Nonbinary (they/them) ghoran magus 1 | HP: 19/19 | AC: 17 (19 with shield raised), F: +8, R: +6, W: +7 | Perc: +5, low-light vision | Speed 25ft | Active conditions: none.
I love how Ntuni's always comes in with the plain common sense. Leave it to a bunch of wizards to overthink magical solutions to basic instructions. :P
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Darya Flamekissed wrote:
HEAVEN YEAH! :P
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Belmarniss stands proud as she's honored by her fellow knights, her friends, and the people of the Burning Archipelago, beaming as brightly as Flint is as he fastens the clasp of the Mantle. Looking out beyond his shoulder, among the applauding crowd, she notices a line of drow seated near the back, two older ones seeming to be sulking while the other two, younger ones, are at least paying polite attention, even applauding a little. She recognizes them immediately: her parents and younger siblings. They'd gotten her invitation to the ceremony, and her siblings had managed to drag her parents out to watch her rub a true, honest success that outshone their self-absorbed social climbing by lightyears. She decides that now is the time to REALLY irritate them, and takes a moment to embrace Flint and kiss him in front of the crowd! Her parents are disgusted, while her siblings chuckle. Then she conjures her junksword and raises it in salute to the crowd. "Thank you...thank you all for this honor. But I would not be standing here today if it wasn't for you all. This victory belongs to ALL of us. We stood against a tyrannical, domineering darkness and we prevailed! Together, let us continue to illuminate that darkness and keep the Sun and the Pact Worlds beyond free and just. For Victory! For the Heart!" Ready to move on.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TheTownsend wrote:
"And we're among the best damn spies in the Inner Sea region. Which is one of the reasons we're here in the first place."
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
GM Cellion wrote: Lurian on the other hand swiftly drinks WAY too much and begins berating you for destroying HER pride and joy back in Khalannal, while simultaneously demanding that you hand over the Torrent so that she can study exactly what makes it's patchwork of technologies hold together. From her laser focus on the ships, it's clear she couldn't care less about the many other discoveries you've made - but perhaps that's for the best. Belmarniss manages to hold her own against Lurian (which isn't too great a challenge as she's spent the party drinking coffee rather than booze), pointing out that Popoko survived and so some part of her pride and joy still lives on. As for studying the Torrent, she makes it clear to Lu that she's open to allowing it, but that the ship WILL remain in its crew's possession. Quote: By the time the party is wrapping up, it's deep into the night and many of the rather straightlaced scientists have long since retreated back to their rooms and private studies. Before Dr. Nokorokt heads out himself, he offers you all permanent positions at the DCI if you wish to take them, either as researchers or field agents. He's clearly eager to exploit your talents for a while longer, and it takes quite a lot of effort on his part to emphasize that this is all optional. Ordyt wrote: Director Nokorokt's offer to stay on with the DCI is a tempting one; Ordyt doesn't commit to a yes right away though. "I think the DCI has proven its worth to the whole Pact Worlds alliance, doc, and before long you'll have more offers than you'll know what to do with. I put very good odds that we'll be seeing more of each other no matter what--Mataras is a new frontier, now." When Dr. Nokorokt makes his offer, Belmarniss informs him that while she's flattered, she unfortunately has her prior commitments to the Knights of Golarion, now more than ever with her errantry tour ending and a return to the chain of command. She does, however, offer to stay in touch, especially as the Sun has now become a new, unique theater of operations and as one of the few with direct experience within it, anything the Knights do will likely have her involved. Quote: Of course, Taeress and Nib don't end up making it to the party. As you heard from them earlier, their plan is to stay in Khalannal and work with the anassanoi there as liaisons. They announce that there's too many things still to learn, and too much still to repair for the anassanoi, to even think about heading back yet. However Taeress' portion of the messages you exchange do invite you to return soon, with the anassanoi and their leaders eager to hear the story of what happened at the Crucible from your own mouths. On their end, you hear that the reconstruction of Khalannal is proceeding slowly. While everyone is eager to rebuild, between the losses inflicted by the efreeti, and the tension and jockeying in the political parties and citizenry, it is slow going. The conflict between traditionalists and reformers seems like it is not about to end any time soon, and at least for now the new contacts made with the Burning Archipelago will remain limited in scope. Quote: [Ordyt] brightens at hearing from Taeress and Nib and that the anassanoi haven't closed themselves off entirely. He asks them about Noma and if they think it might be a danger to itself, or other inhabitants of the star--he hopes not. He joins them in speculating about the strange black spheres that held Ezorod and the Crucible--if there were two, it seemed likely there were more out there somewhere, perhaps many more. In the communication with Taeress and Nib, Belmarniss acknowledges that she'd very strongly like to return to Khalannal, both to aid them in their new ambassadorial work and because of her admiration for the Protectors. "I feel they'd find the Knights of Golarion kindred spirits in a way: the sword to their shield. And I'd be lying if I said I still didn't want to fly in one of those chariots...a vehicle so in tune with it's pilot they're almost one...it's every flying ace's dream..."
