Poryphanes

Boreas Summers's page

74 posts. Alias of Gobo Horde.


Race

HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1

Classes/Levels

Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Gender

Satyr

About Boreas Summers

Boreas Summers:
A short and fat Satyr approaches the small town of Sleepy Hollow Falcon's Hollow. He is a short and somewhat heavier Satyr with greyish-brown hair covering his torso and face. He also has 2 short, curled black horns protruding from his head curving backwards. He wears little, most notably he has a few pouches slung across his hips with different powders and herbs, next to a few bottles of liquor. He also carries a cask of wine slung over his shoulder that sloshes as he walks. He is short, standing around 4'11" tall, and probably about 180lbs, most of which is around his generous stomach. He is playing a pleasant little melody on his panpipes as he skips his way down the streets.
Male Satyr 1
CN Medium Fey
Initiative +2, Senses, Low-Light Vision, Perception +5
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Defenses
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AC 13, Touch 12, Flat Footed 11, (+2 dex, +0 Armor, +1 NA) (ACP -3)
hp 6/9 (1d6+3)
Special Defenses DR 1/Cold Iron
Fort 3 Ref 4 Will 1
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Offenses
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Speed 30ft (20ft)
Melee Horns +0 (1d4/x2)
Ranged Sling +2 (1d4/x2) 50ft range
Modifiers +0/+0 BAB, +0/+0 Str, +2/+0 Dex
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Satyr SLAs
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Charm Person: 1/1
Dancing Lights: 2/3
Ghost Sound: 3/3
Spell DC: 14 + Spell Level (+1 for Enchantments, +1 for peaceful Charms or Compulsions)
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Current Magical Effects
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Shaken, Reduce Person, Total Defence:

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Reduce Person: Size reduced to small. Height, length, and width halved, weight divided by 8 (now 2'5" and weighs 22.5lb, 30lb with gear). +2 Dex, -2 Str, +1 to Hit, +1 AC. Horns reduced to 1d3 damage, sling damage unaffected.
Total Defense: You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.

Altered Stats:
Str: 8
Dex: 16
Initiative: +3
AC: 19
Fort: +1
Ref: +3
Will: -1
Horns: -2 (1d3-1/x2)
Sling +2 (1d4-1/x2)
Modifiers: +0/+0 BAB, -1/-1 Str, +3/+0 Dex, +1/+0 Size, -2/-0 Shaken
Cant make AoOs
Skills: -2 mod
Perception: +3

2'5" tall, weighs 30lb


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Statistics
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Str 10, Dex 14, Con 16, Int 12, Wis 8, Cha 18
Base Atk +0 CMB +0 CMD +12

Feats Spell Focus (Enchantment)
Traits Honeyed Words, Magical Knack, Warded Against Nature

Skills  x10 (6/lvl, 1 Int, +2 Bg, +1 FCB)
Bluff +8 (1 Rank, +3 CS, +4 Cha)
Diplomacy +9 (1 Rank, +3 CS, +1 Honeyed Words, +4 Cha)
Disguise +8 (1 Rank, +3 CS, +4 Cha)
Escape Artist +7 (1 Rank, +3 CS, +3 Dex) (3 ACP)
K Geo +5 (1 Rank, +3 CS, +1 Int)
K Nature +5 (1 Rank, +3 CS, +1 Int)
Perception +5 (1 Rank, +3 CS, +2 Perceptive Edge, -1 Wis)
Preform (wind instruments) +10 (1 Rank, +3 CS, +2 Musical Prodigy, +4 Cha)
Stealth +8 (1 Rank, +3 CS, +2 Shadow Lover, +2 Dex) (3 ACP)
Survival +3 (1 Rank, +3 CS, -1 Wis)

Languages Common, Halfling, Sylvan
Other Gear
Sling
20 Sling Bullets (10lb)
2x flask of Acid (2lb)
Flint and Steel
Panpipes (3lb)

