Poryphanes

Boreas Summers's page

74 posts. Alias of Gobo Horde.


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Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hey guys, just a heads up.
Meds I'm taking just took a pretty nasty turn for the worse :(
It's been about a week and I have barely been able to post anything, and I'm getting behind on all (3) of my campaigns. Especially this one!!! 80 game posts to catch up on!!! Looking forward to that read :)
So sorry, my posts for the immediate future will probably be sporadic and short.
You will probably have to bot me for the next immediate while :(


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Boreas thinks to himself, the Satyr in honest contemplation.
But I like the brothels and the gambling dens. I like spending time with Kabran and his jokes, and with Mr. Hildrinsocks and all the great pleasures he has shared with me. I like being with them...
I know! I will have to warn them to get out of the town before this happens! I need to look out for my friends :)

The Satyr replies to the winged woman (I am awake, I believe so no spoiler?)
A job? Is that the same job that Kabran sent me on? To cure the well of the Black-somethingorother thingy?
Sure thing! I can do that, I can!
Summers gives a bow, then looks up again.
Thankya kindly for saving me as well. Your powerful, I can tell that much. Are you of the same as the Eternal Monarchs?
The Satyr means no disrespect and is simply inquiring, as he believes is proper.

When he has a moment, he turns to the tall, fair skinned ex-hostage and winks at her.
Names Mr. Summers. Yours, m'lady?


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Man vs Woman? Woman no contest :p
Summers chooses the Red Woman.
However, having said that, I just rolled an epic 30 stealth! Any chance you could incorporate that into it somehow? ;)
He is hiding underneath someone so its not like the ruse could last for any extended length of time anyways (◔_◔)

On a different note, this is very odd and out of character for me to be playing; such a lecherous, cowardly half-drunk and mischievous little kretin that Summers is... Very out of character for me...


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Heck. Rolling Stealth :) Summers is doing his darndest to say out of sight, however "little" his chances are ^_^
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30 Wowzers! hes really hiding!
pleasedontseemepleasedontseeme. Feyareinvisibleyoucantseeme...


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Summers is proving to just about be the Powerhouse of Physical prowess and Baston of Courage and Valor I was expecting him to be :p
Heck, he even hit one of the hags with a ROCK!
And he is showing the epitome of Courage from the underside of a ladies thigh @_@
No truer reasons to be proud of him have been seen before...

That said, I might be the only one to escape this deathtrap alive :P

Oh, I cleaned up Summers' inventory a bit, there is no need to track the items gold value anymore. I also intend to clean up and consolidate his appearances/backstories a bit here in a while.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

As the second set of chains come plummeting from the sky and shackle the larger Hag, Summers looks up and around him, in the clutches of his fear he tries to determine where they are coming from, And are they coming for me next?!?
(forgot to roll) Perception check on the chains source: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
But in his fear from his sheltered position under her thigh he doesn't dare risk looking for long and sees little.
Then the screaming. The Satyr has heard some messed up singing from the mystical Fey in the forest and this here was BAAAD. Not the worst mind you, but bad. Now the times spend tending to the Screeching Willow every 4th of Autumnspring was BAAAAAD...
Fort: 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20

Current Effects on me:

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Reduce Person: Size reduced to small. Height, length, and width halved, weight divided by 8 (now 2'5" and weighs 22.5lb, 30lb with gear). +2 Dex, -2 Str, +1 to Hit, +1 AC. Horns reduced to 1d3 damage, sling damage unaffected.
Total Defense: You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.

Altered Stats:
Str: 8
Dex: 16
Initiative: +3
AC: 19
Fort: +1
Ref: +3
Will: -1
Horns: -2 (1d3-1/x2)
Sling +2 (1d4-1/x2)
Modifiers: +0/+0 BAB, -1/-1 Str, +3/+0 Dex, +1/+0 Size, -2/-0 Shaken
Cant make AoOs
Skills: -2 mod
Perception: +3

2'5" tall, weighs 30lb

Can Summers make a stealth check? It obviously won't hide from everybody, especially not the person I am hiding underneath, but he might be able to hide from somebody, and that somebody might be important/dangerous...


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Fort: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
So now I am terrified and tiny :( This does not bode well for Summers' heroic efforts >_>

Summers looks at the Coven Witch with defiance. Well, it started out as defiance, then he got distracted by something. But when he looked back at the Witch and he wasn't so sure anymore. She sure looked a lot bigger and scarier then he had first thought. Heck, EVERYTHING looked a lot bigger then he remembered. And a lot scarier too!
Uh oh.

Yup, this looked like Nope for Mr. Summers and he wasn't going to have any of it. Instead he turns tail and scampers somewhere small to hide, and finds himself a good spot cowering underneath the leg of one of the hostages and wimpers.

Hide behind one of the hostages (partial cover) and take Total Defense :p


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Will: 1d20 + 1 ⇒ (4) + 1 = 5

Darion The Diviner wrote:

If Darion can see the large hag he will shoot an acid dart at it. Otherwise...

[dice=acid dart attack roll]1d20+2
[dice=damage]1d3

...he’ll shout a laundry list of obscenities at it in an attempt to taunt it. Knowing full well that it is not the most brilliant of ideas that he has had

”Hey you overgrown green abomination of &$@.?&$ why don’t you crawl back into that abyss of a hole you came from and hide your &$@;:/!? From the world and do everyone a favor especially you you hideous $&”!)$;/ hag”

Summers looks taken aback for a moment.

Darion! Language!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Let her go!!! Summers bleats out, before letting a stone from his sling fly towards the smaller hag.
Swish!: 1d20 + 2 ⇒ (17) + 2 = 19
Thunk!: 1d4 ⇒ 3
Wow!

