Shaman

BretI's page

Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber. ******** Venture-Agent, Minnesota—Minneapolis 4,104 posts (28,536 including aliases). 8 reviews. 4 lists. No wishlists. 65 Organized Play characters. 23 aliases.


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4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

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Starfinder 2 boon

I would like a boon that allows you have adapted to another planet’s gravity and/or atmosphere.

Season 1 has multiple scenarios on Akiton. Each scenario repeats the information about low grav and thin atmosphere. It would be sort to nice for you to be able to adapt to someplace where it is physically possible and we have a lodge.


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I will bot any Will saves we don’t have yet to go through the scroll tonight. I want us to finish this.


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Moved Doodle to the front, between Grog and Two Blades.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Does Voron need another soggy hug from Jinglemane before he goes? I could whisper the suggestion in Jinglemane’s fluffy ear.

:)


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Ability to add items to a subscription order in order to reduce shipping costs.

We used to have the ability to hold an order for shipment until the next subscription order. If that is no longer possible, perhaps we could have a timeframe in which orders added will ship with the subscription or something like that?


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

A related products section for items. This would cover a number of things including:
* Different versions of the same product (special edition covers, pocket edition books, PDFs, etc)
* Related products such as the maps used for a particular Society scenario or pawn sets for an AP
* Figurines that are tied to a product

I am probably missing some obvious examples. We don’t need an Amazon style Other Customers bought with this product, but some products have others that are strongly related.

Even in the flipmaps, you would have things like Basic, Bigger Basic and Enormous basic.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Yes, the Black areas are mud (difficult terrain) not walls.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Kit continues her way through the mud and then leaves muddy sandal prints on the tiles. Her hair blows in the non-existent breeze as she moves.

She then casts a spell that causes a spectral whip to appear. The weapon strikes out across the chamber to the cage holding the raccoon.
Spiritual Armament: 1d20 + 12 ⇒ (10) + 12 = 22
Slashing damage: 2d8 ⇒ (7, 8) = 15

Given the previous comment about MAP not being a problem, I expect that hits. If it doesn’t, spend a Hero Point with a +1 for t-shirt.

Radiant Oath

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Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 2 Campaign Coin available | Exploration: Search | Conditions:

Love the Court Jester reference, Bella and Khiari.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Seeing how hurt Dreggar is, Kit focuses one of her healing spells on him.
Heal, 2 actions range 30’: 3d10 + 24 ⇒ (5, 9, 7) + 24 = 45
Dreggar, can you maybe start working on one of the cages?

Then she moves over into the mud so the group isn’t packed so tightly together.

Great job, Jinglemane! An extra lollipop for you when this is over!

Grand Archive

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Male Tanuki Thaumaturge 2 | HP 28 | AC 18 | F +7 R +5 W +6 | Resist Void 1 | Speed 25’ | Hero Points 2 Campaign Coin available | Exploration Search | Conditions:

Maru glares at the bugs and gestures that he is with Irina.

Maru's Intimidation (T): 1d20 + 8 ⇒ (13) + 8 = 21 (Intimidating Glare)


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In case anyone didn’t see the message, the update is delayed.

Hopefully all our players know the boards are up.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Well you do seem to have a certain spark!


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It has now been announced that these boards will be down starting Nov 3rd as the new store is brought online. They say they expect to be back in 2-3 days.

Currently I plan to just pause the game rather than try and move to someplace else.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Will there be an e-mail once the new site is up to alert us the site is back up?

I am already getting e-mails from news@paizo.com and this seems worthy of notification. Promising to do something like this could also reduce the number of people mashing in the refresh during the downtime.

Grand Archive

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Male Tanuki Thaumaturge 2 | HP 28 | AC 18 | F +7 R +5 W +6 | Resist Void 1 | Speed 25’ | Hero Points 2 Campaign Coin available | Exploration Search | Conditions:

Maru follows the Risucho as they lead the group deeper into the forest.

When the Kami appears, Maru is as surprised as anyone. Sakura may recognize Maru and Tempest by name, but Maru doesn’t recognize them.

Have we met before? Yes, we helped deal with a troublesome Kitsune not so long ago.

As for this miasma, I can’t feel it. Perhaps you could describe it in more detail?


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lilythium wrote:

Hi everyone!