2 gallon cask of wine (16lb)
2 bottles of Whisky (2lb)
2 bottles of Applejack (2lb)
Meditation Tea
1lb Looseleaf Tea (1lb)

1lb Tobacco (1lb)
2lb Flayleaf (2lb)
Poppy Tears

4x Trail Rations (4lb)
Spices and Seasonings pouch (1lb)
Cooking Kit (16lb)
3x mugs

6.06gp

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TRACKED RESOURCES
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Special Abilities
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DR gain DR 1/Cold Iron.
FCB (Satyr) +1 skill point.
Honeyed Words +1 to Diplomacy. +1 to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts.
Horns 1d4/x2 horn attack. 1 1/2 str to damage.
Magical Knack (Oracle) up to +2 CL to your Oracle spells.
Musical Prodigy +2 to Perform (wind instruments).
Perceptive Edge +2 to Perception.
Shadow Lover +2 to Stealth.
SLAs gain SLAs. DC 10 + Spell Level + Cha Mod.
Spell Focus +1 DC for your Enchantment spells.
Thick Skin +1 NA to AC.
Warded Against Nature Animals do not willingly approach within 30ft of you unless you or its master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check.
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Encumbrance 60lb
Light 33lb, Medium 66lb, Heavy 100lb
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Eee.Peees 000
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Satyr Summers:
Boreas is a fey that grew up in the wild places of of the Valewood. Being a Satyr he enjoyed the lifestyle of cardinal pleasures that define his race and so he lived that way for a time. At some point the young Satyr drew close to the small town of Falcon's Hollow, drawn there by the sounds and smells of merriment. Forever afterwards the fate of the Satyr would be intertwined with that of the towns and he would even go so far as to forsake his Fey roots for the excitement and pleasures of the human vices.

Boreas was curious one day about the humans on the other side of the grove and while his elders warned him to have nothing to do nor speak with them he would constantly hear the sounds of merriment and the sweet scent of delicious wine coming from the small town. Soon his curiosity got the better of him and he set out to explore the town and find out what all the excitement was about.
Within the town he soon caught the eye of Brickasnurd Hildrinsocks, the owner of the Goose'n'Gander and in a moment of shrewdness, he invited him into his establishment. Sparing no expense, Brickasnurd treated Boreas to all the pleasures and alcohol he had to offer, free of charge.
Boreas had the night of his life, the apex of all that his race desired and revered. Boreas was hooked.
However, the night never lasted and soon it was dawn. With the coming of the light, Boreas understanding also came to him and he realized that such things were not free. Thrus Boreas was introduced to money. And a loan by Brickasnurd. While that lasted only a while Boreas soon realized he would need more to more greatly experience the pleasures of this decadent town, so Brickasnurd introduced him to Boss Payden, the owner of the Lumber Consortium. There they struck up a bargain where Boreas would provide safety, knowledge and guidance for the lumberjacks in the forest in exchange for money, which he could then spend on wine and women to his hearts content.
Boreas agreed. The forest cried.

Summers first loan

Spoiler:
"You enjoyed yourself there young'un did ya?" The suave young gnome in the top hat, Brickasnurd Hildrinsocks asked the young Satyr.
"Oh yes! It was great! I never knew of all the pleasures that they have here. And beer. Why its even better then the ales we have back in the tribe! I cant wait to do this again!"
The suave gnome paused for a moment, contemplating. "You know. It wont be that easy. I don't know what it is like back at your tribe, but here, the world revolves around money. And only money will get you what you want."
"Money? What is that?" the young Satyr asked.
"Why here! It is this! With this the world is your oyster and nothing is out of your reach. Keep it, it is a loan."
Brickasnurd pressed a platinum coin into the hand of the Satyr.
"A loan, sir? Whats that?"
"I will give you some money up front, but it is not a gift. You are expected to pay back exactly what you were given at a later date. In the meantime, you can use it to buy more enjoyments!"
"Great! Thank you Sir Hildrinsocks! You are really kind! You know, I like you humans so much I want to be more like you. I know! I will adopt a second name, like you guys have! From now on I am Boreas Summers! Like the summer period, at the opposite ends of my TrueName."
"Heh heh. I like it Mr. Summers. It is a good name."
"Thanks Sir Hildrinsocks! Look! Over there, sweets! I am going to go get some!"
"You do that boy. You do that."

