Vale Temros

Aksum's page

66 posts. Alias of RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).


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Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft
GM Baveyo wrote:
A masked elf walks in and announces in his loudest voice, ”Attention all you adventurers! The esteemed Venture-Captain Juberto Savarre requests the assistance of those brave enough to scout out his future home - the Dralkard Manor - to do some house cleaning … if you will. I warn you there might be ghosts, goblins, and those of a similar sort at play. As some of you might know the legend, the place is said to be haunted. Doubtful, at best. But if interested, report immediately.” This is 00-10 Blood at Dralkard Manor (Tier 3-4). You can sign up here.

You realize this scenario is retired, right? You can run it, but it would essentially be a home game, and not for credit.

-Posted with Wayfinder


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Thanks!

-Posted with Wayfinder


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

On my phone. Can someone sign me up with a level 1 fighter?

-Posted with Wayfinder


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

The best way is to post conditional instructions, such as "Use misfortune if enemy X rolls a natural 20 on anyone in the party, or rolls 15 or higher on a save from the Wizard."

-Posted with Wayfinder


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft
Slothsy wrote:
I'm potentially interested in running Weapon in the Rift after my current play-by-post of the Temple of Empyeral Enlightenment wraps (probably in a month or so). Is there interest for that?

I'd be interested.

-Posted with Wayfinder


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Not the GM, it seems.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum attempts to creep forward, keeping to the shadows, until he is within 30 feet.

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"Surely if she had guards looking for her, the man at the inn would have said as much."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Perception: 1d20 ⇒ 16


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

I think we're in enough of a hurry that Aksum won't take the time to use Stealth.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"They are right. We can rifle through their belongings some other time. If there are undead afoot, time is of the essence."

Aksum tosses the box back to Larma, and takes off to follow Sven.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"I would say the undead got the worst of it, Miss," replies Aksum, holstering his gun. He takes a look inside the carriage to see if there are any clues regarding where the zombies came from, or who they formerly were.

Perception: 1d20 ⇒ 1


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

For round 3, Aksum will simply step back 10 feet and reload his pistol.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum steps up and takes another shot at the zombie he'd injured.

Move action: Move to 20 feet away from Zombie 2.
Standard action: Shoot it
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 vs. Touch AC
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum takes a shot at the nearest zombie when it bursts through, sending a slug of iron through the rotten flesh. He then backs up to reload his pistol.


Surprise round:
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 vs. Touch AC
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 B/P damage

Normal round:
30 foot movement back, standard action to reload.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"The boulderman is right. If the creatures wanted the Lady dead, she would be here with the others. We can spare a few minutes to make sure we are as prepared as possible."

He holds his gun at the ready as Larma prepares to open the door.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"Powerful magic is at work here. I pray that we do not fall victim to it as well."

Knowledge (arcana) or Spellcraft to examine the statue: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"Then perhaps you should lead. If these be creatures of the Fey, they will likely be difficult to follow otherwise."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum raises his Everburning Torch in one hand, and his pistol in the other.

"I volunteer to recover the Lady. If anyone here knows the woods, or has the heart and weapons to face these creatures, I ask that they join me. We cannot afford to lose any time."

With that, he pushes his way through the door and into the street.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"Someone point me to the guard captain, and I'll be the first to volunteer for the posse to go after them!"

I should probably specify that I have abundant ammunition and burning hands prepped today.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum's hand flies to his pistol, but he leaves it holstered.

"Who did? Where?"


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Perception: 1d20 ⇒ 5

Aksum strides over to some nearby farmers when he hears mention of evil magic.

"I'm sorry to interrupt, but I overheard talk of fell forces upon this land. I knew of wicked ice magic in the frozen North, but could it have really spread so far?"


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft
Larma wrote:
Aksum wrote:
I definitely won't be on the front line. I'll let you handle that.

What kind of AC boost can I get by using Aksum as a shield?

What about damage as a thrown weapon?

You can get plenty of damage if you throw me. If you mean damage to other people, then it gets iffy.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum cuts into one of the potatoes as he eagerly devours the warm stew. After swallowing, he calls out. "Another ale, to ward off the chill of the night!"


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

I definitely won't be on the front line. I'll let you handle that.


