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Preface: this is a really minor and silly thing to be thinking about but i had a thought and wanted to put it out here

If it takes a human roughly 20ish years or so to hit lvl 1, then another 30ish for the average NPC to peak at somewhere from level 5-8

why does an elf take 100ish years to hit level 1 and much longer to cap at the average level of 5-8? are elves just lazy or something?

can anyone give me a good head cannon reason for this to work?


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perhaps a clearer way of stating it, after initiative is set up, those numbers you derived are useless and can be forgotten, they are mearly there to deturmin turn order. once turn order is deturmined one delays to after or before where ever they may chose


from work i cant link it but i can tell you in the encumberance section it tells you that a medium or heavy load behaves like medium or heavy armor for ability purposes

edit:seems i have been ninja'd


as long as the touch happens on your turn its a free action to ungrip, then you do the touch attack, then free action to re grip the weapon


yes touch spells require a free hand, or an unarmed attack should you choose to deliver them in such a manor, though note that using an unarmed attack is against normal AC not touch


ya the rules arnt into debilitating characters for long periods, its seens as not fun and i would agree. laugh at him, perhaps give him half the blind penalty for a time and move on


i really think barding doesnt even need to be defined if that line is there. it follows the same rules for none humanoid armor costs and weights. we already have a chart for that


most AP's from paizo will have at the start of them a guide which will give you a rough idea of when to have them be what level. because king maker is alot more free roam you may have to make personal judgements on that but it should set you on a rough track at least


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well the simple answer to this one is actually do away with the xp system more or less. you as the GM level the party when you feel is good. if the party purposfully goes looking for random encounters to level, have them fight a couple and level. but dont feel like you are locked into the rules cuz your not. i personally buff the crap outa monsters to make fights tougher but still only give base xp, keeps fights tough but party at appropriat level for where they should be.


considering nothing specifies otherwise i would actually assume the familiar has the same alignment of the base creature, which is mostly neutral for alot of familiars


ya the base paladin with exotic weapon proficiency guns uses guns better in my opinion. but then i dislike guns in pathfinder in general, not because they are out of place but because i think they arnt balanced properly


actually after google searching the matter further i think this argument i found solves the issue

You can make the argument that it is not allowable as follows:

Barding, Medium Creature and Large Creature

Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed. Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much (see Table: Armor for Unusual Creatures). If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid. Medium or heavy barding slows a mount that wears it, as shown on the table below.

Flying mounts can't fly in medium or heavy barding.

Then with encumbrance by weight:

Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

So you can interpret it as a medium or heavy load on a flying creature counts as armor encumbrance, which means a medium or heavy load counts as armor and prohibits flight. However, 3.5 had pretty explicit rules about flying while encumbered, and Pathfinder purposefully left those out, which suggests they didn't want them applied.

TL; DR: No, there are no explicit rules outlining encumbrance, but you could make the case it affects it.


i wonder how pedantic the rules laywers would get about a flying creature carrying a person while in medium or heavy armor, im not riding it after all.


ok gauss now your just being silly, does one speciffically need a place saying your dead, you get nothing, some things should be intuited. i am still looking at the rules about flight but i just super hate the dumb pedantic reading of the rules about being dead.

as a very snarky man once said "we write the rules assuming your not an idiot, your not an idiot, stop reading the rules like your an idiot"

edit: ok so upon further reading the rules id agree that you cant ride a mount wearing medium or heavy armor, but barding and armor are the same thing, so a creature can fly withought a master with medium or heavy armor on just cant have a rider with medium or heavy armor on.

the rest of the drawbacks come from armor check penalty and speed penalties which seem like suitable drawbacks to me


barding is simply specially made armor designed for none humanoid creatures. barding still follows all the normal rules for armor, large portions of the CRB are copy past and they missed things here and there. the listing for barding youll notice follows the same cost entry for none humanoid armors cuz thats all it is. youll need a light load to fly far as i parse the rules.


personally id end the grapple as a GM bt i dont have any argument for that aside from it feels right


if horse mastyer worked the way Rogar described it there would be no point to the feat as cavilier already hass a full druid level companion progression. does mean you cant get horse master till at least level 6 as a side though


Milo v3 wrote:
Imbicatus wrote:
The Black Blade is a sentient weapon that grows with the magus as you level up. It has a separate arcane pool that it uses to activate various abilities, and at high level it feeds on those it slays.
But it's not just a sentient weapon that's wanted, it's a sentient weapon that can take human form or a human that can take weapon form. Black blades don't even get close.

personally as a gm id let you flavor this class like the weapon was human if you so wanted, not like they ever fight seperatly or anything anyway so i dont see what issues would come up from that at all


2 cents, native outsiders do not have their soul bound to their body, so there is that, raising is no issue


My 2 cents on the matter, INA stacking seems fine as natural attacks tend to be weaker, but bashing plus spikes make a weapon that does as much as a 2 handed weapon and is easily dual wielded, and that seems a tad over the top. i will say i have no backup to these statemnts so ill follow any official ruling that comes of this though


those feats are writen with the assumption that you only have one companion so id personnally say you would have to pick which companion it applies to