It wasn't long after his first foray into the human settlement that his Satyr tribe found out about his transgressions, after all, he was bursting with excitement and keen on telling his friends all about it. Later that evening the elders convened and dealt harshly with the young Satyr in efforts to dissuade him from returning.
However Boreas was forever changed by his time with the humans and could not be persuaded, much to the growing ire of the tribe. Over time their displeasure grew, and with it came minor curses as punishment, but they were never able to dissuade Boreas.

Lately, the town has gotten sicker and more run down then before. Summers is not overtly concerned, after all he is not like those frail humans. He is a Fey, and they are made of more durable stuff then the frail humans and it would be unthinkable for him to catch some of that "human diseases."
...Wouldn't it? He WAS superior. He WOULDN"T get sick. Right?
Ya know, he wasn't so sure anymore and it is starting to trouble him.

History/Other with town Locals

Spoiler:

Name: Brickasnurd Hildrinsocks
Relationship: Summers's "friend" in the town
History: The first person to introduce Summers to all the pleasures that the town had to offer. Summers now considers him one of his trusted friends (Not that this goes both ways, and Brickasnurd has no qualms taking advantage of his naivete)
Other:

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Name: Boss Payden “Pay Day” Teedum
Relationship: his boss
History: Introduced to him by Brickasnurd, Summers works for him by being a guide/protector out in the forest, usually for a very low wage.
Other:

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Name: Kabran Bloodeye
Relationship: Introduced by his good friend Brickasnurd
History: Kabran is one of Summers' favorite humans, and often the one he goes to for some of the more physical pleasures. Summers holds him in high esteem
Other:

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Name: Syntira
Relationship: reletivly unknown
History: Syntira is generally displeased with Summers walking away from his natural path. Might be part of the reason he gets cursed.
Other: This one ok?

Cold Summers:
Boreas Summers

Image.

Appearance
Boreas is a gaunt looking lad. Despite being a little over 15 years of age he has a lean frame, malnourished and abused. Boreas had spent the last 5 or so years barely surviving on the streets all the while living in a perpetual winter and the toll on his body is apparent for all to see. Boreas has piercing blue eyes and long unkempt hair blowing around his face in a messy storm.
Another thing of note is not Boreas himself but rather the area surrounding him. For whatever reason Boreas is covered in a veil of sheer icy cold that seems unnatural to any who see him and no animal will willingly venture near. Meanwhile around him there always seems to be a chill in the air or a frost on the ground, even in the midst of spring. Life around Boreas is cold, dull and lonely.
Blue eyes.
Shortish stature.
Often appears stoic and hauntly.
perpetual chill surrounds him.

Personality
Boreas will often try and hide his emotions and give a cold, unreadable stare, however inside Boreas mind is a wild storm. His calm appearance is easily shattered and anything outside his expectations or that takes him by surprise will reveal some of his true emotions below, often accompanied by him lashing out. The other way to elicit emotion and response is if you offend Boreas or get him angry. If you manage to do this then his visage turns from a cool, collected expression to a heated rage exceedingly quickly (and often accompanied by a brewing storm surrounding you).
Tries to remain calm and collected. Usually fails.
Has immense inner turmoil.
The general weather around him often reflects his mood.
Is often slow and methodical as he analyzes his surroundings.

