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Acronymphomaniac's page

15 posts. Alias of Dieben.


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CampinCarl9127 wrote:
Acronymphomaniac wrote:

WRITING LIKE THIS MAKES MY ARGUMENT MORE VALID!!!

Seriously guys, let's keep the tone civil.

We're using formatting for emphasis, not to imitate shouting. I've been in a lot of rule disagreements and this one has been extremely civil so far, and I have great respect for the other side of the argument due to how calm the talk has been.

Wasn't sure, sorry for the intrusion.


WRITING LIKE THIS MAKES MY ARGUMENT MORE VALID!!!

Seriously guys, let's keep the tone civil.


DM Beckett wrote:
?

TL;DR, insurance companies are penny-pinching trolls.


Noun: troll
Verb: troll
Adjective: droll


5 people marked this as a favorite.
Mike Franke wrote:
Hey, I saw the ACDC item! NA NA NA NA NA NA NA NA ... sing it!

KATAMARI DAMACY!


1 person marked this as a favorite.
Kobold Cleaver wrote:

So, with less than two hours to spare, is my helmet of grief okay? The helmet summons 2d4 goblins, each equipped with a talisman of the sphere, and a single sphere of annihilation.

I'm also working on a ring amulet of death. In addition to granting a constant shocking grasp effect, the finger the ring amulet is worn on can be used to cast finger of death once at any target within range. This causes the ring amulet to constrict rapidly, severing the finger head instantly with no save. I had to make some small adjustments to the item but I'm too tired to double-check. I'm sure it works fine.

What is this I don't even


enderxenocide0 wrote:
I'd also be more than happy to help with critiques/feedback for items (and would love a few extra set of eyes on mine, as well). It would certainly give me a break from obsessively staring at my own items :P

Items? PLURAL?! OMG multi-accounts... RIGGED! *eye twitch* HAXXORZ! /s

(╯°□°)╯︵ ┻━┻


1 person marked this as a favorite.
Eric Morton wrote:
Russ Brown wrote:
Okay now I have to add filigree to my cowbell ringing aparatus! And runes, it definitely needs runes. Runes - out of which will spew buckets of gore and vomit.

*takes notes*

My torc torquing apparatus needs all of these features.

My torc twerking apparatus needs all of these features.

FTFY


Nefreet wrote:

1) Mike Brock

2) John Compton

I saw you had two favorites on that post.

I thought it would be Mike Brock and John Compton.
I was disappointed. :(


OP delivered! Folks, check it out!


1 person marked this as a favorite.

This thread needs more attention, we might learn how to make an aasimar with wings! OP, we need you to deliver!


It's called "Wombo Combo", not "Combo Wombo".

Please fix.

1/5

GM Lamplighter wrote:
Sovereign Court logo was redone and looks awesome - apparently others have been/will be as well.

OP, please deliver!


Mark Seifter wrote:
Lord Snow wrote:

Thanks! :D

If I may ask another less intelligent question - I guess I didn't quite understand how blasts and wild talents work. Can a kineticist use any her blast an unlimited number of times per day? It seems so. Which seems fine.

But then, there are the Wild Talents. Some of them have a limit on the number of times you can use them by costing burn points, but others have a burn cost of 0. Let's take for example "Flame Jet", which you can have as early as level 4. You can use a standard action to shoot yourself 60 ft. in any direction. Let's say I wish to get somewhere quickly. In each of my rounds I take a standard action to blast myself 60 ft. forward, and then I move normally another 30 ft. With my normal move action, then reactivate Flame Jet on the next round. An easy, comfortable pace of 15 ft. per second that I can keep up all day.

Seems a bit much for such a low level character.

Well, you're hustling in that case, since you're taking both a move and standard each round, so after the first hour you have to roll on it. But otherwise, yeah flame jet is pretty cool that way. You can even push yourself up to a high up ledge if you like!

MATH TIME!

avg. walking speed = 4 mph
avg. running speed = 8 mph
avg. sprint speed = 15 mph

30' move = 3.41 mph
30' double move / hustle = 6.82 mph
30' unencumbered run (cannot be sustained, essentially is a sprint) = 13.64 mph
30' move & Flame Jet hustle = 10.23 mph OR 3.41 mph ascending & 3.41 mph laterally

Flame Jet =/= OP
Mathematics = Fun
Knowledge = Power


1 person marked this as a favorite.
Pillbug Toenibbler wrote:
The sign up sheet is with Professor H.O. Tindalos over in the corner.