I’m completely new to Pathfinder and Paizo Organized Play, and I’m really excited to start getting involved! I’ve just started my first two adventures here on the forums and it's been a lot of fun so far.
I’d love to find a good beginner-friendly adventure so If anyone has recommendations for scenarios that are great for first-time players — I’d really appreciate your suggestions!
I’m still learning the ropes of Pathfinder and the online Paizo community, so any advice or friendly guidance is very welcome. Thank you so much in advance :)

For introduction to the Pathfinder Society and the various factions:

2-11 The Pathfinder Trials (level 1 only)
Bounty 13 The Blackwood Abundance (level 1 only)
Bounty 14 The Blackwood Truce (level 1 only)
Intro 1 The Second Confirmation (level 1-2)
Intro 2 United in Purpose (level 1-2)

For raw fun in a quick game:
Bounty 4 Cat's Cradle (level 1 only)
Bounty 5 Witch's Winter Holiday (level 1 only)
Bounty 9 Fishing in Anthusis (level 1 only)
Bounty 10 Hillcross Roundup (level 1 only)

Series 2 Quest 20 The Dacilane Academy's Show Must Go On (level 1-4)
Series 2 Quest 22 Friends in Need (level 1-4)

I would add one piece of advice though if you go for a level 1-4 adventure, make sure there isn’t too big a gap in character levels. Being a first level character in a group where everyone else is 3-4 tends to be a lot less fun. The Pathfinder 2 and Starfinder 2 rules system doesn’t work well when character levels are too far apart. The low level characters can often find they are unable to be effective.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

If you are using a published adventure and don’t like applying the Weak adjustment to everything, allow the PCs to be one level higher than the adventure calls for. It achieves about the same thing.


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Honestly Khellek without those sort of skills we would need to be rolling each time you moved between locations. You did need the +5 you got from that early check in order to move as fast as the group is.
I do not want to think about how poorly my core character would do in this scenario. Hell does not like Chaotic Good.

Khellek and Numair are able to rouse the three former Hellknights. Once roused, the three are curious about your group and why you are in Hell. Once one of you mentions Leventi, all three recognize the name. They relate how Leventi was the devil who shepherded them to Hell and tempted their comrade Teena Forester into his service. They consider her taking a deal from that devil a betrayal of their camaraderie and a sign of weakness.

The four of them were members of the Order of the Pike operated out of Fort Inevitable in the River Kingdoms and died during a bandit ambush in 4690 AR.

They still don’t understand why they are in Hell.

At this point they fear being crushed by Dis's walls in body and spirit, and would prefer to be free so that they could at least be destroyed on their own terms. You realize that you would need to be careful if you attempt this as you do not want to attract the wrong sort of attention to yourselves.

If you want to be careful about extracting them, the attempts would take one hour each and require a successful combat maneuver, Escape Artist, Knowledge (engineering), or Profession (miner) check for each person.
Not recommended, you could do it much faster but that would attract the wrong sort of attention.
There are other things that can be done as well.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

How often do you give out Hero points and under what conditions? Handing out more hero points can certainly help a group.

As the GM, you can also look over the group and come up with some items you feel would help them. I had already mentioned the Boots of Bounding and 2nd rank wand of Tailwind. If you have a group going up against 9th level threats, hopefully they are at least 7th level. At that point some interesting runes and interesting staves can come in.

Assuming you are not using automatic bonus progression, you should also review the players equipment. Has anyone not had a chance to get an armor potency rune? This is the time you could start giving them armor resilience runes. Has everyone who uses weapons got a striking weapon? Has everyone got an item to boost one of their primary skills.

If you are trying to do a low magic campaign, you should just use the Automatic Bonus Progression. The math in Pathfinder 2e really does assume certain equipment and lacking that does make everything harder than it should be.

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss grabs up the profane weapon and leaps off the balcony. Realizing that he is flying, Salliss uses the flight to gain slightly more height before diving down to slam the blade of Riftcarver into the skull of the demon-lord Ingalor.

There is an explosion of energy as Riftcarver strikes Ingalor, breaking the weapon and Ingalor into hundreds of pieces and sending Salliss flying back. The flight spell allows Salliss to recover in the air and safely land on the grounds below. Healers rush up, only to find his injuries are minor.
1 Action innate Heal: 6d8 + 48 ⇒ (2, 6, 1, 6, 2, 2) + 48 = 67

Once he has reassured the healers that he is fine, he flys back up to the balcony. Looking to Pip he says “Thanks for the spell, I would have taken more damage without it.” Looking to Hesla, he says “I imagine that Eando had told Zarta I could survive the fall. Although it would have hurt, as you can see they had healers waiting below.

