Iggwilv

Aelin Ashryver's page

94 posts. Organized Play character for GM Sapphire Fox.



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Name-
Character Name-
Pathfinder Number-
Dayjob Check-

Anything other players or I the GM should know about your characters before we play!

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go ahead and dot and I'll put the first post come after the weekend

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OOC Discussion for 10-17

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please ninja dot here

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this is for the Recruitment for season 10 -17 on Seven Fingers Sails

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Hi, welcome to the Discussion thread for GM Sapphire Fox's Portent's Peril. We're looking at starting in just a few days. Please post your relevant PFS information here, when you get a chance...and feel free to discuss your characters amongst one another...

Player Name:
Character Name:
PFS ID#:
Faction:
Race/Class:
Progression (Slow/Normal):
Day Job:
Any special abilities (or anything else you'd like to share about your PC):

You can also dot and delete in the Gameplay thread, at your leisure...

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This is the Gameplay thread for The Infernal Vault; please dot and delete...

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OOC Discussion

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Ire of the Storm Campaign, with the following people

1)Reserved
2)Reserved
3)Reserved
4)Maddie - Lvl 1
5)TBD
6)TBD

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tier 1-5

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a place to Dot

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Character Name:
PFS Number:
Character Number:
Faction:
Slow or Normal track:
Day Job:
Played Scenario before:

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3 open slots currently for full module Daughters of Fury

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Character Name:
PFS Number:
Faction:
Lvl:
Slow or Normal Track:
Day Job:

Already Known in Last Wall:

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Dot

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Disguised as an adventurers’ boarding house, Tymon’s low-profile Pathfinder lodge rests directly above Smine’s Weaponworks, the city’s eminent smithy. The smell of burning coal and laborers’ sweat permeates the building, though a bowl of cloves and aromatic bark makes an earnest attempt to downplay the industrial ambiance. The door opens, letting in the echoes of hammers on metal while also revealing a sootstained dwarf dressed in blacksmith’s garb: Venture-Captain Holgarin Smine. In one hand, he effortlessly carries a large basket, while the other holds a magnificent double-headed axe of lustrous adamantine. He sets both on the table before removing a cloth-wrapped bundle and a selection of bread, cheese, and cider from the basket. “All right, Pathfinders. Got a task for you—dangerous lands, dangerous task.” He speaks in his infamously staccato manner. “You come well recommended,” he adds with an approving nod.

“I know you’re up to it.” The dwarf unwraps the bundle, revealing a sheaf of twinewrapped notes. “Ever heard of Gojan the Sharp? Early Pathfinder, renowned explorer, he wandered Numeria for a decade. Found all sorts of strange places outside Silver Mount he couldn’t explore in one lifetime; one of ‘em was Sulfur Gulch. Society’s known about lots of these places, but not that one. Long time ago, the gnome Eylysia hid away the findings.” Smine exaggerates a scowl, adding, “Not good Pathfinding policy, that. Always report. You know that already.” Patting the stack of notes, he continues. “Some others found the notes, so it’s good as new to us; you’d be the first to explore it. Trouble is that it’s Kellid territory—Ghost Wolves’ land. Lots of Kellids hate Numerian technology, but Ghost Wolves? They really hate it. The good news is Gojan did the Ghost Wolves a big favor and never collected. They owe us one, and that favor’s going to be not killing Pathfinders when they explore Sulfur Gulch.” Smine picks up the axe reverently. “We’ve set up a meeting with Xol-Nomag, the current chieftain. Bring this as a gift. Get safe passage. Don’t get killed by Kellids. Then go to Sulfur Gulch, and find out what it’s about—what was it for, who lived there, how it all worked. If you smuggle anything out, be real careful. Wearing fur doesn’t make Ghost Wolves stupid. They have magic and wits to spare. And try to make a good impression. We might need them on our side someday. Or at least not killing us on sight.” The dwarf rubs his calloused hands together. “That’s it.
Any questions?”

What Else can you tell us about the Ghost Wolves?:

“Not much else to tell. They loathe technology. So if you’ve got any, don’t flaunt it. You can still bring what you have, though. They take these debts seriously, and they won’t attack—unless provoked.”

Will we have to worry about technic league interference?:

Smine grins. “Doubtful. The Ghost Wolves despise the League. They’ll keep the technomancers off your backs.”

Is there any other info on Sulfur Gulch?:

“Not much, which is why we’re exploring it. Place gives off smoke, I hear. Nasty stuff, and poisonous too. No signs of tech near the surface. If there were, the Ghost Wolves would’ve smashed it.”

