Thanks, guys; that's all awesome.
I see the alias now for the SFS character I've played IRL. Can I play it here at the current level? Or does "The characters that we use are Starfinder Society characters that we create through play, starting at level one" mean that I'd have to start a new one at level one?
That brings me back to the question of character creation. How is that handled? Are characters submitted at application, or do you wait for GM direction for stuff like roll vs. buy stats, etc? Or is that covered by society rules I've just missed?
Thanks for all the help and patience. I'm pretty new to Society play.
I take it these new themes are in Pact Worlds? I haven't looked at the PDF yet...
On a more pbp related note, I'd like to see about getting into it here. I'm a former RPG Crossing player, and most of the ins and outs of that experience look to be the same here. The one thing I don't see anywhere is character sheet management. How does that work? Do people create characters in threads, or just submit characters already built?
...Shield rebalancing seems superfluous with the engineer restoring them.
I agree with this after the FAQ corrections to the shield restoration rules. Previously, it was absolutely necessary to rebalance the shields whenever they were restored. I for one liked the hand-in-hand nature of combat shield maintenance and the significance it lent to the Science Officer position but also appreciate the new, simpler method.
I also agree with this. Captain's bonuses have proven very useful in critical moments.
Oops, Nevermind. And curse the forum for disallowing post edits after an hour!
Someone made Role cards for starship combat.
Those are awesome, but I believe dated; the FAQ has updated CR's that aren't reflected on the cards.
This looks promising, but I hate that none of the entries list sources. Granted, there aren't may yet for SF but their absence just doesn't lend to credibility. I prefer the warm fuzzy, and knowing what page to turn to for validation and context.
Speaking of reprints, when will a SFCRB with the updated rules (per the FAQ) be released?
And FWIW, I very much appreciate the relatively slow release schedule. I have little money and less time with which to purchase/play any RPG's, so the current schedule fits perfectly within my limitations. In fact, my ability to keep up with the SF release schedule has been a huge part of its appeal to me from its first rumors over a year ago, and I don't even try to keep up with PF due to its (to me) frenetic pace. I've been a player for 20+ years now, and because of the SF release schedule, I'll be able to continue with new content in a setting I love for the foreseeable future.
Sara Marie wrote:
The RPG line starting with alien archive is an artifact of what happens as we generate new orders. The AP issue however is also due to AP#1 being on back order. You can reference this post for options relating to the SF Adventure Path subscription: http://paizo.com/threads/rzs2ugj5?August-Gen-Con-2017-New-Release-and-Month ly#43
Thanks for the reply; to clarify, though, a subscription to the RPG line will actually begin with the Core Rulebook first, yes?
Will AP1 be available at GenCon?
Edit: Looks like I did miss the GenCon pick-up window :p
Wait, what? Did I miss the window?
I am having a very hard time with the whole subscription process. In my cart, it has both the RPG and AP subscriptions starting with Alien Archives and Dead Suns 2 instead of the Core Rulebook and Dead Suns 1. Why? Will I still receive the Core book and DS1 first? If I can still opt to pick up at GenCon, will those be there for me? I have to say the subscription process and store checkout process are really counter-intuitive, unfriendly and confusing :/
So I've never been to a Con, though I will be at GenCon next month, and of course, I've never played Starfinder. But I'm signing up to GM Starfinder at GrandCon, a gaming convention in Grand Rapids Michigan in September. So far I have an introductory/character creation session and two Dead Suns 1 sessions scheduled (approval pending).
I suppose I'm posting this for a few reasons:
1) Gamers of the Midwest, come! The Con is September 15-17! If you can't make GenCon, this is a great "consolation con" opportunity. Not to mention if you don't get a chance to play between GenCon and GrandCon!
2) Help! I'm new! I don't know what to do! Seriously, anyone with Con GM experience, what do I need to know? What should I do to prep?
3) Paizo team - Do you have any kind of materials GM's can use to display at Con's? Posters and what not? If so, how can I get ahold of some?
I'm hoping that at some point, in some way, they learn a way to hack realitiy...
Sounds right to me. From the Technomancer section of the "Collected Information" doc:
Space Wizard, combines tech and magics, study magic as if it was code, figure out the laws of the universe and how to break them, hacker-wizard. The technomancer is all about synergizing technology and magic, and kind of acting like a computer programmer who’s hacking the laws of the universe. They're very logical and very regimented and scientific. They dealing with magic, and often magic that can affect technology and work within those systems. Technomancers appear to have access to “spell hacks” which seem to affect the way magic works.
Nice. I can dig that. Except maybe the same freq's interfere with each other, the results of which you just don't want to see...