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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
For people needing tokens for their games. You may or may not know about this app for Windows called Tokentool. Afaik, it's free (although, I'd certainly pay for it).
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
A lot of folks have been posting with questions. I can try to simplify it a bit, and others can weigh in, if I forget anything. PF2 is broken up into a couple of sections.
The rulebooks just say Pathfinder (with 2nd edition at the top). Your "main" book is the Core Rulebook. It has the rules for players and GMs both. It's huge, at around 640 pages. There are three Bestiaries. And there are various other books that you can introduce at your own pace, once you're comfortable (the Advanced Player's Guide, Secrets of Magic, Book of the Dead, among others).
The Lost Omens series of books all deal with the world of Golarion. They all either highlight a specific geographical area, or they focus on a certain topic (such as the Pathfinder Society or Gods & Magic). These books all include options for players (feats or gear) to help them immerse themselves in the campaign world. The other main books are Paizo's bread & butter. Adventures, specifically their adventure paths. These books are monthly releases that are half adventure, and half articles (with NPCs and monsters). They're written by tried & true authors. They are complete campaigns. Some 6 issues (level l thru 20) and some are 3 issues (levels 1 to 10 or 11 to 20).
Also, starting next week, the Glass Cannon Podcast is starting a series specifically aimed at players moving to PF2. I believe it will be under their Friends of the Pod line (but somebody might wanna factcheck me on that... I'm at work). And, other than that... welcome, if you're coming from 5E or even another system. I know you'll love it.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The eldritch archer's eldritch shot takes 3 actions and lets him add a one or two action attack roll spell to his bow shot. Okay, cool. What about scorching ray? Scorching ray lets you fire one, two, or three rays depending on how many actions you spend.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
A few sessions ago, a player announced he was going into town to try to get some potions, a new shield, supplies, etc.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
In PF1, the whole thing of players buying wands of 1st level cure spells and spam healing was never a problem for me. Why? Because I didn't let them treat towns like their own Amazon marketplace. In the GMG, there are basically 3 ways of handling treasure in the suggestions. I use about halfway between 2 & 3. Magic is rare and wonderful. Not to say you just can't buy things. But I just don't let them treat the Core Rulebook as a catalog to shop from. "Hey, shopkeeper! Do you have any more +3 greater striking returning silver daggers in there? And throw in another Type iv bag while you're at it!" After all, why didn't Sauron just go into town and buy another One Ring?
How do a lot of y'all play it? I like to have special items be found in treasure hoards. But I will make a list of items that can be found in town. And tell the players they can find anything on this list.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I've been using Hero Forge for a few months now. For when I just need that specific mini that I can't seem to find anywhere. I also use it in my VTT games make custom tokens.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
This will seem like a stupid question. Since, I can sit here and read the rules right out of the book. But... just making sure. If I use only one action. It does 2d6 fire.
So, a heightened 4th level scorching ray would do 4d6 to one target. Or 8d6 to three different targets? Do I have that right?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Disclaimer: This post is for good feelings and nostalgia, and serves no actual useful purpose. I just wanted to take a moment and say with amazement... look where we are.
Then in 2009 we started playing Pathfinder 1st edition rules for 10 great years. And now, with PF2, the world of Golarion and the community here on the boards has grown so vast, so intricate. And, yes, Paizo are the ones publishing the content. But it's ours too. We have all helped shape the game and the world with playtests, with organized play, with our input and passionate discussions. So, I just was sitting here thinking about it earlier today. How almost 14 years after those little ads in the back of the magazines, look at what we've all built together. And I'm a bit amazed. Cheers!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I just wanted to say. Over the years, from time to time, I've had the occasional problem I needed solved. And each time, an email to the customer service team got me a quick reply and a friendly response.
Thanks for all you do. =)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I kind of forgot they were even doing this. And then I suddenly remembered while I was at work.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I made a rule I'm trying out in my home games.
That being said, I don't want to say that characters just straight up can't buy things.
A metropolis is a straight item level DC. Large city adds a +1 to the DC. Small city adds a +2. Large town adds +3. Small town adds +4.
It's a compromise I came up with to make it to where they can still spend their gold, while at the same time keeping it from being just willy nilly.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The story sounded great. I just wish I had been able to read it. I went to my preferences and clicked all the things about receiving things in my email. I never got any stories emailed to me. I just got to read the blogs about how cool the story was. I don't mean this to sound mean towards anyone, but that whole thing was handled poorly. If you're going to have the stories emailed out instead of posted, then make it to where everyone can get the emails.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Let me start by saying I 100% understand the explanation of how precise and imprecise senses work. My question (which comes after listening to an episode of Roll for Combat podcast during their The Fall of Plaguestone actual play) has to do with the bloodlash bushes and their imprecise tremorsense. I understand tremorsense can be imprecise. The GM in the podcast does some designing for Paizo, and so talks to the designers on the reg. And he was remarking to them that the fight vs the bushes in that adventure was particularly brutal. And he was told by the employees, "That's because they have imprecise tremorsense, and are supposed to miss 50% of the time." What I don't get is this: Unless I'm told somewhere otherwise, I always assume a creature has normal senses. So, if a creature has tremorsense, I would assume that is in addition to normal vision. Unless it's stated that the creature is otherwise blind. So, I would never have assumed that the bushes had a 50% miss chance. Just like a spider... it has tremorsense connected to its web, but it can still see normally. Any thoughts on this?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Dunno if this belongs here, or in the products forum.
