Boots of Speed


Pathfinder Society

Scarab Sages 1/5

Do you think it is a good idea to purchase these boots (12k gp, TPA needed=31) for my level 8 character (mobility-build Ftr1/Cle7)?

Think this item itself is worth the cost, but at Tier 8+ someone in the party may cast haste causing these boots less useful.

Which other item would you suggest instead for the same gold and TPA?

Thanx

5/5

Having run about 40 tables in that tier range, I would say that someone at the table can cast haste about 30% of the time. Maybe that's a local phenomenon, but at high levels, tables always seem short on arcane casters. Buy the boots.


ESSEL wrote:

Do you think it is a good idea to purchase these boots (12k gp, TPA needed=31) for my level 8 character (mobility-build Ftr1/Cle7)?

Think this item itself is worth the cost, but at Tier 8+ someone in the party may cast haste causing these boots less useful.

Which other item would you suggest instead for the same gold and TPA?

Thanx

Even if someone at the table can cast haste, doesn't mean that they are going to, that you will be in range, or that you won't have your turn before they can cast it.

If its not crippling your main items then I would get the boots.

Given that you are mobility based build, you are likely to beat a caster on initiative a decent amount of the time. After beating them on initiative (or if they have to throw out another spell than haste) you will likely move out of range of other targets.

In general I think that the boots will see a great amount of use.

-James

Scarab Sages 1/5

james maissen wrote:


Given that you are mobility based build, you are likely to beat a caster on initiative a decent amount of the time.
-James

Nope, mobility for this character means I have the dodge, mobility and Spring attack feats, and that the Travel and Liberation domains prevent lots of stuff from hampering my movement.

* Venture-Agent, Florida—Clermont

Well said James.

Add in the fact that the boots are activated as a FREE action, the boots are very worth it.

In addition, Haste only lasts for 1 round per level when it does get cast. That leaves a LOT of time without haste.

In addition, you can turn it on and off many times so the use is multipied.

My recommendation? Buy the boots.

Scarab Sages 1/5

Kalderaan wrote:

Well said James.

Add in the fact that the boots are activated as a FREE action, the boots are very worth it.

In addition, Haste only lasts for 1 round per level when it does get cast. That leaves a LOT of time without haste.

In addition, you can turn it on and off many times so the use is multipied.

My recommendation? Buy the boots.

Boots purchased!

Shadow Lodge 2/5

For a martial character who doesn't know what his party composition is going to be from week to week the boots are a great item.

The big thing about the boots is it's a swift activation and the duration can be split throughout the day. Even if you could rely on a wizard hasting you most of the time there are still gaps before he casts, when he casts other spells first, or during the surprise round. The boots ensure haste is there on your terms when you really need it.

5/5

0gre wrote:

For a martial character who doesn't know what his party composition is going to be from week to week the boots are a great item.

The big thing about the boots is it's a swift activation and the duration can be split throughout the day. Even if you could rely on a wizard hasting you most of the time there are still gaps before he casts, when he casts other spells first, or during the surprise round. The boots ensure haste is there on your terms when you really need it.

Also it will be nice when you need the movement to get into channel range or use breath of life. Your party will thank you for that purchase later.

Liberty's Edge 4/5 5/55/5 **

ESSEL wrote:
Kalderaan wrote:

Well said James.

Add in the fact that the boots are activated as a FREE action, the boots are very worth it.

In addition, Haste only lasts for 1 round per level when it does get cast. That leaves a LOT of time without haste.

In addition, you can turn it on and off many times so the use is multipied.

My recommendation? Buy the boots.

Boots purchased!

Thank you,

Proceeds for this purchase will be used in the Free Cheliax Foundation

We are one step further in destroying those Devil worshiping bastards and freeing my people!

Sister you shall be free!!!!

Silver Crusade 4/5

Kalderaan wrote:

Well said James.

Add in the fact that the boots are activated as a FREE action, the boots are very worth it.

In addition, Haste only lasts for 1 round per level when it does get cast. That leaves a LOT of time without haste.

In addition, you can turn it on and off many times so the use is multipied.

My recommendation? Buy the boots.

