My 2cp worth:
1) Dragons - Should be only in the very high tiers as combatants or possibly lower tiers as plot device Would love to see a VERY large dragon (like the green from Queen of Thorns) in a low level scenario where the PC's have to try and diplo it for info. They should be epic opponents and very rare.
2) Goblins - Two of the greatest adventures that Paizo has put forth for PFS are We Be Goblins and Frostfur Captives and both are goblin centric. Would love to see goblins with class levels at high tier scenarios. Think of the panic when a goblin barbarian one shots a 10th level PC.
3) Orcs - More would be nice but not a real necessity.
4) Drow - They can stay absent as long as you want (in my opinion)
5) Dinosaurs - Dinos are super cool and I would love to see more. (Maybe an awakened one)
6) Undead - Super intelligent undead as BBEG are cool. Mindless undead = boring.
7) Swarms - Swarms are ok in their place. It just seems that every sewer adventure has a swarm.
8) Outsiders - Outsiders are always welcome. Love to see the more obscure ones come up.
9) Humanoid NPCs - Given the world, these are a must. Would like to see more evil halflings and gnomes. I love laughing at a PC that got killed by a gnome because he didn't take it seriously.
10) Haunts - If I never see another haunt, I will be happy.
Sent you an email.
The part about tremorsense auto-succeeding is why do not think scent auto-succeeds and I run it pretty much like any other stealth check. Sight based hindrances (invisibility, etc) would not apply to this check and the scenter would get his +8. It would also be modified by other factors (i.e. a herd of skunks just went by).Also the Stealth skill to me is the ability to make yourself, well... stealthy. When I go deer hunting, there is actually things I can do to lessen my scent to the deer so there are things you can do to make yourself more stealthy to scent.
From the Ultimate Magic FAQ:
"Summoner: Does a synthesist (page 80) keep any armor bonuses or other benefits from his armor when he is fused with his eidolon?
No. The eidolon is, in effect, the synthesist's armor, and any armor the synthesist wears does not function while the eidolon is present. Fortunately, this doesn't mean the synthesist has to remove his armor when wearing the eidolon, and when the eidolon is banished/dismissed/killed, the summoner's worn armor immediately begins functioning again."
So you can have armor on, it just doesn't do anything. In fact, you should be wearing armor in case something happens to get rid of your eidolon.
Pirate is 100% correct on this one.
+1. Especially the logical sense part. If the mod had them travel 1000 miles by ship, then I would not allow them to go back and deliver the message or whatever. If it was just across town, then why not?
For the Chronicle sheet, check out the additional resources page later today or tomorrow. http://paizo.com/pathfinderSociety/resources
I will be in Houston next week and would love to run a game for you on Thursday. Shoot me an email and let me know what mod you want run.
I would not count on Adventure Paths ever getting added as legal.
Megan Robertson wrote:
Having a form fillable PDF would be so easy and convenient. It would also easily done. Would love to see that.I like the email address idea. I don't think anyone would have an issue with what you are doing.
Hyrum Savage wrote:
Thanks, Hyrum. Looking forward to it.
Arnim Thayer wrote:
Hey now everyone. Just back off a little. Dragnmoon is not THAT bad. :)
Actually he has been a really big help down here and I am sure he will continue to be one.
Mark Moreland wrote:
I'm sure a formal announcement from Hyrum is forthcoming, but he had an early morning flight to GAMA this morning, so it might be a few days before he's back in the office and making any campaign related press releases. In the meantime, I'll welcome David to the fold of PFS slav...uh, minions...yeah. ;-)
thanks, Mark (I think...)
Actually, if I was Calamarian it would be a twap.
My email address is TexasVCWoodfin@gmail.com
Hyrum has not announced it yet, but he has the Forum title, so I would like to send a Congrats out to David Woodfin for being selected Venture-Captain down here in Texas!
Thanks. I'm going to looking to several of you other Texans to help me out on this one to really grow PFS down here in Texas. We have to be the biggest PFS group because, as everyone knows, everything is bigger in Texas.
100% agree with this. I and my judges have free rein to adjust the scenarios to give the tables a good time. Of course, I have a good enough group of core players and GM's that if one of the GM's is going overboard, I will hear about it and we will have a talk and they will either not change the mods or not judge.I feel that a mod with no challenge or where your guy doesn't get to do his "thang" is NOT fun. If by changing stuff a little, everyone gets their turn to shine, then no harm done. As long as everyone has a good time, then the reason everyone came out to play is accomplished. I am not going to have people be bored or go away feeling cheated somehow just so I can run the mod exactly the way it is written.
I don't see why not. I would probably allow something like that if you could realistically explain it.
With your clarification that you played with PC#2, you have met the rules.
On the Gm'ing before playing part:
Enevhar Aldarion wrote:
Right. If the character class, prestige class, variant class, animal companion, familiar, eidolon, or whatever's description does not specifically say a particular Bestiary feat can be taken, then it still is not available for PFS play.
This is pretty consistent with all of Pathfinder and the way rules work. General rules are trumped by explicit rules but only in those specific areas covered by those explicit rules.
Chris Ballard wrote:
Any chance that evil alignments will ever be allowed?
