Barachiel Shina's page

Organized Play Member. 891 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Ok, I'm aware a creature called with a "Summoning" such as SM and SNA spells cannot be summoned again for 24 hours if "killed."

What happens if you do SM2 and summon from the SM1 list? You roll 1d3 and there's 3 of the same creature. If two die, then what?

I'm assuming if 2 of them die, you can never summon more than 1 on a 1d3 until 24 hours have passed. Ok, that part is easy to rule.

The hard part is what if you cast Summon Monster II three times to summon 1d3 Fiendish Dire Rats each, making it 3d3 Dire Rats? Now what?

Is there a rule you cannot cast a summoning more than once to summon the same type, that it has to be a different type every time? Or is it the first 3 dire rats killed locks you from summoning one again for 24 hours (and maybe makes the remaining ones disappear?)


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First time I'm GMing someone with a Witch and they're just pulling these crazy hex combos that can severely debilitate the enemy team.

After combing through errata and many many Paizo and Reddit discussions on this, I'm floored at Paizo never addressing any of this in all the years the class has been out.

Sure, I have smart/wise enemies target the Witch, but not right away since the enemies don't realize it until it's too late, and then you got the party tactically protecting the Witch.

Why didn't they limit all the hexes to 1 once per day per creature? It's ridiculous and the bookkeeping is insane trying to keep track of the rounds.

It's too late for me to outright ban the class, so now I'm doing this meta-situation where I'm gonna make sure there's just more enemy witches in the game to balance out the battles as I'll have them do the exact same thing.

Can anyone explain why Paizo ignored this issue practically for the entire edition?


Does anyone know of someone, or some group that converted this AP to 1e?

What I'm seeing needs converting:

---NPCs
---Unique monsters
---Bestiary
---Items
---Spells
---Feats
---Archetypes
---Miscellaneous Rules Mechanics

What if I were to do just a conversion PDF for the AP and put it up on Pathfinder Infinite? Would it be allowed? Not saying a "word for word" conversion, like simply just mechanics only PDF (NPCs, items, spells, monsters, etc.). You would still need to buy the AP, but can get the conversion PDF for 1e to run it in 1e.

I hope so. Sucks Paizo wants to make 5th Edition content but not give us loyal fans the PF1e content we deserve. It's not fair when me and my players are done with PF1e AP that we cannot enjoy the APs in 2e unless we force ourselves to play 2e, which we have no desire to and do not like the system at all, in fact.


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Ok, I can't find this ruling in D&D or Pathfinder.

So got a character, had a bunch of buff spells on. Died. Got resurrected next round of combat.

Did my spells on myself like Haste or Shield of Faith ended since I died? Or do they continue after death until they end?

Not sure, cause I'm assuming once dead, those spells wear off since they no longer can affect the target it was designed for. As in, you're an object now being a corpse.

What's the consensus?


Why does Menacing Shot state: "affect all living creatures within a 30-foot-radius burst as if they were subject to the fear spell."

This would affect allies no? That'd be dumb, why would the allies run in fear from their gunslinger party member? Shouldn't the RAI for this affect enemies only?


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There's still a huge following of PF1e, I'm surprised I'm not seeing more products for PF1e on Pathfinder Infinite. Are people really buying into the hype of PF2e and not realizing it's not really good for everyone? That some of us still prefer PF1e and would be interested in support for it?

Personally, I'd love to see a series written that converts all the monsters new to Pathfinder in 2E to convert to 1e. I'd pay for that! We could technically have Bestiary 7 and 8 for PF1e if so!


There's still a huge following of PF1e, I'm surprised I'm not seeing more products for PF1e on Pathfinder Infinite. Are people really buying into the hype of PF2e and not realizing it's not really good for everyone? That some of us still prefer PF1e and would be interested in support for it?

Personally, I'd love to see a series written that converts all the monsters new to Pathfinder in 2E to convert to 1e. I'd pay for that! We could technically have Bestiary 7 and 8 for PF1e if so!


