Sunlord Thalachos

Areniel's page

107 posts. Alias of nate lange (RPG Superstar 2012 Top 32).


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HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

"A light shines brightest in the dark," Areniel offers, "that is why I do most of my work at night... Shall we meet just after dusk? Do any of you know of an appropriate meeting place near to the Fishery?"


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

"As Alika has rightly divined, I too have justice I seek to be delivered upon Gaedren Lamm," Areniel declares. "Those of you who have revealed the identity in which you bring judgment I know by reputation, and those who have not I trust are of a similar inclination... I have never partnered with others before but I shall venture to the Old Fishery and welcome any of you who wish to join me."


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Just to clarify: I never appeared as Ulfgar here, I went straight from pretending to be a Varisian musician to being Areniel.

Lysander?!? I knew he had a secret but I would not have guessed it was the kind of secret that would get him invited to a meeting like this... perhaps I'll have a new ally at court... and Keldar too? Perhaps we are all somehow connected to the court...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

While others ask questions and make jokes the Varisian musician fidgets quietly. Beneath the veil of his illusion Ulfgar quickly becomes The Avenger (takes 2 rounds/12 seconds with quick change). Then he activates his hat to drop the simple ruse of his current appearance and complete the appearance of his vigilante persona.

"You are mistaken," he declares as his former disguise melts away, "the gods will see what we do, or fail to do, and they will reward, or punish, us accordingly."


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Who the Vigilante allies are? Who defend them, who likes them?
- followers of Ragathiel (maybe including some chivalrous members of the watch); good nobles; I'd like to have a sympathetic priest at the temple of Sarenrae who's a committed ally.

Who the vigilante enemies are? is the guard actively opposing them? Which kind of criminal despise you the most?
- evil nobles; members of the guard that are in the pockets of corrupt nobles

One extra magic item. Something small and flavorful. Like a 0 level spell item, or 1 level with limit of uses.
- a holy symbol of Ragathiel that can cast challenge evil (1st level paladin spell) 1/day

One secret. That sometimes come easy, and sometimes comes hard.
- In love with the passionate and idealistic daughter of a sketchy nobleman; she's in love with Areniel (not Ulfgar) and they have been intimate a couple times

One Business, organization, etc.
- I'm a professional courtier... I don't think that really involves a business organization though... I could be part of some kind of unofficial courtiers 'guild' if you want? Or maybe a loose alliance of high-minded members of the aristocracy?

District - Base of operations.
- Ulfgar keeps a comfortable apartment on the edge of the heights; there's a secret room there for Areniel who mostly works in that district.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I see that Rat, at least, has UMD... I thought I'd see who else had it before I moved my ranks around.


I think Areniel is finished now. I left 1,000 gold unspent to buy potions/scrolls which I hope is alright... I wasn't sure if we'd know each other when we started and my selections might change based on if I regularly partner with other casters (and what spells they typically use).

Ulfgar still needs to have his social talent added to his profile and his fluff typed up.


And, this is/will be Nate's vigilante alias: a zealous aasimar who uses sword and divine magic to win vengeance for the downtrodden.


i'm kind of still on the fence too... i've come up with a few builds that I think could be pretty fun, the problem is every single one of them would easily be overshadowed by a version of themself with more arms or a bigger size but i kind of wanted to avoid the huge 6 armed, tentacled monster thing...


@GM- I know you have a bunch of questions waiting but here's 2 more:
SLAs and FP- it seems like most constant use spells cost 1 fp/spell level, is that standard or should we ask on every spell? What about at will SLAs, is there a standard cost for those or should we ask on that too?
backstory and 'former angel'- I don't know if you saw my post(s) but I'm thinking about building a (potential) character that was human and performed a terrible ritual to steal an Angels essence- he transformed into an angel but immediately fell because of the horrific deed behind his transformation... Would that be an acceptable background? (I would obviously add more and flesh it out too)


Rednal wrote:
...Though nobody said how long we had to have been angels for...

That's pretty much exactly what I'm playing with- I 'stole' an angelhood and immediately fell because I destroyed the angel and consumed its essence to fuel my transformation...


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The more I hear about everyone else's characters the more I think it would/will be awesome in the midst of all the crazy goals/motivations you're talking about to be like, "umm, yeah, I was human like a week ago... I'm not entirely sure what I'm supposed to be doing with this phenomenal cosmic power..."

