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![]() Is the Rise Of The Runelords too "old" for a Pathfinder 2E conversion? Related to that, would the structure of Thassilonian Magic mean that this AP is would be impossible to convert under the Remaster? ![]()
![]() This has to be seen to believe. [38 minutes] ![]()
![]() Question: is the lovely half-elf (The Half-Dead City, p54) a suitable romance target for a young hero? ![]()
![]() Heroes, I know we have several Eidolon types missing from the current rules. So ... How would you go about homebrewing a Genie Summoner (PF 1E Elemental Master's Handbook, p27) in PF 2e? A Summoner with an Elemental Eidolon is very close, but IMHO would just need a few tweaks. (I will be the GM for this.) ![]()
![]() One thing that is missing from Weapon Upgrades are larger clip sizes. Currently the Magazines in most Starfinder 2E weapons are quite small. This really pinches Soldiers, but it is a problem for most characters. One fix for this would be to make increasing magazine sizes increase upgrades at the Weapon Improvement table (Starfinder 2E Playtest Playtest Rulebook, p182) This would make the upgrade from Commercial to Tactical more worth it. ![]()
![]() This is a branch off the APs Hall Of Fame thread. I don't have the cash to buy all the Pathfinder 2nd Edition adventure paths. I'd like to know which 2E APs to grab first.
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![]() The link for Pathfinder 1st Edition adventure paths is not working. ![]()
![]() "For me, it was really a childhood dream coming true. It's sort of where the fantasy led reality, and then I got to be on the Starship Enterprise anyway. And the cool thing was - is I was the only person on this bridge who had actually been in space."
As I note in the title, do we have any idea when ships will become part of the Starfinder 2E Playtest? ![]()
![]() This is a lifeboat thread from "4 years of PF 2: Wizards are weak." (Which is likely to be locked soon.) I do understand the impression that PF2E wizards feel weak - when compared to the powerhouses they were in PF1E. My question is, without changing the current rules, can the "wizard" be improved through better feat & spell selections? (… because I don't think this is a "rules" problem.) If so, what should a prospective wizard do?
I know that this will change depending on campaign, but I am hoping that some general guidance could help those players who are complaining of the Wizard's weakness. Note: The Rules Lawyer's video is helpful, but I would like more discussion on this topic. ![]()
![]() First the Bookkeeping:
The problem is that, the character appears to want to be two different things: A dashing swashbuckler AND a man of great strength and size - so I am looking at a MAD build, but I don't want to let my fellow players down at the table. (Fortunately, the inspiration character dumped Wisdom and skimped on Intelligence.) Is starting as a Fighter with the Noble Background and then taking the Swashbuckler Archetype at 2nd the right move - or would the reverse be? ![]()
![]() My understanding is that an "adventure path" is three or more complete adventures that are connected together by an overarching "metaplot". Much like a good book series, each book should be a complete story, but links within the books also connect them as part of a greater story. While this is true, how does one do it? Plotting out a good adventure is hard enough, but plotting multiple seems daunting. ![]()
![]() Serpent's Skull started with an astoundingly good opener, Souls for Smuggler’s Shiv, but then the "spirit" seems to leave the AP. Where did this AP go so wrong?
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![]() Like many I got the Pathfinder 2nd Legacy Bundle. This included all six volumes of Ages of Ashes. This has given me a small logical problem. The Goblinblood Wars were not that long ago [especially given the lifespan of some races]. The devastation from those wars deeply scarred the people of Isger. So PCs not native to Beachhill are likely to regard Goblins as enemies. ![]()
![]() If I already have several PF 2E rulebooks, is buying the Remaster worth it for me? ![]()
![]() Will the changes to the Wizard in Pathfinder 2nd Remaster allow a player/game master to recreate existing spell schools? This would be mostly about converting existing characters. ![]()
![]() (Why yes. I did create a similar thread in Serpent's Skull.) With the problems rightly pointed out by Tarondor with Council of Thieves, is path worth fixing? (Especially, in light of Paizo's own "redo" of this concept.") * - If so, how would you go about this?
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Looking at the provided backgrounds available for Pathfinder 2nd Editon, I am seeing a few holes. So I was inspired to add a few. Check them out. Apothecary (Common Background)
Apprentice Wizard (Common Background)
Druidic Initiate (Common Background)
Squire (Common Background)
Depending on the response, I may add some more. ![]()
![]() Heroes! With Pathfinder 2E Remaster coming out in November of this year, What should we do with our existing PF 2E books? Not just the main books, but sources such as Secrets of Magic, Guns & Gears, Beginner's Box, etc. The reason I ask is that there are more then a few changes being made that will make parts of this book invalid. ![]()
![]() This isn’t about Serpent’s Skull, per say, but about what happens after. We know from page 32 of Sanctum of the Serpent God that when that AP's heroes activated the Seven Spears, the resulting earthquakes destroyed much of what remained of the ruined city. We also know from page 87 of the Lost Omens World Guide that the events of the Serpent’s Skull AP happened in 4710 a.r. Has anyone given any thought to what has happened in the ruined colony of Azlant the years that followed? Does the Mwangi Expanse deal with the aftermath in anyway (I don’t own that book yet.) Is there anything I need to worry about? I have some thoughts for some adventures (inspired by I9 Dwellers Of The Forbidden City), since the AP itself isn’t worth salvaging. ![]()
![]() This is a branch off of this other thread. I am having a similar problem to Reynard (from the other thread). But, I do have some different obstacles … * - My players prefer Pathfinder 1st Edition. … and don't like the new system, but have never actually tried it. I can expand on their complaints if needed.