Backstory

Spoiler:

Boreas was born to a loving and warm family somewhere in the middle class of Talingarde. His family was neither rich nor poor but they were loving and took great care of their only son. Boreas grew up like any other boy had, like a flame burning brilliantly, until the age of 9. While Boreas was still just a lad his father passed away from disease. Summers had no way of understanding what had happened and came to cope with the loss of his father by slowly shutting off his feelings, a candle sputtering in the wind.
Unfortunately the father was the main breadwinner and with his passing Boreas' mom struggled to keep up with maintaining the estate. As hard as she tried she was still slowly loosing the estate when he came. Boreas knew not who he was but he promised his mother that he could help her and she need worry not. Within the week they were out on the street.
Life on the street was hard, especially for a single mother with a child. They slept in back alleys and under boxes, they ate poorly and barely managed to survive in the harsh underbelly of a shining city.
By this point the flame in Boreas had all but gone out and an unearthly chill had started to settle. At first it was barely noticeable, his breath always seemed to have a frosty puff, the evenings always seemed to have a veneer of cold, even in the spring and snow always settled where they slept. As time went on it got worse and more pronounced. Spring days were cold and there was frost every night, his 11th winter was a record low and the two barely survived, however his mother, a frail, sickly woman had by now developed a cough that never left her.
But it got worse.
In the summer of his 12th year, Boreas awoke in a snowbank nearly frozen, and beside him lay his dead mother. She had passed from the cold. It was then that Boreas realized he had killed his own mother and the last flicker of warmth from his candle had been snuffed out. Boreas had awoken as a sorcerer with his mothers blood the price, and his latent power was as frigid as the harshest of winters.
2 years of scrounging through the streets in a perpetual winter has made Summers tough and all but immune to the cold, as well as greatly cultivating his sorcerous powers. Yet one day, when he was scrounging in the back of a tavern he overheard a conversation within.
inside some lackeys of one of the nobles were bragging to each other in a drunken stupor when one of them blurted out that he had been there the day their lord had wrest one of the estates from a frail old lady. He recognized the Summers' Surname, My Mother! The other bragged about how he had made it all possible by poisoning the estates head.
Understanding flooded through Boreas like a glacier river and the storm inside raged. In his frigid anger he stormed into the tavern and unleashed it upon the two, encasing them in ice and nearly killing them.
However before he could snuff out their lifeforce he was thwarted and thrown out by the barkeep.

No matter. He knew enough now and he resolved his heart to end the one who had killed his father, stole his home and destroyed his mother. But first the two who got away. Silently in the night the two had each perished in their beds, each as cold as death itself while a gentle snow built up outside.
Next Boreas made for the lords manor, heart like cold steel and resolve like chiseled ice. Yet it seems that the lord was forewarned, for while Boreas had crept up on him, and even reached out his hand ready to steal the very heat from his tormentor, that was as far as he got. Guards leapt out of their hiding places, pinned him down and dealt him a blow to the back of the temple. As his consciousness faded, he heard that hated man speak. The Devil! You have your evidence, see to it that this monster meets the chopping block before he can murder any other innocent civilians.
The last thing he saw was his fathers killer and his mothers tormentor smirk as he turned away...

Role in Party/Concept

Spoiler:

First concept is obviously cold and freezing weather. At any time I am not needing to do something different I will probably be concentrating on Control Weather to drop the temperature a level or two. Or if I just want to make the lives of Talingarde miserable there is always a storm brewing ^-^
I also imagine that our headquarters will not be very sunny >.>
With Summers I took Easy Focus, Magical Signs, Wild Magic and Warded Against Nature boons/drawbacks. Summers is a natural sorcerer whos frigid power stems from his inner rage and turmoil. This magic comes to Summers easily however it is an affront to the natural order and is often uncontrolled, no animal will willingly come to Summers and there are occasionally unintended effects with his magic.
In combat I can create a variety of different debuffs from annoying (-2 to ranged attacks) to frustrating (Fog bank) to utterly screwed (Frozen) XD
BUT my ability to attack someone directly is rather limited and I am about as durable as a paper bag in a storm >.>
As I level I will also dip into Nature (Plantlife) and gain a degree of combat ability there (as well as more debuffs ^-^).