Quote: Taeress, Nib, and all the other DCI scientists are actively broken into factions about how likely Noma is to be a threat, to itself or otherwise. There's little consensus, though the most rational voices (like Taeress) note that the bubble's isolation persisted for many hundreds of years, meaning the inhabitants seemed very preoccupied with their own concerns. The black spheres - the prison of Ezorod and the replica that held the Crucible - attract even more intense speculation. With Ezorod hazardous and the Crucible apparently lost, it seems likely that things will remain speculative for a while longer. Belmarniss feels a bit of wistful melancholy at remembering Noma. A magnificent triumph of engineering now slowly drifting into entropy, directionless and passive. But the discussion of Ezorod sharpens her focus. She'd reached out and touched the darkness there, and wounded her mind in ways that made the Eclipse look tame. There was evil there, no doubt, and it would be a place the Knights of Golarion would want to watch very carefully. She'd make sure of it.
Quote: And somewhere in the back of his mind, he tries not to think about the demigoddess who's ascension he and his companions thwarted, whose servants they had killed and whose plans they had shredded. He tried not to think about what she might do for revenge. As for Belmarniss, she is less concerned with thoughts of retaliation from the Eternal Furnace: the loss of the Crucible had been a crushing blow, and it would likely take the Malikah, no matter her own personal power, a long time to recover from such a loss; materially, politically, and in terms of manpower. Still, a void elf's life was a long one, and it was not unreasonable to assume she'd still be around when the Malikah came for retribution. And she knew she'd be ready for it. A hero is only as good as the enemies they earn through doing the right thing, and a megalomaniac efreeti demigoddess was among the worthiest of enemies to thwart. Captain Flint Conners wrote:
Belmarniss chuckles a bit. "I can do better than a ringside seat for you: you deserve to be right there on the podium with me. You too, Ordyt. A star-knight is nothing without her brothers-in-arms!" She gives Flint a peck on the cheek before approaching the table Flint's pointed out to her and saluting.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Seriously, in a Rise of the Runelords play-by-post I was in back in the day, we encountered an undead trapped in a room who was gonna take off running after the guy who wronged her, and we weren't sure if we wanted to let her do that, so we started talking strategy (in-character), and eventually she chimed in with "I can hear what you're saying through the door, you know." We were SO embarrassed that we let her out to seek her revenge. :P
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
DM-Salsa wrote:
Betzolte chuckles a bit. "What kinds of songs do dragons sing? I've heard a few dwarven songs ABOUT dragons...but I'd love to hear something of your own sometime," she says kindly, before noticing Moon and Grobradon kissing and takes that as her cue to "be asleep," pulling her own blanket up and laying down with her eyes closed, giving the happy couple some relative privacy (as much as an occupied tent can have, anyway).
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Thirding those priorities as well! We may be on the cusp of creating a coalition of "solar states" with the Archipelago and Kahlannal allying!
