DM Brainiac's Season of Ghosts Table 2

Game Master Brainiac

Map on Google Slides
Exploration Activities: Hooli: Avoiding Notice; Kwan: Scouting; Lek: Investigating; Lie Jie: Searching



Hello there. We are currently seeking a replacement player for the 2E adventure path "Season of Ghosts." We are looking for a reliable player who can post daily or every other day.

The characters are in the second section of the first book and are level 2. We are using the free archetype rules. The current roster includes:

Hooli, kitsune rogue
Kwan Tai, hobgoblin fighter
Lie Jie Qiang, nagaji alchemist

Recruitment will be open until next Wednesday, January 24th. I'm looking forward to seeing your submissions.


I'm going to sound like a broken record to you probably, but what class was the previous character?


The player who left was a kashirishi thaumaturge.

Lantern Lodge

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I think he was actually a human bard, boss!


Gah, posted in the wrong thread! Two recruitments going at once, sorry! :D

Yes, this one was a human bard.


The two are not necessarily exclusive....


Dotting for interest.
I built a nagaji fighter for this AP though have not played him. I will take a look at the archetypes and see what comes to mind, and will see if there is a caster that sparks something (since that seems a need of the party).

Their story is that they travelled to Willowshore when their mother was interested in joining the Tan Sugi Monastery, arriving only to discover that it had closed. While his mother kept her training up, he only learned the kusurigama from her, and in that he excelled. While his mother passed away early, he has two sisters still living in Willowshore, The older one is married with kids of her own, and the younger lives with her as a nanny. He raises sheep for wool and is doing OK on his own.


Pathfinder Adventure Path Subscriber

And I offer you Xiung-Lau, a human witch.

Xiung-Lau's Backstory:
Xiung-Lau is a young human, age 18, who was brought to Willowshire as an infant by his mother, a widow who never spoke of his father. When asked of him, she would quickly change the subject.

His mother raised him to be a creative soul, an artist. For years he has been making money selling small art pieces around the city, including clay pots to the leshy saloon, or wooden pieces at the mercantile, or even providing tattoos at the mushroom house.

Xiung-Lau was complacent and, frankly, somewhat lazy, until a couple of months ago when his mother took ill with a wasting disease. He spent hours by her bedside, as she slipped into delirium. She died at the stroke of midnight, and as he sat by her bedside, he was sure that he could ... feel her leave this world. As he looked up into the night's sky, he saw a large spider hanging in the window. He closed the window.

As he cleaned her simple apartment, setting her affairs in order, he kept finding the spider. He would shoo it outside, but then it would return. Then the spider seemed to ... talk to him. Not in words, but in feelings, and images ... and shadows, whispers, and power.

The spider guided him to his mother's journals, where he discovered that she had once been a great adventurer. She had fought undead and had fallen in love with a morrigna, a powerful breed of Monitor who served in Pharasma's Boneyard. Their love had ended tragically, as such things must ... but Xiung-Lau was the child of that love. A Nephilim, who had power tied to the Boneyard. And on that night when his mother had died, some fragment of the Boneyard had reached out to him.

He began intently studying about Pharasma, the Boneyard, and learning what he could from the spider, who he calls Crawler of the Night. His art has turned dark, both in color and mood. He realized that his mother had cultivated his mind rather than his body, seeking to drive him away from the adventurer's life ... but he wonders if, perhaps, she has unwittingly prepared a different sort of adventurer.

Xiung-Lau's Stat Sheet:

Xiung-Lau
Male human nephilim witch 2 (Advanced Player's Guide, Dark Archive, Secrets of Magic)
Medium, Human, Humanoid, Nephilim
Heritage nephilim
Background artist
Perception +6; low-light vision
Languages Common, Draconic, Fey, Goblin, Necril, Tengu
Skills Arcana +8, Art Lore +8, Boneyard Lore +8, Crafting +8, Deception +6, Diplomacy +6, Intimidation +6, Medicine +6, Nature +6, Occultism +8, Performance +6, Religion +6, Society +8
Str +0, Dex +1, Con +0, Int +4, Wis +2, Cha +2
Items familiar, purse (30 gp)
--------------------
AC 15; Fort +4; Ref +5; Will +8
HP 20
--------------------
Speed 25 feet
Occult Witch Spells DC 18, attack +8; 1st fear, illusory disguise, soothe Cantrips (1st) detect magic, figment, prestidigitation, read aura, telekinetic projectile, warp step[DA]
Focus Spells 1 Focus Point, DC 18; 1st Patron's Puppet, Shroud of Night
Class Feats Cauldron[APG]
General Feats Pet
Skill Feats Oddity Identification, Specialty Crafting
Other Abilities cantrip connection, familiar, restorative familiar


Hey I would like to join, I would bring a human weopon Inventor named Eisen.

Radiant Oath

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Ancient but cursed, Ghul divides his life into chapters thousands of seasons long each!