He hands Eando a charred stick, saying “This is all that remains of Riftcarvers’ haft.” Looking over the balcony, he adds “It is going to take some effort to find and contain the other broken pieces.

Smiling brightly, he says “Still, this is a time for celebration. A demon lord and a foul weapon have both been broken. Ketephys will certainly be pleased by the results of this hunt.

Grand Archive

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Male Tanuki Thaumaturge 2 | HP 28 | AC 18 | F +7 R +5 W +6 | Resist Void 1 | Speed 25’ | Hero Points 2 Campaign Coin available | Exploration Search | Conditions:

While Tempest is introducing herself, Maru goes and gets another cushion for himself to sit on.

Radiant Oath

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Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 2 Campaign Coin available | Exploration: Search | Conditions:

Vardarel makes a quick gesture and a ray of light shoots out towards Blue.

Moonlight Ray: 1d20 + 12 ⇒ (10) + 12 = 22 CS double damage
Silver Cold damage: 5d6 ⇒ (4, 2, 5, 5, 4) = 20
Spirit damage if they are unholy: 5d6 ⇒ (5, 3, 3, 6, 1) = 18

He then brings up a magical shield to protect himself.

◆◆ Cast Moonlight Ray
◆ Cast Shield cantrip

Grand Archive

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Male Tanuki Thaumaturge 2 | HP 28 | AC 18 | F +7 R +5 W +6 | Resist Void 1 | Speed 25’ | Hero Points 2 Campaign Coin available | Exploration Search | Conditions:

A tanuki looks suspiciously at the teapot and the tea cup. After carefully examinng them, he carefully takes a sip of the tea. Then he laughs. He has a rich, deep belly laugh.

Ah, my friend Tempest evidently isn’t here yet!

Looking around at the others, he says “Hello, I’m Maru. I’m a merchant from Kodomi village in Minkai. It is a small village up in the mountains, so do not feel bad if you have never heard of it.

The tanuki has brown fur with white accents around his snout and above his eyes. He is wearing a breastplate and has multiple trinkets at his belt. He does carry a star knife as a weapon.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Kit reassures Jinglemane that it is alright, mentioning how she appreciates that he didn’t bite her.

Aeon stone completely heals her.

Kit and Jinglemane line themselves up at the same door as Roark.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Sense Motive Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Turning to the group, Kit says “I can sense no trickery in their offer. That said, I still would not recommend taking it.

Kit votes reject the bribe

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor
GM Tiger wrote:
Olad grins when he sees the Pathfinder party and then points to a pristine battleship with sleek lines and many gun ports. "This beauty is my newly christened warship, the Breachill Battlecry, named for the Battle of Hellknight Hill. Cheliax tried to burn down my shipyard. I'm not having it! I'll sell the ship under favorable terms if you promise to use it to harass House Thrune and its goons. Stick some tar up their nostrils for me, will you?"

Chip looks at the new ship.

Once the group is out of Olad’s hearing, he asks “Do we need someone to look at Battlecry, find out if there is anything wrong with it?

Thanks for running this for us, GM Tiger! It was fun.

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor

…and this time he even got to follow a squirrel-rabbit when climbing.

:)

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

The locusts are confused as they were sure there was something to bite here….
Reflex: 1d20 + 23 ⇒ (18) + 23 = 41

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor

Since Third seems to understand, Chip looks up to them and asks “How does one murder cereal?

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor

Puzzled, Chip tilts his head to look up at Irena and says “Murder grains? Not sure how to do that.

Giving a dismissive wave to Irena, Chip says “I’m not that violent, I just don’t like rats. They make the rest of us look bad.

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor

Shoulda named them Lt Overboard!

:)


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Alright, now I suspect I know what the monster is. If I’m correct, it is the monster that has caused multiple TPKs in 1-13 Devil at the Crossroads and I likely blocked it out of my memory because of bad experiences with it.

Grand Archive

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Tiny Male Awakened Animal Risuchō Kineticist 3 | HP 42/42 | AC 18 | F +11 R +7 W +8 | Resist Void 1 | Perc +6 | Speed 25’, Climb 20’ | Conditions: Hardwood armor

Chip says “Evidently Cheliax is paying pirates to harass Andoran’s shipping. The captain of the Clawhold, a Captain Conziva, decided best way to do that was sink some ships. She evidently rejected the first offer from Cheliax, but then they offered her and her crew a home and a chance for her to see her parents.

