Alatariel's page

Goblin Squad Member. Starfinder Charter Superscriber. Organized Play Member. 46 posts. No reviews. No lists. 1 wishlist. 1 alias.


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Starfinder Charter Superscriber

I think some of these are in the Midgard Bestairy


Starfinder Charter Superscriber
Doug OBrien wrote:
On the topic of scaling feats, I rather liked the selection chosen and was thinking I might use them for a game I'll be setting up this Summer. Will there be Hero Lab files for those feats in particular?

Yes. They will be included.


Starfinder Charter Superscriber

Yes, the oinataur has the hindquarters of a donkey rather than a horse.


Starfinder Charter Superscriber

The core centaur is mentioned, as well as introducing 1/2 CR variants possibly more suited to regular play.


Starfinder Charter Superscriber

Happy to see it up!

Any feedback will be most welcome.


Starfinder Charter Superscriber

I seem to remember that there was going to be a fulfillment tool where you could add on things like that. Is that over with?


Starfinder Charter Superscriber

Could I have a copy as well?

Spoiler:
karendlockwood@yahoo.com


Starfinder Charter Superscriber

Umarian ran off with the SPF 10000 sunblock darn it!


Starfinder Charter Superscriber
havoc xiii wrote:
So what's the 42,000 stretch cause I see we've passed it. ;)

From the comments section:

$42,000 Sonic Magic ---- New spells of sound by Jeff Lee, the winner of the Lost Magic spell design contest!


1 person marked this as a favorite.
Starfinder Charter Superscriber
dmchucky69 wrote:

So I keep getting the Duplicate File errors:

File: FrogGodGames_Sources.1st (line 4) - Source - Duplicate record encountered ('pFrogGod')
File: FrogGodGames_Sources.1st (line 12) - Source - Duplicate record encountered ('pFGGMonst')
File: FrogGodGames_Sources.1st (line 21) - Source - Duplicate record encountered ('pFGGModul')
File: FrogGodGames_Sources.1st (line 30) - Source - Duplicate record encountered ('bRappAthu')
File: FrogGodGames_Sources.1st (line 37) - Source - Duplicate record encountered ('bTomeHorr').

On the Lone Wolf site, it was noted: The source ID's that were sent to LW were incorporated into HL itself, and so adding the source file from the RA download is giving you those duplicate thing errors. Removing the source file from RA will let you load HL properly.

I'm not actually proficient with programming/editing computer files. How about a crash course on where to find the source file and how to remove it safely(or a point where to find this info)?

Go here. Download the attachment on the first post. Follow the directions, and the issue should be fixed.

---Deep Cave Frog


Starfinder Charter Superscriber
Skeeter Green wrote:
Umarian wrote:
Dr. Johnny Fever wrote:
Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?

This has now been fixed. Please see the post at Rappan Athuk Source fix with version 7.7 Pathfinder files for step by step instructions to utilize your Rappan Athuk files again.

The Deep Cave Frogs

Arrrrgggh!! My elaborate plot to mess with Dr. JF's game Saturday foiled!!!

BLAST IT ALL!!

<goes back to the evil laboratory>

heh, thanks for the hard work from the Deep Cave Frogs. Extra flies for you!

SG

Was that flies, or files?

Ow! (booted back into the cave)

---Deep Cave Frog


Starfinder Charter Superscriber
Dr. Johnny Fever wrote:
Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?

The Frogs are aware of it and working on it.

---Deep Cave Frog


Starfinder Charter Superscriber
mach1.9pants wrote:
Robb Lukasik wrote:
mach1.9pants wrote:
So how do I access the Herolab RA info? I am a HL n00b.
If you want a single creature, create a new character. Choose background -> race and type Rappan Athuk in the search field. This will show you a list of all the new races/creature types included in RA.
I tried this and got no results? Ah figured as I typed, configure hero to include RA.
Quote:

Otherwise there is a separate file for each level that includes all NPCs and Critters (Not including standard Bestiary entries.) The installer puts these in your data set root folder. I've got mine set to a custom path, but the files are named like this.

FGG Rappan Athuk Level 1.stock
FGG Rappan Athuk Level 2.stock
FGG Rappan Athuk Level 2b.stock
FGG Rappan Athuk Level 3.stock
FGG Rappan Athuk Level 3a.stock
FGG Rappan Athuk Level 3b.stock
ect...

Where would I find access to those files? <EDIT> More relevantly, what do those files give me too. I use HL for making PCs, what are these files going to give me and how do I get them 'up on the screen'?</EDIT>

Thanks very much for your help

Go to portfolio, then select import stock hero. From there a window will pop up. Scroll until you come to the RA stock portfolios.