+1

Scarab Sages 1/5

Another question related to these 'shiny brand new boots'

When activating the boots for movement, do I get +30 to my actual speed, or do gain +30 to base speed ?

This character is wearing heavy armor. His base speed is 40 (30 for human and + 10 for Travel domain) and actual (armored speed) is back to 30.

So, do I gain a) 30+30 = 60, or

b) get a base speed of 40+10+30 = 70, which reduced for armor yields 50
(using the non-numbered table page 170 of the core rulebook).

Think the answer is b)

If so should I sell my +1 full plate? (and purchase a +1 mithril breast plate).

Does the movement gain is better than the -3 AC lost for Tiers 9 to 12?
(though I am quite happy to have had that full plate until now).


ESSEL wrote:


Does the movement gain is better than the -3 AC lost for Tiers 9 to 12?
(though I am quite happy to have had that full plate until now).

Depends, what's your AC?

Around the 8-10 range monster attack rolls tend to outstrip PC armor class scores by in large. Those focused on it can keep up, but cost constraints impact this.

Here's a question for you: What do you normally do in combats? Do you have selective channel or is channeling in combat a mater of retreating first?

Are your combats typically very spread out?

Do you have fellow players that spread these combats out even if they don't need to be?

Basically start evaluating what your AC is giving you (and more importantly going to give you) and how much mobility you really need.

Towards rules:

1. Activating the Boots is a free action not a swift action (just to be clear)

2. The haste spell gives an enhancement bonus to speed, it doesn't alter your base speed. It will stack with your domain boost (as it is unnamed and adds to base speed) but not with say the longstrider spell.

-James

Shadow Lodge 2/5

ESSEL wrote:

Another question related to these 'shiny brand new boots'

When activating the boots for movement, do I get +30 to my actual speed, or do gain +30 to base speed ?

This character is wearing heavy armor. His base speed is 40 (30 for human and + 10 for Travel domain) and actual (armored speed) is back to 30.

So, do I gain a) 30+30 = 60, or

b) get a base speed of 40+10+30 = 70, which reduced for armor yields 50
(using the non-numbered table page 170 of the core rulebook).

I suspect your second interpretation is right, calculate total speed then adjust for armor.

That said, we've always just went with the simplest calculation which is your current unmodified speed (30) plus 30 or doubled for slower creatures. Just keeps it simple.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
james maissen wrote:
2. The haste spell gives an enhancement bonus to speed, it doesn't alter your base speed. It will stack with your domain boost (as it is unnamed and adds to base speed) but not with say the longstrider spell.

+1

Haste doesn't specify that it adds to your base speed, so it should add the flat 30 ft. Your movement would become 60 feet (30+10 slowed down to 30 movement, plus 30 from haste). Not too bad for a character in full plate.

Scarab Sages 1/5

james maissen wrote:


Depends, what's your AC?

Here's a question for you: What do you normally do in combats? Do you have selective channel or is channeling in combat a mater of retreating first?

Are your combats typically very spread out?

Do you have fellow players that spread these combats out even if they don't need to be?

-James

AC=22 (two-h weapon, no shield)

Combat role: melee type, most combats lasts a maximum of 4-5 rounds, so maybe one buff at the beginning and then fight (Spring attack to go to flanking position without provoking is a good strategy for now at Tier 7-8).

Not a good channeler (only 2/day, no selective channeling).

Scarab Sages 1/5

Alizor wrote:


Haste doesn't specify that it adds to your base speed, so it should add the flat 30 ft. Your movement would become 60 feet (30+10 slowed down to 30 movement, plus 30 from haste). Not too bad for a character in full plate.

I like your argument!


ESSEL wrote:


AC=22 (two-h weapon, no shield)

Combat role: melee type, most combats lasts a maximum of 4-5 rounds, so maybe one buff at the beginning and then fight (Spring attack to go to flanking position without provoking is a good strategy for now at Tier 7-8).

Not a good channeler (only 2/day, no selective channeling).

Well I would not lower your AC here if you are planning on mixing it up with the bad guys, especially with a 8CHA not allowing for you to channel without healing the bad with the good.

Shield of faith and pearl 1s should be your friend. The +3 deflection there should let you have a reasonable AC, but things are going to be able to smack you around should you get their attention.

-James

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