If it matters, I do own the PF2E Beginner Box, Player's Handbook, APG, Gamemastery Guide, and Abomination Vaults. (and PDFs bundle that came out recently). ![]()
![]() Or did that kind of end with PF1? What I'm talking about are conversions of Red Sonja/John Carter/Cadfiel/etc? … Or in my particular case, La Of Opar. ![]()
![]() Given the problems with Colonialism baked into Sargava (and the old pulps in general) is this AP worth adapting into Pathfinder 2nd Edition? ![]()
![]() Heroes! In people's humble opinions which First Edition Adventure Path has the best Campaign Traits? This is going by three criteria:
This is related to, but distinct from my previous thread. ![]()
![]() This is a branch off of my previous thread. But, what APs would work well in Pathfinder 2nd Edition? The obvious answer would be "All Of Them" but is that actually true? Following on, despite the Lost Omens World Guide presuming outcomes for the PF1E APs, which ones would still work in the new timeline? ![]()
![]() Since it is mentioned in the Abomination Vaults (page 3 and 7), have people used the Beginner’s Box as a “prelude” for the AP? Since I am still very much in prep (using the hardback version), and I haven't even approached my player group. I am looking for the community's opinion on:
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![]() This is a "lifeboat" thread from Does 2e eliminate previous canon? One problem I am finding with interpreting Cheliax in Pathfinder 2nd Edition is the way that summoning was broken up. One of the core conflicts in Cheliax is that the Wizards (who summoned Devils and other fiendish creatures) did not give due respect and deference to the Asmodeus and his faith. With the way that the summoning lists have been broken up - with no "in lore" explanation - this is now a non-issue. Well, that and the way that slavery is also no longer going to be used in the setting. ![]()
![]() Heroes! People familiar with Tarondor's Guide to Pathfinder Adventure Paths on Google Docs, would note that he suggests that this AP (Serpent's Skull) should have been only a three part AP. Has anyone run it that way?
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![]() With the new changes that Wizards is making with OGL 1.1 (which appears to invalidate ALL previous versions of the OGL), where do we go from here? ![]()
![]() Heroes! I am trying to find any information on other [Non-Golarion] settings for Pathfinder 2nd Edition. For example:
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![]() Reviewing the Abomination Vaults Player's Guide, I have found a few problems, specifically with the suggested backgrounds. Let's review them.
Eldritch Anatomist, page 4
Fogfen Tale-Teller, page 4
Market Runner, page 4
Ruin Delver, page 4
Starwatcher, pages 4-5
Witchlight Follower, page 5
Missing Adding these background might have been both more helpful and more logical to the setting.
I'm sure others may have different observations about these, and I welcome discussion. :) ![]()
![]() Given that it is REALLY had to get a combat bonus through feats or backgrounds in PF 2E, how would one convert the "Gnoll Killer" trait (LoF Player's Guide p10) to 2nd Edition Pathfinder? ![]()
![]() It turns out my wife [who has become a huge Critical Roll fan] has purchased the Tal'dorei Reborn Awakened Tier. It arrives tomorrow. Spoiler:
Yes, I know that this is a good problem to have. I was already hoping to run the Abomination Vaults, but now I have buy-in! I already have the Pathfinder 2e version. But … For those who may be more familiar with Exandria,
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![]() What books are considered "Essential" for running PF 2E? - the Core Rule Book (obviously)
What else? ![]()
![]() Now that multiple groups have done this part, I have a question about how GM's handled this room. The habitat dome is 350ft in diameter (actually too small for what it is supposed to be). Mapped out for miniatures this works out to almost 6ft (1.8 meters) in diameter. That is far larger then most gaming tables. And remember, this is just one room. So, what I want to ask, is how have other GMs handled this mapping challenge? ![]()
![]() What foods work well for having at the gaming table? That Don't Take Too Much Treasure! 1 - I am talking Real Food. Snacks are rarely balanced enough to keep people happy, focused, and energized.
As we are slowly moving back to real F2F gaming (Yay Vaccines!), what have people had success with? ![]()
![]() Hmmm ... What Pathfinder 1st adventures could be adapted to a Hyborian (Conan/Red Sonja) inspired setting? Why yes, I have been reading too much Conan (both Howard and pastiches). I do realize that I would need to remove most of the magic, and change most humanoid monsters to humans (undead being an exception). I'm looking for ideas. |