Those early chapters little more than a fading dream, his humanity in an age lost to time, vibrant of skin and wholesome of appetite, civilized, with passions and interests of mortal mirth, only to persist and decay slowly, everyone he had ever known dying, and even himself, his body, spoiling but never fully spending. For ghul is a dhampir gifted with eternal life but not eternal youth, and despite having lived a full life, lost himself for a time proportionally longer by an order of magnitude beyond even his own comprehension.

Those middle chapters - indeed the greatest span of his time under the hated sun by far! - also a blur, dimmed by a different perception altogether, for Ghul had devolved into a beast of the wood, slaking his sanguine lust upon game and fowl and rodent, and living as an animal, crawling on all fours like a dog, his body weak and yet powerful, his awareness of time only an ever-present "now", living by pure instinct, and losing his ability at speech, as years, decades, centuries without contact with other society-dwelling beings withered the very muscle of complex communication from his bloodthirsty tongue, all-the-while the flames of undeath keeping his undead heart paradoxically ice cold, and the entirety of his being reduced to a simple, primal emotion: hunger.

This late chapter, now, perhaps not even a few decades in length, of his being discovered once again by beings also blessed with longevity (but not cursed by depravity) - a group of elves stewarding the Silvermist Lodges (W5 is Player's Guide) - pitying his very soul, and trapping him for an extended period, nursing him back to some semblance of sentience, and with only the patience a race known for living well beyond the ken of other kin, reteaching him how to speak, to listen, to learn...

...in their absence, Ghul remains, and eventually integrates himself into the quaint community of Willowshore's south side, a huntsman sticking to the edges of the civilization, grateful for his own second chance at a simple life...

Ghul is an Outskirt Dweller Champion (Redeemer) of Ketephys who will have skillset similar to that a Ranger (to balance party DX / INT / CHA skills) and whose negative healing trait will play well with the healing capability of Li Jie Qiang while he contributes lay on hands and stands protectively at the frontline with Kwan Tai seeking cooperative opportunities for Hooli Jinowarui!

Currently borrowing my PFS version of him to apply - will finalize if chosen.

GMing this AP as we speak!


At the age of eight years--weak, hungry and cold--Yue Baihe wandered into Willowshore. His family had been traveling from Karahai with plans to stop at Willowshore to rest and restock before continuing southward. Yue Baihe did not understand why they were traveling less than he understood the monsters that attacked his family near Gourd Lake. In his mind, they were angry spirits. The townsfolk found neither spirits, bandits, nor oni when they went to search for his family. All they found were the empty, bloodstained cart.

The foundling was raised by the people of Willowshore, picking up various skills here and there. As he grew, he developed an affinity for the Graveside Manners and a preoccupation with spirits and the afterlife. He spent so much time with You So-Ji that he began to follow her example of caring for the monuments of those past and her interest in medicinal plants.

Character Sheet is entered into the profile of this Alias.

Human Warpriest with Bastian free archetype.

Posting Availability:

Although I have been and can be an every day poster, it would be more reasonable for me to promise every other day given my current tasks and responsibilities.


Curaigh's Recruitment Avatar wrote:

Dotting for interest.

I built a nagaji fighter for this AP though have not played him. I will take a look at the archetypes and see what comes to mind, and will see if there is a caster that sparks something (since that seems a need of the party).

Updating the character from my original build to better suit this table. Since the party already has fighter, and a free archetype is allowed I have switched fighter to the free archetype. In keeping with the sacred nagaji, and his successful farm, his first class will be witch (wildling steward).

Kenagahebi travelled to Willowshore when his mother was interested in joining the Tan Sugi Monastery. She had grown up in the monastic life-style and had heard about the Tan Sugi from a relative in Willowshore. She arrived only to discover the monastary had closed. She stayed in Willowshore, training herself and three children. Kenagahebi was not fully dedicated, but he loved to play with the kusurigama. While his mother passed away early, he has two sisters still living in Willowshore, The older one is married with kids of her own, and the younger lives with her as a nanny. He took over the relatives farm and has become a respectable wool merchant.
Even among his family Kenagahebi is unique. Growing up his mother and sisters walked like all the other people in Willowshore—on two feet. Though he looked different from everyone else Kena was always felt a part of the community. His good work at the farm has led everyone to accept that as his calling. Unbeknownst to him, he had some help in the husbandry of animals.
Kena raised a very successful herd from just three head. The abundance and quality of wool they produce is among the best. Satisfied with his success but feeling there was more out there, Kena has recently expanded from wool to silk with three silk-worms he found.
‘Found’ is not quite accurate. He was led to them, led by a friend he had met in the forest. Kena met an old woolly caterpillar while tending his flock. The caterpillar spoke to him, showed him the silk worms, and has been training him in husbandry and even the magic of nature.
changes from the original build:
move Str from fighter to Int from Witch (18 to 16, 16 to 18 respectively). Expert in Will (trained in F & R), spells (10 primal cantrips, 5 first rank/level). Patron: Wildling steward, wilding world, summon animal), Familiar (Kyata): burrower, climber, focused rejuvenation, keen senses.


Thank you all for your submissions. After conferring with the players, we have selected azjauthor's Xiung-Lau as our new character. I will keep the rest of you mind should another spot open up in the future!

Verdant Wheel

You kids have fun!

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