Mandraivus the Lost

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Organized Play Member. 241 posts (243 including aliases). 7 reviews. No lists. No wishlists. 2 Organized Play characters.


About Snorg Bigknife

Male Goblin Anti-paladin
CE Goblin
Init +3; Senses Perception -1
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DEFENSE
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AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 12 (1d10+1+1)
Fort +3, Ref +3, Will +1
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OFFENSE
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Spd 20 ft.
Melee Biting Stick +4 d6+2 or power attack Biting Stick +3 d6+5

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STATISTICS
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Str 13, Dex 17, Con 12, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Traits Goblin Bravery
Skills Knowledge (Religion) +4, Intimidate +5
Languages: Common, Goblin
Favored Class: Anti-Paladin +1HP
Combat Gear: Falchion, scalemail
Other Gear: blanket with holes in it, backpack with even bigger holes in it
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SPECIAL ABILITIES
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Aura of Evil
Detect Good
Smite Good 1/day

Background:
Snorg has given his life to Monster Mother, goddess of madness, monsters, and nightmares. He sleeps as much as he can so he can touch his goddess with a nightmare. He takes INSANE risks when he bothers to be awake to prove his madness. And he's been promised his very own monster. If he can survive that long.

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Snorg is about as "muscled" as a goblin gets but is laughably weak compared to most adventurers. Still his (comparatively) broad shoulders and (silly) thick arms would get him quite a lot of attention of he wasn't such a douche. Seriously. He's hard to like. He's mean, even for a goblin. And he takes such joy from his cruelty. Even when his cruelty is dumb.