Iconic Encounter: Lost and Found

Thursday, July 17, 2025

The fifth time he saw the same grey-furred ysoki hawking her basket of cosmic cratannes (laser-fried dough, hot off the therm, dipped in some kind of sugared orange), Zemir had to admit he was hopelessly lost. No matter the path he decided to walk, all roads in the Spike seemed to bring him back here – the same makeshift food stand in a nook off an alley, the same would-be chef touting freshness and flavor, the same bits of dough stacked tight in a basket that smelled like his kind of delicious. Maybe he’d buy some to bring back upside. Once he figured out where he was in the station. In this version of it, anyway.

Most realities had their own Absalom Station, and there had to be one he could draw on for help, ideally where the resident Zemir had some sense of where he was going. Maybe one where the Spike led back up to the Freemarkets, connected by a daisy chain of hatches, vents, and ladders. Or one where part of the Spike was the hub of the station, with signs and vendors everywhere, and if you paid attention you could find a quick way through. He could almost see himself there – confident stride, cloak trailing behind him, trading nods with passersby who respected his age-whitened hair. All he had to do was glance a bit past the here and now, pull from something beyond the world he currently stood in, and—

stomach lurching, nerves on fire

A station just like this one, the hallways bitter cold,

filled only with the echoed sound of dying

A station where the ground beneath his feet

was devoured by the emptiness of space.

A station where a little girl reached for a snack

before something splintered and ripped her apart,

turning everything to debris.

Zemir blinked the other realities away—once, twice, three times—and did his best to ignore a tiny bit of moisture threatening the corner of his eye. He couldn’t help that girl, he knew he couldn’t, no matter how much he wanted to. He’d learned that lesson years ago, the night he lost his team—his friends—to some trap of reality he would never reach again. Maybe not so different than whatever stalked him now.

A feeling of something wrong had been hanging in the air for weeks, sloshing deep inside his guts, making his skin feel too tight It was what had brought him down here, walking through the maze that was underneath the station, hoping he would figure out where it came from and why. But that flash of realities? That spinning, dizzy whirl of worlds? That was something stronger than the creeping sense of ill at ease. That sent a wave of sick and spin crashing into his body that only his long years of discipline in times of chaos kept him from spilling back out in bits of bile onto the metal ground.

Zemir tapped at his chest, felt for his anchor. A small piece of obsidian, singed but unbroken. All that remained from a former life. Touch something real, he thought as it danced beneath his fingers. Shake off the fear and steel yourself. You know that you can do it.

It was time to go home.

Zemir bore right at the next set of hallways, ignoring the ones that slipped out of his vision, filled with the voices from some other dimension, thick and indistinct and always a touch out of tune. Left, then right, then right again, feet firmly beneath him, until the last hallway ended in an unexpected alcove, sparse but still in use, with a cot on the floor and a chair at the wall and clothes hanging from a spigot. The light was dimmer here, somehow, and the air hung stale and heavy, as if it had been folded up and shoved into a corner, waiting for someone to stumble into its maw.

skin crawling, hard to breathe

The air thick with a poisonous haze

curled around a family’s remains

their hands reaching for relief

that isn’t going to come

The air bitter cold, stealing the breath

from huddled bodies grasping tight

Leaving nothing but frozen arms

And frost-drenched tear-stained faces

The air, smells of burning

and then, something else.

Something delicious.

Something warm and hearty and fried.

“You really should have tried the cratanne.”

The ysoki was there again, behind him. She smiled wide as she offered the basket of fried dough. “They’re best when they’re fresh, you know. Everyone says so. Might have kept you out of some trouble.” Her voice sounded odd. Minor key, a touch out of tune.

Zemir grabbed for power before thinking to do it, a gesture as natural as taking a breath, bringing his quantum field to life with the ease of years of practice. Other Zemirs were with him now, flickering in and out of the alcove, in and out of this reality. Some close enough in look to be his twins, at least at a cursory flash of a glance; others, dressed up like they owned the place, and still others looking bruised and beaten by a life of struggle he’d never known. But they were all there, facing down the ysoki chef who still stood in the doorway her teeth bared half between snarl and smile.

“Who are you?” Zemir let the voices of all the other Zemirs echo like thunder. No two of them sounded quite the same. Some voices spoke sharp with harsh demands, some were soft and curious, but all were a little out of tune and hollow as struck bells. Just the way the ysoki’s voice sounded. He cleared his throat and began again. “Who are you and what are you doing here?”

“The real question is, who are you?” asked the ysoki. “A guard patrolling? A rival shopkeeper snooping?” She backed away as she spoke, trying to get past the reach of his spells.

He did not understand, but Zemir knew that he had to take some expanded precautions. Zemir let his quantum field slowly expand as he spoke, putting the ysoki back in its reach. If she noticed, she didn’t let on.

“You’ve been following me,” the ysoki said. “Every time I pick some new alcove down here, try to sell my goods in peace, there you are. I’m just trying to find a place to sell my cratannes. I don’t have anywhere else to go. Please just leave me alone!”