Summers then runs up toward the smaller hag, head lowered.
That larger woman is... buff @_@ Summers is definitely going towards the other one!!!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Ya, at this early levels, Summers doesn't exactly have much for tactics :(
Hes going to try and draw his sling, fire it, then probably charge into melee with his horns. It's not a great plan, but it should be heroic looking XD

I got a little lost on something, is there still something chasing us? Do we KNOW something is chasing us or are we just afraid of and unknown "something"?
If we DO know it, how far behind us is it?


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Visions immediately begin playing through Summers mind as he fantasizes about saving the beautiful damsels in distress against the obviously evil uglies. (Ugly=Evil, Beautiful=Good, right?) Buoyed onward with the potential rewards of such an action, Summers draws his sling and loads it.
DON'T WORRY BEAUTIFUL, I'LL SAVE YOU!!!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Wisdom checks... Lol -__-
Wise Satyr: 1d20 - 1 ⇒ (18) - 1 = 17
Observant Satyr: 1d20 + 5 ⇒ (6) + 5 = 11
Oh. Apparently he is wise!!

Theres the Hut! Why are we running???
He asks as he sprints past Corindus.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Not one to be left behind, Summers scampers off after Darion towards the hut.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3
DM Azure_Zero wrote:

I've put some new NPC images in the NPC Folder 2 link.

I believe there'll be an image of interest for each player....

Reading up on it, when we left, we went west to the Lumber Camp, correct? And from there we went which direction? North?

as for the pictures, thank you :) They do help the immersion.
And Kabran looks scary XD Its a small wonder that Summers likes him so much >_>
Have we met Mary yet? Or did I just forget about her? Shes rather... Buff... She should be a hard lady to forget!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3
NPC_Male_Recruitable wrote:

Botting Mr Summers

"I just hope the rumor of a hag is not true,
and that it's a coven of some enchanting witches..."

Yes, Pun is Intended.

I approve of the pun ;)

I could play a lovely tune for them! Maybe they would let me play with them then! :D


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Summers has been playing his flute this entire time, letting out a low, melodous tune as they walked, only now he has stopped playing it and looks at the rest of the group, slightly unnerved. (His animal senses are tingling!)
Umm. g-guys? Whats wrong? d-did you guys see something?
His voice shakes a bit and he stows his flute. Trying to put on a strong appearance, he says W-we are going to the hut, right? Well, l-lets get going!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Summers stops playing his flute, frowns for a bit and then squats down to look at the tracks, his reversed legs becoming glaringly obvious while he does so.
Survival: 1d20 + 3 ⇒ (13) + 3 = 16
Nope. No clue. I just live here...
The Satyr shrugs apathetically a bit, a bored tone on his voice.

Wait, gimme a sec. If I remember right...
He starts thinking of something past...
Do I know anything? I can make a K: Geo check with a +5 mod.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Ahhh!! So that is why some of the other Satyrs were laughing about some hobb being "Forked Over." Summers then reaches behind him and makes a jerking gesture.
I never did get that joke...

As they walk away from the pair, Summers pulls out a flask of whisky, takes a drought then pulls out his flute and begins playing a cheery traveling tune as they head into the forest.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

He is standing somewhere in the middle of the group, he is rather uncaring about where he stands.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Is that where I got those melons from? XD I found out what they do, btw :)
Why would they do anything to me? I'm one of them! I mean, sure they are a little mad, but that will pass. They have probably already forgotten about it.
Summers has a general belief of the universe somehow exists solely for his entertainment and would never really allow him to come to harm. He may be dissapointed some day.

Summers has a mentality similar to that of the Halflings; "While harsh experience sometimes teaches halflings a measure of caution, it rarely makes them completely lose faith in their luck or stop believing that the universe, in some strange way, exists for their entertainment and would never really allow them to come to harm."


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3
NPC_Male_Enemy wrote:

Jarlben Trookshavits:

"Who the heck are you, as I've not seen you around before."

Hi Mr. Jarlben! I have no idea who he is either! But he is helping me and Kinshara to figure out this plague thingy on Boss Paydens orders. I'm working off my debt, ya see, so I can get back into the Lady Rouge.

Anything you can help us with would be great!
Diplomacy, just cuz: 1d20 + 9 ⇒ (2) + 9 = 11 Uh oh! Mentioning my dept was probably a bad idea! XD

Am I allowed knowing where thd Oldest tree is, because of my Fey heritage? With a K: Geography check?
Summers looks at the maps provided, but only with a half-interested attitude.
Ya. You wouldn't want to cut down THAT tree. The Eternal Monarchs would tear you limb from limb for doing it. Then probably ressurect you just to do it again. And then they would probably ressurect you once more as a literal dog, and let you spend the rest of your days as a blind, limbless dog.
Yup. No one messes with the Monarchs' stuff.
I heard that they make lovely tea, tho!

Which destination is closest tho? I don't want to have to walk very far...

Summers turns to Darion;
Don't tell the Fey that theory. That will just make them want to prove it wrong. And make a game of it. "Who can do the worst prank to Cid? And laugh as he tries to find the silver lining each time.
...You know, the Fae arn't all that nice, some of the time :/

Says the Satyr that is about to get a liferal curse from those Fae in a level or two >:)


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Who is Mr Holdfast? I haven't been able to figure that out. Is that Darion?
Summers considers for a moment. Well if it was an innocent mistake then surely no one would hold it against you. But thanks for telling me so, I would like to hear more, later.
He then continues to play his pipes the rest of the way there.

Meetup scene
Summers opens up the door and sees Corindus once more. Sieizing on a chance for some more fun Summers immediately covers himself up and looks bashful. Laurel! Why is that man here? Dont you know what he did the last time?

Then someone points out that he is part of the group and the ruse is immediately dropped.
Whaaaat? the Satyr bays, I'm with him?

Welp! Can't help it! Names Summers. Boreas Summers. Nice ta meechya! An this is my twin! Hes Mote. Hes also a bit of an airhead, so you will have to excuse him...
Bluff: 1d20 + 8 ⇒ (10) + 8 = 18
Summers casts Dancing Lights and a vaguely Satyr-like glowing shape appears next to him and begins prancing around the store.

