So what's this about no longer publishing 1E content on Pathfinder Infinite?! Is that true? Jeez. This is why I have come to HATE big TTRPG companies over the many many years. First things were great with D&D until WotC axed 3rd Edition for that 4E garbage. They turn things around for 5E but not for the sake of the game, only for the sake of profit. The game itself has suffered immensely under its "For-Uber-Proft" model. A ton of us voted with our money on Pathfinder because of ONE MAIN THING IT WAS 3.5E COMPATIBLE! We built you, Paizo, from the ground up to where you're at today. And many of us were hoping you wouldn't pull a "WotC 4E" on us at all. BUT THEN YOU DID! With PF2e. Which, especially with Remaster, is absolutely light years away from what it originally was. From what we originally invested in. It's an entirely new game, system, lore, the whole thing. It was depressing but us PF1e fans kept going. We looked towards 3rd parties since you wrongly chose not to continue to support Pathfinder 1e anymore, not even an annual "1st Edition Compendium" where you sell us a PDF with a ton of PF2e's content converted for us! (Sure would be F-ing cool to play an Inventor or a Wood Kineticist in PF1E!!!) You even had the audacity to write the entire Abomination Vaults AP for your RIVALS! For 5E?! That could've been converted to PF1E instead! And now there's this new on no longer keeping PF1e content on Pathfinder Infinite? I'm done investing in TTRPGs, hoping they keep the game the same and continue to support and enhance and adjust for decades to come, but instead they cash grab and create new edition after new edition after new edition. Ton of PF2E monsters I can't use in my PF1e games that I sure wish was converted. Quite a number of spells, feats and classes we can't use. Definitely sucks we can't use a single AP for a PF1e game after Tyrant's Grasp. Wish I was Elon-Rich so I could buy WotC and Paizo and fixed everything they ever messed up on and bring back what was great about those games again with forever new content.
Yeah a threadomancy happening but this is a big problem D&D and Pathfinder have ignored. Why is it difficult to develop a cooking system similar to how the video games do it? An alternative to Craft (alchemy) but involving only food? ---A dish that grants +5 temporary hp
You can enhance this further where PCs can acquire various ingredients from animal/monster parts, to herbs, spices, etc. And rules for growing and harvesting your own ingredients. Anyone seen "Delicious in Dungeon" anime?
keftiu wrote:
Your statement is completely invalid due to Paizo launching a 5th Edition conversion of Abomination Vaults...they promoted their RIVALS as opposed to converting that AP to PF1e to sell to actual Paizo customers and PF fans. Make it make sense.
CaptainRelyk wrote:
Totally disagree. Alignment restrictions were best at honing in on how a particular class should be, just work within the parameters. Want a Chaotic Monk? Make a new class. Oh, wait, they did, the Brawler. Lawful Barbarian? Really? LOL Because primal rages and urges are so methodical and without emotion right? The heck sense does that make? You want a Lawful Barbarian, make a new class molded around that type of Barbarian. Want a good Assassin? Make it a new prestige class with its own features emulating what good Assassins do compared to the murderous, mercenary evil ones.
First time I'm GMing someone with a Witch and they're just pulling these crazy hex combos that can severely debilitate the enemy team. After combing through errata and many many Paizo and Reddit discussions on this, I'm floored at Paizo never addressing any of this in all the years the class has been out. Sure, I have smart/wise enemies target the Witch, but not right away since the enemies don't realize it until it's too late, and then you got the party tactically protecting the Witch. Why didn't they limit all the hexes to 1 once per day per creature? It's ridiculous and the bookkeeping is insane trying to keep track of the rounds. It's too late for me to outright ban the class, so now I'm doing this meta-situation where I'm gonna make sure there's just more enemy witches in the game to balance out the battles as I'll have them do the exact same thing. Can anyone explain why Paizo ignored this issue practically for the entire edition?
Everyone complaining about PF1e Gunslingers. You all forget how CLOSE you have to be for the touch attack? Pepperbox is 20 ft. Easily within range to get mauled. It costs 1 grit PER INCREMENT. Use distance to deal with them. Anyone should. Why is the canon golem so close? Why is the red dragon not flying high and raining down destruction and then Flyby Attack the Gunslinger? Also, there's two easy ways to deal with them for anyone. SUNDER and DISARM Done. Lose the gun, the gunslinger lost 90% of their features. You DMs also should make heavy use of ranged attackers as well. Even enemy gunslingers.
Rysky wrote:
PF1e is played as much as PF2e still, cause lot of us never demanded or wanted PF2e and wanted PF1e to continue, yet we here are abandoned just like WotC abandoned us 3e players to 4e. Just support all editions, not that hard. Find it funny they'd rather support a rival company than their own brand. EDIT: Also noticed my post is missing, way to censor the critiques from customers instead of considering them more.
Totally Not Gorbacz wrote:
Random name, strange? but no thanks.
Diego Rossi wrote: Put another way, some people feel that the spell on a dead creature should end, so they try to invent a justification for that, but the rules don't say they end. Any justification for their ending is made by wishful thinking. So I'm guessing a wizard with a Permanency spell casted to give themselves permanent Arcane Sight would have a corpse that would show a Divination aura if someone found the corpse and did Detect Magic on it?
I just find it a very weird ruling that's been completely overlooked for decades. How did 2e D&D handle it? How does 5e D&D handle it now? Or PF2e? Especially with the fact we have spells that can resurrect you within 1 minute of death. So if my wizard with Haste, Mage Armor, and Shield dies but is raised like 3 rounds later, the Haste, Mage Armor and Shield spells continue as if nothing happened? Or does the magic fizzle out with the caster's life since they're no longer a valid target even? Surprised no game developer ever considered this.
