So, a friend of mine has offered to run Gallows of Madness for me and some other people he's inviting, and I was planning on making a Sorcerer who worships Nethys. I'm still not sure if I want to make him an Arcane Trickster or just a straight Sorcerer, but either way I was wanting to get Deific Obediance and a few other things to show the dedication to Nethys that my character has. One of those things being the Rune domain.
However, I've looked around through the forums, through the Archives, and a few other places and havent found anything on any ways to get Domains on non-cleric/inquisitor-esq characters. So, I was wondering if perhaps anyone on here knew of anything that I didnt find?
That's true. I just want to make sure, given that I've seen characters audited over some pretty stupid stuff, and a kobold boon isn't something you wanna risk losing over something as dumb as languages. I'll probably grab languages like Tian or skald or something. And yeah, I'm jacking his Int as high as I can get it, given that's he's gonna be a debuff witch.
His starting stats are:
But by level 12 his Int should be a 26.
So, I've got something tickling my brain that I need help figuring out. This year at AVL Scarefest I got a kobold boon for GMing, and I'm making him into a Witch. So, his Int is going to be jacked.
Kobolds as a race only have four possible languages they can learn from high intelligence: Common, Dwarven, Gnome, and Undercommon.
As far as Im aware, there are no written rules on what happens if your Intelligence has more modifiers than your race has languages, so Im wondering if I can pick languages for certain nationalities or something like that. But given that it's PFS, I'd like to not have my kobold audited over a few languages he can or cannot speak. So, my question is, are there any rules about this type of thing for PFS or Pathfinder in general? Ive looked and I've yet to find anything myself on the field guide, the forums, or in the books.
There is one rule I've ever heard of when it comes to this, and its kind of/sort of a different thing all together. If there are multiple creatures/PCs on the ground that are unconscious, the person with the potion can make a heal check to determine who's dead and who isn't. But, if they fail the check and there are multiple allies that need healing, then they heal the closest ally, dead or otherwise. Its a pretty painful ruling if your party is getting curb stomped and needs one of their guys up, but it kind of makes sense.
As far as the ability goes, I'd say #1. I don't think any variant would go up in CR if it replaces energy drain with dehydration, so more than likely it'll add on to the normal effects. But regarding the multi-variant thing, I don't know if that's a legal thing. Granted, you can pretty much do whatever you want if its a home game and GM approves, but I don't think its a normal thing written into the books. And honestly, I feel like Paizo really messed up the CR calc. on Wights. My entire 7th level party, plus a 5th level Kobold Rogue/Barbarian (Long Story XD) got wiped out by a single Wight. With a cleric and two blaster casters, and all of the melees. Both variants might not be necessary if you're trying to match CR XD.
Keep his Charisma as high as you can get it, and maybe focus on DC spells. Maybe stuff that can mess up the party or keep them distracted long enough for him to bolt. Like Entymal said, I'd focus more on Enchantment and Illusion spells, and maybe grab a masterpiece or two for some of that heavy bard flavor. And if you feel like making him a little pyromaniac if he's evil, then a flame singer wouldn't be bad. Its either Flame Dancer or Flame Singer that can summon creatures as a bard, which might make a little sense.
And if you can, grab spells like Nightmare or maybe give him a few scrolls of Grim Stalker and a high UMD.
Generally with rules like this, PFS or otherwise, things like that get left up to the GM. Hiding behind party members is one thing Ive never seen allowed (other than my kitsune who had turned into a normal fox), but hiding behind crates, trees, rocks, etc. is usually left to the GMs decision. Now, specifically for unmarked or unclearly marked terrain, it really all depends on where it is the PCs are. If you're in a marketplace, then there's always something to hide behind. In a forest, there's trees and rocks and the like. But in a house or bar or something similar, it usually goes to the GM to decide.
Only thing about that is, I dont think Duskwalkers can remember their past lives. But, if I can find something, I may do something among the lines of that. But I think I'm going to go with a worshiper of Pharasma who also reveres Anubis, and offers prayers to him. Because I found out that there are a lot of characters that worship one god and pray to multiple others.
For Instance... I think it was the leader of Sandpoint, or just the highest level cleric, who worshipped Pharasma, but revered Erastil, Abadar, Calistria, and Sarenrae. And Pharasma even commended him for doing this.
I mean, I guess that's a thing. And supposedly the two gods work hand and hand quite often. So, if he's Osirion (Which, that was the plan.) then Anubis could be like a middle man for the two of them..? I dont know if this would work, but I could make his holy symbol a mixture of the two? A jackal head with a comet behind? My big concern here is solely the fact that its PFS, and I really dont need a boon character getting audited over something stupid such as deific boons.