So. I found out that Dancing Lights does not need concentration and can take a humanoid shape. Looks like I got a new friend >:D )

So. Whats next? Where are we going anyways?
Im ready to go.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hes Harebrained? If you say so. Boreas shrugs.
You know, I kinda liked the guy. Thats not saying much, the Satyr likes just about everybody.
However, he does have a hard time sitting still during the blessing and is constantly fidgeting, and tries to take off the moment its finished. Come on Kinshara! Lets get going!

Once outside he turns to Kinshara quizically and asks, Miss Cirthana said a party, is it not just you and me going on this adventure?
As far as I can tell, Summers has not yet actually realized there is more to the group, he ran into Corindus but does not know hes joining.

The Satyr once again pulls out his panpipes and practices a little tune while he walks, pausing whenever he needs to talk.
You know, I really liked that gnomes story. I like stories, it can be so facinating to hear of all these different things. Things I have never heard of before, I really only know of the forest and little else. Whats yours? Your story I mean? he asks of Kinshara while walking back towards the Root and Remedies, listening attentively.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Ive seen a GM put minion Hps in a spoiler so they have a quick, fresh counter on the minions health that is easy to reference.
I have also seen another GM roll perception/saves/ect in a spoiler for the same reason.
I also saw a GM put random numbers in spoilers with the "real" rolls mixed in there somewhere, and with no labels for the rolls so that the players have no idea what they mean (and sometimes get paranoid XD)
I have also known about (not seen) some GMs roll all those stats in a different format or even with (GASP!) real dice and store the info somewhere off-site so that the players have no way of knowing those rolls, or even that they were made.
The last method is more work, and sometimes harder to find where you put the stuffs (lots and lots of stuffz for GMz, it can get hard to organize)
Some GMs just dont care and let the players see the Die fall.

But every GM that decides to put it in a spoiler knows that they have no ability to prevent people from reading it, aside from asking nicely, so they mostly just put information that is minor metaknowlege at most.

I like it because I can read over a campaign after a long time has passed and get some AHA! moments :)
It comes down to "If your going to read, don't Metagame!"


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Got behind again :p

Summers backpedals a bit as some tvvat runs into him, but that quickly turns into amusement as he sees the reaction of the guy.
So Summers bashfully shields himself with his arms, blushes and gives a quiet, girly Ohh!! and then bursts out in laughter at his flabbergasted reaction.

And then towards Kinshara after Corindus leaves.
It is eminently pleasurable to meet you Maam Kinshara! Summers gives a deep bow.
That sounds exciting and I would love the chance for something adventerous. Sides. I think I kinda got roped into doing that anyways.
And Laura! How dare you impune me? I'll have you know I represent everything you just said! I am the epitome of chilvary!

Summers gives a sheepish look. Its his normal look, really...
Then he follows her out the door to the Goos n' Gander.

Then Summers basically sicks with her until the current moment, to get me caught up.

--At the Kirk--
Summers walks into the Kirk after Kinshara almost a bit hesitantly.
Ya know, I never been in here before. Never really understood it. Sure we Satyrs submit to the powerful, and let me tell you, some'o tha Eternal Monarchs are VERY powerful, like Syntira of the Velveted Voice, but what these guys do... Its different...
Still, Summers reconizes the sombere atmosphere in the chapel and so he pulls out his flute and plays a slow, quiet tune for those within while Kinshara and Cirthana talk.
Flute: 1d20 + 10 ⇒ (6) + 10 = 16

Taking a break, Wasn't that man talking about the same story that Mr. Brick'nTurd from the Goose was talking about? It seemed to line up an' I really liked his story, tho it seems kinda fanciful...
Now that I think about it, how did he know about that? Maybe he was in the Goos'n'Gander with us an overheard it? Ya. Must be coincidence...

Summers watches as Kinshara takes out a gold and give it to Cirthana, and pulls out a gold coin himself, staring at it. He only had 6 left. As if weighing a heavy decision in his mind he sticks it back in his pocket and turns around.
Summers is not pious. So I am going to have him keep his money at this point. We will see what he is like later :)

Edit: Twa.t gets censored out? Really? That suprises me, I did not realize it was an offensive word. I just thought it meant an immature idiot :p


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Ya skimmed through it, I thought that it was pretty bad that you have to be a lvl 8 barbarian before you can take the lackey prestige class D:

No fruit tho, I didn't find that one. However I saw a couple of drinks, alchemical items and Liarfig Wine that could be fun :)
Especially the Liarfig!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

I still have to read that, but what are you making me read anyways DX

I also forgot to tell you, Wed/Thurs are very busy days for me and my posting will probably slow down those 2 days.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

mumblemumble. who carries rotten tomatos with them?
Oh, hi Laurel! You heard of that, did you? Well I don't have any of those left but I do have a fresh tomato! Here you go.

He hands the tomato to her.
ya. definitely not planning on doing that... That wouldn't be good.
Bluff: 1d20 + 8 ⇒ (3) + 8 = 11

Na, I'm here to collect the cure for Mr. Kabran... You do have it, right?

Yikes! Getting rid of the crap rolls early :/


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Greetings Kabran! Ha ha ya! It was a great move, aint going to tell ya how I pulled it off tho. Thats my secret.
An he ATE it, did he? Heh. Didn't think he was that thic.
I'll keep that in mind if I am able to get ahold of some more, but no dice right now.