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As much as I will always wish Paizo supported both editions (I'll even accept an unequal support of them, such as PF1e just getting mechanic conversions only), there's just that empty void of PF1e fans while PF2e keeps paving roads. (Here's to never seeing a PF1e conversion of the "Inventor" class coming out next month)

But I wish they at least did the monster conversions. Seeing some awesome creatures I wish were PF1e monsters. But at least there's a guy on Tumblr who's been doing PF1e conversions for a long time and has a ton of stuff now.

He's got several PF2e monsters converted on here (along with monsters from mythology and older D&D editions), and he accepts commissions at various times. Check it out here:

The Creature Codex


The Ruse spells from Ultimate Intrigue was a very necessary component to running Intrigue games for PF. However, I'm wondering if there were any 3PP products that expanded more new Ruse spells beyond what's in Ultimate Intrigue? Be a shame if there wasn't.


Does anyone know of at least a fan-created Forgotten Realms Conversion for the rest of the AP beginning with "Tides of Dread" all the way to the end of the AP?

I find it stupid that Paizo never finished the conversion documents, no idea why WotC wouldn't let them. I'm reading through this AP to get ready to run it and it abruptly stops Forgotten Realms conversions on the 4th adventure "Here They Be Monsters."


Is there any PF or 3rd party source of a good selection of Monster feats? Trying to see if I can find anything for creatures with a Burrow speed.


I'm confused about this feat and what it means. Here's the text that confuses me.

If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check.

Ok so I have a Colossal creature bite a Large foe. It succeeds on a Grapple check after hitting and dealing damage, the two are now Grappled. The Large foes fails to escape, now it's back to the Colossal creature's turn.

So it states "squeezes automatically" to deal the damage on a successful grapple check. Does this mean the creature gets a "free" grapple check to deal this damage? So could a creature potentially deal damage twice in a round with Snatch?

For example:

ROUND 1
Standard Action (Attack) ---> Success, make Grapple check ---> Success

ROUND 2
Squeezes Automatically (Grapple Check) ---> Success, deal damage
Standard Action (Maintain Grapple + Damage) ---> Success, maintain grapple, inflict damage equal to unarmed strike/natural attack/weapon

Is this correct?


I'm wondering if there's a spell, and I'll go with 3rd Party spells too, that mimics the monster ability Lifesense?


I noticed there's the Grim Reaper (and Minor Reaper) presented in Adventure Path #48.

But then Bestiary 5 has its own Grim Reaper (and Lesser Reaper) entry. And the game stats to both are wildly different.

So, which one is official? Or does either version work? There's some features I like with the AP #48 version but also ones I like with the Bestiary 5 version.

Or are they just separate creatures and one of them needs a new name?


What's the deal with Greater Make Whole being weaker than Make Whole in the "Target" entry as outlined here?

Make Whole

Make Whole works on much more materials and any Construct size.

Greater Make Whole only works on ONE object up to 5 lbs/level?

Is this an error or was it intended to work better, but not on as much material, as Make Whole?


I have a few Gunslinger questions.

So, the Bleeding Wound deed states that after you hit with an attack you can use Grit to make it a bleeding wound (either hp or ability bleed) as a Free Action.

Can you do this more than one attack in the turn as long as you spend the Grit? So say you hit with 3 attacks, can you use Grit on each to do bleed, Str, and Con bleed damage?

Ok, now for True Grit class feature. If you chose Bleeding Wound, since the cost to use is now 0 and you just need to have at least 1 grit remaining to use it, does this mean every attack hit can be bleed damage for free? Am I interpreting this correctly?!


So I saw this creature here, really thought it a cool monster, and decided to take a crack at converting this to the real awesomeness of PF1e.

Let me know what you think, if anything should be added, changed, omitted, etc.

Here's the PF2e version link: RHEVANNA

Here's my conversion:

RHEVANNA CR 22
XP 614,400
LE Large Outsider (Evil, Extraplanar)
Init +12; Senses darkvision 60 ft., see in darkness, true seeing; Perception +40
Aura Plunder life (60 ft.)

