Denizen of Leng

Benevolence's page

211 posts. Organized Play character for Pirate Rob.


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Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

A winner is us!

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence fires off a quintet of dazing magic missiles at the remaining dragon.

Dazin MM: 5d4 + 5 ⇒ (2, 2, 4, 1, 3) + 5 = 17
Will DC 16 or be dazed for 1 round.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

As a reminder, those of you who had been slowed, haste will remove your slow but not grant you haste.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence provides a haste to everybody on this side of the platform.

missing grim :(

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will cast fly on Narayan.

Benevolence then casts Mount and sends it across the bridge once his companions are ready.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence channels to heal.

healing channel: 1d6 ⇒ 1

can usue wands to heal after that.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence responds "Good thinking. Last time I encountered a symbol it only had a limited range, I should be able to try from outside of that."

Benevolence lifts his staff and pulls for a dispel magic.
Using arcane bond to pull a spell out of the spellbook.

dispel magic: 1d20 + 9 ⇒ (16) + 9 = 25

That will get CL 14 or less.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence responds to Lissanya, while not yet entering the room "Can you disable it?"

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence fires off another firework. [oo]cmv action[/ooc]

fire damage: 1d4 ⇒ 1
SR: 1d20 + 13 ⇒ (6) + 13 = 19
Reflex DC 18 to avoid being dazed for 1 round.

Benevolence then pauses for a moment to see if his companions can finish it off before pelting it with magic.

Ready to Magic Missile if it attacks:

SR: 1d20 + 13 ⇒ (3) + 13 = 16
pew pew: 5d4 + 5 ⇒ (2, 4, 3, 3, 3) + 5 = 20

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Any clue if it's immunity/fire resistance or SR?

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence conjures a set of fiery dragons and fires off a set of fireworks at Sorrina.

fire damage: 1d4 ⇒ 1
SR: 1d20 + 13 ⇒ (4) + 13 = 17

Casting dazing snap dragon fireworks and then using a move action to fire off at Sorrina. Reflex DC 18 for half fire damage and to avoid being be dazed for 1 round.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence makes use of his other haste spell, hitting the whole party this time.

He will also create a single duplicate of himself in case he gets attacked.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence speaks to Selter "I have a circle of protection emanating from myself. I will carry it."

Benevolence also thinks to himself I'll also be easier to put down if I do go crazy.

Benevolence will carry the Stone baring any serious objections since he knows about it and has the long prot:evil.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

"If it is truly what is seems, smashing it may not get us anywhere. I think I should try and destroy it."

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence ponders to his companions "That's the orb from my vision, shall I try and destroy it?"

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence casts haste!

Missing Lissanya & Sithiss, remarkably hitting the rest of us though.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence still has a few temp HP left. No remove blindness handy here unfortunately.

Benevolence moves forward into the room and takes a good luck at the horrible goo deamon.
know:planes: 1d20 + 9 ⇒ (16) + 9 = 25
Benevolence then fires off a burst of radiance in the back corner to just hit the foul creature

SR?: 1d20 + 12 ⇒ (14) + 12 = 26
damage if evil: 5d4 ⇒ (1, 1, 1, 3, 1) = 7
Reflex DC 17 to reduce blind for rounds: 1d4 ⇒ 4 to dazzled.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

I believe this is my second round of stun now.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

looks like stunned to me.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence continues "What puzzles me, is why the Society would leave an evil artifact in a place like this, unless there is more going on here than a simple test."

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence responds "Somewhere within these halls, we could have even already passed it I suppose."

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence steps away from the swirling chamber.

"Hidden within these chambers is an artifact of great evil known as the Wraithsoul Stone. In my mind's eye I can see the ancient words needed to destroy it."

Benevolence digs through his pack to find a scroll of lesser restoration with four casts remaining.

I think myself, Selter and Narayan are sickened.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence continues to try and decipher the words as well.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

What, if anything did we learn so far?

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence tires a rope around his waist before heading fully into the dark room. "If I get too googly eyed pull me out."

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence takes some time to examine the swirling words, attempting to discern their purpose.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Also is anybody wants a free CL 9 continual flame, I get it as an SLA 1/day

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

After resting Benevolence casts:

Darkvision on: Sithiss, Selter, Narayan & Quinn (9 hours)

False Life on himself Temp HP: 1d10 + 9 ⇒ (5) + 9 = 14 (9 hours)

Magic Circle against Evil on himself (80 minutes)

Daylight on his staff (80 minutes)

Longstrider on himself (8 hours)

Airwalk on Gilgrim 80 minutes

Wand of Mage Armor on self 1 hour

Wand of Heightened Awareness on self 10 minutes, will use for +initiative

Countless Eyes on Gilgrim 9 hours Can't be flanked

Deathwatch (80 minutes)

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Did we decide if we're resting or not?