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
"Only a week or so, we emerged from the sun and made our way straight to the Archipelago and the Cathedral," Belmarniss reassures Flint. "Yes...we truly have won. We undid enough of the Wishing Engine's anti-divine protections that Sarenrae was able to intervene, and the entire Crucible Fortress was vaporized as its protections shattered. Almost as much of a miracle as having you here!" Then she frowns a bit. "We've got to remember those who couldn't come back..." She motions to the packet of ashes she's been carrying since changing her armor and emptying her pockets. "...this is what I was able to save of Uzmat. And as an elemental, the kind of magic that brought you back won't work for him...his trial...did come to an end much earlier than he'd hoped." A tear drops from her eye. "We should plan a memorial service...for him and for all those we lost in this war." But then she looks back up at Flint and smiles a bit through the tears. "But we should still celebrate with the ones who are still with us. Come on, we should return to Asanatown and see if Taeress, Nib and the others made it back to the DCI. We've shared some preliminary research with them, but I imagine they'll still want to throw a party." Starting with reuniting with the DCI crew; Taeress, Nib, Nokorokt, Varega, Vand, Lurian Straza, etc. I figure we can get most of that crew in a single fell swoop! ;)
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
DM-Salsa wrote:
Betzolte takes the axe back from Grobradon and helps gathering the gear as well. When they find the potion, she holds it up and looks to the others. "Any objections to me quaffing this?" she asks. Assuming an OK from the others, Betzolte'll drink the cure light wounds potion. What's the caster level on it, out of curiosity? Once they're finished and return to the camp, she settles into her bedroll and gives a sigh. "I'm batting a thousand in these battles so far," she snarks. "I gotta get more sturdiness in me to take those kinds of hits." Then she looks over at Emerald. "You alright?
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
Oooh, Verex worshipers. Halk's lucky we killed him NOW so he doesn't live to see what his god becomes!
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Yeah, I was gonna say "When did the famous shotgun-toting kobold show up?!" Gonna do some re-reading too, to make sure I'm not missing anyone. ;)
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Belmarniss drops Flint's hand and embraces him with both arms. "What did I say about martyring yourself before me?!" she asks as she sobs tears of joy.
Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]
"Well, then we'll make DAMN sure she doesn't die, then," Donimah says matter-of-factly. "Even if we have disagreements like these we've still got each other's backs in a fight. If Ano's earnestness can pull Nualia's soul back from the Abyss, then I'll take the miracle the spirits have clearly given us. If not, we'll fight and we'll win, as we have since the Swallowtail Festival." Donimah, making sure the group has a healing wand to do that making DAMN sure no one dies, begins conferring with the local magery, to see if there are scrolls available that she can use to diversify her grimoire. She expects primarily spells of mundane utility, but even spells like that could come in handy. To her surprise, however, she finds some strong protective and offensive enchantments (strong for a novice like her, anyway). She purchases them and inks them into her spellbook, and drops off her rubbings and notes with Brodert, giving him a brief description of what they discovered in the smuggling tunnels and how it surprisingly supported his theories about the Old Light. Once those affairs are in order, she joins the group to begin the way to Thistletop.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Belmarniss arrives at the ritual wearing the armor Flint helped secure for her. She kneels and makes the sign of the sword as Novaheart prays and offers thoughts of her own. "We did it, Flint...we won. And it was because of you, your leadership and sacrifice, that we stopped the Malikah in time. The Archipelago is free, and they're already rebuilding...I can't...I can't ask you to unmake that sacrifice, I won't...but celebrating this victory will feel hollow without you...I'll feel hollow without you...I love you...more than I thought I could ever love someone...I want to have time to share that with you...you've more than earned your rest now...but if you're not quite ready to rest yet, I'd ask you...Come back...please come back..." she says as she begins crying anew.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Nonbinary (they/them) ghoran magus 1 | HP: 19/19 | AC: 17 (19 with shield raised), F: +8, R: +6, W: +7 | Perc: +5, low-light vision | Speed 25ft | Active conditions: none.
Yeah, Za Minyahil's offended reaction comes from feeling that Esi is patronizing the group, especially given the distinction between "peaceful" and "nonviolent" seemed to be a bit of goalpost-moving. Plus, as Za Minyahil was particularly embarrassed by the affair, being told "you did it wrong" shortly afterwards feels like adding insult to injury (given they have a bit of a superiority complex themselves :P ).
