Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep (Inactive)

Game Master Wareagle

An Ancient evil has awoken in The Land of Song and now threatens the land once more. Foreigners from across Golarion have gathered to once and for all eliminate the evil that once was...


751 to 800 of 861 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

M Human Boreal Sorcerer 3

Morphet Seeing the Wizard still stands will Magic Missile Again
Magic Missile:2d4 + 2 ⇒ (1, 4) + 2 = 7


Male Elf Cleric of Sarenrae/3

Minor oops, my round 3 action has already been posted. Granted it will actually happen at the very end, but please don't forget it.


Male Goblin Inquisitor Heretic 3

Would Curvlk know if Kaiden was unconsious or not?


Male Goblin Inquisitor Heretic 3

Also, would fast healing kick in before or after Curvlk's turn? Am I disabled this round?


Not sure but lets makes sense it would happen on your turn bringing Curvlk up to 2/30 so you could still make a standard action if you so wish. Curvlk would not know that Kaiden is conscious but knows he is at least stable and alive and not in a dire state or close to death.


Male Goblin Inquisitor Heretic 3

Either way Curvlk will use a standard action to switch his teamwork feat to shielded caster, and heal 2 hp.
Curvlk swooned as the bolts struck him, and prayed to Sarenrae for strength to last until help would come, stealing a glance at his fallen companion. Just a little more time...


Kaiden can smell and sense the presence of the undead, and chooses not to stand. He is beginning to wonder if this will be the end of him, and if had not been better off staying home.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Round 3
Khalil - Standard Action: Move to I10
Khalil - Standard Action: Throw Holy Water at Skeleton J8 1d20 + 5 ⇒ (5) + 5 = 10
Khalil - Damage 2d4 ⇒ (3, 3) = 6

Khalil grabs a flask of holy water and stepping forward throws it at the skeleton attacking Gregers.

Khalil Stats:

HP: 27/27, AC:16, Effects: None


Sorry bout my delay hard for me to find time to post lately.

Kaiden stays on the ground trying to imitate death as well as he possibly can.

Curvlk recovers from the bolts of magic and stands ground falling into a defensive posture and holds as long as he can until help arrives, he hopes it will be long enough.

Aksum keeps up his bardic performance and launches an arrow at the wight but the agile wight easily evades the attack.

Tok charges forward eager to aid the fallen ranger and wounded goblin she hold her holy symbol close and the holds it out calling upon her deity for aid in this battle. A wave of energy pours over the battlefield rejuvenating all of her allies.

2d6 ⇒ (4, 5) = 9

After heals:

Egil at 29/39
Gregers at 29/36
Curvlk at 11/30
Kaiden at 10/36

J7:1d20 + 2 ⇒ (7) + 2 = 9
J5:1d20 + 2 ⇒ (10) + 2 = 12
I4:1d20 + 2 ⇒ (9) + 2 = 11

The skeletons try to break there strands but there efforts are useless and they cannot budge, those that stand before their enemy strike at them as commanded with no sense of fear weapons lash out in a fury upon you. Curvlk easily turns away all of the skeletons weapons despite being seriously outnumbered with the new revitalizing energy of the gods he feels as if he can fight again, Gregers put little effort into parrying the weakened skeletons blade he is far more concerned about the wight to his right he turns to face the evil being and lashes out with his blade again with all of his might., Gregers blade cuts through the wights flesh with considerable ease but the creature does not flinch and it's blank expression stays the same as it throws itself at Gregers, he barely responds in time to dodge the violent attack.

The remaining ghoul moves towards Kaidens "corpse" to feast on his earthly remains, when it finds he is human as he twitches to avoid being eaten alive the ghoul shrieks and slashes out with it's claws, luckily Kaiden dodges the ghouls strike but in the process letting up on his act.

1d20 ⇒ 4
1d6 ⇒ 1

1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 2 ⇒ (7) + 2 = 9

1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (3) + 2 = 5
1d6 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (4) + 2 = 6
1d8 + 2 ⇒ (7) + 2 = 9

1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 6 ⇒ (1) + 6 = 7

1d20 + 4 ⇒ (13) + 4 = 17
1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

1d20 + 4 ⇒ (1) + 4 = 5
1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10

1d20 + 3 ⇒ (17) + 3 = 20

Map

On to Block two


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I have nothing useful to do. A blaster mage who can't see the battlefield is pretty useless.