Lol


Ok, I've been way busier today than I hoped so I got very little done... I did, however, discover that there is not enough thematic material to pull off my 'fallen of drowning and suffocation' idea...

So, now I'm thinking maybe I'll go gunslinger/magus [myrmidarch]/wizard [spellslinger] and make a gun-mage. I'm thinking (if the GM is cool with it) of playing with the setup a little and instead of a straight up fallen angel having my story be that I was a human who destroyed an angel to absorb its essence (trying to steal its power/immortality)... I sort of succeeded but since I became an outsider in such a horrific way I was 'born' a fallen instead of an angelic being.


I'm not worried about the ability to build something that keeps up... I was (and slightly still am) concerned that my desire to self-regulate might be out of place here.

As soon as I read the rules I thought about how funny it would be to build a huge Str based eldritch godling with levels in bloodrager and the mad magic feat, mutagens, the dragon disciple PrC, and the abyssal bloodline (crossblooded, obviously) who looks like (and truly was) a melee monster but usually just used save or suck spells with completely outlandish save DCs. Then I immediately decided not to do that because it's unreasonable. When I saw other people mentioning (part of) that as a viable option it made me wonder if a character intended to be 'within reason' was a poor idea. though, as has been pointed out, being tristalted fallen angels does make "within reason" a fairly nebulous concept...


Are people really going to be using huge sized godlings for Str based casting and things like that? I was going to avoid 3pp stuff to keep from becoming too egregious but now I'm worried that I'll be shooting myself in the foot if I don't completely min/max...


It would be helpful now for those of us who are still early in the process and are curious about what is already being submitted...


Rednal wrote:
I posted a list early on, and we haven't had TOO many changes to that...

Any chance you can link it so I don't have to go hunting? (I can't believe how long this thread has gotten so quickly, actually yes I can this sounds really fun!)

I'm considering possibly trying to build a fallen of drowning and suffocation (a former servant of a costal god worshiped for calm seas and favorable winds). I don't think anyone has anything like that, possibly because it's oddly specific... I just worry that it could be too limiting...


Any chance that someone who has enough time to be super active in this thread could post a list of all the names/portfolios that have been declared?

I'm busy tomorrow but Tuesday if I can shift some things around I might be super irresponsible at work and start building something and I don't want to be too similar to anything that's already out there...


do we know when recruitment closes?

I haven't done any character building at all so far because the amount of time it will take me is daunting, but it looks like sooooo much fun...


TarkXT wrote:
Rednal wrote:
depends on whether or not the GM allows that book
I was under the impression he was allowing everything on the PFSRD. Including the Path of War and Psionics stuff.

Can we get an official statement on this? The original statement was anything on the "SRD"... is that referring to the official PRD or to the unofficial PFSRD? It makes a huge difference as the latter includes all the splat books and tons of 3pp stuff and the official site doesn't...


wow... i really probably don't have enough time for this... but its soooo tempting...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I still think adding gestalt levels retroactively and slowly is almost certain not to work out the way you're hoping... Getting an ability at 1st or even 5th level when you're 25th level is going to be completely inconsequential most of the time, with the exception of a few abilities that don't scale by level at all (like monk's Wis to AC, or inquisitor's Wis to initiative/knowledges) which will probably make those classes much more attractive options...

If you want people to diversify maybe you could consider passing out thematic bonus abilities at appropriate times? For example, the party succeeds in opening some multi-stage ancient mystical lock, and everybody gains trapfinding and trap sense (at an effective level of 20); or they interrupt some massive ritual (and survive the wave of raw arcane energy), and everyone gains an arcane pool and a couple of magus arcana, or a reservoir and exploits (maybe at 10th level?); or other similar things...

I could help you come up with specific scenarios for different powers (or powers for scenarios) if you decide to go that route and want help.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

By RAW, you'd get +1d6 on every attack roll and if you spent a point of inspiration that would increase to +2d6 for one attack. obviously Fnord can alter that if he wishes


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

The thinblade is statistically very slightly worse than an estoc... so there shouldn't be too much issue (IMO) with them existing... The bigger issue is whether it's unbalancing to add some potent racial weapons to elves... That's up to Fnord but if dwarves are the standard it probably isn't (dwarves get like half a dozen good exotic racial weapons).