ISWYDT, LOL!

Liberty's Edge 1/5

3 people marked this as a favorite.

Interesting concept. I may be tempted to GM again. Thanks

Liberty's Edge

1 person marked this as a favorite.

Sean, I wish you the very best with your move and new opportunities. You have done so much for the gaming industry and have influenced so many people. I truly appreciate your work and dedication. It was a pleasure meeting you at the Cons and I will always treasure your work. Rock on my brother.

Liberty's Edge

1 person marked this as a favorite.

This product just got cancelled, which sucks.

Liberty's Edge

1 person marked this as a favorite.

Most of our players are kind enough to bring snacks and drinks for the entire group, so individual food bribes are not needed. I wouldn't accept a bribe and at best case offer a reroll to a player for doing something nice for another person in the group. One player recently bought me a Hero Clix's Iron Maiden figure, because he knows I am a Maiden fan. I appreciated that very much. So much, that I created stats for all 9 figures and in the next game, we will open it, see which one it is, and try to kill it. No harm in that type of gift.

Liberty's Edge 1/5

1 person marked this as a favorite.

I GM because I enjoy it and really don't expect anything in return. The star system was nice. Like previously mentioned, everyone is motivated by different things so finding one preferred method to reward/incent will most likely be impossible.

I like the idea of having access to a special shirt that I buy at a reasonable cost, or some item I can purchase that recognizes my achievements. I don't need discounts on products because I already get one thanks to my current subscriptions. Anything we are given is a bonus and should be viewed as a gift anyway.

Liberty's Edge 1/5

2 people marked this as a favorite.

I assume that by fudging a roll, it means in favor of the PC's. I have never fudged rolls against the PC's that I can recall.

As a general rule, I would say never. Mainly for experienced players at higher tiers.

BUT, for a group of new players just getting into the game, I would fudge a roll to not start a death / TPK. New players will never get hooked on a game that they get crushed at the first time out the gate. I ran a game for a group of middle school kids. They did not min/max their characters because they didn't know how (yet). They struggled and the last encounter could have finished them off easily, but I made a few odd tactical decisions and rolled a few attacks behind the screen that may have been hits. In the end, they were on the ropes and one finally crit the boss and the group erupted in cheers. Six more players were made that day, but they could have easily been turned off on the experience. Right or wrong, they had a good experience. Now that they are 4th to 6th level, I have clumped a few of them and I fudge nothing in their favor.

Hope that helps.

Liberty's Edge 1/5

1 person marked this as a favorite.

I played in one of Drogon's tables for Day of the Demon. He did a stellar job and I had a great time. I read the scenario later so I could run it and all he did was help make the story a little clearer, which I appreciated. Due to his ninja GM skills, he can really take a boring scenario and make it incredible through role play and better descriptions, etc. By far, one of my very favorite GM's in the WORLD!

There, I defended my GM and feel better.

The difficulty with not following RAW is that less experienced GM's may make mistakes. I have seen novice GM's make error's that cost PC's 16 PA to return to life and in some cases they made changes to tactic's and spells for the bad guys. This is the no-no that we all should avoid (Drogon does not change these). Sometimes the tactic's suck and the spell selection is questionable, but that is the way it goes. Make the best of it as a GM and make a memorable game experience for the players.

As a player, I could care less if an experienced GM changes something to make it more fun, even if I croak. It is just a game.

Liberty's Edge 1/5

1 person marked this as a favorite.

The iPad version should be less of a table blocker than a laptop so I welcome that. As long as they don't mind passing me the tablet to review the character sheet if needed.

I still do not allow dice rolling aps from tablets / phones. I cannot verify the accuracy of them and technically the core rulebook asks you to "roll" a dice, so I am just following the rules.

Liberty's Edge 1/5

1 person marked this as a favorite.

Mike - You are 100% correct. If I had to choose, and I never do, then I would go with know the scenario first. I am way to OCD to not be 100% prepared so once I sign up to GM, I print the scenario, I read the scenario, then I prep my mini's, the I re-read the scenario, then I create my maps and props, then I read up on any of the spells/powers/bad guys that I don't understand, then I finish by re-re-reading the scenario.

Assuming you are well versed in the scenario - Pre-draw your maps.