The more the chef spoke, the more Zemir was sure. She was from Absalom Station, not from this reality. He’d heard of witchwarpers who fully displaced their bodies, or who anchored themselves in someone else’s reality, but usually there was deep magic involved, and it was always dangerous. Sometimes it wasn’t voluntary.

Zemir kept his voice calm to mask himself reaching out for more power, casting detect magic to see what it told him. He followed the potentials in his mind—haste and fly would get him out of here if she was dangerous, or lightning bolt if all else failed. But all he detected was a pulse of something warm inside the basket filled with food that she still held. There was more in those cosmic cratannes than fat and fry and flavor.

“I wasn’t following you,” he said, though it didn’t seem to matter now. “I just kept running into you. It felt like something drew me toward you. Perhaps those snacks you’re so insistent I enjoy.” Zemir could feel his voice grow tense. He clenched fingers to unleash a bolt in case she moved against him, but something flashed across her face and before he could decide to cast, he saw her in some other place. Some same but different version of this station.

swallowed laughter, sudden pain

She is in a kitchen laughing

Smells of food and talk of flavors

Promises and joking threats

Recipes passed down

She is in a closet hiding

Lights are flashing, klaxons blaring

Smoke chokes out the sound of screaming

Hands that held her, forced to stillness

She is all alone

She is trapped but won’t go easy

Reaching out for some new power

Pulled to somewhere safe but different

Recipe scrap in her pocket

Nothing left of home

Zemir inhaled sharply as the images—her memories—left his mind, a truth within them that erased whatever he was planning. The quantum field faded. The other Zemirs disappeared. He wondered if one of them was from wherever she came from, and if that version still survived.

“Why show me this?” he asked. “Why draw me to your food stand?” Perhaps this was the only way she knew to ask for help.

“I didn’t,” said the chef, in a small voice, clear but shaky. “I only tried to put some of the place I’m from into my food. The orange sugar is confectionary from my home. It’s just a bit of magic to connect you to the ones who you break and share your bread with. I can’t go home now so… it’s the next best thing.”

“And the visions? The smoke?” He had a feeling she had caused them. She must have some kind of hidden talent. Some reason she’d survived.

“I didn’t mean to. I just wanted to show you what happened. That’s it’s all gone.” It wasn’t an apology. It wasn’t a challenge. It was the plain and simple truth of things.

Zemir thought back to the feeling of loss, the spinning lack of center, the sickness roiling around in his stomach for weeks. Whatever she had done had hit him harder than intended, but something told him he’d have to search somewhere else to find any way to help her. Or himself.

There were questions to be answered, but not in the here and now. He forced his face into a smile, tried to inhale the scent of the treats that she was carrying. They did still smell like his kind of delicious.

“I understand,” he said. “About those cratannes… I can introduce you to some people who will buy the whole lot off you right now if you come to breakfast. How do you feel about coffee?”


Illustration by Bastien Jez: Iconic Witchwarper, Zemir warping reality around him in a large purple bubble.

Illustration by Bastien Jez





About the Author
Erin Roberts (she/her) is a writer of stories and games whose work for Paizo includes the fiction series The Godsrain Prophecies and contributions to 10+ books, including Lost Omens: Rival Academies, Lost Omens: Travel Guide, and Interstellar Species. In addition to her work for Paizo, she freelances across the TTRPG world (and was selected as a 2023 Diana Jones Award Emerging Designer Program Winner along the way) and talks about fiction writing every week on the Writing Excuses podcast. You can find her on Bluesky as @nirele and on Linktree at linktr.ee/erinroberts.

About the Iconic
Zemir (he/him) is a male human witchwarper who casts powerful magic spells and warps reality, using a simple souvenir from home to keep him grounded in the vast multiverse.

About Iconic Encounters
Iconic Encounters is a series of web-based flash fiction set in the worlds of Pathfinder and Starfinder. Each short story provides a glimpse into the life and personality of one of the games’ iconic characters, showing the myriad stories of adventure and excitement players can tell with the Pathfinder and Starfinder roleplaying games.


Learn more about the witchwarper class in Starfinder Player Core, releasing at Gen Con 2025, on paizo.com, and at your friendly local game store! Be the first to play Starfinder Second Edition by subscribing to the Starfinder RPG or Starfinder RPG (Special Edition) lines and receive a free PDF when your book ships!

More Paizo Blog.
Tags: Iconic Encounters Starfinder Starfinder Second Edition
Scarab Sages

1 person marked this as a favorite.

Really like this. Does a great job of showing just how confusing it could be to have access to a spread of realities.


2 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Why does this post say "Be the first to play Starfinder Second Edition by subscribing to the Starfinder RPG or Starfinder RPG (Special Edition) lines and receive a free PDF when your book ships!" if the PDF does not actually release until the end of the month?

