Mark Seifter wrote:
Lord Snow wrote:
Thanks! :D
If I may ask another less intelligent question - I guess I didn't quite understand how blasts and wild talents work. Can a kineticist use any her blast an unlimited number of times per day? It seems so. Which seems fine.
But then, there are the Wild Talents. Some of them have a limit on the number of times you can use them by costing burn points, but others have a burn cost of 0. Let's take for example "Flame Jet", which you can have as early as level 4. You can use a standard action to shoot yourself 60 ft. in any direction. Let's say I wish to get somewhere quickly. In each of my rounds I take a standard action to blast myself 60 ft. forward, and then I move normally another 30 ft. With my normal move action, then reactivate Flame Jet on the next round. An easy, comfortable pace of 15 ft. per second that I can keep up all day.
Seems a bit much for such a low level character.
Well, you're hustling in that case, since you're taking both a move and standard each round, so after the first hour you have to roll on it. But otherwise, yeah flame jet is pretty cool that way. You can even push yourself up to a high up ledge if you like!
MATH TIME!
avg. walking speed = 4 mph
avg. running speed = 8 mph
avg. sprint speed = 15 mph
30' move = 3.41 mph
30' double move / hustle = 6.82 mph
30' unencumbered run (cannot be sustained, essentially is a sprint) = 13.64 mph
30' move & Flame Jet hustle = 10.23 mph OR 3.41 mph ascending & 3.41 mph laterally
Flame Jet =/= OP
Mathematics = Fun
Knowledge = Power