Knowledge Checks

Dungeoneering or Engineering

15:

Numeria is known for its mysterious technology. Many of Numeria’s ruins contain deadly mechanical guardians called robots.

20:

Due to its extreme age, both the technology itself and the ruins it comes from are plagued with malfunctions and glitches. Pristine technology is extremely rare and
extremely valuable, yet even partly functional devices are worth quite a bit. The Technic League maintains a tight embargo on smuggling technological devices, which drives up the price further for those who can make it out of Numeria with any goods.

25:

Experienced explorers associate Numeria’s “ruins” with the remains of an otherworldly vessel that fell from the sky millennia ago. Little is known about the vessels’ creators, all of whom likely perished in the cataclysmic crash. Even the rare humanoid facsimiles known as androids associated with Numerian technology struggle
to understand their true origins.

Geography

15:

The Sellen Hills are a harsh land, ill suited for human habitation. The only noteworthy settlement is Chesed, a city built where the Sellen River meets the Lake of Mists and Veils. Beyond its walls, most of the population is nomadic and ethnically Kellid. Chesed servesas a capable base of operations for anyone risking the Numerian wilderness.

20:

Like the rest of Numeria, technological ruins dot the Sellen Hills. Most of these remain unexplored due to the danger of the region, to say nothing of the danger the ruins themselves hold. Even so, some explorers dare the protective locals’ ire and mechanical threats in search of profit.

25:

Sulfur Gulch juts from the side of a gully in an expanse even more barren than the
surrounding region. The vapors that permeate the area have choked out nearly all plant life.

Local

15:

Most of Numeria’s population is Kellid. While many settled down in the region’s few cities, numerous tribes still wander the wilds. Their long history of clashing with neighbors for the land’s scarce resources gives these tribes a reputation for savagery, though many Kellids prove quite warm and hospitable under peaceful
circumstances.

20:

The Ghost Wolves are notorious for their open hatred of technology and their hit-and-run raids against the Technic League. Because they claim extensive stretches of the Sellen Hills, fewer sites there have fallen prey to scavenging opportunists.

25:

Kellids have a largely deserved reputation for distrusting arcane magic. The same is not true for the Ghost Wolves, who celebrate and train promising spellcasters to help fend off the alien constructs that sometimes emerge from the ruins. The Ghost Wolves are especially fond of invisibility, which protects against the constructs’ deadly light beams.

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Welcome to Wardens of Sulfur Gulch, from the glance of lvls we are in high tier with 7 people as it will roll up.

Below is information I will need to fill out Chronicle sheets

Character Name:
Lvl:
PFS Number:
Faction:
Day Job:

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Wardens of Sulfur Gulch Tier 7-11, all open to apply it will be at GMs discretation, this will started hopefully within the week maybe sooner if we are full, I will consider 7 people, and possibly a second table after this game has ended.

Character Name:
Level:
Class:
any pertinant information:

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Quest of perfection Part 3, looking for 4 more players to join, preference given to those that have played the first two parts but not necessary to play part 3.

Character level and Class please

recruitment will end 6/4/18

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PFS Number:
Character Number:
Faction:
Day Job:
Level:

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dot

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Name:
Character Name and levels:
PFS id:
Faction:
Day job:

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go ahead and introduce yourselves, we'll get some things out of the way so we can start on time

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Player Name:
Character Name:
PFS Number:
Faction:
Class:
Level:

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I am looking at starting this Module by the end of this month, or oct 1, I have one person who is finishing up a scenario and will be joining this module.

This is for lvl 6 characters, priority given to those that have not played this before, I am looking for 4 more people who are interested

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The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows
what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead. As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard
of Lady Argentea Malassene. He told the village council that the noblewoman’s escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

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Allowed Races for RoW
if boon is needed, only need it if it is a registered character (IE playing a Tiefling in RoW but will be registered to a Sylph character, you do not need the boon for Tiefling, if playing a Tiefling and will be registered to a Tiefling character, then will need the boon (to keep it clear))

Races:

Dwarf
Elf
Half-Elf
Half-Orc
Halfling
Human
Aasimar
Dhampir
Ifrit
Oread
Ratfolk
Sylph
Tengu
Tiefling
Undine
Grippli
Kitsune
Nagaji
Skinwalker
Suli
Wayang

Starting gold will be 500 instead of 150.