Spectrum grits his teeth and tries to peer into the fog. He was out of magical options. It was time to switch to his earliest training. Drawing his bow, he notched an arrow and stood next to Askum.

"You pick the targets. I'll follow shoot."

Delay until after Askum, fire at what he fires at.


Kaiden thinks to himself, "I will kill that wizard when I get up, and I now know why nobody likes necromancers."

He does not try to get up however.


Male Elf Cleric of Sarenrae/3

Eagerly awaiting block 3 (already posted).


Male Goblin Inquisitor Heretic 3

Spectrum, this is round three, I think you havn't gone yet. If you took even a five foot step forward you would be able to see the battle field to better use your spells, let a lone a move action.


M Human Boreal Sorcerer 3

posted earlier (Magic Missile again)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I was under the impression that fog was blocking our sight. I just moved forward next to Askum. Did the fog clear at some point and I missed it?


Male Goblin Inquisitor Heretic 3

[/ooc] There's a map at the tail end of Wareagle's last post, it shows where the fog is marked on the tactical map. When Spectrum moves forward even a little, he'll break through the fog and be able to see and act normally, albeit probably with only a standard action. I've gotten the impression that a 20 int probably means that he processes quickly though. =]


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Wait, so if I'd walked forward 5 feet I wouldn't have been blind anymore!? &$%%$#^^!!!


Male Goblin Inquisitor Heretic 3

Askum said his intent was to move to K15 this round, so if you follow him with your move action, you'll be able to see. Curvlk and Kaiden need your fire-power back in the battle, so let them have it!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'll follow Askum in. As soon as I can see, I can start evening the odds.


Spetrum steps out of the horrible fog and follows behind Aksum drawing his bow he follows Aksums next shot.

Khalil follows up behind Gregers grabing a small flask from his side he gives a small prayer to his goddess and whips it at the Skeleton attacking Gregers, the undead shrieks and in moments is dissolved into nothingness not even dust remains.

Egil wipes the ghoul blood from his face and sees ahead an opening one that could turn the tides, he charges headstrong towards the now open Wizard, he is not held by the webs magic and keep running forward with no fear in his eyes he raises his axe high as he runs up beside the wizard, however the ghoul beside her is no fool it slashes Egil with his claws as he passes luck be with Egil this way as the claw harmlessly bounces off his large shield the Wizard spits a curse as the Fighter charges before you and his axe comes flying down to her surprise the Fighter turns the attack around and comes in with the blunt of the axe against her temple, she hold however but not for long as a barrage of force missiles fly into her stomach, she falls to the ground quite unconscious.

Galstak swings his axe again at the Wight, a solid hit! the Wight not even flinch and you doubt the blow even got past it's thick hide.

Fighter slowly strides through the webbing and as he comes up behind the unsuspecting ghoul he lashes at it with his longsword th ghoul raises it's claws to perry in time defecting the blow.

The Wizard lays face down in the snow unconscious.

The zombie breaks free of the webs and does it's best to escape the divine radiance it moves up beside nameless Fighter. The one behind it follows and luckily is not caught by the web it follows behind the other zombie, the last is not so lucky and gets tangled in the webs at the caves entrance.

Lumarion draws the holy symbol of Sarenrae with his left hand and prays for divine aid, a wave of energy washes over the field killing several of the many undead around him, however the Wight still stands as does two of the zombie folk though they do appear to bear dire wounds.

1d20 + 4 ⇒ (13) + 4 = 17

1d20 + 3 ⇒ (8) + 3 = 11
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (4) + 7 = 11

1d20 + 9 + 2 - 4 ⇒ (16) + 9 + 2 - 4 = 23
1d10 + 5 ⇒ (2) + 5 = 7

1d100 ⇒ 39

1d20 + 4 ⇒ (6) + 4 = 10
1d8 + 2 ⇒ (5) + 2 = 7

Zombies:1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (6) + 3 = 9
Skeles:1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (18) + 0 = 18
Wight:1d20 + 3 ⇒ (2) + 3 = 5

Init Order:

Block 1<--
Kaiden
Curvlk
Aksum
Tok
Skele
Gregers
Wight
Ghoul

Block 2
Spectrum
Khalil
Egil
Morphet
Galstak
Npc Fighter
Female Wizard
Zombie

Block 3
Luminarion

Map


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum takes another small step forward, continuing to sing as he fires another arrow at the wight on the far side of Galstak.