(And sorry for the delay on my end, I've got like 3 exams this week and its exhausting.)
Eh, if I cant get the boons I'm fine with that. Even without boons, the evangelist is still a really good prestige class. And I'd like the boons, dont get me wrong, I just feel like worshiping one god and getting benefits from another is busting the rules a little too much. Someone I know actually lost Eyes of Ten credit for being an archetype for Apsu and then another archetype for Irori. Then again, that's benefitting from both gods.
So, we're about to start a new group in PFS, and I wanted to use my Duskwalker boon to make an Inquisitor of Anubis. I was also hoping to give him the full 10 levels of Evangelist. However, I've come across a bit of a bump in the road...
As an Evangelist, you get your deities 3 boons as you level up. Here's the issue, Paizo never expanded on the Osirion Deities. So, Anubis doesnt have any boons. Someone said I should just act as though I worshipped Pharasma since they're practically the same god, but I feel walking around with a Inquisitor of Pharasma who says he worships Anubis is kind of fudging the system. Any suggestions? Or do the boons on Osirion gods exist and I just haven't been able to find them?
So, I’ve seen a lot of people doing builds with bards based around immobilizing enemies through fear effects from certain performances and spell effects. So much to the point I would consider their bards offensive characters. So, I’m making a human bard, and was wanting to make a build very similar to one of these. Using my performances and spell slots for mostly spell effects that can just shut down a creature or any form of enemy. I’ve already picked string and sing as his two performance types, and was wondering if someone could help me make an effective build with this through certain masterpieces and whatnot? Maybe an archetype I missed or something?
His stats are the following:
The help is much appreciated
Does the Ferocious Beast rage power still only cost 1 extra round of rage if Im mounting my animal companion?
Yes, it would only take one. For instance, if a tiny creature occupies the same square as an ally, they count as adjacent. So, given that you're technically closer than adjacent, you still count as adjacent with your animal companion. A friend of mine actually did a build like this with his half-orc and a warcat of rull I think they're called..?
Oddly enough, I've never actually heard of an alignment change in UMD for spells. But that's good to know. As of a LG creature casting a CE spell through UMD, I'd say no. Especially if it's a LG caster who uses divine magic. That would straight up be an alignment infraction in my opinion. But otherwise, I might let it fly at one of my tables. And as far as the LG character not being harmed goes, all casters can be harmed by their own spells. Like if a wizard drops a fireball directly on top of himself. So I'd say regardless of how you rule it, the person would most definitely take the damage.
It's really stupid, but they don't. I have a 12th level Aerokineticist who hurts himself with his own wall of electricity. Personally, since theyre already taking burn damage, I think they should have resistance to their own element. But, sadly, there are no such talents. The only close thing is what blahpers mentioned where Water/Fire kineticists can get endure elements. Now, if you're in a home game, your GM may be nice enough to say that your kinetic infusions and talents cant harm you since you're already taking burn damage, but no such luck in PFS play.
"Two characters are engaged in melee if they are enemies of each other and either threatens the other."
What this means is if two characters are within melee range, are enemies, and at least one of them threatens the other (Meaning they could take an AoO if that person tried to move away), then precise shot would be needed to not take a -4 penalty. Including if they have reach of some sort, it would still count because one person is still threatening the other with a melee weapon, just like Meirril said.
Im not going to disagree in saying that just narrating the fight would be quicker and make it go smoother, but running the fight wouldn't really be a bad idea in case you've got a PC who actually WANTS to interfere. Now, as the GM, if you don't want them doing that, narrating it would be the best way to go. Though it still doesn't prevent your PCs from interfering.
I'm actually making a PFS gunslinger right now, and I'm going to take all 10 levels of Gray Corsair with him. There's also the shield marshal prestige class, which is meant for only gunslingers, and there's even an archetype (thronewarden) for the shield marshal.
I know I'm a bit late, but the info is still good for others who look up the same thing I did.
I don't know where you're finding all of this, but I only have the PFW to look at. And I still don't see why you're arguing with me. Literally all I did was post what I was doing in MY home game. And I still disagree with you. Mechanically, I don't think any race other than maybe Orc should have more than 1 bonus two a phys stat, so I adapted it and did things the way I see fit. I never said my stuff was supported by any written rules or mechanics, I just said that I did what makes sense to me. In MY game. So, you can keep posting all you want, I'm not changing my own home game rules. Especially not on custom racial stats for an advanced group of gnolls led by a demoniac and an evangelist of Lamashtu. It works better mechanically, and my players have read exactly what I've read and have agreed with me.