Starfinder Charter Superscriber
LMPjr007 wrote:

I have made a conscious decision to get more people interested in NeoExodus and specifically getting more women who play Pathfinder RPG playing in the NeoExodus setting. For me this isn’t just lip service or some silly promotion to draw interest, this about NeoExodus being open to all and getting past the typical fantasy tropes that have existed since the beginning of time. I may have been, subconsciously, doing this since the creation of the setting of having four of the five major empires run by women and the BBEG from the Khaynites, Widowmaker Scarlet, being a woman but this is something I think will be good for us a company. Amber Scott was nice to work with us on the creation of the Annihilation Sphere and tying it into the background of our terrorist organization, the Folding Circle. I think fantasy RPG games and industry in general can be a bit of an old boy’s network often forgetting that not every woman playing the game doesn’t want to be the “healer” of the group, while the “boys” do all the action.

With this, LPJ Design is going to focus on not just recruiting new women as writers, editors and artists but to promote them to other 3PP and help make their dreams of working in the gaming industry come true. The more different representations you can have in an industry only helps expends the industry.

So first, I would like to hear a few comments from the female fan base and learn specifically what have RPG companies done very right and very wrong to help get you interested in what they were doing.

I primarily GM. So I buy quite a bit of 3pp product.

For a setting, I'm looking for something that is clearly thought out and internally consistent. I don't usually care about the sex of powerful NPCs, though I do find over-representation of either sex slightly off putting.

Male, it feels women are being ignored. Female, it feels exploitative, especially if these powerful women feel the need to wear stripperific outfits.

When I saw art of Seoni standing on a glacier, my thought was 'put some pants on, you'll catch pneumonia! Oh, wait, sorceress, endure elements'. Well, OK.

Adventures within the settings (again, my preferences) should focus on action and story. The opportunity to RP is good, and it's nice when you get back story so all the NPCs don't sound alike/have similar motivations. However, balancing that with fights seems to work well for my group.

Don't drop fantasy tropes; there's a reason they're there. Stories that stand the test of time are good ones. Instead, subvert them. Invert them. Change things up. Rescue the prince, etc. For example. the prince and the dragon are Romeo and Juliet, and his parents want him back for a political alliance. You've got your rescue, you've got your RP, and you have a good potential fight.

Tired old story, yeah, but it adds a woman, albeit scaly. Also not catering to the perception of females as eye candy to be rescued.

Or you could put a dragon in a g-string. Might be interesting. ;)


Starfinder Charter Superscriber

Just started running this AP, thank you so much! This will save me so much time, it isn't funny.


Starfinder Charter Superscriber

The characters in question have run through the Crimson Throne, did some side modules, hit 19th level.

The party's a sorc9/harrower10, fighter1/wizard(conjurer)8/EK10, monk1/wiz(evoc)18, W1/fighter7/arcane archer10,and cleric12/pathfinder savant7.

They're a quirky lot, but all the players have a fondness (love) for what would be very high level play- several did 25+ levels in Ad&D, due to massive house ruling in that game to let the characters keep playing.

So, after a year of begging, I've put together a plot. It's an old classic- the soul of friend assassinated by hellfire ray, failed the save, ended up in Hell. There's a fair amount of backstory involved, but suffice to say they have intelligence that this person could be found between the fourth and eighth level.

And, because I'm mean that way, they've gotta slog the long painful route through, layer by layer. And they're going to level, so I'm just going to use the suggested rules- they're simple, and I like simple.

The setup is that after entering the hellmouth, into Avernus, there's a 'trade route' that, with correct papers, you're 'safe' on. You can't go more than ten feet above the ground, and the road is 20 feet wide, dimensionally locked. They want people to die on the road, you see, or better yet, leave the road, where all bets are off.

What I'm hoping for are suggestions on encounters and advice on putting together random encounter tables. My first encounter involves a stench cow (tome of horrors complete) herd and fiendish T rexes, with some devils encouraging the stampede. Archerai- even if they nuke opposition from orbit, they're using up spells and it's hard to rest in Hell, since rope trick/mansion just open blindly in to the next layer- an interesting way to go, but not without its dangers.

The older players are also used to many encounters in a day, and the two younger have started getting used to it. Not without grumbling though- heh.

Also planning on using some of the uniques in ToHC, because they're nifty.

I have a bunch of 3pp monster books, so feel free to suggest from those.

Any help or suggestions are very appreciated!


