I hated the lore changes to kobolds and the mechanics are even worse


Pathfinder Second Edition General Discussion

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I appreciate how the new kobold lore creates some easy buy-in for adventure hooks and monster design. As long as there is a magic source and some time, you can come up with any sort of thematic kobold tribe with strange abilities. Many quests can revolve around finding such a magic source, or rescuing eggs from a bad one. You could even slip in a changeling story where a kobold parent swaps an egg from a different magic source.


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Yeah. For example,

Minor Kingmaker Potential Spoiler About the Sootscale Kobolds:
The Sootscale Kobolds of Kingmaker worship a devil. While it's too late to do it in my current campaign. A future user can change those kobolds to being hellspawn nephilims in flavor. There'd simply be more excuse to go that far.

Dark Archive

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Agonarchy wrote:
I appreciate how the new kobold lore creates some easy buy-in for adventure hooks and monster design. As long as there is a magic source and some time, you can come up with any sort of thematic kobold tribe with strange abilities. Many quests can revolve around finding such a magic source, or rescuing eggs from a bad one. You could even slip in a changeling story where a kobold parent swaps an egg from a different magic source.

Somewhere in Nex there's an arclord whose pet project is brooding kobold eggs near different sorts of magical sources, to see what happens. Their kobold allies are equally interested in their project (and providing the eggs they are exposing to elemental and arcane forces), but wary about what happens when their benefactor gets bored and decides to scrap the project.

Complication. The city in Oenepion, and the 'arclord' is the hive mind at it's center, and some of the eggs are being incubated in it's warm depths, soaking up who knows what sort of arcane telepathic ooze-tastic properties?


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Set wrote:
Agonarchy wrote:
I appreciate how the new kobold lore creates some easy buy-in for adventure hooks and monster design. As long as there is a magic source and some time, you can come up with any sort of thematic kobold tribe with strange abilities. Many quests can revolve around finding such a magic source, or rescuing eggs from a bad one. You could even slip in a changeling story where a kobold parent swaps an egg from a different magic source.

Somewhere in Nex there's an arclord whose pet project is brooding kobold eggs near different sorts of magical sources, to see what happens. Their kobold allies are equally interested in their project (and providing the eggs they are exposing to elemental and arcane forces), but wary about what happens when their benefactor gets bored and decides to scrap the project.

Complication. The city in Oenepion, and the 'arclord' is the hive mind at it's center, and some of the eggs are being incubated in it's warm depths, soaking up who knows what sort of arcane telepathic ooze-tastic properties?

Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

Dark Archive

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Agonarchy wrote:
Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

The mental image of Kobolds with wee unicorn horns has sold me on this.


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Set wrote:
Agonarchy wrote:
I appreciate how the new kobold lore creates some easy buy-in for adventure hooks and monster design. As long as there is a magic source and some time, you can come up with any sort of thematic kobold tribe with strange abilities. Many quests can revolve around finding such a magic source, or rescuing eggs from a bad one. You could even slip in a changeling story where a kobold parent swaps an egg from a different magic source.

Somewhere in Nex there's an arclord whose pet project is brooding kobold eggs near different sorts of magical sources, to see what happens. Their kobold allies are equally interested in their project (and providing the eggs they are exposing to elemental and arcane forces), but wary about what happens when their benefactor gets bored and decides to scrap the project.

Complication. The city in Oenepion, and the 'arclord' is the hive mind at it's center, and some of the eggs are being incubated in it's warm depths, soaking up who knows what sort of arcane telepathic ooze-tastic properties?

Okay, but hear me out:

Do you think Nex, the man himself, ever kept some Kobold eggs nearby, to see what his influence would do to them?


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keftiu wrote:


Do you think Nex, the man himself, ever kept some Kobold eggs nearby, to see what his influence would do to them?

I hate the idea of Nex having faberge Kobold eggs.


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Set wrote:
Agonarchy wrote:
Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

The mental image of Kobolds with wee unicorn horns has sold me on this.

Hell, now I want to make a group of koboldcorns who believe in the power of friendship! After all, friendship is magic!


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LordeAlvenaharr wrote:
Set wrote:
Agonarchy wrote:
Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

The mental image of Kobolds with wee unicorn horns has sold me on this.

Hell, now I want to make a group of koboldcorns who believe in the power of friendship! After all, friendship is magic!

Adding "My Little Kobold" to the must-play list.