Ok, I can't find this ruling in D&D or Pathfinder. So got a character, had a bunch of buff spells on. Died. Got resurrected next round of combat. Did my spells on myself like Haste or Shield of Faith ended since I died? Or do they continue after death until they end? Not sure, cause I'm assuming once dead, those spells wear off since they no longer can affect the target it was designed for. As in, you're an object now being a corpse. What's the consensus?
Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.
I only care about the PF1e portions so I just want the Bestiary for it when it comes out for everyone later. Glad Legendary Games cares about PF1e players unlike Paizo, who ditched us and won't make more game material for us. LG seems to be the only ones so far producing PF1e content still. Can someone share the ToC of the Bestiary by any chance?
There's still a huge following of PF1e, I'm surprised I'm not seeing more products for PF1e on Pathfinder Infinite. Are people really buying into the hype of PF2e and not realizing it's not really good for everyone? That some of us still prefer PF1e and would be interested in support for it? Personally, I'd love to see a series written that converts all the monsters new to Pathfinder in 2E to convert to 1e. I'd pay for that! We could technically have Bestiary 7 and 8 for PF1e if so!
As much as I will always wish Paizo supported both editions (I'll even accept an unequal support of them, such as PF1e just getting mechanic conversions only), there's just that empty void of PF1e fans while PF2e keeps paving roads. (Here's to never seeing a PF1e conversion of the "Inventor" class coming out next month) But I wish they at least did the monster conversions. Seeing some awesome creatures I wish were PF1e monsters. But at least there's a guy on Tumblr who's been doing PF1e conversions for a long time and has a ton of stuff now. He's got several PF2e monsters converted on here (along with monsters from mythology and older D&D editions), and he accepts commissions at various times. Check it out here:
In regards to the Time Flayer creature, is there any reason why it lost the "Unmaking" special attack when taken from Tome of Horrors? I noticed it's missing that entry. I understand the game mechanical reasoning, at the same time I think it was a nice homage to the truly lethal dangers that was reminiscent of D&D 1e and 2e creatures that PCs battled. I'm assuming maybe a higher HD Time Flayer may gain it as an ability? Possibly a Time Flayer Lord type of foe?
They undertook too many projects. I wish they just stuck with Psionics. They branched off into PoW, Vampires, Akashics, etc.etc. and to me that wasn't why I signed on with DSP. I'm a huge psionics fan, WotC doesn't care about Psionics, Paizo abandoned Psionics and went with Occult magic with rips from Psionics, which left DSP as my only real source for new Psionic material. And now that's gone too. Starting to hate the TTRPG industry, it's not catering the bases that are left behind from edition changes and system abandonments like it used to. It's become an "assembly line" of consumers, out with the old and in with the new. MMOs don't do this crap. Final Fantasy XI was still release expansions even far after the success of FFXIV. And they still continue to support and update the game. While MMOs have been inspired by and borrowed from TTRPGs, it's time the TTRPG businesses take a thing or two from MMOs.
Doing some necromancy on this thread. A ton of new monsters have come out from the Bestiary 2 and the Adventure Paths. Especially a lot of Fey creatures I wish PF1 also had. Does anyone know of a person, or group or company, who takes the time to convert these creatures to PF1? I really wish Paizo would just be nice enough to give us the stats of BOTH editions for the new monsters, but Paizo clearly doesn't care about its old base. Which is not what a company should do.
I've recently been doing searches for companies still writing generic Pathfinder 1e material. I found this on the search. I really hate PF2e and prefer more PF1e material and I'm not having much luck finding someone who is carrying the torch so I can give them my support. If people can offer suggestions, let me know. Thank you.
There are some monsters I am seeing in PF2e I really wish had PF1e conversions. Judging from the entirely new (and unwanted, but that's another topic) system, it's not possible to convert PF2e spells and feats and such to PF1e. However, the monster stats seem like they could convert half of it PF1e at least, but there're some things that need some judgment calls. Since the material is open source, is there a 3rd party publisher we can request to write "Monster Conversion" PDFs from PF2e to PF1e? Since Paizo doesn't care to do both systems, as I believe they should because if I owned an RPG company I sure as heck would, someone else could do it.
Need to make this thread since many of us want to still play P1 but also want the new material from P2 for our P1 games. For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path? Door Warden
Thanks, much appreciated!
What 3PP companies that are well known and credited are sticking to continuing developing 1e PF material? Because I'd like to check them out and start supporting that. The biggest reason I ever got into Pathfinder was because one of their "pillars" of game design was backwards compatibility with D&D 3.5 and there were a ton of us that hated WotC and 4e and wanted to go to something that carried on to what we enjoyed. It made the transition mostly easy. In fact, I have been running a D&D 3.5/PF hybrid system for years. But, no offense to anyone, I feel like Paizo has become the new WotC with their 2e system. Abandoning a loyal base to unneccessarily change up an entire gaming system that's been statisically very successul for...I honestly don't know why. Profit? I mean, we all saw how hard 4E flopped. I personally have no interest in 2e because of how vastly different it is and all my 1e material is useless. It's not compatible at all. So I'm doing what I thought I'd never do to Paizo, and I did with WotC, which is jumping ship from my support for them and looking to see what 3pp companies I can support that's going to continue to make the quality game I desire.
Creon Vizcarra wrote:
Yet another on my massive checklist of why I will stay far from PF2e. So what Outsider will be prominent for the Lawful Neutral? Don't say Axiomites, that's just one race. I like Inevitables because of how much variety there is/can be.
The Mad Comrade wrote:
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old. |