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Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence responds "Good thinking. Last time I encountered a symbol it only had a limited range, I should be able to try from outside of that." Benevolence lifts his staff and pulls for a dispel magic.
dispel magic: 1d20 + 9 ⇒ (16) + 9 = 25 That will get CL 14 or less. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence fires off another firework. [oo]cmv action[/ooc] fire damage: 1d4 ⇒ 1
Benevolence then pauses for a moment to see if his companions can finish it off before pelting it with magic. Ready to Magic Missile if it attacks: SR: 1d20 + 13 ⇒ (3) + 13 = 16 pew pew: 5d4 + 5 ⇒ (2, 4, 3, 3, 3) + 5 = 20 ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence conjures a set of fiery dragons and fires off a set of fireworks at Sorrina. fire damage: 1d4 ⇒ 1
Casting dazing snap dragon fireworks and then using a move action to fire off at Sorrina. Reflex DC 18 for half fire damage and to avoid being be dazed for 1 round. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence speaks to Selter "I have a circle of protection emanating from myself. I will carry it." Benevolence also thinks to himself I'll also be easier to put down if I do go crazy. Benevolence will carry the Stone baring any serious objections since he knows about it and has the long prot:evil. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence still has a few temp HP left. No remove blindness handy here unfortunately. Benevolence moves forward into the room and takes a good luck at the horrible goo deamon.
SR?: 1d20 + 12 ⇒ (14) + 12 = 26
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Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence continues "What puzzles me, is why the Society would leave an evil artifact in a place like this, unless there is more going on here than a simple test." ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence steps away from the swirling chamber. "Hidden within these chambers is an artifact of great evil known as the Wraithsoul Stone. In my mind's eye I can see the ancient words needed to destroy it." Benevolence digs through his pack to find a scroll of lesser restoration with four casts remaining. I think myself, Selter and Narayan are sickened. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() After resting Benevolence casts: Darkvision on: Sithiss, Selter, Narayan & Quinn (9 hours) False Life on himself Temp HP: 1d10 + 9 ⇒ (5) + 9 = 14 (9 hours) Magic Circle against Evil on himself (80 minutes) Daylight on his staff (80 minutes) Longstrider on himself (8 hours) Airwalk on Gilgrim 80 minutes Wand of Mage Armor on self 1 hour Wand of Heightened Awareness on self 10 minutes, will use for +initiative Countless Eyes on Gilgrim 9 hours Can't be flanked Deathwatch (80 minutes) ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence stays put in the Greece, hitting the gnoll with a set of magic missiles. pew: 5d4 + 5 ⇒ (3, 1, 3, 2, 2) + 5 = 16 Will fire at the shorties if the gnoll is already down. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence moves to the opening of the corridor where he can hit the most targets with his buffs and casts prayer. Any enemies within 40ft that I have line of effect to get the -1. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence opens up with a dazing magic missile on the remaining sphinx. pewpew: 5d4 + 5 ⇒ (2, 2, 1, 3, 4) + 5 = 17
Then Benevolence makes haste out of the rolling boulder room. If The Sphinx is still grappling Gilgrim...
Casting liberating command, Gilgrim can as an immediate action attempt an escape artist roll with an additional +18 ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence grimaces a bit as the flames eat through his false life and into his flesh. Benevolence responds by casting haste. Catching everybody if I can cast before Narayan, otherwise everybody getting everybody else. Benevolence moves into the room keeping careful watch on the red "sphinx." If the sphinx tries to pounce me I'll cast emergency force sphere as an immediate action. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence provides light curing of wounds to Gilgrim until he seems fine again. CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
can use my own wand, or yours if you have one. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Drag vs CMD: 1d20 + 14 ⇒ (7) + 14 = 21
that leaves me 2 more rounds of telekinesis and plenty of time to escape with the fog if needed. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence closes his eyes and comments
Dragvs CMD: 1d20 + 14 ⇒ (15) + 14 = 29 "we should still check out that other door in case this doesn't work," Benevolence adds, while listening for basilisk sounds. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() fort: 1d20 + 10 ⇒ (16) + 10 = 26
Benevolence moves into the room, catching a glance of the lizard. Pausing for a moment to a to try and figure out what the creature is. Benevolence then follows up with a [url=http://aonprd.com/SpellDisplay.aspx?ItemName=Telekinetic%20Maneuver]Telekinetic Maneuver[/dice] to try and drag the creature into the windy pit. Drag into the pit vs CMD: 1d20 + 14 ⇒ (7) + 14 = 21 ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() 1d3 ⇒ 3 Benevolence finishes his summoning spell and dips his hands in the water and creates a trio or dolphins behind the crabs. That's as deep as I can get so they're likely to go there-ish even if Gilgrim pushes them further down. bitting green: 1d20 + 3 ⇒ (4) + 3 = 7
bitting Red w/Flank: 1d20 + 3 ⇒ (11) + 3 = 14
bitting yellow: 1d20 + 3 ⇒ (15) + 3 = 18
Benevolence follows up with a Guidance on Narayan as he dives into the water. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() Benevolence comments "I could call forth waterbreathing if necessary but it would be taxing." don't have it memorized but could call it forth with my arcane bond. I do have a single instance of suspend drowning memorized if things go south. ![]()
Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision
![]() drew and used a wand of bless on round 1 as mentioned above. Here's my second round if needed. Not feeling overly threatened by the serpents Benevolence adds Deathwatch to his growing list of buffs. 80 minutes of deathwatch.
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