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

I have used a fair number of spells and could use a rest but is not strictly required.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence stays put in the Greece, hitting the gnoll with a set of magic missiles.

pew: 5d4 + 5 ⇒ (3, 1, 3, 2, 2) + 5 = 16

Will fire at the shorties if the gnoll is already down.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence moves to the opening of the corridor where he can hit the most targets with his buffs and casts prayer.

Any enemies within 40ft that I have line of effect to get the -1.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Out of combat will use your wand.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Happy to tap people with wands as needed out of combat.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence opens up with a dazing magic missile on the remaining sphinx.

pewpew: 5d4 + 5 ⇒ (2, 2, 1, 3, 4) + 5 = 17
Will DC 19 or be dazed for 1 round.

Then Benevolence makes haste out of the rolling boulder room.

If The Sphinx is still grappling Gilgrim...
"Be bound no longer Dwarf!"

Casting liberating command, Gilgrim can as an immediate action attempt an escape artist roll with an additional +18

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence grimaces a bit as the flames eat through his false life and into his flesh.

Benevolence responds by casting haste.

Catching everybody if I can cast before Narayan, otherwise everybody getting everybody else.

Benevolence moves into the room keeping careful watch on the red "sphinx."

If the sphinx tries to pounce me I'll cast emergency force sphere as an immediate action.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence provides light curing of wounds to Gilgrim until he seems fine again.

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

can use my own wand, or yours if you have one.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence looks on from outside the room.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Drag vs CMD: 1d20 + 14 ⇒ (7) + 14 = 21
Drag vs CMD: 1d20 + 14 ⇒ (12) + 14 = 26
Drag vs CMD: 1d20 + 14 ⇒ (7) + 14 = 21
Drag vs CMD: 1d20 + 14 ⇒ (12) + 14 = 26

that leaves me 2 more rounds of telekinesis and plenty of time to escape with the fog if needed.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence closes his eyes and comments
"I've also got hold of it for close to a minute here as well, I'm going to close my eyes and keep dragging it into the it to get slammed against the far wall."

Dragvs CMD: 1d20 + 14 ⇒ (15) + 14 = 29

"we should still check out that other door in case this doesn't work," Benevolence adds, while listening for basilisk sounds.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

fort: 1d20 + 10 ⇒ (16) + 10 = 26
know arcana: 1d20 + 11 ⇒ (5) + 11 = 16

Benevolence moves into the room, catching a glance of the lizard. Pausing for a moment to a to try and figure out what the creature is.

Benevolence then follows up with a [url=http://aonprd.com/SpellDisplay.aspx?ItemName=Telekinetic%20Maneuver]Telekinetic Maneuver[/dice] to try and drag the creature into the windy pit.

Drag into the pit vs CMD: 1d20 + 14 ⇒ (7) + 14 = 21

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence stays far away from the statue keeping the Dwarf between himself and the danger.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

1d3 ⇒ 3

Benevolence finishes his summoning spell and dips his hands in the water and creates a trio or dolphins behind the crabs.

That's as deep as I can get so they're likely to go there-ish even if Gilgrim pushes them further down.

bitting green: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 1 ⇒ (2) + 1 = 3

bitting Red w/Flank: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 + 1 ⇒ (4) + 1 = 5

bitting yellow: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Benevolence follows up with a Guidance on Narayan as he dives into the water.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

I'm summoning you some aquatic buddies at least.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence takes a step closer to the edge of the water and begins casting a summoning spell.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence nods in ascent.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will also refresh his heightened awareness from wand.
will discharge for the +4 init

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence comments "I could call forth waterbreathing if necessary but it would be taxing."

don't have it memorized but could call it forth with my arcane bond. I do have a single instance of suspend drowning memorized if things go south.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence continues to wait safely out here for now, choosing to cast guidance on himself.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

drew and used a wand of bless on round 1 as mentioned above. Here's my second round if needed.

Not feeling overly threatened by the serpents Benevolence adds Deathwatch to his growing list of buffs.

80 minutes of deathwatch.

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