DoubleGold wrote:
so in other words, take the forgemaster archetype without being a Dwarf? That sounds like it is only possible with a house rule.

that is exactly what he was asking, and apparently the answer was no. i agree personally, the racial archetypes are for flavor and suit the races they are for mostly


i would like to sugjest a dwarven stonelord paladin, a dwarf that is slowly turning to stone sounds pretty cool, he can be there for the coronation of the new temple.

as a note stonelords loose almost all of their spell abilitys and pretty much become a pure martial class that is really defensive and gets an earth elimental for a companion. the only casty thing they keep is lay on hands


so historicly speaking no force ever was equiped soly with a shield for armiment, most weapons were far more efective in a fight.

that said getting 2 arms of force behind a shield is super easy, one hand is wearing the shield, second free hand grips the forarm strapped to the shield, both arms then are used to forcimy bash in someones face. the langspear faq isnt relivent because the shield is not a reach weapon, people were asking if they could use the butt of the spear as an improvised weapon so they could attack in neibouring squares.

in real combat a force wielding only shields (or 2 shields cuz why leave one hand empty) would probly loose, they simply arnt as good as swords and the like, in one on one combat though shields greatly improve their chances. shields are already marked as sub par weapons by their lower damage dice, you dont need to nerf them in other ways


i really have nothing to add to this discussion but would like to follow it as it moves forward

tl;dr: dot


hero labs a a program you can use to make character sheets, it has loaded into it mostly all of the OGC content that paizo has made. mythweavers is a website that you can for public or private display make character sheets, some GMs like to use those

personally i just draw up the character sheets in my profile and be done with it. look at my alias's profiles and you can see what i mean


perhaps another way to put it is the wealth by level is mearly to represent how much power at any point a player should be getting from his gear, and a gears power is measured in gold, technically one never has to gain gold or anything liek that, a gm could say "and as you smite the boss down his magics flow over you and you feel your gear soak some of it in and you gain x amount of currency you can alot to the gear to power it up" in that cenario your sill gaining power that you can mesure in gold for the games purposes but in role play never once set your hands on actual gold. this game alows for alot, you just gotta imagin it


MAJT69 wrote:

No, by 'vendor trash' I meant:

"Okay, the fight's over, you search the bodies and find 20 +1 items."

"Okay, stick 'em in the Bag of Holding and we'll sell them back at town.'

In other words, extraneous low-level magic items that exist only to be sold to shops. My players seriously think it undervalues the concept of magic. They want something other than 'Diablo' or similar games where trash loot is commonplace.

well the game is designed to assume each fight gests you x wealth, but that wealth doesnt need to be in items, if you prefer you could flat out give them money, or you could have a treasure hord every so often to fill the gaps where they get no items for a while.

what i sounds like what you want though is a system that nolonger has gold or currency really, you want a game that runs off xp almost exclusivly and everything you need is to be provided along the way, which i will note is 100% doable, the DM just has to design the adventure that way, laying gear here and there and removing money as a thing, its not really that difficult i think


I really dislike the argument that shields arnt weapons as the text constantly states they can be used as weapons thus should follow the rules for weapons.

one really needs to think of shields as double weapons that only take up one hand, one part is a defensive item and is treated as such with a plus to AC and an ACP and the other side bashes/pierces things (maybe both depending on how you interperet spikes on the shield) but they are weapons and follow all the same parts as one


It should be pointed out that wile paladins and ragers dont have spells till 4th level they still have a spell list, complrised of all their spells they have yet to obtain.

I personnally find this exploytative and clearly against the spirit of the system, and i prefer to ply by the spirit of the system not the letter, in my home games i would simply say no and my players are ok with that as they know i have the interest of the game at heart and i would have to rules quote them on the matter. i totally get clerics being able to add the domains they pick to their spell list but if they dont hae the domain then they dont have the spell thus cant use those wants withought UMD simple as that.


doh, i totally forgot that, daniel.f.bricker<at>gmail.com


While i am no where near as eligant as your being Kazaan, i compleatly agree with what your trying to explain with attack econimy, and i for one dont find the task at all dificult to grasp. i have been keeping my home group to this the whole time weve been playing since jan of 2013. it really not that limiting and i dont understand getting so upset about not being able to do some of the things people are saying they wanna do.


also i feel it should be pointed out for monsters whos CR is base off of anything other than class levels dont gain 1 CR per class level automattically.


