Lissanya |
Floating through the killzone, Lissanya keeps moving. Clearing the doorway, she posts to the corner, clear line of sight to the two north hostiles.
Double move.
GM Gustavef |
Benevolence picks off the pugwampi with his magic missiles thus ending the unlucky aura they produce.
With that no longer an impediment, Narayan pummels the gnoll unconscious.
Room 8 -- Current Time (0:19)
Group Conditions: Delay Poision (1:00)Benevolence - dmg; Magic Circle v/Evil (1:20); Daylight (1:20); Longstrider (8:00) ; Mage Armor (1:00); Highten Aware (0:10); Deathwatch (1:20)
Narayan - dmg; Con Drain 1; Antitoxin (1:00) ; Darkvision (9:00)
Sarvin - dmg; Darkvions (9:00)
Sithiss - dmg; Darkvision (9:00); Mage Armor (1:00); Longstider; Barkskin; Shield Companion ; Magic Fang, greater
Gilgrim - 13 dmg; Air Walk (1:20); Countless eyes (9:00) ;
Lissanya - dmg;
Selter - dmg; Darkvison (9:00) ; Mage Armor (1:00); Longstider; Barkskin; Shield Companion; Resist Acid 20 (1:25) ;
Lissanya |
"Next up."
Longbow on Green, Deadly Aim, Freebooters Bane, Point Blank Shot: 1d20 + 13 - 3 + 2 + 1 ⇒ (6) + 13 - 3 + 2 + 1 = 19
Unlucky Longbow on Green, Deadly Aim, Freebooters Bane, Point Blank Shot: 1d20 + 13 - 3 + 2 + 1 ⇒ (4) + 13 - 3 + 2 + 1 = 17
Damage on Blue: 1d8 + 11 ⇒ (3) + 11 = 14
Not sure if we're still effected or not, hopefully they don't have high AC.
GM Gustavef |
The blue one falls and the remaining Pugwampi scurry away in to the cracks of the wall.
Combat over.
Gilgrim Flintmaul |
Gilgrim grumbles as he pulls out his wand again, offering it to one of the healers to use on him "Prancing little tricksters. Ain't nothin' but trouble."
CLW wand usage: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand usage: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand usage: 1d8 + 1 ⇒ (8) + 1 = 9
First two uses maxed me out.
GM Gustavef |
Finishing up with the gnoll you move on.
Room 9
The doors open to reveal a small chamber, ruined by the passage of time. Four crumbling pillars support a domed ceiling high above. The western wall has all but collapsed, revealing a narrow passage that winds off into an unsettling darkness. Directly across from you, there seems to be something scrawled on the wall in chalk.
On the opposite wall is a simple message. Written in common, it reads: “Rest and fortify yourself against the horrors that await you in the foul caverns that lie beyond. Temptation is the ruin of many Pathfinders.”
Gilgrim Flintmaul |
Gilgrim looks at the message with some doubt. "Is this a trick, or are they actually giving us a place to take a breather? Can one o' you finger-waggers see if there's anything about?" He takes a wander around the room, looking for anything suspicious himself.
Perception (add +2 for Stonecunning): 1d20 + 8 ⇒ (3) + 8 = 11
GM Gustavef |
The room is safe and can be secured. You have the option of resting as long as you like. Or just pressing on.
Gilgrim Flintmaul |
I'm all for resting. Gilgrim doesn't necessarily need it for much except his stance, but best to take advantage when we get it.
Narayan Singh |
Narayan looks slightly impatient, but quickly acquiesces when his friends ask for a breather.
He settles down to meditate as well, cleansing the last remains of the poison from his body. Using Restoration as an SLA
GM Gustavef |
If you are going to rest the full 8 then let me know what buffs you want to recast
Narayan Singh |
Narayan rings himself in layers of protections both spiritual and arcane before continuing.