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

If you're going to add in gestalt you almost need to use fractional BAB and saves...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

"I bare no ill-will nor ill-intent to the Umbral Court and its agents." Areniel answers with assurance but no trace of aggression. "I come to request an audience with Visceroth. I seek information regarding a matter which may have repercussions for the safety and security of Nidal and the rest of Golarion. I am willing, if I am able, to repay knowledge for knowledge in this matter, for the benefit of this world."


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

If you don't want to deal with numerical bonuses, one option might be the new variant multiclassing rules from pathfinder unchained... Basically you get some class abilities from another class in exchange for a bunch of feats, only in this case the GM would effectively be awarding bonus feats you were spending... No numerical stuff to worry about (doesn't change BAB/hp/saves), and most of the abilities scale with level so they'd be at least somewhat functional when you get them...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Like I said, I really only have enough time to be basically a recurring NPC... I won't really be able to be an active participant, I don't think.

In terms of how I'd rebuild- I took Inheritor's Crusader largely just to play up the paladin-esque feel of the character... If we were going to start gestalt I'd probably drop it entirely and go 11 levels of cleric/paladin. Since it sounds like that's not the case, I'd probably gain no benefit for a long time... And when I did start getting to gestalt some levels, I'd probably still go cleric/pally for the 8 cleric levels I have and maybe IC/bloodrager for the last 3? Or maybe IC/inquisitor? maybe even a couple monk levels so that even naked and unprepared I'm as dangerous as possible...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

@Tessara- you had mentioned not knowing what to take for the other class if/when you gestalt... You might want to look at the vanguard archetype for slayer... it would give you full BAB, d10 hp, all good saves, and 2 extra skill points per level; plus, it gives a nice bump to initiative, let's you always act in a surprise round, and gets some very leader-ish abilities (like tactician and a version of the ranger's bond with his teammates).

@GM Fnord- far be it from me to tell you how to run your game, but adding gestalt levels retroactively is a pain... Instead of just adding new Hp/skills/BAB/saves/etc you have to figure out what you originally got that level, compare it to what the new class would have gained, and (for those things that need to improve) calculate how much they need to improve and make the adjustments... and that's just for single-class characters, multiclass characters suddenly need to know exactly when they took each level of their different classes because each level/class needs to be calculated separately (and sometimes how things line up can make a difference). Also, if you dole them out gradually they'll do nothing to balance monster races for a while... I'm sure nobody will complain about gestalt levels, however you want to handle them, but I think they make more sense story wise (and are easier logistically) to either start with them or have some major event when they gain them all at once.

@Monkeygod- the only problem with that is the fact that while it might give a small boost to BAB/saves/skills the special abilities you get would be largely useless (what are you going to do with a couple of 1st level spells at CL1 when you're 21st level)


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --
DM Fnord wrote:
Interesting ideas. I like them. Do you think this is enough to balance out those races that are full caster, or otherwise look like a dual progression already?

I can't say for sure without seeing it in practice but I think so... it doesn't make them any less powerful but by allowing standard races to take gestalt combos for those levels you're effectively letting everyone have that same dual progression... there might be a slight gap between say a trumpet archon and a creature that's both CR 14 and has 14 HD but only focuses on magic or the physical... but i doubt it would be noticeable unless someone paired it poorly (like taking a race that's martially focused but choosing caster levels after)


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I'm Not actually still around... I still don't have enough time to really play with you, but I'm trying to check in on your posts once in a while and offer some input when I can... if you want to keep me around as an NPC I might be able to offer some in game guidance/assistance from time to time...

Regarding gestalt and monster races... I originally meant that levels invested in a monster race wouldn't get any other side (so a trumpet archon, for example, would have 14 levels invested for his race then 11 more levels of gestalted classes). After considering your question, I'd suggest a more nuanced approach if you're ok with a slightly higher level of complexity....