While not specifically writen it is implied in the power attack rules in their many iterations that the damage to attack ratio is linked to the amout of strength bonus you get to attack.

if the bonus is str 1.5x then power attack is -1/+3
if the bonus is str 1x then power attack is -1/+2
and if the bonus is 0.5x str then its -1/+1

read over where power attacks interacts with natural attacks that do 1.5 str and the regular power attack rules and i think thats clear. a light weapon wielded in one hand shoule get the -1/+2 ratio. by extention i would think once you take the....double slice feat? and increase your off hands steangth bonus you should also increase the power attack ratio too.

at least thats how i read the rules, i do want to just point out against the post above that light weapons arnt speciffically called out to be stuck to the -1/+1 ratio, just the off hand is, so with power attack at base you get total the -1/+3 ratio, assuming both attacks hit


so far as im aware RAI is that double weapons while connected at a shaft as supposed to be more or less treated as 2 individual weapons but i could certainly be wrong


Quote:


Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Here is the relivent text to the situation


well actually you can always wield 1 one handed weapon thats over sized for you, you just take the oversized weapon penalty, and it shifts up to being a two handed weapon.

so a medium creature with EWP bastard sword could always wield a large sized bastard sword its just forcibly 2 handed by rules as well taking a -2 to hit for being one size to big for the medium creature and the titan fighter doesnt change that.

what the titan fighter does do is decrease this oversized weapon penalty after a point.


mithril heavy armor only needs heavy armor proficienc, for all other purposes its medium armor, so with the endurance feet and mithril heavy armor you can sleep in heavy. thought that should be pointed out


can i just point out that Blackbloodtroll appears any time someone makes a threat about shields and if the fact that shields are weapons is questioned even a little he defends it to the last, i agree with him but its kinda funny how he does it all over


Quote:


Multiweapon Fighting (Combat)

This multi-armed creature is skilled at making attacks with multiple weapons.

Prerequisites:Dex 13, three or more hands.

Benefit: Penalties for fighting with multiple weapons are reduced by -2 with the primary hand and by -6 with off hands.

Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.

Special:This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

can i point out that the text above says HANDS plurel, not once but twice, you have more off hands you apply this text to every hand, so dont have this feat -6 on main hand attacks and -10 on all off handS. with this feat you reduce that penalty by -2 for main hand and by -6 for of handS again plurl, thats not a writing mistake, its plurel on purpose


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so let me point out that being evil does not preclud you from being personable. if you like the show supernatural crowley is an excellent example of a lawful evil person that they talk to all the time, they dont exactly like him and they dont always see eye to eye but they get along mostly


im dming a group thats just starting book 2 but i dont mind asking for matirials in advance, if your up to send them ill soter them away for later


this is not a post, it might be but im telling a funny :p


ya they are usually fairly specific when it comes to gaining limbs to call out when you CANT attack with them because the base assumption is you can use additional limbs to attack with


players should in theory hardly ever need th9s information as there a key few ways to gain more arms, but should a player have more arms they do gain more attacks


you can make an attack with an off hand correct? if you have more hands you have more off hands, thereby giving you more attacks, be they unarmed or used to wield manufactured weapons. more hands equals more attacks, and the MWF feat chain makes those attacks more likly to hit as well as granting more and more attacks just like the TWF feat chain


CRB wrote:


Two-weapon fighting (combat)
Prereq:15 dex
Benifit: your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2 and the one for your offhand lessens by6. see two weapon fighting chapter 8
Normal: if you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. when fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. if your off-hand weapon is light, the penalties are reduced by 2 each. an unarmed strike is always concidered light.

pardon any spelling mistakes i typed that quote by hand, but the point stands that it implies you can use your off hand to do un armed strikes even untrained in TWF multi weapon fighting builds off this same assumption that you get attacks with off hands just for having them, if untrained it would be at a massive penalty though.

your using thhings like armour spikes to hold your ground on the 2 hands worth of effort thing, when really those rulings were made because paizo didnt right the rules for armor spikes clear enough, multi weapon fighting should give you one attack per hand you have as its writen


ill conciede that you cant benifit from 2 magic shields at the same time, like bonuses not stacking and all that, but i would argue that you could enchant 2 and use them as weapons no problem, as you point out, RAI is that you dont have Armour + armour or shield + shield. as long as only one of them is truly a shield and the other is mearly wielded as a weapon and enchanted as a weapon it should be cool.

edit: id even go so far as to say you choose every round which shield is your magic shield your using, but you cant swap between rounds


so here is a question, if the intent is to only have once source of armour special abilitys then what about shields and armour? or in the one case i can think of, dual wielding shields.

if i gave diffrent abilitys to 2 difrent shiuelds both with the same ac bonus, why should i not get the bonuses of both? i dont think thats broken at all personally

edit: also to comment on the above you can only gain the ac benifit from one shield at a time as like bonuses dont stack but you can certainly wield 2 shields one in each hand, ive looked into and built a character that dual wields shields as his weapons, ac on him is pretty silly low level


id like to start a thread that covers ways to do things outside the box to show people ways to do things they have never thought about, try to keep it as rules legal as possible but storys about that one time your GM let you do that one thing are cool so feel free.

my contribution, my little brother played a wizard, that day he prepared several uses of teleport and he got attacked, instead of running to the fighter (me) for aid, he grabs the guy, casts teleport, the guy failed his will save, my brother ports litterally strait up as far as he can go, lets go of the guy and teleports down to safty, the guy was supposed to be difficult and his minnions were supposed to be a piece of work, when my brother reapeared next to me without their leader they all stood around confusedd for a moment or 2 before SPLAT. they were then so demoralized we told them to drop their stuff and run and all of them ran.

things like that are cool and arnt usually evident imidiatly