Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
This week has been heck tick I have had an interview for a new job yesterday and was in no mood to even look at this page because I was trying to keep up everything. Then my son sucked me into playing FFXIV last night so I did not even look here at all. Sorry that was my fault life got in the way
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Attack vs Flatfooted Wasp: 1d20 + 5 ⇒ (7) + 5 = 12
Seeing the wasps, I remove my rapier and swing at the same one that Chumtooth is attacking if possible move into flanking since I am posting first
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
it's been a long time coming but I am finally updated and all set, I had to get my computer reloaded and I needed to put back on hero lab on to it. So I need to talk with them about getting the license moved to the new machine again.
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
i'll give up both the dagger and the bracers to the new captain Capt. here she be, the dagger that was used to slice down the scumbag
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
at this point I am as ready as I can be. GM i'll leave it best to you to descibe the action as I will be semi unavaivlble for the next week but I will take ALL and everything that comes my way as either I win or loose
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
I will not to get to update her for a bit my pc needs to be reloaded with hero lab..... Oh and I have said it before but no one knows that she is Kitsune, I did that so that I would remember. one day sooner then later everyone on the ship will know trust me
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Drawing my rapier from it's sheath and getting in to a fencing stance
Satinder, Tis be you're last chance to back down now. I'll let you have First mate if I win, or you choose to back down right now Well, now I know for sure you and Chum are sleeping together,since you dress alike. I hope that he didn't keep you up all night so that you are well rested. I do want a fair fight looking around at the crew now
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Satinder, that's fine by me, 3 days time, we will settle it at high-noon. Till that time, I'll like you to leave my quaters. Master Dantes, can I please see you? I have a question about something sir?
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Over the next couple of days, I will update Ayaki, she will be taking her rogue level this time around so she will be bard2/rogue2 I am going for arcane trickster down the road so that's where I am headed. i'll read the new gameplay post now and see what's happening
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
So looking back and from what I have seen, I have said a lot of things that I have wanted to do. so let's put everything out there and decide here, I have been flirting with the idea of being Capt. and I know Satinder has as well, Her and I have been verbally abusing each other in game over it. So I am not sure what everyone fully wants to do with themselves so let's play a game. Where would you rank everyone else? where would you put me?
Please tell me if I am wrong or what you're idea's are. I am more then willing to listen to everyone's idea
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28
Listen up! we've been thru a lot recently. This ship now belongs to us! We're going to set sail as soon as we can but first things first! Strip those body of all things and then throw them to the sharks! Anyone still Loyal to them can have the same fate now or swear your oath to me! For the time being Alwen is going to be first mate, boatswain Chumtooth, Bangkha is sailing master. Dantes is Quater Master and Satinder will be Master gunner!
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 Scourge is dead! The ship is ours. Join my Crew! Satinder, Darling. as you see there, I've defeated the bastard. Now, when were thru here, you and I can sit down for that chat.. *winks at Satinder* Plugg, you're next you bastard
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Now now, Satinder no need to bicker yet. let's destroy this menace first then we can settle on me being the new captain of the ship. Keep in mind that my Bite is worse then my Bark! looking back at Scourge I've never seen such clumsy swordplay! Today shall be known as the day that you've been defeated and put to rest in the sea.
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
HP: 13 - 0 = 13
Scourge, and Plugg, Lemme spell out the rules for ye. I win. YOU LOSE! ye chimp faced rotatin' snot rag ! This is my ship now, and I be needin' a volunteer fer shark food. You'll do ye pee soaked son of a punk alley harlot! hoping that by doing this that some of the others will get involved and help us out
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
HP: 16 - 3 = 13
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
HP: 21 - 5 = 16
Crew, Whom ever is tired of this Scallywag foul-mouthed bastard join me and take them both down! Attack
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Singing loudly Hear me Crew of this ship, Revolt against this slime, and join me take over from these evil creeps Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16
Distraction :
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. going for everyone in the little area that I am in at the moment
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Dantes Goldforge wrote:
Great minds think alike Dantes ------
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
pulling out the bone dagger that we found in the hut I sneak up to scourge and stab him right in the back Knowledge (local): 1d20 + 7 ⇒ (3) + 7 = 10
GM:
this is the bone dagger that we found in the hut so please add the correct modifiers Knowledge local and perception check is to see whom the other pirates are besides the two ( hoping for allies )
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
knowledge Local: 1d20 + 7 ⇒ (7) + 7 = 14
I am going to try to sneak on board and see what is going on so that I can relay the messages back to our team.
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Swim check: 1d20 + 5 ⇒ (7) + 5 = 12
I while still singing move up and attack the queen with my rapier
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
I am not giving it to anyone or anything else right now, these could be cursed or could be helpful. but at this time, it stays with me till we can get it identified
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Well, Chum I am not 100% yet, but these things are radiating magic so I think that we need to have these identified. I am going put the dagger in my belt and the bracer and tube in my belt pouch
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Perception: 1d20 + 5 ⇒ (10) + 5 = 15 I go over to the part of the wall that looks like the bracer and tug on it a couple of times till I get out. I walk over to the other section of the wall and do a search on it
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
I would love to heal ya but I do not have any cure light wounds at all, or any cure at all at the moment cast detect magic to see if there is anything to help us
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Continuing the Inspire courage
Cords of Shards:
School evocation; Level bard 1 CASTING Casting Time 1 standard action
Range 15 ft.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline shards. The shards deal 2d6 points of piercing damage to all creatures caught in the area of effect. Damage: 2d6 ⇒ (5, 3) = 8 DC is 14 for reflex save
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
to hit: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
I move up close to the nearest foe and try to attack it while still singing my song
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Round 1 Come on everyone! let's get rid of these things yuck!
Inspire courage: Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
So as of Friday I will be able to post again, I will have my computer back on line after the move and everything so I should be able to post again starting then for sure ( I'll try to keep everyone updated if something goes on, but I have time at work this morning to post this at least )
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
GM, players, everyone, for the next several weeks, it is going to be an extremely stressful time for me, I am in the process of moving and I have some real life things to deal with at this point. I am going to continue to play in all the games that I am currently in, so GM's please feel free and GMPC me till I return. I will have no internet expect what is at work for a while so it might be hard to post even at that. I will make sure to keep up with what is going on in the game. If anyone has a problem with this please PM me and I will deal with it that way. Thank you
Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2
Swim check: 1d20 + 0 ⇒ (6) + 0 = 6 if I was able to get the ring, I put it on and dive right in if I do not get the ring, then I just drop in to the water and pray that I bob up to the surface
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