Barskskin as an SLA
UMD: 1d20 + 16 ⇒ (3) + 16 = 19 Mage Armor
UMD: 1d20 + 16 ⇒ (15) + 16 = 31 ...Mage Armor again
UMD: 1d20 + 16 ⇒ (16) + 16 = 32 Heightened Awareness
UMD: 1d20 + 16 ⇒ (9) + 16 = 25 Shield (right before we continue on)
Selter Sago de'Morcaine PFS |
Roussse Ssself for turn asss sssentry.
I have to apologize, I had a feat I'm not actually qualified for yet. It is now fixed as close as possible to the way I have been playing the character.
For group's information, I have switched out my Ice Storm for Strong Jaw. I still have Garden of Peril as an AoE offensive spell.
Greater Magic Fang (+2 on tail slap) cast on Sithiss, dur 8 hrs.
Shield Companion cast on Sithiss, dur 8 hrs.
Mage Armor from wand cast on Selter, dur 1 hr (for some AC when wildshaped).
Longstrider, imp spell shar between Selter & Sithiss, dur 4 hrs ea.
Barkskin (+3 Nat AC), imp spell shar between Selter & Sithiss, dur 40 min ea.
Narayan Singh |
Consensus seems like yes :-)
Benevolence |
After resting Benevolence casts:
Darkvision on: Sithiss, Selter, Narayan & Quinn (9 hours)
False Life on himself Temp HP: 1d10 + 9 ⇒ (5) + 9 = 14 (9 hours)
Magic Circle against Evil on himself (80 minutes)
Daylight on his staff (80 minutes)
Longstrider on himself (8 hours)
Airwalk on Gilgrim 80 minutes
Wand of Mage Armor on self 1 hour
Wand of Heightened Awareness on self 10 minutes, will use for +initiative
Countless Eyes on Gilgrim 9 hours Can't be flanked
Deathwatch (80 minutes)
GM Gustavef |
Room 9 -- Current Time (0:00) plus (8:22)
Group Conditions:Benevolence - dmg; tmp hp 14 Magic Circle v/Evil (1:20); Daylight (1:20); Longstrider (8:00) ; Mage Armor (1:00); Highten Aware (0:10); Deathwatch (1:20)
Narayan - dmg; Con Drain 1; Antitoxin (1:00) ; Darkvision (9:00)
Sarvin - dmg; Darkvions (9:00)
Gilgrim - dmg; Air Walk (1:20); Countless eyes (9:00) ;
Lissanya - dmg;
Selter - dmg; Darkvison (9:00) ; Mage Armor (1:00); Longstider (4:00); Barkskin (0:40); Shield Companion;
Sithiss - dmg; Darkvision (9:00); Mage Armor (1:00); Longstider (4:00); Barkskin (0:40); Shield Companion (8:00); Magic Fang, greater
Room 10
Deeper into the cavern, its walls fade to the color of pitch black night. The darkness drips down the walls, like an oily resin coating the place from some unknown source. The air is oppressive and pungent. Whatever lines the cavern emits a strong alchemical smell.
The surface of this chamber are lined with a viscous, unholy alchemical substance, Any flame—whether open, contained in a lantern, and even continuous flame—sputters in this room, causing it to emit only dim light within its normal bright light radius. The ebon goo also automatically counters any light spell or supernatural effect cast or used within this chamber, causing that light to sputter and end if it is already in effect. Lastly, the goo radiates strong evil.
Gilgrim Flintmaul |
After a good rest, Gilgrim is ready to go again, armed and armored. He thanks Benevolence for the spells. "A dwarf could get used ta this."
On examining the room, he says, "I'll take the lead. Got the best vision in the dark, I think. Gonna need a good pair of eyes right behind me, though, lookin' fer traps."
Perception w/ Stonecunning: 1d20 + 10 ⇒ (14) + 10 = 24
Lissanya |
"Just don't run headlong into them. You're still too heavy to carry." Lissanya shoots back, following closely.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Also using a wand charge of Heightened Awareness.
GM Gustavef |
Across the cavern a small side passage opens out to a worked room covered with sandstone tiles. The tiles are scrawled with writing, diagrams, and pictograms. The writing and pictures are a scrambled mess. While chunks of writing seem to detail some complex messages or ideas, the chaos of the room’s decor disorients the senses. And then some of the writing moves.