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
BTW, I love the implication that the Bumblebrashers regard Pib and Zarf as eccentric neighbors who sometimes visit for dinner! XD
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Back and better than ever! On an unrelated, have I shared the metal song some folks made by covering and adding lyrics to music from the WotR video game's soundtrack here before? It rocks!
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Belmarniss' days after landing the Torrent in Dawnshore are a blur of activity, taking Flint's body to the Radiant Cathedral and regaling Don Burns with a tearful description of Flint's heroism and selflessness, how he did Sarenrae proud defending the heart of her domain. "He...he deserves every honor the Cathedral can provide, truly earned a place at the Dawnflower's side...but...it almost pains me to voice such a selfish request more than losing him did...the high-ranking priests have powerful magic...with that magic and Sarenrae's blessing...could we perform rites for the resurrection of the dead, should Flint wish to return and serve with even greater distinction? To serve alongside us again...alongside me..." Meanwhile, she corroborates Ordyt's account to the DCI, filling in the technical blanks where he's unfamiliar. "Specifically, the Wishing Engine had a nested series of contradicting consecrations from numerous deities with diametrically opposed ethoses, effectively shielding its mystical operations from divine attention, especially from Sarenrae and other solar deities who may have objected to the Malikah's blatant seizure of divine power." She waxes poetic about the Crucible's systems, construction and technical engineering...magic and technology interwoven so intricately and uniquely...all now lost. She immediately qualifies this by reiterating the necessity of that destruction, and noting that while it may take years, maybe even centuries, to recreate those discoveries and create something as magnificent as the Crucible from scratch, it could be done. And with the trail they'd laid from the Burning Archipelago, to Noma, to Ezorod and to Kahlannal, the communities of the sun who had united against the Malikah could now share their knowledge and reach those heights even faster than they each would alone. She pays a token visit to the House Zeizerer outpost in the Brass Bazaar to confirm whatever status House Rycast's assets there were in and let them know she was alive, nothing more and nothing less. And in-between, tries to get in contact with the Knights of Golarion once again. She wasn't sure if her repeated calls for them to aid in the Archipelago's defense had made much of a difference, but it would be better late than never in helping rebuild, especially now that she'd become a hero of the Sun and her errantry tour had concluded with such an explosive victory.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote:
And a great deal of that DID come from a poorly-worded obedience getting memed into "LOL, Ragathiel worshippers r serial killerz!" here on the boards. <_<
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Let's not forget Zon-Kuthon contributed as much to that as Shelyn did. She'd spent millenia believing there is still good in him, despite everything he's done, and in that moment...she was proven right. It calls to mind that scene in Return of the Jedi:
Star Wars wrote:
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
I'm sorry to keep you waiting, but I wound up stranded at the hotel I work at overnight due to a winter storm. May I please request a grace period so I'm not trying to write long complex posts on my phone? :(
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
I'm sorry to keep you waiting, but I wound up stranded at the hotel I work at overnight due to a winter storm. May I please request a grace period so I'm not trying to write long complex posts on my phone? :(
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
"We go to the Radiant Cathedral first," Belmarniss says once the Torrent is safely landed. "We find Flint's friend in the church, Don Burns. See if he can intercede with the other priests to set up a resurrection ritual for Flint...or...or..." she stops, still not ready to confront the possibility of needing to arrange a funeral.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
I second Ordyt's thanks! It's no hyperbole when I say you're one of the best GMs I've ever played with! As for a bonus chapter, I say "Oh HELL YEAH!" Besides, Flint's spent the climax of this last part dead, he needs some time to shine again!
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
DM-Salsa wrote:
"I'm not teasing you, I'm trying to say it's reasonable!" Betzolte replies. She turns to Grobradon. "We got plenty of time to set up an ambush. But if we mess with the camp too much it'd probably give us away."
Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27
Arcalinte graciously accepts the offered food and water, such as it is and listens to the translated description of the situation and of Kezmir's group, When they finish, he stands and bows respectfully to them. "We are of a similar will, Kezmir. I walk the path of the solarian, a scholar of the Cycle. And by Sarenrae I will see that you and the Crescent Diviners free to walk the stars once more." When asked for their story, he frowns. "You will think us mad, but we entered this vessel willingly: it is invading our home, the Pact Worlds, and seeking to conquer it. The Tentacled Ones are an ancient species of pre-Gap tyrants called the Sivv, and they have been in cryostasis here for millenia after their empire's greatest weapon, a machine that could kill stars, was stolen by one of their enemies." "I became involved much more recently. As a member of the Starfinder Society, it is our duty to explore, report and cooperate throughout the galaxy, and my particular explorations led me and my fellow Starfinders to discover the location of that weapon, the Stellar Degenerator, so we raced with mad cultists and undead warlords to reach it first and we managed to destroy it." "Then, a few years afterwards, I was asked to join Shocca and Ajithu-Ko in investigating a ruin on a distant world with seeming links to my studies. Though we came for different reasons, me to learn if there was more lingering dangers from the Sivv Dominion needing to be investigated and contained and them to protect the environment of the world we'd found it on, we quickly became united in purpose when we realized the place was an artificial world built by the Sivv, and we'd accidentally sent a signal to its counterpart in the Pact Worlds, the moon Hibb." "We investigated Hibb further and then...it woke this vessel up. And it came gunning for the Pact Worlds almost immediately. We gathered what defenses we could and have fought as hard as we can, but there's no way our meager forces can best this thing. So we made a desperate gamble, much like I had done with the Stellar Degenerator years ago, to try and infiltrate it and find a way to destroy or disable it from within." "With our fleets hammering the Ark's defenses we were able to slip by in a small vessel, and break through into the vessel, where we were ambushed by what I presume was the Tentacled Ones defenses, and then we were brought and subjected to the visions. It is only by cunning, strength of will and the grace of the gods that we managed to avoid succumbing."
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Fleeing the Crucible Belmarniss bolts towards the pilots' seat and as the systems are powering up she straps herself in, and takes a deep breath and focuses. This was where she was in her element. This was her moment. She gives Ordyt some room to open fire, then reverses and then hits full throttle to try and escape as fast as the ship will allow. It's only then that she sees the feed Popoko is showing them, and her jaw drops. "A few more waves like that could rupture the bubble entirely! That'd vaporize the entire damn facility in an instant! And if we're in the bubble when it happens-" She doesn't have time to finish her thought as that's exactly what happens next, sending the Torrent into a tailspin. Despite being buckled in, Belmarniss has never piloted through something like this, and she maintains a death grip on her controls even as the ship pitches and thrashes, yanking her in every direction it can, the seatbelts threatening to snap. Even that crash on Apostae, so long ago, hadn't felt this harsh, this deadly, where even just her head getting knocked on the back of the pilot seat could kill her. She screams, partly in fear and partly in grief, expecting this to be the end...until suddenly the ship finally slows. She slowly tries to breathe, tears on her face, as Ordyt takes a roll call, and then she turns and raises a hand. "Present..." she manages weakly. "Thank Iomedae the Legion didn't skimp on the seatbelts..." Then she sees the pile of ash where Old Nanite was and gapes. "Holy Spirit! That's...that's almost TOO convenient..." She turns to Popoko. "It's okay, it's okay...I got this." She keeps the ship flying while she makes spot repairs to what systems can be brought back online quickly and safely. Marisol, she assumes, will take care of the heavy lifting with the rest of the ship. "Please let us get through this without losing anyone else..." she prays as she works. "Please let us have a chance to get Flint back..." A week later When they emerge into space, Belmarniss greets the comparative darkness with a sigh of relief. "We've been so deep in the sun for so long I almost forgot what the rest of space looks like." Using old-fashioned space navigation skills, she's able to orient them and limp towards safety. She tears up a bit as they approach Sunrise Station, remembering their first entrance, where this whole venture'd began, and Flint's confident smile as they approached. When they're hailed, she brings the ship to a stop, straightens up in the pilot seat, and salutes. "This is Star-Knight Belmarniss Rycast, Pilot and Acting Captain of the Torrent of Embers. We've fairly recently escaped from the HQ of the invaders you've described, having dealt what we believe to be a decisive blow to their plans for conquest. It's good to see the Burning Archipelago was able to drive them off. We have several injured aboard and our systems are severely damaged from the destruction of the Legion base. Requesting permission to proceed to docking for repairs, medical treatment and...and to see if our friends here made it...some of us aboard...didn't." She tries to maintain her stoic appearance, but it's obvious to anyone watching or listening that she's barely holding it together emotionally.
