhaps I should be more clear. As I understand it the Bow is what is used for the playing of the violin.So I was thinking perhaps some sort of melee weapon. Like in the artwork how her bow is dripping blood. Oh and baron arem heshvaun I know what the rewards are but is there some way I am ment to enter them online?
And wile I would love to have the causal relationship With James to just say hey look at this picture I found, alas I do not. sanwah68 would you be able to link what mini that is incase I wish to grab it for this character? P.S Oh no She is Cheliax, in fact she is promised as bride/sacrifice Asmodeus thus the name and picture (name is Author of The Sorrows of Satan).
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![]() I am not as active as I used to be (such is life) but the board set out and everything is fine all bar three things.
P.S yes I know their there but only for a limited time... ![]()
![]() Sorry for thread jacking or whatever it maybe called but I saw Masika's post and knowing that I can't PM him (or anyone...) I am accually trying to get a queensland pathfinder society thing going. _metz_, could I say that starting a facebook page is not a bad idea, used to e-mail a whole lot of people that was less than fantastic.
Yeah so...
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![]() Hey I have made more than a few campaigns in my time and I would like to offer some hard earned advice. One. Do not add to much detail
Two. Have lots of skeletons! I do not mean the undead kind...
Marcó
From those lines people pick up alot of detail. Now they fly right by, you don't get steamed because there it's a whole three lines of text not alot of effort to put out.
Some players are different to others, some maybe very interested in clothes and styles.
Three. Start a wiki!
It allows everyone access to your infomation.
For example, you maybe running a swords and sorcery style game with not nessarily dungeon crawls but backdrop crawl.
Vice versa or something even more on a tangent. Four. be a Yes And not a No But. Follow the players lead, they want the candle maker to be some cool, mob boss who quitely plots from candle store let it be that way.
Guess what the candle making mobbester sells people on the black market.
I am not saying let them run over you but what I am saying is give them alot of lee way.
"Those northners sure are dandy folk"
They don't know that it should get them arrested. Five. Consistency and mood are your friend Whats your story about?
The whole system is a slave to this heroic style of feel.
If you have Poltical style campaign have a debts and favour style system.
Even desperation can be fun.
But whatever you do, don't change things for the sake of changing them.
Well thats about it but I think, or at least I would like to think I have some soild advice in there.
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![]() I still can't believe the quibbling going on here.
The isssue is not is it broken or isn't it.
Thats the issue. You can rate and power curve all the builds you want.
When the rubber hits the road.
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![]() A sheild was as much a weapon as any other.
In the recent game 'Dragon Age: Orgins' there is a great repesentation of how shields can be used for weapons and accually categories them as weapons. Though it's primary use is defence it is also a weapon.
Historically it is much more realistic to have the axe sword combination which was used by the vikings to pry shields away from thier citims. Yes I understand the dagger has it's uses but mostly irrlevent in the fighting that adventures undertake. There are many layers of... though there is a term for this it escapes me at the moment, disconnect from reality to be able to play these games.
If someone wants to fight as a shield fighter whom uses there shield as a weapon great fantastic they are going down the two weapon path great you don't have to go outside of the core book how easy is that. Shields were as much a weapon as any other anyone who thinks that is cheesy well perhaps they should watch or play the above that may change there mind. P.S yes I understand dragon age has a seperate tree for two weapon and shield combat, however the shield tree does not give you attacks in pathfinder. ![]()
![]() Hey I have a related question I have a sneaking feeling or sinking some might say that one of my players that played once in one of the open events I ran won't register on this website... And I seem to have trouble knowing if I have correctly entered my event I know I did do something wrong because I let a player play in an event that I shouldn't have but I did not know this at the time.
Is anyway to know if you have enter an event correctly? ![]()
![]() The power behind the throne.
More sinster version one that keeps the kingdom strong but trys to keep as much power for themself away from the king. ![]()
![]() Truth?
