Bloodrager

Auryl Hajal's page

124 posts. Alias of Solicitor.


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Haha, fair enough. I'm not super picky with foods, but some stuff I just can't handle. Boiled eggs, sauerkraut - the very thought makes me want to run away.

Sauerkraut is super healthy though!


The priest sighs deeply when he is presented the document. Should he read it? Isn't what bothers him already known? Life, more specifically the path I've left behind me, and the fact I keep turning my head to see where I've come from? Look forward, to the light, and let love for self and other carry you forward. Those weren't his words, but unaccredited ones from a book of Sarenite prayers and wisdom.

His natural instinct is to burn it, but wouldn't that turn the document into a thing of light? Something worth looking at? For now, the priest stashes the file away into his pack and lets it be. The yellow mist, the otherworldly fungus, and the frothing cultists are more pressing issues than some mortal insight into his fragile state of mind. "Wrong knowledge can be like a beacon in the night, Garrosh, drawing you closer like a moth to the flame. I am not sure if what's inside this file will help me move forward, so for now, I'll sit on it. We got more important things to deal with ... like this one here."

He then eyes Lorris, wondering if the poor guy isn't perhaps best served with a quick flick of the blade to the neck. Would he too change into one of those wicked things of claws and teeth? Or is his fate to forever wallow in his own insanity?


Sauerkraut? I don't get it how people can stuff it down their throats with such joy. The scent alone makes me want to run away from the dinner table, haha. It is a staple wintery food here.


Whoever this King in Yellow might be, surely he is no match for the radiant light that is Sarenrae. Auryl moves forward and calls down Her blessing upon Pyotr, doing what he can to ensure victory.

Cast Guidance on Pyotr (+1 to an attack / save / skill roll of your choice) + move


Auryl gets mixed up into the violent affair and cuts straight to the point as Sarenrae's lash kisses the cultist's skin.

Std action: attack
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Crit Confirm?: 1d20 + 3 ⇒ (12) + 3 = 15
Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Auryl rushes forward, but it takes him a solid six seconds to get into position.

Double move, that's it


Is the cultist supposed to be this big on the map? Or did someone accidentally blow him up? Auryl will want to move up and attack, but I'm unsure as to what's what right now *hides*


I can't update the loot sheet, but Auryl will take the wand!

Auryl listens in on the ongoing conversation but doesn't weigh in on it. It's clear that Piotr has issues of his own, issues with a voice of their own, and it would be rude to make him the object of curiosity.

"Hrm, another victim. Should we clear the rubble so that we can identify the body? Judging by the state of that hand, I doubt we'll be ambushed yet again by a doppelganger ... I hope ... "


Auryl doesn't have a rank in Heal.

Auryl winces at the sketches and turns away from them. "Call me naïve, but I do believe that mortal brains aren't quite ready for such information just yet. Maybe our thirst for more, ever more, is what invited all this madness into our world."

Auryl can take and use the Bless wand. A +1 to hit is nothing to sneeze ^^


"We ought to bring back some of those coats. If anything, they can be used as emergency bandages or makeshift bags. Hrm, let's check out that one door over yonder?"

The map suggests it is a closet of sorts. After that, we might want to check the door in the hallway we came through.


You come across as an intelligent and driven person. I'm sure you'll do fine!


Pickled punks?! Ok, that made me laugh. Also, my uncle has such a stillborn fetus with an oversized head in a jar IRL and it is creepy as balls.

Auryl can't see their foe but knows by the reaction of his companions that something is up.

Auryl can't do much more than move up once the others move into the room. So, assuming there will be space, he does a double move to move 4 squares through the difficult terrain.


Auryl will slap Guidance+Virtue (+1 on a save, attack or skill roll & +1 temporary HP) on whoever is about to open a door. Costs two actions, but we might as well use what abilities we have :)


In any other time, on any other day, Auryl would have laughed at the woman's apocalyptic statement. He raises his head and stares at the ceiling whilst uttering a prayer in silence. An ancient evil now haunts Golarion. The proof of it is all around you, but don't let it take root in your heart. There, only Her fire can burn.

"Let's cross that bridge once we get there. For now, this arrangement seems to work, and it is nice being able to have a conversation that doesn't involve madness and violence."


"Oh, ok. I better stop channeling feelings of wrath and anger if so ..." and like that, the motes of destruction dancing around his fingertips fall to the ground.