Summers pulls out a bottle of whisky and takes a drink, then offers it to Kabran.
Hooo boy. That sounds like effort. I'm not going to like this, am I? Alright. I'll go. See if she has some extra Bayleaf I could pinch while I'm there.
With that the Satyr almost skips his way out the door and down the street, drawing and playing his flute as he goes.
Nearing the Root and Remidies he slows down and takes in the scene in front of him, noting the long lineup.
Well that sucks! I dont want to wait around in no stinking lineup! Lets see if a little charm cant help...
And with that he starts playing another melody on his flute, this one faster and uplifting. A tune that gets the heart racing and brings encouragement.
Preformance: 1d20 + 10 ⇒ (1) + 10 = 11
As he plays he slowly meanders his way along the length of the line in a playful dance. Once at the front of the line and beside the door, he pauses for a few moments and finishes his song, then gives a little bow...
...And dashes inside the door. (or attempts to ^_^)

Changing his insturment from the panpipes to a flute.
Also, I am still trying to find his voice and mannerisms, but I SUUUCK at accents so we will see how long that lasts :/


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

A short and fat Satyr appoaches the small town of Sleepy Hollow Falcon's Hollow. He is a short and somewhat heavier Satyr with greyish-brown hair covering his torso and face. He also has 2 short, curled black horns protruding from his head curving backwards. He wears little, most notably he has a few pouches slung across his hips with different powders and herbs, next to a few bottles of liquor. He also carries a cask of wine slung over his shoulder that sloshes as he walks. He is short, standing around 4'11" tall, and probably about 180lbs, most of which is around his generous stomach. He is playing a plesant little melody on his panpipes as he skips his way down the streets.
Panpipes: 1d20 + 10 ⇒ (8) + 10 = 18

However he does not seem to have much of a destination in mind and stops in the middle of the street. Hmmm. Where to go today? Where to go... I know! I'll go visit Kabran, he is always a good chap to talk to!
And with that the Satyr snaps out of his reprieve, retrieving a flask of whisky, he takes a long drought. Satisfied, he skips off merrily towards the Lady Rogue, playing his panpipes once more.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Summers is short, so just about everyone will be looking down on him :)
I also finished his equipment (it puts him at a medium load) and he has a lot of alcohol and herbs, but not much actual useful adventuring gear. He also has a cask of wine slung over his shoulder that he carries everywhere :)

Appearance and Mannerisims:
Boreas Summers is a short and somewhat heavier Satyr with greyish-brown hair covering his torso and face. He also has 2 short, curled black horns protruding from his head curving backwards. Satyrs are not known for their extensive use of clothes and cloth and Summers is no different. He wears little, most notably he has a few pouches slung across his hips with different powders and herbs, next to a few bottles of liquor. He also carries a cask of wine slung over his shoulder that sloshes as he walks. He is never far from his cask >:)
Summers stands around 4'11" tall, and weighs in at 180lbs, most of which is around his generous stomach.

Summers is a jolly fellow, his entire meaning for existence is to find enjoyment and pleasure in the world around him and his excitable charms are often infectious to those around him. In fact they are suspiciously contagious as even otherwise guarded and wary people tend to open up to him as if he was a close friend.
The other notable trait of Summers is his love for alcohol and he can often be seen sneaking a drink of whisky from a flask in his hand or straight from the cask slung over his shoulder. Summers is always willing to share what he has with those around him and he is also a good cook (he always carries a pouch of spices around with him incase he has to do some impromptu cooking). Indeed, it is a great joy for Summers to be able to cook a surprise meal for some friends with a few drinks on the side and just enjoy a good time together.
However this enjoyment of simple pleasures can also lead Summers to be somewhat lazy as he often prefers to take the easy way in any tasks he has at hand.

Another thing to note about Summers is that it seems that the forest itself is either rejecting the Satyr or is simply displeased with him. It seems that animals do no willingly approach him from some instinctual distrust of the Satyr and indeed, they sometimes torment him by throwing acorns or stealing his food. Why the forest would be upset with him is unknown.

Here is an image of what I kinda base my mental image of Summers on, except with a really young face. He is short ("I'm five foot, plus two hoofs tall. That makes me Seven feet tall!"), fat, and covered in grey-brown fur.
Hes only 4'11" but he fudges the last inch :)
He also has a perpetual cask slung underneath his arm or over his shoulder, kinda like Gragas from LoL, and thats a pretty important detail of his image.

Note that next level I intend on taking a skill rank in Craft: Alchemy and Craft: Cooking as I am thinking that it would be quite fun for him to start mixing his own narcotics and whatnot (whether he actually does or not, at least he has the ability) and he improves on his cooking abilities :)
Ya, this guy is basically a walking Drug Store :/

Edit: There we go. I am in. It took a day longer then it should have but Lets get going :)


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Dotting :)
I dunno, Corindus seems to be rather melee focused, if not particularly durable. Later on he also gets an animal companion.
Also I wont be particularly effective in combat anyways.

But ya, Corindus would have a hard time protecting all 3 of us on his own. Still, I am sure we could make it work, even if we have to be more cautious about it (and probably more willing to flee from disadvantageous situations, rather then just slugging them out).

I still have not gotten equipment done, I will try and get that done tonight.

Corindus Droven wrote:
Boreas, having the highest AC, will also be helpful in that regards.

O.O???

Oh. That did not get changed over... I only have an AC of 13 and 9hps ^_^ I hope thats not the highest!!!
Fixed a few other errors as well.


Summers would likely know of Syntira because of his fey heritage but probably wouldn't have actually met her himself.
If he was really unlucky then Syntira might have heard of him ;)
Btw, what WOULD a tribe of Fey Satyrs know about Syntira the Eternal Queen?


Done >:)

Yay I got Summers done!
Wasn't sure I was going to, but Insomnia can be a wonderful thing... >_>


DM Azure_Zero wrote:

I can say this you character will likely mess with some townsfolk heads.

And odds are you'll know the local Kabran Bloodeye.