It's not a bias, it just makes more sense to me. They have to survive the birthing as females, which strength wouldn't help with. Con would. Str to males, Con to females. As a physically peaked race, both should have bumps like that. And those make more sense than the other way around. Especially considering that the females that don't become clerical generally become barbarians.
My only thing with that is, the Dex penalty makes sense for the females. And I agree more with the Drow Noble ideal of it than just flat out changing it. The females that survive those birth rituals are tougher (IE Con) and those who don't obviously are dead. Personally, I find that the strength for males makes more sense. And I did the DeX penalty because it does say that they are more cunning than males, so I have them the dex penalty instead of Int.
I'm only doing it for the final boss specifically. He's 9th level Shaman (Battle/Bones Spirits), and 10th level Demoniac of Lamashtu. Generally I always make my final boss the way one would a PC. Though, this is the first time I've used a race that technically isn't a PC race. I just think it makes creating the custom adventure more fun for me and makes it more fun to play for my players, rather than just using base template gnolls.
Actually, I AM the GM. This is me trying to design one of the bosses. And as far as the strength thing goes, I gave strength to the males and con to the females for very specific reasons. And int and charisma don't make any sense for either sex. Gnolls are known to be rather stupid creatures, and they're not exactly the most attractive, nor do they have the strongest personalities. Wisdom makes sense to me solely because of their animalistic instincts and their tribalistic functions as well. Though I will say I'm still trying to decide if I want the males to have a decrease to Cha or Int. Though now I'm leaning towards Int
Fair Enough. XD
Ralanr, I saw your post on Giant in the Playground as well, and I like these stats a lot more than the ones in APG, and I agree that they give the gnoll race as a whole a lot more credit. However, I do have some questions. So first, allow me to explain why I'm even interested in this. I'm running a custom campaign for a group of friends and gnolls are going to be the primary enemy creature. And, i am planning on custom making the bosses myself. But, like i said, i have a few questions from simple curiosity.
1. Why give males +2 Wis/Cha and -2 Con? It seems that Con/Str would be something they would both get, as far as the sexes go. Wis+Cha bumps doesn't make much sense to me, and the drop for Con is definitely confusing. Personally, I'd give the stats as following:
Like I said, I really like what you've done with the race. The stats just confused me a little bit.
2. The males still lead the packs, the females are more leaders of clergy, as they have proved their worth to the mother of beasts. Why give the males, the pack leaders and providers, a minus to Con?
That archetype has no effect on spellstrike. I will agree with blackblood and Kurals in saying that a falcate would be the optimal weapon choice. A, you can free action free up a hand to use spell combat, and B the crit range and crit multiplier are ridiculously good. I believe that Half-elves can get exotic weapon proficiency as a free thing from a racial trait, if you haven't picked race yet.
I am making a Ganzi Bloodrager (Draconic) in PFS. I've been organizing how I'd like to set up his levels with dips in Dragon Disciple, being a worshipper of Dahak. And I believe I've come up with this:
Also, quick additional question:
Most damage output possibile - Theorycraft help me build the best damage-dealing fighter (archer or melee)
In complete honesty, I have an unchained ancestors eidolon who outdamages any fighter I've ever come across, but he also has the fighter template so I don't know if that counts. XD But I personally still think that an eidolon would outdamage a fighter. Fighters are great, dont get me wrong, but they don't get as many attacks for nearly as good bonuses. Ability increases and Str/Dex bonuses make sure of that, even if your eidolon weilds weapons. (IE my own ancestors eidolon with a +2 Impact/Cruel Scythe. I did intimidate build for him with his fighter levels. But sadly, my rules for him are PFS restricted since he's a PFS character, so XD)
You can use the Arcane bloodline as well for Arcane bond.
It says specifically that the foreclaws are a different attack.
I get one bite, two talons that can use the benefits of shifter claws, and at 8th I get two foreclaws. Plus two additional from iteratives. I won't waste money 9n extra attacks, but since we'll have a powerful healer, I'm grabbing an amulet of mighty fists with vicious on them. I thought about getting arcane strike with dragonheir fighter levels rather than barb, but I was informed that that won't stack with the amulet.
Gray Warden wrote:
That's correct. I failed to notice however that I get pounce for free as Deinonychus Wereshifter. XD
It's all basic attacks. Deinonychus get 5, plus iteratives.