Starfinder Playtest Errata: Wave 3

Wednesday, October 16, 2024

Greetings Starfinders! We’ve received a starship-load of data thanks to your feedback and continued participation in the Starfinder Second Edition Playtest! This exciting evolution in our game’s future includes some of the feedback we’ve received in the surveys that will remain up for submissions and edits until December 31st.

Art by Cagdas Demiralp: A Pahtra Sniper Operative, dressed in a green hooded cloak

A Pahtra Sniper Operative, our first preview art from Starfinder Player Core.
Art by Cagdas Demiralp


Below are the highlights of this errata, but make sure to check out the Second Edition Playtest FAQ for the details of each change:

Chapter 2: Ancestries

  • Barathu: Manifold Evolution only lets you select lower level feats.
  • Opportunistic Hug: You can use Titan Wrestler to hug big friends.
  • Skittermander and Kasatha: You can Climb using inactive hands.

Chapter 3: Classes

  • Envoy: Effortless influencer is higher level, and Distant Feint gives Feint the emotion trait.
  • Mystic: You know the Hit Points totals of your bonded allies, you regain all your Vitality Network when you Refocus, Transfer Vitality always heals void creatures, you become expert in Perception at level 11, Group Chat now gets you Network Spell (and it’s stronger), Force Connection is now a feat, shadow connection works against darkvision, Adaptive Defense has a transfer cost, and elemental mystic’s elemental weapon spell now scales properly.
  • Operative: You begin Expert in Will, Snipers now ignore unwieldy all the time, Strikers can now use unarmed Strikes and should be able to use their melee weapons with most Operative features and feats, Hair Trigger now only applies to your last Aimed enemy, Relentless Aim now ricochets, Double Draw Twin Draw gives you an Aim, and you can no longer quality for Twin Shooter with an Ancestry feat.
  • Solarian: Let there be the light trait (while photon-attuned). You can also pick up two-handed solar weapons, your class DC scales better, and Black Hole/Super Nova no longer cycle. You also no longer get armor specialization.
  • Soldier: Primary target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure. Run Hot will overheat your gun. Hammer the Nail now knocks prone.
  • Witchwarper: Witchwarper gets Quantum Pulse as a class feature at 1st level. Restorative Recollection has been revised. Infinite Magic can’t be used with 10th-rank spells.

Chapter 6: Equipment

  • Weapons: Neural lash has the analog trait. Force needle has 1 upgrade slot. Crossbolter is in the crossbow group.
  • Armor Upgrades: Explosive Defense unit grants resistance instead of non-stacking save bonuses.
  • Weapon Upgrades: Nothing can stop you from deploying your advanced tripod as much as you want.
  • Augmentations: Cardiac Accelerator and Speed Suspensions have been fixed.
  • Medical Items: The cost of elite and ultimate hypopens has been fixed.

Chapter 7: Spells

  • Adhere: We have separated the Reflex save from adhere.
  • Akashic Revival: Akashic revival is a ten minute spell.
  • Analyze Target: Analyze target grants a status bonus.
  • Atomic Blast: Atomic blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.
  • Void Whispers: Void whispers uses all three actions to move.
  • Vibe Check: After checking its vibe, we’ve removed the incapacitation trait from vibe check.
  • Elemental Weapon: Elementalweapon now scales properly.



We know there are other areas that need attention, but some of those require more systemic changes that aren’t appropriate midstream and need tinkering “in the workshop.” Here are some elements on our radar we want people to know about but aren’t not quite ready to act on yet:

  • reviewing overall mechanics for grenades and missiles
  • envoy getting some abilities to Size Up in combat
  • solarian Solar Shot becoming more like a weapon that works alongside weapon crystals; change to range increment instead of range
  • punching up effectiveness on Disharmony trait abilities for the solarian
  • looking at the size of the quantum field, as well as baking in Transposition to be part of the base class chassis

Thank you again for all your help with our playtest—we can’t wait to see more survey data! And once you’re ready to explore some higher level play, check out Empires Devoured and Rescue at Shimmerstone Minereleasing at the end of October, and Wheel of Monsters available today!

—The Starfinder Team

More Paizo Blog.
Tags: Starfinder Starfinder Playtest Starfinder Roleplaying Game Starfinder Second Edition
51 to 52 of 52 << first < prev | 1 | 2 | next > last >>
Dataphiles

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Rakshara of the Flame wrote:

I've been running a Healer Mystic, and had a chance to compare Infusion to Heal recently.

Infusion: restores 1d6(+6) HP, heightens 1d6(+6), two-action range 30', two-action only affects members of my network

Heal: restores 1d8(+8) HP, heightens 1d8(+8), two-action range 30'. In PF2, a cleric feat will let you ignore enemies when you cast it.

To me, Infusion seems to be the equivalent of Font, and feels ... unnecessarily weakened. If it were 8s instead of 6s, I'd be happy. If the two-action range was 'in network range', I'd be happy. If it were both, I'd be ecstatic.

I'm not certain how Focus vs. Font limit plays out. Focus I'm limited to three/battle if I use no other focus spells. Font is limited to 4/5/6 per day (based on character level). Outside of mega-dungeon or other situations where you're time-limited, I think Font wins? I.e., if you're only having one combat/day, Font is better than Focus. If you're having multiple combats/day, then Focus is probably better?

If you’re having one or two combats per day then any daily-resource based class is going to win that. Focus points and Font might as well be irrelevant, both classes can just spam Heal out of their highest level slot if they want and they likely won’t run out before the encounter is meaningfully over.

At the 4 combat per day range, especially if you pick up a 2nd focus point by feat at level 2, Infusion is more efficient than font for a long time. 2 Infusions per combat (you probably don’t need 3 so New Epiphany for Anthem instead) is effectively 8 top rank-1 spells per day for Heal. When Transfer Vitality is added on top, the Mystic is a much better burst healer than the Cleric.


Rakshara of the Flame wrote:

I've been running a Healer Mystic, and had a chance to compare Infusion to Heal recently.

Infusion: restores 1d6(+6) HP, heightens 1d6(+6), two-action range 30', two-action only affects members of my network

Heal: restores 1d8(+8) HP, heightens 1d8(+8), two-action range 30'. In PF2, a cleric feat will let you ignore enemies when you cast it.

To me, Infusion seems to be the equivalent of Font, and feels ... unnecessarily weakened. If it were 8s instead of 6s, I'd be happy. If the two-action range was 'in network range', I'd be happy. If it were both, I'd be ecstatic.

I'm not certain how Focus vs. Font limit plays out. Focus I'm limited to three/battle if I use no other focus spells. Font is limited to 4/5/6 per day (based on character level). Outside of mega-dungeon or other situations where you're time-limited, I think Font wins? I.e., if you're only having one combat/day, Font is better than Focus. If you're having multiple combats/day, then Focus is probably better?

Focus spells are better compared to a cleric's domain spells, and Infusion is fantastic by the standard of focus spells.

If you're comparing the cleric to the mystic, A cleric's font is closest to the mystic's vitality pool. A mystic's vitality pool has a lot more flexibility than a cleric's font, but can't be spammed in a deadly encounter the same way. On the other hand, the Mystic has more spells per day and uses a repwtoire, which is a massive increase in power and flexibility over a cleric.

51 to 52 of 52 << first < prev | 1 | 2 | next > last >>
Community / Forums / Starfinder / Second Edition Playtest / Playtest General Discussion / Paizo Blog: Starfinder Playtest Errata: Wave 3 All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest General Discussion