Ya. This is the best way that I can think of to make a Satyr work, and he should be effective enough :)

NOTE: He has not very effective once combat starts, instead he has a significant more focus on trying to prevent combats from happening in the first place.
But he will probably play pranks on the locals >:)

Oh, also. My Satyr's name is Boreas, but he adopted a Surname: Summers. Normally he will go by Summers (Or Mr. Summers if you really want to butter him up!)

crunch:

Boreas Summers
Male Satyr 1
CN Medium Fey
Initiative +2, Senses, Low-Light Vision, Perception +5
--------------------
Defenses
--------------------
AC 20, Touch 17, Flat Footed 14, (+2 dex, +0 Armor, +1 NA)
hp 9/9 (1d6+3)
Special Defenses DR 1/Cold Iron
Fort 3 Ref 4 Will 1
--------------------
Offenses
--------------------
Speed 30ft
Melee Horns +0 (1d4/x2)
Ranged Sling +2 (1d4/x2) 50ft range
Modifiers +0/+0 BAB, +0/+0 Str, +2/+0 Dex
----------------------
Satyr SLAs
----------------------
Charm Person: 1/1
Dancing Lights: 3/3
Ghost Sound: 3/3
Spell DC: 14 + Spell Level (+1 for Enchantments, +1 for peaceful Charms or Compulsions)
----------------------
Current Magical Effects
----------------------

----------------------
Statistics
----------------------
Str 10, Dex 14, Con 16, Int 12, Wis 8, Cha 18
Base Atk +0 CMB +0 CMD +12

Feats Spell Focus (Enchantment)
Traits Honeyed Words, Magical Knack, Warded Against Nature

Skills  x10 (6/lvl, 1 Int, +2 Bg, +1 FCB)
Bluff +8 (1 Rank, +3 CS, +4 Cha)
Diplomacy +9 (1 Rank, +3 CS, +1 Honeyed Words, +4 Cha)
Disguise +8 (1 Rank, +3 CS, +4 Cha)
Escape Artist +7 (1 Rank, +3 CS, +3 Dex)
K Geo +5 (1 Rank, +3 CS, +1 Int)
K Nature +5 (1 Rank, +3 CS, +1 Int)
Perception +5 (1 Rank, +3 CS, +2 Perceptive Edge, -1 Wis)
Preform (wind instruments) +10 (1 Rank, +3 CS, +2 Musical Prodigy, +4 Cha)
Stealth +10 (1 Rank, +3 CS, +2 Shadow Lover, +4 Cha)
Survival +3 (1 Rank, +3 CS, -1 Wis)

Languages Common, Halfling, Sylvan
Other Gear
Sling (0gp, 0lb)
20 Sling Bullets (2sp, 10lb)

120gp
----------------------
TRACKED RESOURCES
----------------------

----------------------
Special Abilities
----------------------
DR gain DR 1/Cold Iron.
FCB (Satyr) +1 skill point.
Honeyed Words +1 to Diplomacy. +1 to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts.
Horns 1d4/x2 horn attack. 1 1/2 str to damage.
Magical Knack (Oracle) up to +2 CL to your Oracle spells.
Musical Prodigy +2 to Perform (wind instruments).
Perceptive Edge +2 to Perception.
Shadow Lover +2 to Stealth.
SLAs gain SLAs. DC 10 + Spell Level + Cha Mod.
Spell Focus +1 DC for your Enchantment spells.
Thick Skin +1 NA to AC.
Warded Against Nature Animals do not willingly approach within 30ft of you unless you or its master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check.
----------------------
Encumbrance 0lb
Light 33lb, Medium 66lb, Heavy 100lb
----------------------
Eee.Peees 000
----------------------

I still have to do equipment, but most of that will be useless things like beer and whatnot. Hes not particularly prepared :p
Gold: 2d6 + 5 ⇒ (2, 5) + 5 = 120
Summers:
Boreas is a fey that grew up in the wild places of of the Valewood. Being a Satyr he enjoyed the lifestyle of cardinal pleasures that define his race and so he lived that way for a time. At some point the young Satyr drew close to the small town of Falcon's Hollow, drawn there by the sounds and smells of merriment. Forever afterwards the fate of the Satyr would be intertwined with that of the towns and he would even go so far as to forsake his Fey roots for the excitement and pleasures of the human vices.

Boreas was curious one day about the humans on the other side of the grove and while his elders warned him to have nothing to do nor speak with them he would constantly hear the sounds of merriment and the sweet scent of delicious wine coming from the small town. Soon his curiosity got the better of him and he set out to explore the town and find out what all the excitement was about.
Within the town he soon caught the eye of Brickasnurd Hildrinsocks, the owner of the Goose'n'Gander and in a moment of shrewdness, he invited him into his establishment. Sparing no expense, Brickasnurd treated Boreas to all the pleasures and alcohol he had to offer, free of charge.
Boreas had the night of his life, the apex of all that his race desired and revered. Boreas was hooked.
However, the night never lasted and soon it was dawn. With the coming of the light, Boreas understanding also came to him and he realized that such things were not free. Thrus Boreas was introduced to money. And a loan by Brickasnurd. While that lasted only a while Boreas soon realized he would need more to more greatly experience the pleasures of this decadent town, so Brickasnurd introduced him to Boss Payden, the owner of the Lumber Consortium. There they struck up a bargain where Boreas would provide safety, knowledge and guidance for the lumberjacks in the forest in exchange for money, which he could then spend on wine and women to his hearts content.
Boreas agreed. The forest cried.

Summers first loan

Spoiler:
"You enjoyed yourself there young'un did ya?" The suave young gnome in the top hat, Brickasnurd Hildrinsocks asked the young Satyr.
"Oh yes! It was great! I never knew of all the pleasures that they have here. And beer. Why its even better then the ales we have back in the tribe! I cant wait to do this again!"
The suave gnome paused for a moment, contemplating. "You know. It wont be that easy. I don't know what it is like back at your tribe, but here, the world revolves around money. And only money will get you what you want."
"Money? What is that?" the young Satyr asked.
"Why here! It is this! With this the world is your oyster and nothing is out of your reach. Keep it, it is a loan."
Brickasnurd pressed a platinum coin into the hand of the Satyr.
"A loan, sir? Whats that?"
"I will give you some money up front, but it is not a gift. You are expected to pay back exactly what you were given at a later date. In the meantime, you can use it to buy more enjoyments!"
"Great! Thank you Sir Hildrinsocks! You are really kind! You know, I like you humans so much I want to be more like you. I know! I will adopt a second name, like you guys have! From now on I am Boreas Summers! Like the summer period, at the opposite ends of my TrueName."
"Heh heh. I like it Mr. Summers. It is a good name."
"Thanks Sir Hildrinsocks! Look! Over there, sweets! I am going to go get some!"
"You do that boy. You do that."