Spoiler:

5-foot step to K-14.
Free action to maintain Inspire Courage.
Fire bow at wight at K-8

1d20 + 4 ⇒ (1) + 4 = 5
+1 for Inspire, +1 Point-Blank, -4 for cover


Kaiden can still smell the stench of the undead, and it annoys him that he can not join the battle.


M Human Boreal Sorcerer 3

Morphet Cheers seeing the necromancer drop. Go stay with all yer undead friends


Perception check to see if it is safe to stand:1d20 + 7 ⇒ (19) + 7 = 26. Apply any penalties you deem necessary for me having my eyes closed.


@Kaiden 6 or more skeletons still stand around you weapons draw and all. They do not appear to be wary that you are live except for the ghoul to your right who wishes to feat on your remains, but luckily for you help has a arrived and Toks healing energy's have helped you from falling unconscious, you decide to lay low and hope for the best .

Curvlk is somewhat relived to see the wizard drop, and almost grins as more help arrives, he keeps his stance and swings at the wounded skeleton, his thin blade only bouncing off bone but it is enough and the skeleton drops.

Aksum fires another shot at the wight but luck is not with him it as it hits harmlessly into the snow far from the mark.

The magic webbing ensnares Tok as she trys to move closer in, but it does not fade her as she calls another wave of divine energy to slay the foul undead. Only but a small fickle of power is granted by the gods hardly affecting any of the undead, Only one falls and the rest are hardly baffled by the priests efforts.

Three still stand strong around Curvlk and they shall not give in they swing their rustic weapons forth in a final attempt to slay the goblin who easily avoids the blades with his new bolstered strength. A forth swings blade at the fighter who recklessly ran forward, it knicks his shoulder drawing blood.

The wight suddenly begins to moan its body emanates a strange and unsealing blue aura which brings cold air with it, cold air soon become frigid and then to the point were it burns, it's eye glow stronger and it assaults Gregers who is overwhelmed by it's new found strength, and the things frigged aura it staggers him, but soon finds there is much more to his opponents attack as years of training and life flow free of his body he falls to the floor in shock but also in weakened state as the very energy and life is drained of him he slowly falls into an unconscious state.

The ghoul roars as it jumps atop the fighter who threatened him claws and fierce jaws flailing out in fury, his shield keeps it's claws at bay but not an unexpected bite at his legs which slowly becomes immobile.

2d6 ⇒ (1, 2) = 3
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 1 ⇒ (3) + 1 = 4

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 3 ⇒ (7) + 3 = 10

1d6 + 2 ⇒ (2) + 2 = 4
1d6 + 2 ⇒ (5) + 2 = 7
1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 4 ⇒ (10) + 4 = 14

1d6 + 2 ⇒ (4) + 2 = 6

1d20 ⇒ 11

1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (17) + 6 = 23

1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
1d6 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14

1d20 + 4 ⇒ (5) + 4 = 9

1d6 ⇒ 5

1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (10) + 3 = 13

1d6 + 2 ⇒ (1) + 2 = 3
1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (6) + 2 = 8

updated wounds:
Gregers at -2/24
Curvlk at 13/30
Egil at 29/39
Kaiden at 10/36
Glastak at 29/34
Luminarion at 19/24
Khalil at 22/27
Npc Fighter at 13/22

Home rules on Paralysis:
Ghoul and Ghast Paralysis: Instead of having ghouls and ghasts paralyze characters completely if the save is failed, roll 1d8 to select one of the optional results below:

1-2 Left Arm Paralyzed: Any item used in this hand is now unusable (such as weapons, shields, or magic items that must be physically activated).

3-4 Legs Paralyzed: Lose AC bonus from Dexterity, unable to tumble, Movement reduced to 1/3, must make a Dexterity check every round to stay on feet.

5-6 Right Arm Paralyzed: Any item used in this hand is now unusable (such as weapons, shields, or magic items that must be physically activated).

7-8 Entire Body Paralyzed: Victim totally paralyzed, unable to take any action until duration expires, falls to floor (no damage unless falling to the floor places the character in a dangerous situation, i.e. If paralyzed while standing on a ledge).

Init Order:

Block 1
Kaiden
Curvlk
Aksum
Tok
Skele
Gregers
Wight
Ghoul

Block 2<--
Spectrum
Khalil
Egil
Morphet
Galstak
Npc Fighter
Female Wizard
Zombie

Block 3
Luminarion


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum seethed at his own oversight, looking at the suddenly clear battlefield. His eyes flicked as he gauged distances.