"What are they saying?", Auryl asks Caraid. He never does turn around to face the boy, his eyes firmly locked on the rat things.


Auryl taps into the anger that burns inside him and readies himself for what's to come. Motes of ember and smoke dance around his fingertips.

Will cast 'Guidance' on Garrosh before he opens the door.


The priest glances at the desk and feels the instant need to burn it. Its shape vaguely resembles that of an eye, and no eyes ought to linger within this place. He then violently shakes his head, in the hopes he can somehow make the bad thoughts fly out and away, and follows his companions.

Moved Auryl's token next to Kilarra. He casts 'Guidance' on Kilarra, which gives a +1 to an attack, save or skill check of her choice in the coming minute, and then 'Virtue', giving her a single temporary hit point!


Level 1 to 2:

+8 hp (5 cleric, 2 con, 1 fcb)
+1 Fort & Will
+1 0 & 1st level spell slot
+5 skill points (perception, sense motive, appraise, knowledge history, diplomacy)


Got some emergency work to do, will try and squeeze in a leveling overview later tonight. If not then, I'll do it tomorrow morning. Auryl doesn't get to pick any feats or abilities anyways, so it is just a handful of skils and static bonuses.


Auryl prods the yellow strands of goo with the curved tip of his scimitar and audibly utters his disgust at the 'stuff. "The eye, it gave me this feeling as if sort of twisted being of great power observed me with curious, but deadly intent. Not quite a God, but something like it. Something more than mortal, but not quite Divine. I ... no, let's not talk about. There's still much to do, after all."


"Hm-hm". Auryl hums his agreement and brings a hand to his mouth so he can chew on the soft underbelly of his index finger. Somehow, it helps him think more clearly. "Let's consider how this place will react to us ... banishing the eye. Will part of the rot simply collapse and disappear? Or will whatever is behind it all reach out and intensify its efforts to bring us all down? I know, speculation, but we should try and identify our main goal before we go ahead and do this. That way, we can stay focused no matter what. Always one eye on the horizon, right?"


Auryl tears up as the poor creature's soul slips out of its mortal coil and towards the Great Beyond. It doesn't even matter to the priest who the creature was before all of this. What does matter is how what's going on here is desecrating the dignity of life, and it pains him, even if he couldn't express what so bothers him in such words.

He runs a hand over its face and closes its eyes. In silence, he looks at the remains for one more moment before saying his goodbyes with a rather solemn voice. "May the Good Gods above welcome you with open arms, whoever you were."

With a sigh, he then turns around to his companions and addresses the issue of Kilarra's wounds. "Rejoice in the warmth of life, my friends, and be blessed."

Channel Energy: 1d6 ⇒ 6


Seeing how ineffective his scimitar is against this wicked foe, Auryl steps back and drops his crescent blade. With a deep breath, he calls upon Sarenrae to cleanse the world of its festering injustice and just like that, a gout of flame escape his outstretched hand palm.

5ft step backwards & drop scimitar
Move action: kneel down

Std action: cast 'Burning Hands' vs DC 15 Reflex for half, aimed at the creature's torso and upwards, so as to not deep fry my companions
Fire damage: 3d4 ⇒ (2, 1, 3) = 6


It's all good. With my recent dice luck, I doubt it would have mattered. Hope your work fortunes change for the better.


Not that it most likely matters much, but I think my turn was skipped last round. Also, 17 damage means Auryl goes down. He has 11 HP max, was at 7 HP and is now at -10


The priest screams as the doppelganger starts tearing him apart. He tries to reply in kind, but his meager martial skills fail him.

Std action: attack
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Ai, be careful! A friend of mine broke her ankle last year just like that :(


Kilarra falling gives Auryl a renewed sense of purpose. As the tiefling's breath starts to escape her lungs, the man's blade is like a deadly sigh, an extension of her wrath.

Std action: attack with scimitar
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Knowing that he won't be able to hit the accursed shapeshifter now that it is in combat with his friends, Auryl draws Sarenrae's favored crescent blade and joins the melee.

Move action: draw scimitar
Move action: move in


I can move them just fine!


Auryl conjures forth another ball of fire. Licks of flame stick to his fingers and it takes a rather violent jerking motion for the priest to launch the hungry flames at the doppelganger.