It wasn't long after his first foray into the human settlement that his Satyr tribe found out about his transgressions, after all, he was bursting with excitement and keen on telling his friends all about it. Later that evening the elders convened and dealt harshly with the young Satyr in efforts to dissuade him from returning.
However Boreas was forever changed by his time with the humans and could not be persuaded, much to the growing ire of the tribe. Over time their displeasure grew, and with it came minor curses as punishment, but they were never able to dissuade Boreas.

Lately, the town has gotten sicker and more run down then before. Summers is not overtly concerned, after all he is not like those frail humans. He is a Fey, and they are made of more durable stuff then the frail humans and it would be unthinkable for him to catch some of that "human diseases."
...Wouldn't it? He WAS superior. He WOULDN"T get sick. Right?
Ya know, he wasn't so sure anymore and it is starting to trouble him.

History/Other with town Locals

Spoiler:

Name: Brickasnurd Hildrinsocks
Relationship: Summers's "friend" in the town
History: The first person to introduce Summers to all the pleasures that the town had to offer. Summers now considers him one of his trusted friends (Not that this goes both ways, and Brickasnurd has no qualms taking advantage of his naivete)
Other:

------------------------------
Name: Boss Payden “Pay Day” Teedum
Relationship: his boss
History: Introduced to him by Brickasnurd, Summers works for him by being a guide/protector out in the forest, usually for a very low wage.
Other:

------------------------------
Name: Kabran Bloodeye
Relationship: Introduced by his good friend Brickasnurd
History: Kabran is one of Summers' favorite humans, and often the one he goes to for some of the more physical pleasures. Summers holds him in high esteem
Other:

------------------------------
Name: Syntira
Relationship: reletivly unknown
History: Syntira is generally displeased with Summers walking away from his natural path. Might be part of the reason he gets cursed.
Other: This one ok?


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hey guys. Me again.
Mental illness has just completely spiraled out of control, and I think I am going to have to take an indefinite break :(
Sorry that I had to end with such a long silence (wish I didn't) but I really did enjoy what we had created here.
Hope the 4 of you can forge an epic story together :)
Maybe I'll see you guys again, a while down the road, but for now, thanks.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hi guys. Boreas here.
Sorry about the long period of silence. I suffer from depression and I have just had an especially bad stretch there :(
Mood has somewhat improved and I want to try and get back into this game.
Again, sorry, and I hope you will have me again :(


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Alright. Let me be the one to get this rolling :)
Boreas lifts up his hands and feels the cold creeping into his fingertips. It was going to be a cold one...
Alright Ardra... Open the door in 2...
At a silent one, Sandra throws open the door and Boreas thrusts out his hands...
initiative: 1d20 + 2 ⇒ (16) + 2 = 18 Do we need this?[/dice]
The Cold: 2 = 2
[ooc]Move action to maintain the cold, held standard action. when the door opens Boreas will Create Water around the left Guard and then Freeze it (2 SP), attempting to immobilize the guard.

.
.
.
At the end of the hallway the two guards are idly chatting to each other when one notices the door at the far end fling open. Distracted, he fails to even notice the dark cloud that had formed within seconds above his head. He did notice however, when the cloud dumped water all over him then almost immediately when his boots froze to the ground, the ice climbing up his body rapidly as he once again looks up in horror, freezing completely in that position.
DC 16 Ref save or be frozen in 1' of ice and take 1 cold damage.
Guard Ref: 1d20 ⇒ 3
I am not really sure if we are meant to do as much as I did, but this should allow us to move forward. Anyone else that needs to can take the same readied action when the door opens :)


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Alright. I will take out the one on the right, and incapatate him so we can question him after. Is there anyone who is good at that? (Ardra perhaps? -_^)
Who will take out the other?
Boreas positions himself just behind the door.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

At the bottom of the stairs Boreas will ask Ardra about whats on the other side in as hushed a voice as he could, as the cold started to seep forward and outward through the opening in the door.
A few degrees drop in tempature should NOT give our position away, at worst just give them a chill down their back.
Assuming Ardra tells them that there are 2 people at the end of the hallway;

I could freeze and incapacitate one of them without killing it, if we wish to interrogate it, IF someone can take out the other. We could both act at the same moment when the door opens to give us a good shot.
The Cold: 2 = 2


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3
]Common Clothes in each PC's size[/quote wrote:


Boreas would have taken the chance to change into a set as well. Something grey and drab.
I am NOT going to go down a fireplace and into a bowl of soup! You are not cooking me up that easily!
He leans in a bit towards the fireplace. Hmmmm.. Smells good. I did not realize how hungry I was, what with all... That. that has happend...
But.. I could probably go around, catch them crosswise with you guys...
If.. If some others would go with me?

Boreas is incredibly uneasy. While on one end, getting away from this group would be preferable, he didnt want to take his chances on his own in an entire prison with a few murdered guards just up the stairs.
Do we know of a way to get to the kitchen from going around? Heck how much of this prison layout do we actually know?


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Oh! I forgot to answer this.
Robin, if you wanted to take control weather to make a localized sunspot, I would be fine with that :)
It would require a bit of GM approval to work, but I am happy with this idea:
I create weather at lvl 2 in a wide area, and have an area around me that is unaffected. You create a very small area around you that is not affected, or heck, make it hotter. Then your local area supersedes my general area (or you win the check, or whatever).