DEFENSE
AC 41, touch 18, flat-footed 32 (+1 dodge, +8 Dex, +11 profane, +12 natural, -1 size)
hp 333 (29d10+174)
Fort +15, Ref +24, Will +24
DR 15/good and silver; Immune death effects; SR 33
Defensive Abilities

OFFENSE
Speed 40 ft., fly 80 ft. (good)
Melee +3 unholy spiked chain +42/+37/+32/+27 (2d6+18 plus 2d6 unholy) or 2 claws +38 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks detaining strike, malefic binding
Spell-Like Abilities (CL 20th; concentration +31)
Constant--- detect good, tongues, true seeing; At-Will--- dimension door, dimensional anchor, plane shift (self only), soul bind (DC 30; requires gem); 3/day---dominate monster (DC 30), quickened dimension door, greater dispel magic, greater possession (DC 26), scrying (DC 25); 1/day--- call spirit, greater planar binding, imprisonment.

STATISTICS
Str 31, Dex 26, Con 23, Int 22, Wis 27, Cha 32
Base Atk +29; CMB +40; CMD 58
Feats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Greater Vital Strike, Improved Critical (spiked chain), Improved Disarm, Improved Initiative, Improved Trip, Improved Vital Strike, Quicken Spell-Like Ability (dimension door), Vital Strike, Weapon Focus (spiked chain)
Skills Acrobatics +40, Bluff +43, Fly +43, Intimidate +43, Knowledge (arcana) +38, Knowledge (planes) +38, Knowledge (religion) +38, Perception +40, Sense Motive +40, Stealth +40, Survival +40, Use Magic Device +43
Languages Common, Celestial, Infernal; telepathy 100 ft.; tongues
SQ Lifedrinker

ECOLOGY
Environment any (Lower Planes)
Organization solitary
Treasure 4 black sapphires, various values, altogether totaling 50,000gp

SPECIAL ABILITIES
Detaining Strike (Su) Once per round, a creature struck by a rhevanna's melee attack is affected as if by a dimensional anchor spell if they fail a Will save (DC 35). The saving throw is Charisma-based.

Lifedrinker (Su) If a rhevanna kills a living creature of at least half it's own HD (14 HD for a typical rhevanna), it drinks the life force from the kill and regains 40 hit points. If the creature killed is a celestial, the rhevanna regains 80 hit points.

Plunder Life (Su) Any non-fiend creature within the rhevanna's aura receives only half the hit points from any healing magic or effects. The rhevanna regains half the hit points the effect would heal.

Malefic Binding (Su) If the target of a rhevanna's soul bind spell-like ability is a celestial, the gem the celestial is stored in has Hardness 40 and will kill the celestial if destroyed.


Ever since Krampus was written for Bestiary 6, I've been looking (and hoping) to find some company or person who did a really good Pathfinder monster stat for "Kris Kringle."

But NOT as a character. As the Archfey he clearly is supposed to be. With Krampus being CR 21, I'm looking for Archfey stats for Santa Claus of a being who should definitely be probably CR 24 or 25.

I keep finding him being given stats as if he were a human with class levels or a Fey with class levels and not many special abilities and other aspects of being more of an Archfey than just a bunch of class levels with the Fey creature type stuck to it.

If anyone knows where I can find such a write up, I'd love to know (Surprised Paizo never statted him up as one after all the years 1e has been out).


Does this spell work on Unarmed Strikes? Since unarmed strikes count as natural weapons or do they count as manufactured? I believe for Monk it can count as both, whatever is more beneficial.


I run a 3.5/PF hybrid game and I port many of PF's material into the Forgotten Realms setting.

My question is, Psychic Magic is an alternative way of accessing power and emulating magic similar to what Arcane and Divine casters have access to (as well as biting off of Psionics) and is not considered to be either one. The methods are different even though, sometimes, the end result is the same.

So would The Weave affect/be affected by those using Psychic Magic?

My leaning is toward a no. In my games, I've had the magical scholars speak of it as "Mind Magic" and "Occult Magic." It's a taboo territory of utilizing magic. One of the big reasons being it's a way to access magic without requiring The Weave. It makes sense for something considered to be "Occult" magic. It's meant to be misunderstood, dangerous, alien, and too esoteric even for Wizards.