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
Betzolte nods at the conversation. "Can see the wisdom of that. I won't say no to making that monster pay for what he did to you mom." Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19 She shrugs at Emerald's question about the fear of spiders. "Healthy dose of caution when it comes to things smaller than you?" she offers. "Sometimes things like that can mess you up even if you're much bigger than they are. Bards tell stories of dragons who assume a puny adventurer can't possibly overcome them, only to be proven wrong in gruesome or embarrassing ways." Spiders are CUTE! oOwOo
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Patrickthekid wrote: For Brevoy, I know it's a risk of making it a Game of Thrones clone, but I feel like making it one of the few places in Golarion where Apsu and Dahak have a significant worship base would help make it distinct from other areas. I mean, it's a little late to keep Brevoy from being a Game of Thrones clone. It's been one pretty much from the word "go!" That said, I agree that it'd be interesting if Dahak and Apsu at least had some influence on the region, like maybe Apsu's blessing being treated as a divine right of kings for the Surtovas to claim (whether they actually have such a blessing not rally mattering so much as the appearance of it) or Dahak's cultists seeing a parallel to the inevitable conflict between their god and his father in the burgeoning civil war, making them eager to stoke the flames of conflict!
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keftiu wrote:
Me too! It's been one of my favorite regions in the setting since the beginning and I'm eager for the YEARS of tantalizing hints and plot hooks to finally resolve with the dragons coming home to roost!
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pH unbalanced wrote:
Given in the stream they mentioned "dwarven runes" and "dragon runes" I suspect Thassilonian ones will be on the menu too. It sounds like the average Runesmith's philosophy is going to be "no one culture has a monopoly on runes," as opposed to the way we kind of consider "runes" as an exclusively Scandinavian cultural thing...
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
OH MY GOSH! THEY'RE INTRODUCING A RUNESMITH CLASS PLAYTEST ON MONDAY!! THIS IS SO ARDOINEL IT FREAKIN' HURTS!!! *runs around flailing arms and screaming with excitement*
Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]
Betzolte turns and sees Doffery's spellcasting. Knowledge (Arcana): 1d20 + 10 ⇒ (19) + 10 = 29 "Fey charms...not just pretty but useful too," she comments. She listens to the conversation about Erigga's "tough love" to Emerald and her face turns red as a coal in the forge. "Erigga...you're lucky Emerald seems the forgiving type, at least in this case. But don't do that again." When Emerald asks about Meep, the color fades a bit from Betzolte's face and she gets a sad look on her face. "Well, that's something of a tale. See in our town, Kassen, we gotta tradition called 'The Quest for the Everflame.' Every generation, when the kids come of age, they're given supplies and sent to the tomb of our town's founder, Ekat Kassen, to retrieve a piece of the magical, everburning fire kept there and bring it back to the town. This year it was our turn." "We'd been taking a shortcut we found through the Fangwood and stopped to camp for the night, when a band of Bugwumper goblins led by that Lugruk slag you've heard us talk about discovered us and thought we'd be easy prey. Was our first real battle. Meep was part of that warband, bullied into it by Lugruk and the rest of the tribe, and when the battle turned against them, she surrendered to us while Lugruk and the others ran and left her for dead." "Naturally, she was terrified and fully expecting us to be just as bad as her kinfolk, so when we showed we weren't she was...well, she was as confused as you've kinda been with us. Guess we're kinda surprising to most people we encounter. Meep told us she was as good as dead to the Bugwumpers after this, so we kind of let her tag along with us. She repaid us by helping us avoid Lugruk's attempts to hunt us down for revenge, and warning us about a bunch of Razmirans who'd apparently broken into the Tomb and stirred up a bunch of undead. We managed to get to the Tomb just in time to prevent our fellow townsfolk who were going to set up the challenges for us in there from walking right into the undead and getting themselves killed." "That meant the undead came OUT of the Tomb to attack us, and in that battle, Meep found her courage and joined us in fighting back. Think we might've lost someone if she hadn't been there. And she joined us in the Tomb as we cleansed it of the evil that'd gotten in there, and, at least in my opinion, proved herself as worthy to be a Kassenfolk as any of us who'd been born there." She looks over at Moon. The expression on her face is clear: I think it'd be best if you told her the next part.