You will just have to come up with something with the gm that is acceptable as a "small area." Focused Weather only goes as small as a 50ft sphere...


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Lipreading should work just fine. In pathfinder it is assumed that you have no back (unless you are a hapless shmuck of a guard >_>) and every direction is your front. Otherwise some things get WAY to complicated.
I would say just assume you can see us unless something intervenes (like fog...) and leave the how up to optional flavor text (like tugging on your shirt).
However I can definitely pick up sign language at lvl 2, If we get a moment to chat. I would play it out as Robin teaching me some of the signs as we go.

As for at will Telepathy, I had another character who could communicate telepathically with everyone (he was lvl 3), it was fun :) It was also not nearly as powerful as I anticipated. It has its moments, but everyone still has to talk to eachother, and he at least could do it at a distance.
I would say use it as much as you want, limited only by her flavor :)
I mean, at worst we turn you into our private pigeon to ferry messages from person to person... >_> But we would never do that, would we? (Oh right, evil)

As for what our next action is, Boreas would hate the idea of going down a really hot chimney, especially if it involved climbing down XD
Hot. Heights. Physical Skill. Not his idea of fun XD
But he could be one of the ones to go around. But.. Why are we going into the kitchen again? I think we are trying to get out.
Aww heck, I say we go down there and murder them :) If we can, and can get away with it, lets do it!

Boreas feels that he is being utterly carried along in a current he has no control over. While i am sure he could incapacitate one or two of you, its not something he would try :)
Hes still trying to figure out what is happening, but he is wary of everyone, especially since he thinks that most of them want to eat him ^-^

Congrats on the little terror :)
oh wait, that comes later... Congrats on blissful ignorance!!! It wont last :'(
I lived with my sister while she had a baby girl, I have never seen 2 people so tired... But I have a wonderful 4 year old niece now ^-^
She have a name?


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

I think it could be quite funny if you developed into a flame mage so intense that you could start to scorch the very air around you making it hotter, and then you and I were at odds trying to vie for the space around us.
As long as it was more friendly competition :)
Until then, burn away!

Competing Weather wrote:
If two casters are controlling weather in the same location and affecting different categories, both effects happen normally. If both casters are affecting the same category, the second caster must be able to affect the weather’s new severity, and must succeed at a magic skill check to wrestle control from the first caster. On the first caster’s subsequent turn, if he maintains his own control weather effect, he must succeed at his own magic skill check to wrestle control of the weather back from the second caster. If the first caster is maintaining their effect through a spell point instead of concentration and the second caster succeeds at their magic skill check, the first caster’s weather effect is suppressed for as long as the second caster uses control weather. Once the second caster’s effect ends, the first caster’s effect resumes functioning, provided its duration hasn’t already expired.

I do wonder if this would be frustrating to maintain, but I imagine a simple d2 would suffice to see who controlled it at any one point, kinda like what I have been doing with the cold.

The Cold: 1d2 ⇒ 1
1 means the temperature goes up, 2 means it drops down :)


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Boreas seems to settle in next to the fire for a while, maybe even a small smile forming on his lips. Within his content state, it seems that the cold began to abate a bit.
The Cold: 2 = 2
Then he perks up a bit when Hecate speaks up, and introduced yet another monster, this one a towering, devilish red creature. And yet again Boreas felt the imminent fear of being eaten. Except this time there really wasnt anywhere to retreat to, because when he instinctly did, he backed up right into Robin.
Sorry he grumbled to her quietly (not sure if you could see me apologize, probably not :)

Then he agrees with Robin, Yes. I cant imagine that dallying here would be a very good idea what with the prison knowing that we are loose. Not that the fire helped.. He stares at the fire a moment longer. It is obvious in his eyes that he greatly desired to stay by the warmth for longer.
Tearing his eyes away he starts to head down the hallway (I would assume with others, not on his own) and into the interrogation room.
Thats a BIG fireplace... What do they cook in there? Prisoners?
Immediately after saying it he regretted it, and turned just a little green.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Decided to move this to the discussion tab, less clutter :)
Oop. I missread that. If is just the clothing and wood, ect, then I will definitely get close to warm up.
20ft was just a early feeler to get an idea of what size to use, Ill try 80ft for a while, and lvl 2 cold.
What i really want is to create a character stuck in a perpetual winter, but I want to do it in a way that disrupts the party the LEAST. So I i figure lvl 2 cold, 80ft radius should be the way to do it. That and I figure that one of the first purchases we get when we get off island is a couple sets of cold weather gear >_>
Im happy with Robin getting a little frustrated and annoyed with Boreas :) So far Sandra has done a good job of it, and I think the fire was a brilliant idea XD

I misunderstood focused weather, but ya! that would be really good! Same with rain lord to create some rings of fog


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Tell you what, I will drop the severity to 2, which should require no checks, which would only increase momentarily if he gets scared or excited or something (like coming face to face with a giant). Also the cold saves are supposed to be every 10 minutes of constant exposure, we are at 3 or 4?
I guess 20ft was small? Im not really sure how big is a good size yet :/

I cant help it! Its subconscious. But I guess I can try and limit it, for now.
The Cold: 3 = 3

When Robin sets alight a door, Boreas will also head over to it for a bit of extra warmth. Nice! A bit of warmth will feel great!
But if she sets the fire from the dead bodies, Boreas will make sure to stay a good distance away Burning bodies for a fire?!? No thanks, not going anywhere near that!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

a 7? I am going to take that as "somewhat unsuccessful" and wing it from there :)
Wait, you are going to eat me? Ha.. ha.. ha? your joking right? Umm... Hi there big guy... and then muttering under his breath pleasedonteatme, pleasedonteatme..
At Ekks response, Boreas takes the chance to be just about anywhere that is not beside the giant. Well, that is also not beside the burnt bodies.
Right. Im glad it was useful. I just chilled the water droplets in the air.
Boreas then goes over to Ekk and helps him put his armor on.
After a moment he recoils a bit, and asks of him
Umm.. that beast that you were before, what was that?