I have that right?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I did the pledge for the WotR video game kickstarter. It says I'm to receive a copy of the Kingmaker one as well for my reward.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
In PF1 there was a concentration check to avoid getting hit.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I feel slow that I haven't got the full grasp of this after 7 months. But I'm going to give a couple of scenarios to make sure I'm getting this right. 1) Fighter walks up to the door. Listens. Hears some orcs on the other side. He decides to kick in the door and bust in on them.
Then. Stealth is the one that gets me. A character is surprising somebody (lower-case surprise. As there is no Surprise). 1) Rogue sneaks up on a creature. Gets a 32 Stealth roll. Creature's Perception roll (or passive Perception score) is a 19. Rogue wins. He decides at that point to attack. His initiative is 32 (for his Stealth roll). Creature's initiative is 19. Fight starts.
I tend to think it's #1 because... if they rolled initiative again separately, and the creature won initiative... it doesn't even know anything is happening because it didn't see the rogue in the first place. So the whole situation would necessitate on the Rogue going first. Right? I've been using the first example in the Athletics case. If the fighter kicks down the door, that's his initiative roll. Am I right? Wrong? Dumb? Misguided? Sleepy?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
It says, "A bandolier can be dedicated to a full
Does this mean you can draw a potion and drink it in the same action? My players all say yes. So, we've been doing it that way.
I loved PF1 bards. I would've played one in every game if I could've gotten away with it.
My conclusion is that, when I can be a player again, I'm going to play a bard in every game that I can get away with it.
This is strictly a conversation piece. So, feel free to derail this thread all you want! Now that PF2 has gone its complete own direction, and PF1 & 3.5 stats don't work at all. What books do you still use concepts, backgrounds, descriptions, fluff, and whatever else from? Personally (and I'm not an evil GM, I swear) I will never not use 3E's Book of Vile Darkness by Monte Cook. Just the ideas in there of horror and truly scary villains for the PCs to square off against are still great.
What about you guys?
So, my party encountered the grauladon. They didn't even start to fight it. They just ran, and decided to explore the rest of the citadel. They heard Calmont arguing with the goblins (none of them speak goblin), but decided to come back later. They ended up resting the night. They went back toward the middle of the citadel. This time I had them hear goblins whimpering and crying. By now, Calmont had killed several of them, and was killing them one at a time until one of them talked.
I have certain players who, whenever they get struck blind or have darkness dropped on them, they keep trying to continue to attack (at range, even). Even if a creature was 15 feet away, they just announce that they knew where the creature had been when they went blind, and they're going to keep shooting at that square.
So, there's a creature called a Grodair from 1st edition. I think it was originally published in Kingmaker, but they've got it in Bestiary 3.
Does anyone know if James or Erik has said anything about the possibility of doing AP's like in Starfinder where they have some that are 6 issues, and some that are 3?
Okay. So my party's rogue took the alchemy craft thing where he can make common poisons.
Can a monk use a monk weapon with mountain stance using the monastic weaponry feat?
I haven't got the fumble deck yet. Maybe someone who has one can answer this.
I love this campaign so much. Played it and ran it 3.5 and PF1. My old group has never played it after I got back to town.
What was the rule of putting abilities boosts in the spot where you'd taken a minus? I can't remember where it was posted.
(standard apologies if I missed a thread that discussed this) Okay. So I know there is no longer an official term called "surprise" or "surprise round." Here is what I'm wondering about. So, I'm assuming it's possible for PCs to get the drop on a monster (or group of monsters). And for a monster to get the drop on the PCs. One group didn't see the other.
The other situation is "kick in the door" type situations. The party knows there are orcs behind the door. They draw weapons and ready spells, and kick in the door. The orcs behind the door just roll initiative and attack like normal? Neither group surprises the other? Even if one group knew the other was there, and not vice versa? I'm a bit confused because of my old assumptions of how the game worked. And I know the new game doesn't work that way. I'm just... not sure how to handle it now.
Okay. Captain Morgan summarized the Friday stream for us. One clarification on some errata was that monks do, indeed, use Wisdom for their Ki things.
I generally just pencil & paper my characters. But we're converting our 9th level Strange Aeons into PF2. And I thought Hero Lab might be handy to make sure I don't miss any details.
Standard apologies if this has been answered. etc etc.
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