Dark Archive

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keftiu wrote:
Set wrote:
Agonarchy wrote:
I appreciate how the new kobold lore creates some easy buy-in for adventure hooks and monster design. As long as there is a magic source and some time, you can come up with any sort of thematic kobold tribe with strange abilities. Many quests can revolve around finding such a magic source, or rescuing eggs from a bad one. You could even slip in a changeling story where a kobold parent swaps an egg from a different magic source.

Somewhere in Nex there's an arclord whose pet project is brooding kobold eggs near different sorts of magical sources, to see what happens. Their kobold allies are equally interested in their project (and providing the eggs they are exposing to elemental and arcane forces), but wary about what happens when their benefactor gets bored and decides to scrap the project.

Complication. The city in Oenepion, and the 'arclord' is the hive mind at it's center, and some of the eggs are being incubated in it's warm depths, soaking up who knows what sort of arcane telepathic ooze-tastic properties?

Okay, but hear me out:

Do you think Nex, the man himself, ever kept some Kobold eggs nearby, to see what his influence would do to them?

Eh, Nex was;

A) Nethys, slumming it down on Golarion building his perfect magocracy.
B) A Gnome, pretending to be human to be 'taken seriously.'

In either case, hatching kobolds seems like an off choice. Either because gnomes don't like kobolds all that much, for... reasons, or Nethys is crazy, but not crazy enough to hatch a bunch of little divinely empowered magical newt-people.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

So....

Anyone ever play the first Balder's Gate? Remember the Kobolds in that game?

Dog like creatures?

Huh? What? Wait a moment!!!


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thaX wrote:

So....

Anyone ever play the first Balder's Gate? Remember the Kobolds in that game?

Dog like creatures?

Huh? What? Wait a moment!!!

Oh I actually know the explanation for this! (Or at least to SOMETHING, I don't know if BG1 is actually relevant to what I'm thinking about.) Apparently it all stems from an early edition of D&D, where kobolds are illustrated as kind of like dogs and kind of like reptiles. When stuff got over to Japan, it developed in the "kind of like dogs" direction, whereas D&D went with the "kind of like reptiles" direction.


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On Kobold variants using the new lore, one of my players is playing a Kobold whose tribe serves a dryad. They are forest green with branch-like horns and some woody growths. I think his branches look like birch or white pine tree branches?

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
moosher12 wrote:
Yeah. For example, ** spoiler omitted **

Or if you prefer the route Owlcat took...

Minor Kingmaker Video Game Potential Spoilers:
...the Sootscales made peace with Queen B'dah's mitflits, and they lived in such harmony that some of them even married each other! I've been sitting on the idea of playing an oddly lumpy blue kobold ranger with a giant centipede animal companion and some fey heritage for a while!

"And that's why bugs are cool!"


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*deranged laugh* I've shown them! I've shown them ALL!

(how cool the Remaster kobold lore is and how many opportunities it grants, which I have done by creating a supplement which provides five new unique warrens and a bunch of new feats and heritages to accompany them and publishing it on Pathfinder Infinite)

(it is my Pathfinder Infinite debut and the first serious TTRPG thing I have published not under my deadname.)

(people should look at it and admit I'm right always about everything)

Dark Archive

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Kobold Catgirl wrote:

*deranged laugh* I've shown them! I've shown them ALL!

(how cool the Remaster kobold lore is and how many opportunities it grants, which I have done by creating a supplement which provides five new unique warrens and a bunch of new feats and heritages to accompany them and publishing it on Pathfinder Infinite)

(it is my Pathfinder Infinite debut and the first serious TTRPG thing I have published not under my deadname.)

(people should look at it and admit I'm right)

Congratulations on publishing your Kobold supplement!

Perchance, does one of the feats provide a permanent flight speed? :eyes:


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Hey, congratulations!


Unfortunately, no. I was very distracted trying to justify giving one of the tribes baseball for some reason. the flight speed will obviously be reserved for A Conundrum of Kobolds when this becomes a major franchise.


Wellspring kobolds, do they perchance spread colored substance on their faces before doing heroic suicidal actions?


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Kobold Catgirl wrote:
Unfortunately, no. I was very distracted trying to justify giving one of the tribes baseball for some reason. the flight speed will obviously be reserved for A Conundrum of Kobolds when this becomes a major franchise.

Obviously, it's the Starfinder 2e antigravity Kobolds heritage that grants a level 1 fly speed. This represents kobolds that grow up on low density planets, on asteroid warrens orbiting dense stars, and in the cracks of intergalactic colony ships DANGEROUSLY close to the engine.