  • for races with equal CR and HD you spend that number of levels and get the rest of your 25 as gestalt (so a trumpet archon would spend 14 and get 11 gestalt levels)
  • races with higher HD than CR aren't quite as powerful (they usually have less stat boosts, SLAs, etc), so have them spend their CR on full levels but let them treat the HD beyond that as half of a gestalt (so a doppelgänger would spend 3 levels then have a 4th level where race is one side of their gestalt, then get 21 normal gestalt levels; or a stone giant would spend 8 levels, have 4 more levels of gestalt race/single class, then 13 regular gestalt levels)
  • races with CR higher than their HD tend to get quite a bit (big stat boosts, lots of special abilities, etc)... These races are rare, but may still fall behind if missing HD... To balance that out we could have them pay full levels for their HD and then let them gestalt with an NPC class up to their CR, with the remainder full gestalt (so a shield archon would spend 9 full levels, get 1 level of gestalt race/NPC class and then 15 normal gestalt levels; or a Solar would spend 22 on race, 1 on race/NPC class gestalt, and 2 normal gestalt i looked for a while and those were the only two examples I found where CR>HD
  • templates affect CR but not HD, so they'd make the most sense to follow the previous pattern... half-dragon is +3 CR so you'd get 3 levels of template/NPC class and 22 levels of normal gestalt.

I'm sure that's not a perfect system, but it would (IMO) be balanced better than our first time around.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Gestalt could, potentially, be a good solution for your desire to include monster races... A lot of monsters' HD are more in the area of a gestalt level in terms of power than they are a normal level (certainly most/all outsiders are). If you let people gestalt their class levels but give no additional bonus for levels spent on racial HD or CR, then it should balance things out nicely.

Also, I'm really glad to see this is continuing- I love the idea and was really bummed to have to walk away.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Everyone- I'm really sorry but I've had some RL stuff come up and I'm going to have to step away from the boards indefinitely...

I know Areniel has been sort of a central connecting figure in this run of the game so far and I feel really bad messing that up... please feel free to keep him going as an NPC as you see fit. I really hope this doesn't put the nail in the coffin on this game- it's a good one and I hope you can all get/keep it going.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

You could also add dancing to the demonscarred curve blade... That way you can release it to act on its own (which will keep the dimensional anchor going) while you fight with your solar avenger...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I'm a big fan of Paladin Smite overcoming all DR... I understand where you're coming from Monkeygod, but remember that the source of the smite isn't really the pally its his/her god (who is mythic tier ∞ in pathfinder)


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Checking in


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I've hit the cap on text in the profile before... I'm not sure it will be able to handle everything you'll need to include for this campaign. I'd suggest a bare bones character sheet in the profile with a full blown one linked in your info tag (If you click my name in that info line you'll see that it takes you right to my full character sheet- I can't tell you how useful that's been in making posts).

RPG Superstar 2012 Top 32

Hmm... Maybe I'm remembering something from another edition... I'm on my way to a meeting but I'll try looking for it later.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I tend to be pretty leary of 3pp stuff and probably wouldn't take any, but if everyone else wants to try them (and the GM doesn't mind having to familiarize himself with all of it), then I'm ok with it.

With a completely new party we may want to revisit the overarching goal/motivation... I'm technically already immortal- that wasn't a big deal with Katja around because I could be questing for her immortality (otherwise her tragically short draconic lifespan would have limited our relationship to a few meager millennia), but without her around that's not going to do much for me...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I'm sorry. Im actually out of town right now and can only make short posts on my phone- I'll get you that (long overdue) reply on Tuesday.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I think there's a cavalier archetype that opens up the whole druid list (beast rider, maybe)... The sacred huntsmaster inquisitor archetype also gives an animal companion (with the whole list iirc), or you could take the animal domain and get one that way (you'd have to change gods though- Erastil's would be a good option).


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I believe this whole conversation was predicated on monkeygod looking for a viable flying combat mount, right? It might be simpler to try addressing that specifically, rather than looking at making any fundamental changes to anything...

Depending on what you consider viable, the solution could be fairly simple... put the right gear on something that's effectively level 17 and it should have the survivability to carry you into combat, without the added difficulties of significant extra damage/control/whatever. if that looks too rich for your blood, what about just buying/crafting an intelligent magic carpet (or cauldron of flying)?

edit: I believe we're also still looking to recruit at least 1 more... maybe you could see if one of your friends wants in and is willing to play something you could ride... that might sound like a joke but the party member we lost was a silver dragon... you'd have to work with them on the dynamics of that relationship, but there's certainly a precedence for dragon-riders in a lot of fantasy!