Starfinder Charter Superscriber

The intent is to try to get all the way through the dungeon of graves, if we can. So it could get up to pretty high levels, unless there's a TPK. The gm's offering insurance- if we can scare up 7k gold, 'retrieval service + raise dead' is purchasable. Sadly, that's per person; indentured servitude if we're signed up but can't pay.

And ideas on how to decided where on the SM list something like a leonal would be? Or any other of the suggestions?


Starfinder Charter Superscriber

We're using the magic acadamy rules from Inner Sea magic, and my character attended the acadamae. My GM is ok with me using PP to add 6 monsters to my summon lists.

The character is good aligned, and the gm goes by summoning evil is an evil act. So, I was hoping to get suggestions for good or neutral creatures, or suggestions on ways to figure out which level of summon monster a new creature should go.

We're second level. The GM plans to start Rappan Athuk when we hit 6th.

Would a silvanshee be good? And would it be SM 3?


Starfinder Charter Superscriber

I spend 30-50/month average, with TOHC and slumbering tsar (and rappan athuk, when I can get it)being outliers. I like print/pdf bundles a lot, which nudges the amount up a bit when I buy.


Starfinder Charter Superscriber

Where can this be purchased?


Starfinder Charter Superscriber

I am karendlockwood at yahoo dotcom.


Starfinder Charter Superscriber

I'll finalize with Todd to put it on the calender (as well as the event stuff here) but I'm looking at a start date of 3/22 or 3/29, running every 2 or 3 weeks- need to consult with the babysitter about availability before I completely commit on frequency.


Starfinder Charter Superscriber

Re the Drowsy: I heard it was a robbery/assault on a female employee that made them close. Was sad.


Starfinder Charter Superscriber

I've been seriously thinking about starting to run PFS at the Guardtower on Tuesday evenings, didn't know if there was enough interest to justify it. I also didn't want to compete with the Armory group- didn't know it wasn't active.


Starfinder Charter Superscriber

Just a couple general thoughts on inheritance and government:

First, if ethnic Kelish property inheritance is matrilineal, how did the Padishah emperor come to hold his position? Also, the QGttE the satrap is a man, and on p4 is mentioned a mass exodus of heirs (i presume of both sexes)to fight over the succession for the Empire.

Possibly the matrilineal inheritance is an artifact of the conquered cultures nearer to Avistan and at the heart of the empire it is either equal opportunity or patrilineal, with official position (such as Satrapies) following that tradition? From what I understand, polygamy is also not typical for cultures where inheritance is reckoned through the mother.

That said, are there any indications as to how much power or control the emperor actually has, or how far the territory extends? Do the satraps hold their lands directly, or do they hold it at the pleasure of the Emporer? Obviously, power wanes with distance, since in QGttE it's indicated that princes and princesses have more power further into the empire.

It would be nice to hear more about the inheritance mechanisms, as well. On one hand, you have the early Ottoman model (wince), or the later model, which permitted survivors. Given the prolific current Emperor, the bloodbath when he dies could be of immense proportions, depending.


Starfinder Charter Superscriber

I'd really like a copy, also- I'm karendlockwood at yahoo.com.

Thanks so much!


Starfinder Charter Superscriber

Yeah, in addition to the humor potential, they're starting at 1st level, so the aasimar traits (especially resistances) are a major benefit.

And there's another player, who if he gets wind of someone else getting any advantage, will then demand that he gets it too. Which then means that the other two, upon finding out that p2 got kewl stuff and then built an optimal character for that kewl stuff, will then want it too, and then we've got the traveling circus issue going (look! no base races here!).

Which makes me a little sad, because p1 wants the character because of all the backstory.

Thanks for the combining suggestions- those are what I'll probably have to tell him to use. I would not have thought of some of the variations that were suggested here


Starfinder Charter Superscriber

Yeah, the player wants him to be a rogue, since mom (the aasimar) is a (surprise) paladin. NG or CG, but definately rebelling a bit.


Starfinder Charter Superscriber

Long term character (1/2 elf) married an aasimar. They had kids.

New campaign starting- and another player wants to play one of these kids.

What on earth is it?


Starfinder Charter Superscriber

I didn't receive the flight tiers- is it possible they shipped separately?

Thanks


Starfinder Charter Superscriber

Hey, just hearing another perspective helps!

It's a lot of bookkeeping to run a challenging fight at that level- at least for me- and so I'm also trying to get tips on ways to make the fights challenging without save or dies. Because P1 will always save and P3 will fail.

The trying to reform the fudging- well, I'm going to try, but his dice are dark/uncontrasted and he picks them up to let you know what he rolled. Otherwise you have to hold them really close to see. There's been the occasional annoyed thought about his choices in that arena.