Look forward to "To KoBoldly Go", a Starfinder 2e supplement that introduces them alongside Solar Kobolds and Nuclear Kobolds.

Dark Archive

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Justnobodyfqwl wrote:
Kobold Catgirl wrote:
Unfortunately, no. I was very distracted trying to justify giving one of the tribes baseball for some reason. the flight speed will obviously be reserved for A Conundrum of Kobolds when this becomes a major franchise.

Obviously, it's the Starfinder 2e antigravity Kobolds heritage that grants a level 1 fly speed. This represents kobolds that grow up on low density planets, on asteroid warrens orbiting dense stars, and in the cracks of intergalactic colony ships DANGEROUSLY close to the engine.

Look forward to "To KoBoldly Go", a Starfinder 2e supplement that introduces them alongside Solar Kobolds and Nuclear Kobolds.

I've played enough Satisfactory to be thoroughly afraid of nuclear hogs Kobolds.

Cognates

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Kobold Catgirl wrote:

*deranged laugh* I've shown them! I've shown them ALL!

(how cool the Remaster kobold lore is and how many opportunities it grants, which I have done by creating a supplement which provides five new unique warrens and a bunch of new feats and heritages to accompany them and publishing it on Pathfinder Infinite)

(it is my Pathfinder Infinite debut and the first serious TTRPG thing I have published not under my deadname.)

(people should look at it and admit I'm right always about everything)

Well done!


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Kobolds with a planet-sized benefactor could be fun...

OrochiFuror wrote:
Wellspring kobolds, do they perchance spread colored substance on their faces before doing heroic suicidal actions?

They would just like you to see this cool move they're about to pull off. [they pull a lever, their car immediately explodes in a shower of wild magic and construct parts.] Wow! Pretty cool move!

Cognates

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Kobolds in the mana waste is such an inspired idea.

Dark Archive

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Kobold Catgirl wrote:

Kobolds with a planet-sized benefactor could be fun...

Those Aucturn The Newborn kobolds must be something wild.


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My new hungerseed kobold comes from a kobold warren deep within a volcano. The local Oni came by and used the volcano's natural hot springs, so the kobolds turned it into a family business they ran. They tend to the hot springs and bring snacks and soaps for the Oni, and the eggs they hatched in the lava end up just as red and horned.

The kobolds that grow up after a few generations in the mountain end up with horns that curl inward that allow them to carry soup perfectly. The oni need BIG pots of soup and rice however, so you typically see two kobolds at a time carrying the pots over.

Local folklore says that kobolds grew horns only as a natural deterrent from careless sake-drunken Onis stepping on them

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just picked up the supplement and I ADORE IT! Especially the little nods to Kingmaker for the Tanglehorns!


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Justnobodyfqwl wrote:
Kobold Catgirl wrote:
Unfortunately, no. I was very distracted trying to justify giving one of the tribes baseball for some reason. the flight speed will obviously be reserved for A Conundrum of Kobolds when this becomes a major franchise.

Obviously, it's the Starfinder 2e antigravity Kobolds heritage that grants a level 1 fly speed. This represents kobolds that grow up on low density planets, on asteroid warrens orbiting dense stars, and in the cracks of intergalactic colony ships DANGEROUSLY close to the engine.

Look forward to "To KoBoldly Go", a Starfinder 2e supplement that introduces them alongside Solar Kobolds and Nuclear Kobolds.

Nuclear kobolds that worship and draw power into their eggs from a nuclear reactor or undetonated bomb is actually a hilarious idea. Zealots who worship the blessed radiation, and because their 'patron' isn't sentient it's easy to have the tribe shaman speak for it.

I don't know if anyone played Wasteland 2, but i'm imagining the Kobolds acting like the MAD (Mutually Assured Destruction) Monks.


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Archpaladin Zousha wrote:
Just picked up the supplement and I ADORE IT! Especially the little nods to Kingmaker for the Tanglehorns!

Oh gosh, I'm so so glad you like it! That's so nice to hear. With any publication you never really know if people are actually reading what they buy, so it means a lot! ^^

Now I'm brainstorming Starfinder spin-off titles. A Constellation of Kobolds. A Corona of Kobolds. A Conjunction of Kobolds. The problem is, I'm just not into Starfinder's weird kobold lore. But that's a topic for my own grumpy "I don't get it" thread, probably.

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