Feats any that are allowed in PFS, do not need to be RoW feats

any questions feel free to PM me

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this will be for the RoW table 2

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this is for the Adventure path Reign of winter, this will start everyone at lvl 1. the character it self doesn't have to be registered with PFS but it can if you'd like, the character should be PFS legal. Some people have already expressed interest in this and they will have priority in signing up

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this is for the Adventure path Reign of winter, this will start everyone at lvl 1. the character it self doesn't have to be registered with PFS but it can if you'd like, the character should be PFS legal. Somepeople have already expressed interest in this and they will have priority in signing up

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Dot test

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PFS Number:
Character Number:
Day Job:
Faction:

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The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. Afer a few moments, a murmur passes through the crowd as it slowly parts to let
Mayor Uptal through. He leads the way with a tarnished silver
lantern. Behind him, an old pony drags a cart laden with
backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops
and calls out to the assembled townsfolk.

“Once again the winter winds blow through the Fangwood, marking the end
of another harvest. There are wolves in the woods, howling at
our walls, and serpents in our shadows, waiting to strike. Just
as it was one hundred and seventy-four years ago, when Kassen
himself left these walls to protect us, so it is today. Where are
the heroes? Where are the brave folk that will venture out to
Kassen’s tomb and retrieve the flame to keep this community
safe for another winter?”

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You all are gathered into the back room of the Ace of Dreams, a gambling house that serves as the Pathfinder Society's Uscalin Lodge.

Loud and raucous conversation filters through the door from
the common room of the Uscalin Lodge, which doubles as the Ace of Dreams gambling house.

“I know it’s here. I had it just a moment ago.” Venture-Captain Shevar Besnik lifts piles of papers and numerous boxes off of his desk, stacking them on various side tables and chairs in his clean but overly cluttered office. The tall, Varisian man’s face parts in a toothy grin as he lifts up a solid oak box.

“Found it!” As if to punctuate his discovery, a crowd of players in the gambling hall erupts in cheers. Distracted for a moment, Besnik stares at the closed office door that leads to the common room.

“Desna laughs. Well, she laughs at me, but she smiles on them.” The venture captain shrugs.

“All they have is gold; what I have in here is far more
valuable.” Besnik opens the box’s lid painstakingly slowly, careful to keep the contents out of sight. With reverence, he lifts a
large tome from the box and gently sets it on the table.

“Careful, the binding hasn’t held up well. This is one of the few Tomes of Righteous Repose left in the world. I’m pretty sure there’s one in the library of the Sancta Iomedaea in Vigil, but I’m—well, let’s just say I’m no longer welcome there. That’s a story for another time."

“Up until today, I’ve only skimmed the pages. I didn’t want to damage it, but now that you’re here, I can’t wait any longer. Care to plumb the depths of this most ancient and wonderful storybook?"

"Oh, the marvelous adventures we will soon read! This tome is a collection of tales describing how various crusaders died gloriously and honorably. I’m hoping to find some clues in the text that will lead us to an as-of-yet undiscovered site or relic. Maybe we can trade a bit of what we find with the Knights of Ozem and earn ourselves some goodwill. After what happened last time, we need it."

“Care to peruse the pages with me?”

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You are gathered, and called to lastwall by Shevar Besnik. Feel free to introduce yourselves

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Player name
Character name
Pfs number
Faction
Lvl
Day job
Played this scenario before?

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Recruitment for table 2,

Phoebee and Shonne are added from the 1st table

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Player Name:
Character Name:
PFS Number:
Faction:
Lvl:
Day job:
Played before:

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Player Name:
Character Name:
PFS and character Number:
Faction:
Xp and Lvl:
Day Job:
Played before:

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I am running a lvl 1 module, repeatable, Crypt of the Everflame, I will start this one when it is full

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For those interested I will be running Tome of the righteous repose a lvl 3-7 campaign,this is a repeatable scenario

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and here if there are any issues, please post them and bring them up to my attention

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The Pathfinder Society has turned its attention to the Ruby Phienix Tournament - a world-renowned fightning competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia. More specifically, the Decemvirate is interested in the incredible prizes available to the tournament's winner - a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself. As part of the preperations for the tournament. Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society's tournament representatives.

Venture Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heacen - an Iroran relic known as the Braid of a Hundred Masters . Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid'#s ancient home: the Clouded Path Monastery. The two-week-long journey to the mountains began in the cosmopolitan city of Goka, passed ghrough the surrounding villages and farmlands, and led thousands of feet up into the tallest mountain range on Golation; all that remaibs is ghe final day's journey up from the base camp.

go ahead and introduce yourself to the group and you will be able to make purchases before heading out

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Recruitment for the PBP PFS edge of heaven is open, looking at starting this on 5/15/17

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Recently it was brought to my attention that you no longer need to be Evil aligned to be an assassin PrC but can be Neutral Aligned. I was looking around for anything to confirm this but I am coming up empty, if anyone knows of anything tht can confirm this or deny this please let me know, last I knew they had to be evil, and is not legal for PFS play. Thanks

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