Dark Archive

Luvvin' it, Witchwarper is 100% what I'm most excited for in Starfinder2E, especially with so much of the 1E Precog helping to further develop the class fantasy!

My Wizard in a PF2E conversion of Shattered Star has a whole subplot about how he's been unwittingly drifting through other realities and being observed and occasionally aided by Totally-Not-the-Lutece-Twins, and it would be really cool for him to "evolve" into a Witchwarper (probably Analysis / Core Memories) as his realizing his true capabilities and connection to the multiverse.

Plus more direct time-warping spells and shenanigans, of course ;P


3 people marked this as a favorite.
LoreMonger13 wrote:

Luvvin' it, Witchwarper is 100% what I'm most excited for in Starfinder2E, especially with so much of the 1E Precog helping to further develop the class fantasy!

My Wizard in a PF2E conversion of Shattered Star has a whole subplot about how he's been unwittingly drifting through other realities and being observed and occasionally aided by Totally-Not-the-Lutece-Twins, and it would be really cool for him to "evolve" into a Witchwarper (probably Analysis / Core Memories) as his realizing his true capabilities and connection to the multiverse.

Plus more direct time-warping spells and shenanigans, of course ;P

I can see it now- an Ancient Elf Gap Witchwarper, who lived through the gap and ended up an entirely different class. Your Ancient Elf archetype is just what you were before the gap. You went from a controlled and precise intelligence class to weaponizing your memory loss.


1 person marked this as a favorite.
Pathfinder Starfinder Maps Subscriber

I'm staring at the last line, with "Be the first to play Starfinder Second Edition by subscribing to the Starfinder RPG or Starfinder RPG (Special Edition) lines and receive a free PDF when your book ships!", when this clearly false.

Starfinder Rulebook subscriptions are being charged and shipped right now, but the promised PDFs are instead linking to a dummy image with a delay notice.

Such a shame when companies repeatedly advertise something they don't intend to fulfill.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is dizzying in the way I think a witchwarper should be. I also like that it was low-stakes compared to the others we've had. That makes it stand out. Thank you so much, Erin and Bastien!


This does a great job of both illustrating what the deal might be with a Witchwarper, and exploring Zemir as a character. Still has the sweet tooth!

Paizo Employee Community & Social Media Specialist

4 people marked this as a favorite.

For everyone asking about the Starfinder Second Edition Player Core PDF, we're sorry for any confusion! This change is a one-time change due to the nature of Starfinder Second Edition launching for the first time. The Starfinder Player Core is a major system launch, and we are making sure that everyone possible has the opportunity to get their copy (physical or digital) at the same time, on the release day. This change does not affect other future releases.

Your PDFs will be added to your accounts on July 31st, the same day that Starfinder Player Core launches worldwide. We're really excited about this release, and we see that you all are too!


1 person marked this as a favorite.

I really adored this story! It highlighted everything fun and otherworldly about the fantasy of being a Witchwarper. Very well written- it got a lot done in very little time.

I'm going to pretend that the reason he's calling spells by their Starfinder names is that Witchwarpers are prone to metatextual moments and might know some game rules. Being high intelligence and seeing through the veils of reality leaves you with at least a little understanding of the "rules of the universe".

Paizo Employee Community & Social Media Specialist

2 people marked this as a favorite.
Justnobodyfqwl wrote:

I really adored this story! It highlighted everything fun and otherworldly about the fantasy of being a Witchwarper. Very well written- it got a lot done in very little time.

I'm going to pretend that the reason he's calling spells by their Starfinder names is that Witchwarpers are prone to metatextual moments and might know some game rules. Being high intelligence and seeing through the veils of reality leaves you with at least a little understanding of the "rules of the universe".

Thank you for enjoying it!! It's one of my favorites too. The story telling really just gets me.


1 person marked this as a favorite.
Justnobodyfqwl wrote:


I'm going to pretend that the reason he's calling spells by their Starfinder names is that Witchwarpers are prone to metatextual moments and might know some game rules. Being high intelligence and seeing through the veils of reality leaves you with at least a little understanding of the "rules of the universe".

But spells do exist in the game universe, they aren't just game mechanics abstractions and they probably do have Starfinder names in Starfinder (also probably alternatives too, but the game names are probably baseline). So, what's the catch?


Maya Coleman wrote:
For everyone asking about the Starfinder Second Edition Player Core PDF, we're sorry for any confusion! This change is a one-time change due to the nature of Starfinder Second Edition launching for the first time. {. . .}

This must be a relief to some people who were wondering if it was due to an unintended confluence of alternate realities . . . .

Paizo Employee Community & Social Media Specialist

1 person marked this as a favorite.
UnArcaneElection wrote:

This must be a relief to some people who were wondering if it was due to an unintended confluence of alternate realities . . . .

I certainly hope it was! We're sorry for the possible anxiety caused around wondering where it was!

Community / Forums / Starfinder / Starfinder General Discussion / Paizo Blog: Iconic Encounter: Lost and Found All Messageboards

Want to post a reply? Sign in.