Scratching behind his ear, he says “Sounds like there is some history between this captain and Cheliax.

Her crew seems very loyal to her and proud of how she allowed them to keep their pet gorillas. They bragged that she would take all sorts for her crew. Monsters. Goblins. Fish folk.

Oh, and unless we want a hospital ship Olad only had one ship suitable for us without needing repair.

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

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Hilary Moon Murphy wrote:
Sanctioning is something that the community badly wants. I will note that Driftbourne's comment above that 'no one I know wants to play unsanctioned adventures' is a common complaint. Not sanctioning these adventures means that we don't run them in our...

We have tried running unsanctioned content at a few of our conventions. In general it is much easier to fill a table of sanctioned content than unsanctioned content. Although I am willing (and at times eager) to do things outside of Org Play, I have an unopened box of Murder in Metal City sitting in my gaming room because it isn’t sanctioned. I doubt that I will buy another of this type of adventure unless they become sanctioned — I am more inclined to explore other RPGs in order to bring more variety into my gaming.

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

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I would like a boon that would allow someone who is Holy to make their strikes carry that trait.

Champions that are sanctified have this. None of the other sanctified options provide it.

War Priests and anyone taking the Mortal Herald archetype could be Holy, depending on deity of course.


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In case anyone is wondering why the erinyes attack bonus changed, I realized that the stat block assumed Rapid Shot. They can’t rapid shot while flying, so when taking the single shot I needed to undo the penalty for rapid shot.

Erinyes are archers, they have the expected archer feats like Point-Blank Shot, Precise Shot, Rapid Shot. They have more feats, but you’ve now seen them using those which is why I mention them.


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GM Bret wrote:
Using spells, bardic compositions, other SLAs , etc you didn’t already have active for hours before initiative would be cheating.
Doodlevain "Doodle" Montafescue wrote:
Doodle casts Fly on herself, knowing the devils probably won’t engage the group on the ground.

Wait for initiative please.

Waiting to here what else Khellek wants to know about the devils.

Verdant Wheel

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F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Alright, how about this order then:

Depot Mission 1: Hospital Hustle Skill Challenge
Depot Mission 3: Gone but not Forgotten Skill Challenge/Hazard
Depot Mission 4: Dispatching the Dispatch Combat Encounter
Depot Mission 5: Etched in Wood and Metal Hazard
Depot Mission 2: Monkeying Around Roleplay/Skill Challenge

I think we should be able to get to the combat and may be able to finish it. We can see if we get further than that.

Radiant Oath

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Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 2 Campaign Coin available | Exploration: Search | Conditions:

Don’t let him fool you, Meat Wagon mulches other things — very messily.

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss slips past the crowd without any of them being able to grasp him. It is truly an inspiring site.
Acrobatics M: 1d20 + 24 ⇒ (18) + 24 = 42

Inspire Imitation, can Aid someone else uses same skill (acrobatics) without Salliss having prepared to Aid. I will allow the GM to roll the Aid if anyone does the Acrobatics.


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Zarta nods and says “Then I will see what I can find in the markets. Do be careful my little morsels, I don’t want to lose any of you.

Having said that she starts on her way following the river of fire.

Khellek having studied the various planes extensively feels confident in his ability to find the library. With the earlier findings Numair is confident he could have also found the way but it would have taken longer. Two-blades and Grog are sure it would have taken them much longer.

All of you are feeling the effects of Dis diminishing your mental abilities, Doodle and Numair are slightly less impaired than the rest of you.
For all Int, Wis and Cha based checks Doodle and Numair are at -2, everyone else is at -4.

After an hour, you arrive to find a mountainous stone structure which pierces the burning skies of Dis like a jagged thorn. A battalion of fiends monitors all visitors entering its hundred-foot-tall iron doors, while inside a legion of diabolic scholars moves through a maze of iron-chained shelves. Tomes silently beckon to prospective readers and promise infernal secrets, while bottled souls peer longingly or fearfully at passersby. Hundreds of floors stretch up from the atrium, and beneath the smoky obsidian floor, countless imps and other fiends toil over a scroll that spirals downward for miles.

The Fallen Fastness is a virtually impenetrable vault that contains many of Hell's contracts, and in order to preserve these treasures, mortals are rarely allowed to see the originals. Instead, mortals can make a case to review copies, at which point that area's curator can create a copy or secure one from the archives. These contracts are always non-binding copies useful as reference but with none of the originals' special power to sustain or coerce infernal agreements.

