RA is a nightmare. A big, brutal nightmare. Not only for the PCs, for obvious reasons, but for a GM of older, seasoned players.
Using the PF system my players traveled hundreds of miles from Endholme to the south, gathering info along the way. A few high rolls with Diplomacy, Knowledge: History, Geography and Local told the PCs some of the lore around the Forest of Good Hope and the Dungeon of Graves. They made one delve, found some loot and nearly all died, and then turned the campaign BACK towards Endholme.
So much for my RA campaign.
Thread necro! +2
Well, that sucks Hoover.
I think the trick with a slaughterhouse module like RA is the bait. Placing a few high powered items + rumors always draws them in (well, it did in 1st/2nd ed before you could "craft" items - bleh).
Rumormonger some good stuff:
- A unique Holy Avenger & Sunblade
- Minor Artifacts - Talisman of Pure Good
- Major Artifacts - Orb of Dragonkind, Axe of the Dwarven Lords or play up existing RA weapons like Demonbane or Thyr's Gavel in stories that get to the players
Also, in developing my RA into a campaign I added bandits and connected some of the existing bandit groups to RA to Temple of Orcus, added traveling cultist and slavers - again, all in the employ of Priests of the Temple of Orcus.
So instead of it operating more like a static dungeon (hey, monsters), the machinations of the Prince of Undead are felt throughout the land actively - slowly at first, then over time something that needs to be addressed by heroes (think Slavers or Giant series of 1st ed mods). Raids & increased bandit activity on trade routes, kidnappings & slaver activity, good Priests from rival churches assassinated/temples sacked, defiling burial grounds/cemeteries with rampaging undead, monsters and undead running rampant and encroaching into more "civilized" lands and finally - cult activity and recruiting worming it's way into every large city (going full Thulsa Doom/Thoth Amon from the movie).
In my LL campaign, RA has became the base for a criminal demonic cult with a vast network bent on turning the world into a graveyard.
To Bard's Gate, Endhome, to the Borderland Provinces to the south and as far out west as Duchy of Reme, the corrupt and corrupting shadow of Orcus falls on the land.
Anyway, just my take on it.