Selter Sago de'Morcaine PFS |
knowledge nature: 1d20 + 13 ⇒ (19) + 13 = 32 don't figure it will work for anything in here, but just in case
As soon as the writing begins to move, Sssiz Omadli Jangchisssiz!
cast Divine Favor on Sithiss, dur 1 min
Narayan Singh |
Narayan is thoroughly perplexed, unable to make heads nor tails of the strange writing. "Does anyone undersstand thiss room's purposse?"
Gilgrim Flintmaul |
Gilgrim blinks a couple times, rubbing his eyes, hoping to wipe away the weird. "I'm thinkin' that I didna get enough rest... me vision's swimmin'."
GM Gustavef |
The writing is in the chamber with the red dot. Move yourself in the room if you want to investigate further.
It is oddly dark and there is a strong sense of foreboding from the chamber of odd writing.
Narayan Singh |
Narayan grins. That's something he understands.
Gilgrim Flintmaul |
Benevolence tires a rope around his waist before heading fully into the dark room. "If I get too googly eyed pull me out."
Gilgrim nods in response and takes hold of the rope.
GM Gustavef |
Fort, Narayan: 1d20 + 9 ⇒ (4) + 9 = 13
Fort, Selter: 1d20 + 12 ⇒ (6) + 12 = 18
Fort, Gilgrim: 1d20 + 8 ⇒ (16) + 8 = 24
Fort, Benevolence: 1d20 + 10 ⇒ (10) + 10 = 20
Random: 3d5 ⇒ (3, 2, 4) = 9
So I have Benevolence, Narayan, and Selter reading the walls. Gilgrim is keeping an eye on them
Spending 1 minute in the room, Narayan feels the words invade his head and he sees the ground lurch and move about him.
Reduce speed by 5 ft, and is Sickened
The words still affect Selter and Benevolence, but they are just sickened by the effects.
Do you wish to read more to find any more secrets?
Room 10/11 -- Current Time (0:02) plus (8:22)
Group Conditions:Benevolence - dmg; tmp hp 14 Magic Circle v/Evil (1:20); Daylight (1:20); Longstrider (8:00) ; Mage Armor (1:00); Highten Aware (0:10); Deathwatch (1:20); Sickened
Narayan - dmg; Con Drain 1; Antitoxin (1:00) ; Darkvision (9:00); Sickened, -5 movement
Sarvin - dmg; Darkvions (9:00)
Gilgrim - dmg; Air Walk (1:20); Countless eyes (9:00) ;
Lissanya - dmg;
Selter - dmg; Darkvison (9:00) ; Mage Armor (1:00); Longstider (4:00); Barkskin (0:40); Shield Companion; sickened
Sithiss - dmg; Darkvision (9:00); Mage Armor (1:00); Longstider (4:00); Barkskin (0:40); Shield Companion (8:00); Magic Fang, greater
GM Gustavef |
Nothing yet.
But it should mean something...
Why else would there be cryptic writing if it were not hiding something...
GM Gustavef |
Fort, Benevolence: 1d20 + 10 ⇒ (15) + 10 = 25
Fort, Selter: 1d20 + 12 ⇒ (18) + 12 = 30
Random: 2d5 ⇒ (2, 3) = 5
Random: 1d8 ⇒ 7
Seleter is unable to hear anything but Benevolence learns:
you learn of an evil artifact in these halls known as the Wraithsoul Stone and you are given the knowledge and the power to destroy the Wraithsoul Stone. You can do so by staying in physical contact for 3 rounds, while reciting words of power. If contact is lost, or the words cannot be heard, you must start this ritual again.
There is no additional ill effects
Benevolence |
Benevolence steps away from the swirling chamber.
"Hidden within these chambers is an artifact of great evil known as the Wraithsoul Stone. In my mind's eye I can see the ancient words needed to destroy it."
Benevolence digs through his pack to find a scroll of lesser restoration with four casts remaining.
I think myself, Selter and Narayan are sickened.