It does not take you long to determine that in order to learn anything you have the following options:

1) Make a case with the current curator for them to have copies of contracts made for you.

2) One or more of you could instead examine the large piles of copied contracts and other documents that await re-shelving or incineration. In order to study more than a few lines, though, the character would need to free the documents from the pile without upsetting the numerous imps that patrol the area. Sleight of Hand or Stealth check

3) Find a local devil to help you.

Once you find any useful documents, it will take time to analyze them.


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Assurance (Medicine) with your Expert proficiency gives you a result of 20 (10+4+6) every time. Especially with Battle Medicine this can be huge.


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Khellek’s game is just finishing so we can get started.

Unfortunately I have an in person convention this weekend so my ability to post will be more limited than normal. Still, let’s get this going!

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Healing needed

Salliss - 38 damage, 28 after the 10 minutes.
Marta - 32 damage, don’t know if they have a pearly white spindle aeon stone
Brix - 14 damage, don’t see a pearly white spindle aeon stone in inventory
Pip - 62 damage, 52 after the 10 minutes
Makie 62 damage, 52 after the 10 minutes

Without a doubt Makie and Pip need it the most.

Makie is the best with Medicine (M), Sallis and Brix are expert. All three of us have Continual Recovery.

Without looking at Feats or Archetypes
Default 2d8, 4d8 on crit success
Expert can try DC 20 for +10 HP
Master can try DC 30 for +30 HP

Makie has Ward Medic so she can treat up to 4 people. We only have 5 people hurt that I see. That can take care of the worst of it.

Either Salliss or Brix can treat Brix and he will be mostly recovered.

We also received Three greater healing potions from Zarta so that is 6d8+20.

I would suggest we attempt the medicine checks first then quaff potions.

I also just noticed I never declared what I was taking for provisions. If the GM does not object, that is another greater healing potion.


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Chronicles sent and game reported.

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss strikes with the knuckle guard of his rapier, trying to do non-lethal damage.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, non-lethal, CA: 1d20 + 23 - 2 + 1 ⇒ (2) + 23 - 2 + 1 = 24
Non-Lethal Piercing, sneak attack, CA: 3d6 + 7 + 3d6 + 1 ⇒ (5, 6, 3) + 7 + (6, 5, 5) + 1 = 38

Seeing that isn’t working, he calls out “Form of a short-sword!” and his weapon morphs into a short sword.

Then he strikes again.
Form of Short Sword, NL, MAP, CA: 1d20 + 23 - 2 - 4 + 1 ⇒ (18) + 23 - 2 - 4 + 1 = 36
non-lethal slashing, Sneak, CA: 3d6 + 7 + 3d6 + 1 ⇒ (2, 2, 3) + 7 + (5, 3, 6) + 1 = 29

Debilitating strike: Enfeebled on a hit


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There doesn’t appear to be anything else of immediate interest in the hideout.

You return to the academy, bringing back the research data. You initially meet with the Grand Princess and Kreighton in a private room. The Grand Princess sets aside the newspaper she was reading to hear your report.

She then calls for a guard to take the materials to the various researchers so that they can verify that everything is there. She calls for all of you along with all the researchers and their entourages to be brought to the palace as her guests. She will address everyone from her throne,

She leaves the paper on the table and leaves with her guards for the castle.

If anyone peeks at the newspaper:
It is called The Mane Event and is printed by the Ink Worker’s United Printing Press. That is the same people that do printing of the Pathfinder Chronicles. It looks like it is a few weeks old and has been read multiple times.

Kreighton asks “Now, was there anything to report away from the Grand Princess before we go to the castle.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Agreed that Weapon Infusion with Strength works really well. It gives a lot of flexibility for attacking, even with a single element. If you are doing this, build for the armor infusion that your element provides assuming there is one. If there isn’t, consider branching out to an element that provides that.

Single element is tricky as each element lacks something. Picking two elements that have different strengths allows you to adapt to the situation.

Also if they have too many AoEs, perhaps they should retrain one or two infusions from AoE damage to something else that would be effective against a single opponent.

I don’t know what AP you are running, but also consider changing around things slightly to put in a boss that is vulnerable to their element. Sounds like they have already had enough instances where they felt less useful, putting in someone where they are much more useful can make it feel better.

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Having just noticed what Brix’s weapon is made of, Salliss says “Nice weapon Brix!