I'll go ahead and submit this character, a Mwangi Spellslinger wizard I rolled up for another campaign. I could easily tweak his backstory to fit RotRL. What are you doing about HP and traits?


Yeah, I normally only play PFS, and all the gun-using non-gunslingers are banned, so I'm really interested in trying this guy out.


Posting with my Mwangi Spellslinger wizard. Details in the profile.

I made the following assumptions in building him. Let me know if I need to change something:

-Starting with Common plus a bonus language based on human ethnicity
-Max HP at first level
-Crafted starting ammunition and acid flasks, rather than purchasing at full price


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"We may be attacked wherever we go. At least in the cave, we will have respite from the weather to refresh us beforehand."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum continues singing, steps forward, and fires another arrow at the wight.

Spoiler:

Maintain Inspire Courage, 5-foot step to K14, fire arrow at wight at K8.
Attack (+1 Inspire Courage, +1 Point-Blank Shot, -4 cover from Galstak: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm crit: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit damage, in case it confirms: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum takes another small step forward, continuing to sing as he fires another arrow at the wight on the far side of Galstak.

Spoiler:

5-foot step to K-14.
Free action to maintain Inspire Courage.
Fire bow at wight at K-8

1d20 + 4 ⇒ (1) + 4 = 5
+1 for Inspire, +1 Point-Blank, -4 for cover


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum continues singing as he advances and and fires an arrow at the wight attacking Gregers.

Spoiler:

I should be in K15 from last turn.

Maintain performance as a free action. Move action to walk forward to K13. Fire bow at wight in K8.
1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 3 ⇒ (6) + 3 = 9


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum cautiously steps out of the fog, and is taken aback by the chaos of the battle that has sprung up. He launches into a song to inspire his allies, while preparing his bow to assist in the attack.

Spoiler:

5-foot step forward out of the fog. Standard action to start Inspire Courage performance. Move action to draw bow.

Stat Crunch:

HP 27/27
AC: 17 (Touch: 13, FF: 14
Perception: +5
Fort: +3 Ref: +6 Will: +3


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum hurries forward through the fog, eager to help his friends. He inches his way through the obscured path as fast as he can, hugging the mountain cliff on the right.

Double-move action, reaching the top-right corner of the block of fog.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Could we combine Ghost Sound and Dancing Lights to give the appearance of people with torches walking through the mist, for any would-be ambushers?


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Knowledge (Geography):1d20 + 5 ⇒ (2) + 5 = 7 to look for an alternate path.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"Very well," says Aksum. "The sooner we leave, the better prepared we will be."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum plucks his krar and sings a short ballad, telling of their quest and what they had encountered so far. "We had hoped to seek news from your tribe, and advice and direction regarding our task."

Perform (String) as Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum follows as well, quietly warming up his throat in case the occasion calls for a song.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"We should all stick together," Aksum says.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum nods. "With their kill and our own rations, would could have quite a feast."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum readies his bow as he waits for the scouts to reappear.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Perception:1d20 + 5 ⇒ (5) + 5 = 10
Fort 1:1d20 + 8 ⇒ (14) + 8 = 22
Fort 2:1d20 + 8 ⇒ (8) + 8 = 16
Fort 2:1d20 + 8 ⇒ (6) + 8 = 14

Nonlethal:1d6 ⇒ 4

Aksum marches on, weathering the cold for a while, but soon begins shivering and dragging his feet through the snow.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Knowledge (Nature): 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (Arcana): 1d20 + 4 ⇒ (5) + 4 = 9

Aksum also ponders the reasons behind the flock of birds.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

That arrangement works for me too.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"It seems the cold has hurt my aim with the bow," Aksum remarks as he replaces his weapon and krar on his back. "Let us hope I adjust soon."


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

HP 27/27
Init: 4 AC: 17
Perception: +5
Fort: +3 Ref: +6 Will: +3

If the last two gnolls aren't dead by the time his turn rolls around, Aksum take another shot.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

On his turn, Aksum will maintain Inspire Courage (for the 3rd round), and fire an arrow at the nearest gnoll.

HP: 27/27
AC: 17
Effects: Blessed, Inspire Courage

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Wow, that combat was really confusing. People were posting out of order, and while I waited for my turn to come up, Wareagle took my turn for me. Can we try to do it a little more structured next time?