[ooc]Std action: domain power (-4 to hit, no precise shot)
Ranged Touch: 1d20 - 4 ⇒ (16) - 4 = 12
Fire Damage: 1d6 + 1 ⇒ (5) + 1 = 6


I got ambushed by a product that recently got a 'new and improved recipe'. In general, I do not drink milk, do not eat cheese and I avoid lactose as much as I can. Some lactose is fine, but it is when I keep taking in lactose that at some point my body says 'stop', and that's when I get to enjoy a night without sleep and one or two days of a squeamish stomach that isn't enjoying life xD


Luckily, so far, it has nothing on the horror that is 'Tromeo and Juliet' ;)


Sorry for being absent, but my lactose intolerance KO'd me as I apparently had something my body can't handle. No sleep, long workday, fun. Will try to post later, but it might have to wait till tomorrow.


Seeing Piotr's request, Auryl calls upon the Divine for aid. In response, a wreath of flame kisses Auryl's fist, waiting to be unleashed.

Will fire it at the sheet partition once it becomes clear the others are ready to spring the trap/ambush.


Overwhelmed by the ruthless aggression of his companions, Auryl conjures a ball of fire, but he doesn't have the heart to burn the hapless creature into the afterlife.

Std action: firebolt
Ranged Touch: 1d20 - 4 ⇒ (3) - 4 = -1
Fire damage: 1d6 ⇒ 5


Auryl frowns at Kilarra, but doesn't stop her in any way whatsoever. "They're chained up and not going anywhere ... and apparently, this one is still able to think, reason, and talk, so perhaps we shouldn't just put them to the sword? We can lock this room up, tell the people at the barricade what's what, and move on for now.'


"Eh, fair dinkum to the idea of offing 'em, but eh, who exactly managed to put those shackles on them?"


"... the shackles?", mumbles Auryl as he stares wide-eyed at the manic sight right in front of them. It is especially the half-eaten corpse that causes distress, but the unnaturally long, sharp teeth on the gruesome humanoid aren't exactly helping either.


Will move them now. I thought you wanted me to move the two goons first, but I moved them back to their spots :')


"Stick together, don't get stuck in the rubble!!!" Auryl tries not to yell, but the thought of a companion getting stuck in the debris and being clawed to death horrifies him. Is it insane to have such thoughts? Maybe, but in this doomed place, anything seems possible.

Std action: firebolt domain power
Ranged Touch: 1d20 - 4 ⇒ (1) - 4 = -3
Man, this frikkin' dice luck is absolutely killing me.


As Caraid said, I'm fine with botted PCs doing work in combat. Combat, in general, tends to drag in PbP so making sure it doesn't drag even harder is fine by me!


"We should do that and clear the area so we can go through the door over there." Auryl points at the door up to the left. "Do any of you have knowledge of mining and or buildings? Like, what are the odds we'll end up like that poor fella over there if we start clearing a path to the door?"


"Yes, let's do that. Gosh, how many more horrors haunt this place? Ugh, forget I said that", Auryl says while scratching the mottled skin of his neck.

Auryl will cast Guidance on whoever opens the next door. You get a floating +1 you can add to an attack, skill check or saving throw.


In between slashing at flattened chunks of morningstar'd dire rat, Auryl finds himself wondering what exactly he is contributing to the fight. Very little it seems.

Std action: attack
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
... Paizo's dice roller *hates* me.


I had to translate 16th-century legalese texts into modern day Dutch and English. Yeah, I'm not the biggest fan of legal documents and how they're written :'D


The urge to release Sarenrae's heavenly fire whispers to Auryl to just do it. To let it all go, to give in. But my companions?! He knows he can't. That he shouldn't. Flames flicker up and down the blade of his sword and he wades into combat, resisting - for now - the urge to set fire to the world.

Std action: attack (scimitar)
Move action: move

Scimitar: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


It is a relief to hear that the two people they encountered weren't impersonators, but actual real flesh-and-blood people. However, it is a slap in the face to hear that the eye is but one of two major problems that need to be dealt with before they have any sort of chance at escaping this hellish place. "So, should we agree on a code word of sorts? Something we say when we return, so you know it us and not them?"


Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

Auryl isn't exactly feeling chatty, but he tries his best to be social. Sure, he's eyeing the two with outright suspicion, but could anyone be blamed for doing such a thing in this accursed place?! "Uh-huh. Thanks for the warm welcome. Is there anything specific you're looking for? Or just, like, you're scrounging for anything that's even remotely useful?"

I assume that they would have been spotted by the people at the barricade? If so, I doubt they're foes?

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