I like your soft initiative idea, though I'm going to add to it that if you've been asked what you're doing 3+ times and do not answer, please grouch elsewhere clause =).

Do you find that many littler guys make for more fun? The last CT fight (with its dozens of participants, since they blew off dealing with the little threats to go after the big one)- nearly got them killed. That fight took hours.

But a big guy can usually be swamped fast, IME. So seeking a sweet spot, I guess.

Thanks for the advice! And patience with rambling


Starfinder Charter Superscriber

Well, long story short, I need to find a way to keep the game fun for all my players.

Each session has to have a combat to make 2 of them happy. One of these two has a very optimized character, and has streaks of dice luck. As in really, you crit on a 19-20 and you've rolled 6 crits out of your last 10 rolls. He hides his dice and cranes his neck to see mt rolls as well as damage sheets for the monsters- hps taken.
Lucky, with a tendancy to fudge.

The other also tries to optimize, but has less of a tendency for 1 trick ponies- he has a variety of ways he can kill things.

The third has the worst dice luck I've ever had to deal with. I've watched him roll below 10 on a d20 15 consecutive times. He tends to try to optimize, but the dice smack him around.

The fourth likes to play blaster wizard/fighters. He tries to optimize, but likes to have odd stuff that isn't going to contribute to his build.

Players 1 and 2 tend to pout if one of them consistently does more damage than the other. Player 1 also tends to ignore any info that isn't given in the context of a combat- and then complain when ignoring things bites him in the rump.

Player 3 will bring the game to a screeching halt to look up rules if he disagrees with the GM's ruling- looking it up anyway even if I say we'll run with this interpretation now and make a permanent ruling after the game.

Player 4 refuses to talk in game without actively being asked what his char is doing, but tends to get upset when his character (who won't volunteer anything) isn't consulted when the party is making plans.

They're all 17 level, ran through CoCT, want to continue playing these characters. Any advice on dealing with these quirks(that doesn't involve ammo) as well as how to challenge PC1 while not killing PC3, who cannot make a save. The last fight? He cast quickened true strike for his touch spell- then rolled a 1. Meanwhile, PC1 does 100+ damage a round, not counting at least 1 crit/attack sequence.

I like them all, but I'm getting close to my wit's end to make the game fun for everyone.


Starfinder Charter Superscriber

Coming from a cautionary stance:

PC- 1/2 orc optimized for combat, al N ('cause all those nasty spells affect you less if you're neutral) got unlucky ( for the only time in memory) on his save after a fight with wererats. Begged to continue to play the char.

Granted reluctantly. Then he bought a hat of disguise and spent all his time in hybrid form. When reminded that he needed to make a control shape to change back after full moon, whined that Int/Wis were his dump stats and essentailly refused to play until his char was back in hybrid form, with all that lovely dex and DR.

Then I wept with joy 2 months later when the PF rules came out and I declared the campaign defunct and started a strict PF core game.

YMMV


Starfinder Charter Superscriber

Voted. My preference is for twists on regular monsters, or levels on top, so that troll (or whatever) is quite a surprise for cocky PCs who are aware that the monster's CR is below their power level.


Starfinder Charter Superscriber

First, I want to join everyone in complementing you for wonderful work.

The Bard, ranger, paladin and druid cards downloaded, no problem.

They are beautiful.

That said, when I tried to download the cleric1,2, sorc/wiz spells I get a volume id=) error from IZarc Archiver and it's empty; on cleric 3 I get bad block and file fails crc check.

Thank you so very much for all your work!


Starfinder Charter Superscriber

In reference to the Dragon Disciple's blindsense:

Can he fly 30 feet in the air and do a search pattern to automatically detect anyone invisible?

Can he detect these invisible people if they're in a ruined building? If they have a partial roof over their head?

Is blindsense a 30 foot radius around him? Is it active when he's asleep, so that he'll wake if someone comes into his area?

Can blindsense be used to target Magic Missile? Fireball? Rays?

One of my players is arguing that indeed, A DD can do all these. Me, I'm thinking people walking by on the street/animals wandering near the campsite might make for a fatigued/exhausted DD, if it's true, but I was hoping to get people's opinions.

Thanks!


Starfinder Charter Superscriber

I've run for some really large groups, and echo Dark_Mistress's comments.

However.

Can you split them into 2 groups- meant to meet at different times- that are still part of the same big group? IE, you guys do this quest, etc, but all develop the kingdom together?

Or, tap the two who still want more time as ass't GMs, who run some of the monsters while you do others- they get experience, and if there's a call they're not sure of, they go to you. It might speed combat up.