I'm wondering if this is a wise choice. I mean, it makes sense, and Ed Greenwood has stated many times that the Realms has all sorts of magic beyond the typical ones we're used to, and that there are methods of using magic without using The Weave, and I'm thinking having it where Psychic Magic is one such method makes it all the more interesting.

What are your thoughts?


The Seugathi monster, originally published in "Into the Darklands" was changed when added to Bestiary 2.

It lost the Shatter Mind Blank and Id Insinuation abilities.

The question is, why?


The Seugathi monster, originally published in "Into the Darklands" was changed when added to Bestiary 2.

It lost the Shatter Mind Blank and Id Insinuation abilities.

The question is, why?


Can someone explain to me why there are absolutely no descriptions to any of the qlippoth? Or artwork for them all? It just feels like a bunch of monster blocks with no substance. Especially the ones with no artwork or description, what happened here?


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There are some monsters I am seeing in PF2e I really wish had PF1e conversions.

Judging from the entirely new (and unwanted, but that's another topic) system, it's not possible to convert PF2e spells and feats and such to PF1e.

However, the monster stats seem like they could convert half of it PF1e at least, but there're some things that need some judgment calls.

Since the material is open source, is there a 3rd party publisher we can request to write "Monster Conversion" PDFs from PF2e to PF1e? Since Paizo doesn't care to do both systems, as I believe they should because if I owned an RPG company I sure as heck would, someone else could do it.


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We really need a thread to convert P2 material over to P1 and hopefully the Pathfinder designers can help.

For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path?

Door Warden
Emperor Bird
Grauladon
Graveshell
Hellcrown
Tixitog

Thanks, much appreciated!


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Need to make this thread since many of us want to still play P1 but also want the new material from P2 for our P1 games.

For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path?

Door Warden
Emperor Bird
Grauladon
Graveshell
Hellcrown
Tixitog

Thanks, much appreciated!


Is there anything in Pathfinder that allows a Cleric to bypass the one-step alignment rule for divine spellcasting?

For example, playing a CN cleric of a LN deity and still receiving spells?


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What 3PP companies that are well known and credited are sticking to continuing developing 1e PF material? Because I'd like to check them out and start supporting that.

The biggest reason I ever got into Pathfinder was because one of their "pillars" of game design was backwards compatibility with D&D 3.5 and there were a ton of us that hated WotC and 4e and wanted to go to something that carried on to what we enjoyed. It made the transition mostly easy. In fact, I have been running a D&D 3.5/PF hybrid system for years.

But, no offense to anyone, I feel like Paizo has become the new WotC with their 2e system. Abandoning a loyal base to unneccessarily change up an entire gaming system that's been statisically very successul for...I honestly don't know why. Profit? I mean, we all saw how hard 4E flopped. I personally have no interest in 2e because of how vastly different it is and all my 1e material is useless. It's not compatible at all.

So I'm doing what I thought I'd never do to Paizo, and I did with WotC, which is jumping ship from my support for them and looking to see what 3pp companies I can support that's going to continue to make the quality game I desire.


Considering Paizo has released very little for the Samurai, can anyone point me in the direction of 3rd party source material that has more options for Samurai?

In particular, I am looking for one where the Samurai can replace his mount for an ancestral weapon, sort of like a Paladin being able to choose a bonded weapon.

Or a Samurai archetype that replaces the mount with an animal companion instead. Be cool to play a Samurai with a wolf sidekick, for example.


Outside of magic spells, for melee/ranged warriors, is there anyway to face a foe and negate their fast healing?

I ask this because of a PC who has fast healing and really high AC. So when they finally do get hit, it doesn’t matter because by the time they get hit a second time their damage is healed back up.

Is there a feat or magic weapon, alchemical item or class feature that can stop a foe from benefitting from Fast Healing? Or is magic the only way?


I downloaded the Playtest PDF, but I see there are updates to it. Currently it's at version 1.6

Does the original PDF get updated or do I have to jump and forth between the two PDFs to see the differences?

It would be much easier to playtest the material if the updates were also included in the original PDF playtest.