I take advantage of my maps collection whenever I can to save time if I can. Otherwise - gaming paper, 1" grid flip charts, or a simple battlemat works fine for me. In a few cases I will print out the map from the scenario, but that is ink intensive and costly.

Liberty's Edge 1/5

1 person marked this as a favorite.

Other ideas: Adventure Paths, Modules, Mouse Gaurd, Way of the Wicked, Slumbering Tsar, Volunteer at the soup kitchen, take a walk, Diablo III, Wash the car, Mow the lawn, Dungeon Crawl Classics, Teach new players how to play, take a shower, Conan, Serenity, Get a job, Savage Worlds, or Skyrim. Naturally I jest about some of those ideas.

You are one of a very small group of folks who game more than the PFS system can keep up with. You are the 1%. We in the 99% envy you, but some of the other game options mentioned above may be the best call for you. Most of us can barely keep up with the current scenario and module choices. Good luck my gaming brother!

Liberty's Edge 1/5

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I vote no. For all of the reasons already mentioned.

Liberty's Edge

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I added my review because I really like this adventure. It is probably my 2nd favorite of the 6. I plan on builing the upper deck of Gallowspire for the last battle because it will be EPIC!

The AP could have had a stronger horror feel, maybe a little more Ravenloftish, but I added the elements that I thought were missing (minor). The first book has been my favorite to date. The second will be pretty cool too. The third seems off the mark for me, but with a few minor adjustments it will be great. The fourth jumps into madness which is cool. Then faith is restored in vampires in the fifth. Then an awesome conclusion.

I have a ton of old Ravenloft stuff so I pulled a few things from there, but the AP was solid and allows for minor tweaking with ease.

I have enjoyed it a bunch. I already ran Legacy of Fire and it will be fun to see which AP the group liked better. Thanks to all of the Paizo staff and contributors to the AP.

Liberty's Edge 1/5

1 person marked this as a favorite.

I would be fine with the following:

1st level Pregens - You can use this credit for a new PFS character. Your number must be provided for reporting purposes.

4th and 7th level pregens can be played but you will not get credit or a chronicle for the game. You may play it later with a registered PFS character for credit and a chronicle.

End of story. No big benefit but no risk for a player who wants to round out a group with a 4th or 7th level pre-gen. I doubt many people would play a scenario first with a pre-gen, absorb secret info, and then play it again with another character. It may happen, but let's not pick on that sad individual with no life. From my experience as a GM, I have had a few players who didn't realize that they already played the scenario until the second encounter, so I doubt most people will remember all the details.

I support any idea because it really has zero impact on me and has never been an issue at our local venues or cons. Whatever the rule, keep it simple.

Liberty's Edge 1/5

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Most of the Cons I have attended offer 4 hour slots. All of the local venues in CO offer 4 hour slots. So a scenario written for 5 hours may have to be cut back some by the GM. I have had to push a few tables to get them across the finish line in time. You must allow enough time to get started, complete paperwork, and look over the players chronicles and paperwork prior to starting. It is a bunch to do. I agree you can stay organized, pre-draw maps, etc. and that will help, but it may not be enough. You may have to change it up during a four hour slot.

Shadow Lodge

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This thread is going no where. Somebody please lock it.

Liberty's Edge 1/5

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There are some good tips in there for a serious player. But if everyone was that prepared, the game would seem bland.

I expect each player to have a reasonably good idea of what thier character can do. I hope they have a cool backstory that can add some flavor to the game. I hope we will all work together to solve problems and win fights.

I expect each player to have fun and allow others to have fun as well. I expect to laugh with my fellow players and be challenged and entertained with the scenario.

I expect to roll a 20, 5% of the time.

I prefer a Mountain Dew, but will accept a Mellow Yellow.

I expect I will have to use the bathroom at least once during the scenario.

I hope that my buddy from Ireland will not make fun of my lame attempt at an accent.

I expect a loud "Huzzah" or cheer from the table when we defeat the big bad guy or figure out a critical clue.

I hope you will wear clean socks.

That's about it.

Liberty's Edge

1 person marked this as a favorite.

For maps that you may use multiple times, buy some foam board, spray some 3M 77 glue on the board and then have a friend help you stick the paper to it. I have made some amazing maps this way. I have just bought three more rolls.

My only suggestion - Please make it in light green for forests and grass lands and also in light grey for dungeons.

Awesome product!