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Belmarniss, running through the previous scenario in her head, suddenly remembers Old Nanite's control over its gifts and that drinking from it now would kill her as surely as any spell the hag might sling at her and stands fast. Then she bows her head. "You're right. We should be. Some of us ARE," She says, tilting her head towards Flint's body. "We've both lost people we care about in this conflict. And I don't think either of us are going to be able to escape this place on our own. Suppose you do kill us, reclaim your cloak and those of your sisters and gain the satisfaction of revenge. You'll now have to fight your way through a facility crawling with Legion soldiers, leaderless and shooting to kill, alone. And how would you even get off the Crucible after that? Would you be able to pilot a ship, even one of the Legion's special sun-divers, out of here on your own, this deep in the Sun?" She pauses and draws a haggard breath. "Suppose by some miracle we fight you and win. We're in the same scenario, and even more wounded than we are now. I think...we still need each other, Old Nanite, whether any of us likes it or not." She lets her junksword collapse from her arm, and kneels. "And if you still want a life to take, then take mine and let Ordyt go. I've already lost Flint...at least with you I can face my death honorable with my eyes open. Khaim stabbed me from invisibility without facing me. Dishonorable hypocrite that he was..." She looks up at Old Nanite, clearly ready to die.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Heh, Flint's experience in Nirvana kinda reminds me of my own Sarenite Solarian dying and getting resurrected...though with a bit more of Flint's characteristic humor! ;)
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
"It's a...possibility, but it'd be real challenging. This is operating on a nested thesis-antithesis-synthesis model, consecrated by deities of opposing metaphysical concepts or alignments, so we'd have to dispel each consecration one at a time, and each missing one increases the likelihood of the whole mystical subsystem falling apart...then we'd need more than a miracle...we'd need MULTIPLE miracles to prevent every planet in the Pact Worlds from being incinerated..." Belmarniss replies. She takes a deep breath. "That gives me an idea...it's just as risky, but the only other option is allowing the Malikah to get what she wants." She begins listing off variables and contradictory queries to try and confuse the Wishing Engine's programming and make it prioritize their wish. Computers: 1d20 + 24 ⇒ (9) + 24 = 33
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To be fair, the University of Lepidstadt HAS had wizards as professors like the late Petros Lorrimor (IT'S BEEN 13 YEARS, HOW DID I NOT REALIZE THIS CHARACTER'S NAME WAS AN HOMAGE TO BELOVED HORROR FILM STAR PETER LORRE THIS WHOLE TIME?!).
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
"You're right, I am a computer wizard," Belmarniss says, Ordyt's words helping her confidence return. She starts thinking on what the system has told her, and how that compares to complex systems she's dealt with before. Computers: 1d20 + 24 ⇒ (18) + 24 = 42 "Wishing Engine, can you provide a listing of the wishes in the current queue and the users who made them?"
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Yeah, there's a lot of debate going on there about "how do we treat people who recieved divine power they didn't ask for? Do we treat them same as we would an actual cleric and shun, shame or incarcerate them accordingly, or do we regard them more as victims of what's for lack of a better term a medical condition?" But that's only in the halls of power. For the average Rahadoumi village, where even the Green Faith druids helping combat Rahadoum's desertification are treated with suspicion, mobs are forming to take matters into their own hands.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Yes.
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