Array, relay to Culverk and Kaiden. Move toward Egil.

Readying an action to drop a Stone Call in the upper right area of the map once allies are clear. By my count I should be able to catch 3 skeletons and 2 zombies


Flying over the battle, Array sighted in on the combatants. Culverk and Egil heard the psudodragon's voice echo in their minds.

"Spectrum would like you to move towards Egil, please."


M Human Boreal Sorcerer 3

Morphet on His Init will move to I11 and cast Magic Missile at the wight
Magic Missile2d4 + 2 ⇒ (2, 1) + 2 = 5


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Seeing Gregers fall to the ground, Khalil grabs his holy symbol and again calls on the power of his goddess for aid. Muttering under his breath, "Come on you fickle trollop, just a little help here would be nice."

Round Four
Khalil - Channel Positive Energy 1d6 ⇒ 6


Spectrum readies an action to drop a column of rock on his foes once his allies are out of harms way. He "tells" his small psudodragon companion to relay this information to Curvlk and Kaiden.

Khalil shivers after feeling the power of the horrid wights cold aura and sees his allies around him take similar effect as he, then Gregers drops to the ground pale faced it would seem this is not his day and so he calls upon his goddess and pray she will aid him better then before. A wave of healing washes over the battlefield catching all but Kaiden , Curvlk, Egil and Aksum.

Egil swings his mighty axe downward in an attempt to slay one of the many skeletons still surrounding Curvlk and Kaiden, his axe thunders down and smashes the thing to pieces.

Morphet flings another volley of magic missiles at the wight who still let alone all of the damage he took looks very much "alive" and undaunted by your attacks whatsoever.

Galstak finds his rage after seeing Gregers fall, he holds his magic axe high and swings with all his might in a downward arch with great strength he finds his axe slide easily through the things thick hide unlike Gregers longsword perhaps it is it's magic properties. His axe deals some heavy damage to the Wight but nevertheless it stands.

Npc Fighter swings his longsword at the Ghoul threat in front of him, his blade slices across the ghouls bare chest with ease dealing some heavy and vital damage to it but not enough to slay it outright.

Both zombie throw themselves at the already weakened fighter with brute force and the look of death in their eyes, he is able block the zombie attempted attack with ease.

1d20 + 9 ⇒ (6) + 9 = 15
1d10 + 5 ⇒ (1) + 5 = 6

1d20 + 10 ⇒ (8) + 10 = 18
1d12 + 8 ⇒ (2) + 8 = 10

1d20 + 4 ⇒ (19) + 4 = 23
1d8 + 2 ⇒ (5) + 2 = 7

1d20 + 4 ⇒ (4) + 4 = 8
1d6 + 4 ⇒ (3) + 4 = 7

1d20 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (1) + 2 = 3

updated wounds:
Gregers at 4/24
Curvlk at 13/30
Egil at 29/39
Kaiden at 10/36
Glastak at 38/38
Luminarion at 24/24
Khalil at 27/27
Npc Fighter at 19/22

Init Order:

Block 1
Kaiden
Curvlk
Aksum
Tok
Skele
Gregers
Wight
Ghoul

Block 2
Spectrum
Khalil
Egil
Morphet
Galstak
Npc Fighter
Female Wizard
Zombie

Block 3<--
Luminarion


Male Goblin Inquisitor Heretic 3

Speaking as a free action. Also, Curvlk would have healed 2 hp to 15 due to his judgement this round.
Curvlk rumbled as he dropped one of the skeletons and Egil felled another. "Kaiden, if you are able, it will be time to rise soon! I will draw their attention with my healing magic, and when you hear my words fade, stand and heed the little dragon!


Kaiden has never heard better news. This is one of the only times in his life that he has known such joy.


Male Elf Cleric of Sarenrae/3

Luminarion will move forward two squares, going from J-10 to I-9 and then I-8. When he has finished moving he will again brandish his Holy Symbol and channel positive divine energy to harm undead. As he does so he says, "Feel the wrath of Sarenrae!"