When a synthesist uses Split Form, can they still keep their Eidolon alive by using Fused Link class feature?


I may be mistaken entirely, but I thought there was a build out there that allowed you to wield a spiked chain as if it were a double weapon?


I am confused by the Synthesis capstone ability. It looks like it does everything that being Fused already gives you, so what's the point of it really?

Is it really only beneficial when you do Split Form? Such as splitting you and Eidolon apart, and then using Twin Eidolon to gain the same benefits?

What's the difference between it and Fused Eidolon and what are the benefits/cons?


How does terrain affect large spaces?

Say I have a Huge (3x3 squares) creature walking through an area that's only 2 squares long full of dense rubble. Does difficult terrain affect them?

What about, say, a 10 ft. x 10 ft pit and my Huge or Gargantuan creature is going through it. Is their movement normal or is it difficult terrain? What if they stop and are partially in the space?

Thanks to those who can direct me on what to do. I am in a situation where I have a Huge (3x3 square) creature with a 2x2 square pit in front of them, and a Wall of Stone blocking the other side. I was curious if my Huge creature can partially share that space without hindrance as they attempt to break the wall down (the creatures only have 10 ft. reach).


Are we going to be seeing more updates to the wrongly unplaytested Shifter class soon? Or are we getting the shaft cause of PF2?


Menacing Shot says it functions as the Fear spell.

Meaning if the enemy passes the save, they're still Shaken for 1 round.

But if they fail, they flee in panic for 1 round/caster level.

But Gunslingers don't have a caster level. Am I to assume the enemy is in panic for 1 round/class level then?


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Here's an interesting idea that can easily rake in a ton of cash while ALSO pleasing the community at the same time.

Why not support BOTH PF1E and PF2E?

Yes, I know what people will say. But I'm not suggesting they equally do both, as we all know that will split their resources when they really want to focus on PF2E.

I'm saying maybe they release just a few products per year, better than nothing, I say! Right?!

It's better than screwing an entire community over who still want official PF1 material and don't really like and want to be forced to play PF2 because everybody else is, or arguing why they should switch.

I'm pretty much hanging on a thread here hoping I can look forward to more PF1 material, even if it's just a miniscule amount.

This is utterly depressing me thinking about it. :'(


Is there a 3PP for Pathfinder that has more stuff for Fighters, specifically new Advanced Weapon Training and Advanced Armor Training options?


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Would it be too much to ask for ONE more Bestiary before Pathinder 2E rolls in? That would be nice. (This time with more Aeons and Inevitables)


For feats like Deflect Arrows and Cut from the Air, they require the character to "be aware of the attack."

So what does that term mean mechanically speaking?

My best assumption is, if you're surprised in the surprise round. Such as a rogue sneaking up on you, you fail Perception, and they take a shot at you from their hiding spot.

Does this term rely on the character also needing sight to the incoming attack, or just simply knowing the are being attacked? For example, mid-battle my character is blind. He's aware of enemies present and attacking, he just can't see, but can he still use Deflect Arrows?

If the answer is no, then a follow up would be "Does Blind-Fight prevent this, since you keep your Dex bonus to AC when being attacked while blinded/can't see enemy?"

I am asking this because I have a fire giant fighter against the PCs, who wields two weapons and has the Cut from the Air feat. He was blinded by a PC spell, but he still has Blind-Fight. The Cut from the Air feat specifically says it USES an attack of opportunity, but it's not making an attack of opportunity, it's using one to make a melee attack against an incoming ranged attack in order to deflect it.

Can my Blind-Fight blinded fire giant who is aware he is being attacked still use Cut from the Air when some arrows get shot his way?


Is it me, or is Starfinder causing the slump of new Pathfinder material? We used to have a PF Campaign and Player Companion product almost every month, but lately I have seen it every other month (and it looks that way for the future according to the schedule). Not that I have anything against Starfinder, but I thought Paizo was a growing industry yet it seems Starfinder is replacing some PF releases instead of side by side releases?


Is there a method to use two one-handed weapons and benefit from Dexterity towards attacks and damage? Such as using two longswords, two battleaxes, etc.?