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Waiting in the Depths

Deadfall Dweller

The Pools of Iridescence

The Vise

Kittyhawk, Playtest Daredevil

dragon magazine 310

PYROKINETICIST

RPG Superstar the Game...

Through the Dream Sands

New Stunt idea and Existing Stunt fixes

Slayer Impressions and Notes

Caroming Charge needs clarification but not nerfing

NEW BLOG! - Risks and Rewards Playtest Has One Week Left!

The Angry Tree Catapult: a funny ranged slayer

Guessing Characters' Perfumes

Daredevil and weapon choice discussion

My thoughts on these classes

My (weird) experience playtesting the daredevil

What are some Daredevil builds you see coming out of this playtest?

Unicore's DD feat ratings, starting at level 20.

Yuri's Slayer playtest impressions

How do I theme the trophy mechanic so it's less grisly?

Yuri's Daredevil playtest impressions

Reactions and press action critical effects (success and failure)

Wignalzik and Sons Lumber Camp

NEW BLOG! - Risks and Rewards Playtest Begins!

What does a dex based Daredevil do?

Let’s talk about stunt damage.

Maneuvers, Press, and the Daredevil

Undead champion lvl 19 hero's defiance.

Risks and Rewards shouldn't mean being made unable to play your class

Did anyone try play testing with a BMX...I mean a Velocipede?

Move actions and Daredevil abilities

Daredevil Sub-Classes

Galvanized Mobility discussion

Thorn Manor

Notes from the playtest: Daredevil

I think they should change the names of the classes

Daredevils, Thievery, and Dirty Trick support

Slayer Must-Have Options

Notes from the playtest: Slayer

Daredevil Must-Have Options

What is the Tome Dragon's Precognition ability? (Dragon #343)

Titan Wrestler feat interaction with Daredevil feats

Shifting Combination no explicit double MAP increase

Relentless vs. Reactive Strike

Daredevil could have some problems resolved with free titan wrestler

Audacious Combat has some problems

Pathfinder Harrow Deck (Foundry VTT)

Large Daredevils are better

Proposed change to Adrenaline to make it feel and work better

Daredevil defenses (other than AC) seem very, very bad.

Adrenaline vs. Momentum vs. Edge

Darkblight Fallow

Your best quarry is one of your allies

Tip of the Tongue, Assurance and Monster Lore

All Knowing, All Slaying?

Can I use the ground as a prop?

Caroming Charge is far too strong as written

Mark Quarry is awkward and situational.

On The Hunt being Quicken is a little awkward

Filling Your Trophy Case

Daredevil Review

Press trait for BOLD BLUFFS and TUMBLING TRICKS

Daredevil's unarmed attack

Bounty Hunter archetype feats

Trophy Traits

Prop size requirements should scale with whoever's hitting the prop

More ideas on the use of trophies and tools

The Daredevil's feats forget about midair and underwater combat

Punishing Shove & Stunt Damage

Do any of the Daredevil actions actually require a free hand? What does this mean for agile?

Maybe Reinforcing Arsenal Should Be More Frequent

Props: What's considered a wall / column?

I dislike the term Prop

Introducing your Nemesis

What's the point of High-Flying Tumble Stunt?

Trophies need to do more.

Daredevil Playtest First Impression

Playtest Positivity

Daredevil's Skill Increases

Maybe Slayer Trophies Should Take Some Influence from PF1

Stunt damage vs regular strike

Forceful Kickoff Stunt issue

Pre-game Slayer feedback, Slayer's Tricks feat line

My thougths on Daredevil

What new stories can we tell a a result of the new classes?

On The Hunt problems

Quid's Slayer Builds

Quid's Dare-Devil Character Builds

Assurance and the Press Trait

Infinite On the Hunt and Thralls

Warded mail and heavy armor.

Stunt Damage's damage

Daredevil Stunt Damage and Reposition

Consecrated Panoply

Daredevil, More like Swashbuckler 2.0

Crossbow Slayer Might Do Better With Weapon Group

Monster Lore and Giants

Chymist's Eye and Solid Opaque Cover

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