3d6 + 3 ⇒ (2, 4, 1) + 3 = 10

Combat Stats:

AC = 19 = 10(base) + 2(DEX) + 7(+1 breastplate). Touch = 12, Flat = 17
Move = 20 feet, breastplate armor

Hit points = 24/24

Spells per day:

Level 0 - 4
Level 1 - 3 + 1
Level 2 - 2 + 1

Level 0 orisons prepared
1. Light
2. Guidance
3. Resistance
4. Detect Magic

Level 1 spells prepared
1. Bless
2. Magic Stone
3. Sanctuary

Domain
Cure Light Wounds

Level 2 spells prepared
1. Spiritual Weapon
2. Bull's Strength

Domain
Cure Moderate Wounds

Can channel energy 6 times per day. Either heals 2d6 to all living things in a 30 foot radius centered on the cleric or does 2d6+3 damage to all undead in that area, DC 15 will save for them to halve the damage and they do not get their channel resistance.

Can "rebuke death" 6 times per day, using standard action to heal person below 0 hit points for 1d4+1.

4 channels left today


1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (8) + 5 = 13

The wave of divine energy burst across the battlefield slaying many undead in it's wake, however the ferocious wight still stands.

Now we are back at the top with Kaiden and Curvlk, only two skeles and the wight remain :O


Male Goblin Inquisitor Heretic 3

The goblin watched as his Goddess's light tore through the ranks of monstrosities around him, and fell into himself. True to his word, the emboldened goblin weaved his hands in magic, reciting a prayer of healing with conviction, before raising his hand as if to touch the skeleton to his right.

1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 3 ⇒ (4) + 3 = 7
Casting cure light wounds to disrupt the undead closest to Kaiden, provoking an attack of opportunity from each of the skeletons so as to save kaiden from provoking one from standing.
1d20 + 6 ⇒ (10) + 6 = 16 vs DC 11+damage dealt. If concentration check is needed to keep casting spell if a skeleton gets a lucky hit in.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum continues singing, steps forward, and fires another arrow at the wight.

Spoiler:

Maintain Inspire Courage, 5-foot step to K14, fire arrow at wight at K8.
Attack (+1 Inspire Courage, +1 Point-Blank Shot, -4 cover from Galstak: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm crit: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit damage, in case it confirms: 1d6 + 3 ⇒ (2) + 3 = 5


M Human Boreal Sorcerer 3

When Morphet's comes up he will move to J10 (Should be at I11 as I moved there last round tho map shows different)
"Hold your weapon out for a second." to Galstak
Casting Cold Steel on Galstak's weapon Giving it the frost ability


1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (10) + 2 = 12

1d6 + 2 ⇒ (3) + 2 = 5

Curvlk lays his healing hands on the skeleton closet to his prone companion, which lashes it's sword out at him causing a minor wound however it does not disturb the casting and the positive energy's destroy the vile creature. Curvlk now at 10/30

Waiting on Kaiden

@Spectrum: Only one skele would be caught in the stone call now and seeing as there is bound to be another encounter with the pumpkin head you may want to cancel your action, just something to consider.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Yeah. Guess I just lose the action then?


@Spectrum: Aye but you would keep the spell so you can cast another time.

Kaiden stands after Curvlk alerts him and strikes at the skeleton within his reach, it is near miss but still not even a knack on it's bone.

1d20 + 7 ⇒ (5) + 7 = 12
1d4 + 3 ⇒ (3) + 3 = 6

Aksum fires a shot and this time luck be with him the shot hit's the wight square between it's "eyes" and it appears to be very damaged.

Tok now less worried that Gregers is alright sees that the Wight is on the verge of death, she channels positive energy in a final attempt to at last slay the abomination, it attempts to resit the positive energy's but cannot it is burnt to a crisp as are the other two skeletons.

2d6 ⇒ (5, 3) = 8
1d20 + 3 ⇒ (11) + 3 = 14

Combat be over +750xp each

You slowly lower your weapons and spells as the last of your enemy's fall before you, you have won this battle but another lies ahead this day and time is of the essence. Egil quickly runs to his fallen companion who sits weakly on the ground he grabs a potion from his belt and pours it into Gregers mouth. His wounds patch up in an instant due to the potion but it does nothing to recover his lost vitality and strength, even after his wounds heal he does not appear much better nor does he speak he simply sits idly on the ground. Egil lifts himself from the snow and moves towards the whole of the group. "Poor lad tha wight took his energy's from him it did and after taking blows like that I be bettin he'll not be much help fer a while." He study's the battlefield closely a moment or two before continuing. "No point in standing around the wizard still breathing and she likely is working with our enemy and hopefully can tell us more. I'm not very good with words so uh how bout one a ye do it may need to shake her up a bit to wake er my axe may have left a dent." He snickers before heading back to Gregers aid. Tok uses one of her channels to heal all those in need.