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I wish I could but I don't have the time to do any GMing for a game on this scale...

I mean, I could run combat encounters or simple things like that if its helpful, but I don't have enough time to develop meaningful plots and whatnot :(


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

@GM- sorry, I forgot to answer about glowing... My helmet glows if undead are within 30' and Inheritor's Call (my sword) is functionally flaming (though it's sheathed currently).

@CDL- :( sorry to hear that. If all that's holding you up is finishing the build, I could help with that... If posting is going to be difficult too I totally understand that.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Areniel appears in the field between the fetid stream and now barricaded cave entrance. He is in the open, making no attempt at stealth or subterfuge, and his sword remains in its scabbard.

'Something is wrong, Aaron, the entrance to the Shadow Caverns has been barricaded...'

Looking to the barricade he calls out, "Hail guardians of the Darklands! I come in peace. I require an audience with Visceroth." As he awaits a response he looks and listens carefully to his surroundings...
perception (spot): 1d20 + 53 ⇒ (18) + 53 = 71
perception (listen): 1d20 + 53 ⇒ (13) + 53 = 66

no response or signs of life:
Areniel flies up to look over the top of the barricade...

if there's a way over: he flies into the cave and repeats his hail...
if there's not: he slowly turns to mist over the course of half a minute and drifts through the barely noticeable cracks and pores to the inside. Once past the barricade, he begins flying rapidly through the tunnels in mist form looking for a suitable figure with which to parley. Once finding one, he teleports to 3,000 feet above the cave, turns substantial, and teleports back to that person to try his hail again.


if someone is willing to talk:
Areniel politely introduces himself, and attempts to establish a positive working relationship with the guards...
diplomacy: 1d20 + 29 ⇒ (10) + 29 = 39

if someone is there but makes it clear they are unwilling to talk:
initiative: 1d20 + 7 ⇒ (8) + 7 = 15


were you still thinking inquisitor for the other 18? if you went Paladin (and took Boon Companion) you could have a maxed out animal companion mount from divine bond... pallies usually get horses but RAW "more exotic mounts...are also suitable."

edit: regarding your PM, I'm still having trouble typing with my injured finger but I will respond (eventually)


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Goodbye, my moon and stars, Areniel 'says' telepathically to Katja as she vanishes, I shall miss you dearly until we are united once more. Take care, my love, and may all the gods watch over you while I may not.

Left once more on his own, the archon turns his thoughts to his only previous visit to Nidal... it was the eve of the Fourth Crusade and the ragtag armies that were mustering would not be enough, so he had come into Nidal with Tessara and a pair of forward-thinking cardinals to meet with representatives from the drow and the dark stalkers; they had not been permitted to enter the subterranean kingdoms, but he remembered the cave they the dark-dwellers emerged from and the clearing by the stream where they met... and he remembered their unwillingness to get involved, and their arrogance in believing they would be able to turn back the demon hordes on their own if the threat ever tried to come below ground. Focusing on the image of the stream and the cave he steps between worlds and emerges in that field.

I hope Tessara is finding success... her work is vital, but without Katja by my side I believe perhaps I should have brought her along... he thinks looking around the dimly lit vale, then marches forward into the cave...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

sorry I haven't posted yet, I'm still having some trouble typing... i've started posting in my other PbPs from my phone (because that way i'm only typing with my thumbs) but that doesn't work for long posts like we usually try to do here...

i don't want to hold things up anymore either though... so I'll put something up now and may have to just make shorter posts for a little bit...

regarding Katja's disappearance- we're telepathically linked, so I'm assuming she gave me some indication that she was leaving and why, right? If not, I'm about to get very sidetracked... I'm going to post as if she did, and if you want to use her as an adventure hook you can either have her disappear later from wherever she got off to, or we can ignore the post I put up and retcon a more appropriate reaction.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I may not get the Nidal stuff up today after all... i just cut the tip of my left pointer finger off with an axe (I have it held back on with some sterile gauze and duct tape, and i'd give it about a 66% chance to heal back on, but typing this way is awkward and uncomfortable).


those will be a lot easier for people to use if you create actual links (inside brackets do "url=" and then that whole long string, then outside the bracket type what will contain the link like 'background, part 1' or whatever, and then end the link with [/url] )

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