Starfinder Charter Superscriber

On Mounts-

Say I have a Ftr 7 (12/month) riding a fire drake (Bloodsworn Vale) which is CR5, so 2o bp/ month for its consumption. I further pay the points for ranged for the fighter. (8/month)

Now,in a ranged sequence against an army, does the fighter attack with bow and the dragon attack with breath weapon, (2 attacks) or are they lumped together as a single creature, and attack at that CR? (whatever a 5+7 is, 8 maybe?)


Starfinder Charter Superscriber
seekerofshadowlight wrote:

Yeah it is stated, but also written by a freelancer. So it may be ruled non canon.

Anyhow for now it seems to be ok, until someone from paizo over rules that god or some such.

=)

That's why I didn't comment on the other thread- I love the idea, and would be sad to hear it's out the window.

Something about generating my PC pal based on that concept for the RK AP- not like I'm a little invested in it or anything...


Starfinder Charter Superscriber
Enevhar Aldarion wrote:
Alatariel wrote:
Is guide to the River Kingdoms canon? P26, If it is, Achille parsall, the leader of Liberthane, is listed as a paladin of Milani.

Every book dealing with Golarion and published by Paizo is canon, but this may be another one of those errors that slipped through. Only his stat block mentions his as being a paladin. I just re-read that section and the write-up for Achille Parsall does not mention him becoming a paladin at all, though it does say this: "...he was inspired by a fiery speech from a cleric of Milani, who spoke of the power of hope and the struggle for freedom. Achille pledged himself to the church of Milani..."

While this could describe him becoming a paladin of Milani, the fact the the actual write-up does not use the word paladin makes me want an official answer from someone at Paizo.

In the block under Fort Liberthane, at the very beginning, under authority figures, paladin of Milani is explicitly stated.


Starfinder Charter Superscriber

Is guide to the River Kingdoms canon? P26, If it is, Achille parsall, the leader of Liberthane, is listed as a paladin of Milani.


Starfinder Charter Superscriber
James Jacobs wrote:


Nope; that gets out of control too fast.

Multiple grids each need their own walls, but a whole city can't get more DM from walls than the basic wall bonus.

THAT SAID, multiple walls CAN help defend inner districts, if you get down to the nitty gritty and track mass combat attacks on a district-by-district basis rather than just a whole city at once.

Are the bonuses for barracks/watchtowers also treated like that, or do multiples stack?


Starfinder Charter Superscriber
James Jacobs wrote:
Alatariel wrote:

When figuring the city's DM, are the walls additive? It looks like you need to buy four walls to enclose a single grid, so that would be a +16 DM.

If the city is larger than a single grid, does it continue adding? Say a four grid city having 8 discrete walls (one for each outside edge of a grid) for +24 DM?

Is a castle in the city additive on top of the walls, or would it be considered separately in the attack? Ie, take the walls, then move in and take the castle, or one roll and all the defenses of the city are added?

Yeah, my PCs are planning on besieging a city that I have to generate.

Thanks!

Nope; you only need to buy walls once per grid.

So multiple grid cities have additive wall? A 2 grid city would be +8 DM?

And so on.


Starfinder Charter Superscriber

When figuring the city's DM, are the walls additive? It looks like you need to buy four walls to enclose a single grid, so that would be a +16 DM.

If the city is larger than a single grid, does it continue adding? Say a four grid city having 8 discrete walls (one for each outside edge of a grid) for +24 DM?

Is a castle in the city additive on top of the walls, or would it be considered separately in the attack? Ie, take the walls, then move in and take the castle, or one roll and all the defenses of the city are added?

Yeah, my PCs are planning on besieging a city that I have to generate.

Thanks!


Starfinder Charter Superscriber

Sorry if this has been mentioned somewhere, and I just missed it.

Don't ask why- I was measuring areas on the guide's map, to compare likely area covered in the AP. It looks like- and if I'm wrong please let me know! the guide's map's scale is off. The area for the first AP (according the the guide's scale) would extend all the way to Mivon.

When I measured the Stolen Lands in the guide it looked like they covered ~ 18,000 square miles. So, should the guide's map distances (for interacting with other areas in the River Kingdoms)just be scaled (sorry) up? Or the hexes in the AP scaled down?

[sheepishly] I do like maps, and they're all pretty! [/sheepishly] That's why I stared measuring the distance to the other places...


Starfinder Charter Superscriber

Does channel energy have full or half effect vs incorporeal undead? It looks like force effects are the only energy that does full damage, but I might be missing something.