I hope not. Characters of evil alignment are very difficult to play and have a fun table for everyone if they are actually played as evil. In a home campaign, if you wanted to run an evil party you might be able to pull it off but I've found that even that is difficult. In something like PFS, you would have way too much PVP type stuff.
K Neil Shackleton wrote:
Republic of Texas!
Maybe I am just being a lawyer here and if someone can direct me to where anyone official has clarified this (or an actual V-C can clear it up) I would appreciate it. I don't actually read that you have to spend your entire GenCon or PaizoCon working for Paizo.The requirements state "Attend PaizoCon or Gen Con and work for Paizo at one (or both) of those conventions annually. Non-USA regional coordinators will be expected to attend large local conventions to be named later." and then in the rewards section it states "Free attendance at PaizoCon or Gen Con (or both), including free badges, a portion of a hotel room, booth vouchers, and possible product rewards. In order to receive the free attendance, the regional coordinator must arrange his or her own travel to and from show, must provide for his or her own food, and must volunteer for a minimum of eight slots at Gen Con and a minimum of four slots at PaizoCon." Nowhere does it state that the 8 slots is what is required that you work, only that if you want the free stuff, that is required. It does say that you have to work and I wouldn't mind helping do 2-4 slots at either Con. I love working at Cons but I also go to attend the Con and play stuff other than PFS.
Chris Mortika wrote:
You can't officially play your PFS characters in anything but PFS sanctioned mods. You can take a "clone" of your character and play in any mod you want with them but it would not count towards any rewards in PFS.If they release higher level sanctioned mods, then our retired PC's would get another shot at officially playing. If the mod was sanctioned, then the retired PC's could still get rewards and possibly even level (I agree with your comment on the deadliness of other mods).
+1Totally agree. As I have stated before, No Challenge = No Fun! Without risk, there is no challenge.
+1I have had several people ask this one.
Joseph Caubo wrote:
This is true. Just make two characters and apply your GM credit to one and then play the other one and get credit for that character.
Kyle Baird wrote:
This is NOT true. Page 187 of the Core Rulebook under the Full Attack section states that "After your first attack, you can decide to take a move action instead of making your remaining attacks, dependingon how the first attack turns out ..."
Unless the monster is unintelligent, I would probably move him into a better tactical position. If unintelligent and something that would eat the PC, I have them try and drag the PC off. It definitely ups the stress level to see one of your fellow PC's being dragged off to be lunch for some monster. :)
I would not play an enemy that way unless the module specifically called for it.
I agree. The only time that I make monsters continue to attack is if they are mindless and are only there to get food. Then they may continue to hit the downed guy or possibly grapple and attempt to carry off, that sort of thing. As mentioned, any attacks on a downed character is less attacks on viable threats.
No sure how feasible this is but I do think this would be awesome. The Special at GenCon last year was the best.
I disagree. Several of the mods are just too easy, especially for the power gamers that I play with. If you don't make the mod more difficult for them, they just walk through it and there is no challenge. No challenge = No fun.I do understand that this is sometimes difficult to do, especially for new GM's and I would not do it unless I knew the party and what they could and could not handle.
So to make sure that I am straight on this, you can increase the level of an existing character to 8th and play with him. You would then apply the Chronicle Sheet to the level that the character actually is or to the character at 8th and they would wait until they hit 7th to apply it, since this is when they would actually be legal to play?
Gallard Stormeye wrote:
Sure, if you just want them to open those beings as viable distributer of divine superpowers that's fine, but I don't think simply saying 'you can now worship Bob the devil' will help in opening up variety. I think if you really want to open up variety in providing characters multiple avenues of worship you need to have fully fleshed out divine/fiendish powers - not just a name and associated domains.
I completely agree with this. I would love to see more of the deities fleshed out. Though, if there was a devil named Bob, I would certainly worship him. He's got to be totally tough to survive with a lame name like that.
North Austin Pathfinder Society only meets monthly, yes. We've already had our December meeting, and if we're back on a regular schedule, we probably won't meet again until the 8th just like Dragn's. Keep an eye out though, people might try to arrange a New Year's game day.
Trying to get a game together either on the 31st or the 1st. Keep an eye on the Yahoo group.
K Neil Shackleton wrote:
I love this idea. Intro mods are always welcome, especially at cons with newbies. You could even make them a little shorter (like 3 hours) so you have time to help newbies learn the game.
MilCon 2010 went great this year. We ran 16 table of Pathfinder over 2.5 days.
Thanks especially to Tessa, who really set the interactive apart with her awesome rendition of Osprey (especially the wounded Osprey complete with makeup and blood!)
We had a full table of newbies who had never played Pathfinder before who came in Friday first slot and played together through Sunday. We gave out a total of 9 new Pathfinder numbers over the weekend.
We ran a total of 9 tables of 1-5 or 1-7 mods, 3 table of 5-9, and 1 table at 7-11 and 3 tables of the interactive (tier 1-2, tier 5-6, and tier 10-11).
I apologize for the confusion at times while I tried to organize both Pathfinder and other RPG games but I really feel that everyone had a great time.
One last thanks to everyone who showed up. You all made the Con the success that it was.