Why is it that everything around me is trying to eat me here??
The Cold: 4 = 4
lowering the temperature down to 4, except in an area around be, I dunno, about 20ft


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Boreas curses a bit under his breath, while the fog would provide excellent cover, he himself also could not see a dam thing.
muttering under his breath he whispers out Cant see... Cant see... Hear screaming... Pleaseletitbethem. pleaseletitbethem...
after a few more moments of concentration he hears one of the others (probably Ekk) exclaim that the fight had been finished, and so he drops his control over the fog. Within a few moments the fog begins to dissipate.
Only now could he see the spectacle infront of him, and it nearly made him sick. There were the twitching remains of the charred and mutilated bodies of the guards.
I have frozen people before, but frozen bodies dont smell like this. Frozen bodies dont bleed like that. Are these the people I was chained to?

Finally Boreas tears his eyes away from the corpses and the cold starts to creep in once more, swirling around his body in a protective sheen.
Cast control weather, the sheen around him is just his magic signs
The Cold: 2 = 2

Distracted, Boreas watches as 2 of the girls start unlocking the cells and out of one comes a giant!
Instantly the cold intensifies as a cold shiver runs down Boreas's back.
The Cold: 3 = 3
G..G..Giant!


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hey guys, I got something to say :/
the last couple of rounds were really off putting for me. (and then I handled it poorly to boot)
First Robin goes and acts how she wants, heedless of the group, saying its how her character would act
my thoughts; cool. I like that, character personality over pure performance :)
Then Ekk wants to try and play his character within the bounds of his intelligence,
again, my thoughts; Neat! I wonder how I could play Boreas within his low wisdom, like his poor perception?
Next Hecate decides to summon her buddy, potentially missing most of this fight because she wants to have him there.
cool :)

But then my turn comes along :(
First I said I was going to do something, again I am going to do something, hey guys, I am doing something!
But the response i got was; Way to go man, you screwed me over. GG, fuk this, going feral in a corner...
What are you doing, giving THEM a possible tactical advantage?

Really?
If its pure tactical advantage you want, here;

Tactics:

1: all it would take to keep you in the game is for you to turn around on round 7 and see one of us call you to come over, then when you are right beside one of us, we can easily face you and mouth in which direction you should fire, or whatever.
something like; Hey Robin! Lights out in a few seconds! get over here beside me!
good thing it looks like the GM already did something like that.
2: The guards cant see anything at all. And they have to run around corners. You ever ran around your house in the pitch black of night? You DONT move fast :/ and you probably make a lot of noise in the process, all we have to do is fire blindly at the noise. should/might work.
3: failing that, hold an action for when you can see someone.
Fire a shot, 5ft step back into invisibility.
4: Fog + Grease right in front of our feet should be hilarity (and I think Saranda already did that)
5: Ekk, hold an action for a word from us, if they get close to us, you get to move inbetween us, or 5ft step and attack.
6: Besides, these are guards, they probably only have 10 or less hit points, being the first encounter in the game, I doubt they are very durable (but this thinking is very meta-gamey. I will avoid this in the future ^-^)

Then at level 2, there are WAY more options.
7: Robin takes firesight. I anticipate that being effectively invisible while your opponents are blinded will prove to be extremely overpowered, mechanically wise.
8: I can also (and probably will) take precipitation lord, meaning that I can create a ring around me where there is no fog, 20ft maybe? 30? They will have to blindly run in and then stand there gawking while we get a free round of spells at them.
9: Fog in general will be a massive boon if we are trying to sneak in somewhere. Need to get past the guards at night? a slow moving fog bank rolls in, perfectly natural. Perfect cover.


My point is, if you needed mechanical knowledge or tactical advice, I have a very strong grasp of both. I can probably make a good turn in just about any situation. Indeed one of my favorite characters was a Claptrap inventor where I could jury rig whatever i could think of (turned a spacecrate into a giant one-shot cannon once :p)
I can play purely tactical, but i thought that was not what we were going for here :(
That and the response I got was so negative that I threw my hands up in disgust for a while, which also was not a good reaction on my part :(
So, Sorry for my abstinence for a while, I wanna get back to playing my Frozen caster :(


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Retcon:

I am realizing I am going to have to retcon a bit, everyone else is leaving the cell and since I am last to act, its kinda odd for me to remain inside. Also I need to release myself from the shackles. As such, I am just not going to concentrate on the cold once I am released.
using the 2 rounds that Boreas has, he will first release himself (move action) and then begin casting Control Precipitation, then a 5ft step south. Next he will move outside the cell door (about 30ft) and place himself across from the cell door, and continue to concentrate on Control Precipitation, creating fog.
Fog should then eminate from Boreas and spread out to about 100 feet down the corridors (you decide how far :)
Just realized this Robin, Fog completely screws you over right now D: You cant see or hear anyone!

Sorry, I am going to have to retcon a bit, see spoiler above.

Boreas manages to free himself from his bonds and immediately he starts to focus on the air around him. Light wisps of moisture begin to form as he steps away from the wall.
Alright guys, you got your cover. Lights out in a few seconds. Brother Bear, you might want to get to the front.

Then as Ekk goes over to the fallen guard and starts stripping off his armor and barking out "advice."
Why yes, I will just summon a giant chunk of ice and drop it on the bloody guard. Yes ill just do that... (actually, I think I just might be able to do that >.>)
Realizing that his sarcasm was lost on the large man, Boreas sighs
No. No I cannot do that. I could freeze them solid, but I imagine that it would not last around that hotheaded lady over there...
That and they lost all ranged options, they will be running directly to you.

As he says that, the moisture in the air begins to thicken and become heavy, quickly filling the air with a moist and extremely heavy fog that blankets the area and obscures even those close to you.

Just so you guys know, a large fog bank rolls out on the last turn before the guards come. No sight beyond 5ft. Creatures within 5ft have concealment.

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