2d6 ⇒ (3, 2) = 5

3d8 + 5 ⇒ (6, 6, 6) + 5 = 23

updated wounds:
Curvlk at 18/30
Egil at 34/39
Kaiden at 14/36

Combat has ended but you belive you should be quick about your business hear and continue on after talking with the wizard. Time is of the essence and the longer you have to set your trap the better. You still have a little over 4 hours before the time the thing should arrive according the Lennart


Male Elf Cleric of Sarenrae/3

Luminarion looks the battlefield over and thinks, "All that, and we still have at least one more major fight to go before we're through. Maybe I better get the wand out."

Luminarion draws out his wand of cure light wounds and proceeds to make sure that those who need it are brought back up to full health.

Curvlk

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (8) + 1 = 9

Egil

1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (1) + 1 = 2

Kaiden

1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3

Hmmm, "1" came up rather more often than expected on those rolls. Anybody know a good exorcism ritual for a die roller? :-) At any rate, 11 wand charges used, 49 charges remaining in the wand. That should have everybody back up at full. Yell at me if that's not the case.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Khalil steps over and searches the wizard, being sure to remove anything that could possibly be used as a spell component. Pulling out a piece of cord he quickly binds the woman, being sure her hands and fingers are unable to move. If she isn't awake after all of that, he'll sit her up against a rock and pour cold water over her head.

Once she's awake, he'll lean down and whisper in her ear, "There are some here who're mighty unhappy with you right now. If you want to even have a chance to live, you'll tell us everything we need to know and quickly."

Diplomacy - 1d20 + 7 ⇒ (18) + 7 = 25


Male Goblin Inquisitor Heretic 3

Curvlk gratefully chanted his thanks to Sarenrae as positive energy washed over him, as warm as the most brilliant rays of the sun, before quickly ducking into the shadows, and searching for any more threats, danger, or useful relics, weapons or relics among the fallen enemies. The goblin stays close, and is ready to do battle with the wizard once more if need be.
Perception1d20 + 9 ⇒ (19) + 9 = 28
Stealth 1d20 + 21 ⇒ (11) + 21 = 32


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

That was a travesty. Countermeasures for such things must be researched soon. Spectrum thought to himself looking over the remains of the battle.


"Spectrum says the fight was a travestery, and that measures need to be taken to counter.. um... things." Array said, broadcasting into the minds of those around her.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

That is not what I said. You can stop relaying my thoughts now.


"Spectrum says that's not what he said and that I can... oops. Nevermind."


Kaiden laughs assuming the little dragon was being mischievous on purpose.
He then remembers he almost died, and a scowl forms on his face.


Male Human Barbarian 2/Oracle 1

Galstak will take a few moments to come down off his rage. He will then scan the battlefield for anything of value. Any of the weapons that look more valuable than the others?


You first scavenge weapons and valuables from the field, it seems that the undead carry no valuables of any sort although the wizard clearly carry several items of value.

Loot:
A wooden ring with some odd engravings (Does not appear magical)
A rolled up parchment
A magical amulet studded with various gems
A sliver dagger
A magic cloak red and black in color
A magic sack made of hardened leathers
A silver ring
10 rusted blades (3 daggers, 2 longswords, 5 shortswords)
9 rusted chain shirts

After tieing up the Wizard and removing her valuables weapons and spell components, Khalil wakes her, after shacking her up a bit she awakens slowly fluttering her eyes open to find Khalil whispering to her ear, it takes her a minute to come to and respond. "I do not fear death fool, I welcome it as I shall stand at my gods side and when Mogens learns of your work hear you shan't live much longer." She snickers. "If anything you should be the one pleading for mercy." It seems your efforts at Diplomacy come to no avail though you did get her to slip up a name one you have not heard but from what she says would appear to be her leader, "Mogens" you whisper to yourself, it does not sound like much of a name to you you reason it is likely a nickname.

Infernal:
"Mogens" means Powerful in the the Infernal tongue

Now that battle is over with it easier to get a better look at your surroundings, the cart tracks that you saw on the other side of the magic fog continue up and then stop near the entrance of the two caves, there appear to be recent and old tracks here it is much more noticeable as this area gets much less snow then it did outside the path. It makes you curious as to what might lie in the caves.

All are at full hps now.

751 to 800 of 861 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Where the Fallen Jarls Sleep: The Rise of Mogens All Messageboards

Want to post a reply? Sign in.