But beyond that an NPC 'monster' guide.
But I seemed to have lost it.
I would like to see something that I could use to get people into the game.
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![]() ChrisRevocateur wrote: While I agree, a natural leveling system I don't think would work very well for a pen and paper game. You'd have to keep track of how many times you swing your sword, how many times you use each individual skill, how much you get hit, etc.... It'd just be too much paperwork for each character. Wile keeping track of that maybe hard, I have heard of systems where critical success and/or failer make it cheaper to upgrade those skills because you learn from your success and failers. But I have no idea how such a system could work in D&D but I am guessing that Jason does and that would be interesting to read if nothing else... ![]()
![]() James could you please ethier
The reason I ask is I love the idea of the natural leveling.
If someone wants to use a skill in my game I say do you want a bonus to this roll?
I really like the idea of a 'fable' style leveling system where you get better at stuff you use.
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![]() I put this here because I know where else to put it...
And one thing came up in my head.
So is it?
But not being native to there I am still not a 100% on the whole thing so I am throwing it out here to see if someone more familar with US law would be able to help. P.S before someone says just use something else.
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![]() When the new rules came into effect I was still under using the older rules, please forgive me as it had only been a day since they have come under effect. 1)Is this why when reporting for a player whom has already played the same scenario that it does not come up in thier sessions? (forgive me the new rules had been in effect for one day and I had not downloaded them) 2)Also how do you report benfits to your own character as GM? I understand that I have not yet run one senerio three times so there may be an option pop up at that time. Also on this I find it highly unlikely that I will run the same scenario more than once.
This is more of a statement than a question but I would like to present it to the organizers.
For myself that means I must find an additional eight players to play a specific scenario. Also on top of this I may never play this senerio even if my character has not it is considered cheating.
Thus to GM is a big burden.
Each year I am going to try and take a break from GMing play at the GenCon but at the current rate I will have an extremely poor selection of scenario, so unless I only GM for games my character has played in things look grim.
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![]() Skills are just that, skills and to keep current in any skill one must train, research ecta.
However are you going to go into detail about toilet arangements, thats uninteresting and no body wants to talk about that. The wizards day in a life of gave you a bit of insight into what people do in there off time.
Anyway thats my thoughts. I just think rather than dismiss something out right you should try... and see thing in the way they in vision. ![]()
![]() Long you want long look at some of the things I have said in the past I even had one that wouldn't let me submit everything in a single post. http://www.feartheboot.com/ftb/wp-content/uploads/resources/2_GroupTemplate Questionnaire_Example.pdf I would suggest taking a look at this and going over that with the players rather than just going ok I take these CR's down ecta. Often nobody wants to run a healer I don't see why you wouldn't.
This is just saying thay you don't have a healer.
"Being confidant and having a big gun gets you through most things in life" ten points to the person who says where that quote is from.
Plus your the guy with the mooks there not going to question if you have a master plan, his got mooks ofcorse he has a master plan. GOOD LUCK! :D! ![]()
![]() Drakli wrote:
Luck will frink eat you! his huge plus that story rocked and thats where it will stay rocking on in my mind back to the time in my childhood when I enjoyed that movie so no I will not rewatch or review the never ending story. And well puff isn't about a dragon at all and to say his not powerful well his enthralled millons, if you get the double entendre there... Yeah I know there out there but there far less prevalent than the ubiquitous unicorn pictures in well everywhere that has posters.
Well as someone said he is trying to put up a fight but the thier picture that they posted which was wierd why would you let some stab you and just let the person the chain get off scott free...
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![]() Of the existing settings out there I would love to play 'Pathfinderzied' Planescape.
Also it seems very paizo'esque, all of this mish mash muddle of things forming into one huge yet understandable and not city.
Want to go to a realm of thought, where emotions make the presence of person rather than there normal appearance, sure why not?
You can do anything from the most fantastical to very pedistran.
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