Pathfinder: Wrath of the Righteous Now On Kickstarter!

February 4, 2020

Pathfinder:Wrath of the Righteous keyart

Our friends at Owlcat Games have launched the Kickstarter campaign for Pathfinder: Wrath of the Righteous, a spiritual sequel to their classic Pathfinder: Kingmaker isometric computer roleplaying game (CRPG). In celebration, they have shared a video showcasing an animated cutscene and pre-alpha gameplay footage. Based on our Pathfinder First Edition Wrath of the Righteous Adventure Path, the computer game is scheduled to arrive June 2021 for PC Windows via Steam and GOG. Details on the game’s three new Mythic Paths, new classes, and a new race have also been revealed. Learn all about it on Kickstarter.

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Tags: Computer Games Owlcat Games Pathfinder Video Games
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Voss wrote:

Speaking of stretch goals, I haven't been impressed with them so far.

The current one (Gold Dragon and Swarm-that-Walks mythic paths) is the first one I'm even vaguely interested in (and that its just gold dragons is... a little disappointing. The various Dragon models are already in the game from Dragon Shape III, as are wings for humanoids from Dragon Disciple and sorcerer).

I was hoping they'd do something a little different with companions (having them hard-locked into bad builds and bad archetypes was a big problem in Kingmaker, and this tiefling eldritch scoundrel isn't a step forward)

Warpriest and Cavalier (a weaker cleric and one of the straight up weakest classes) aren't classes that I want cluttering the game up.
Hunter, Spiritualist and Summoner would have been far more interesting (especially the latter since a Summoner is tied into the creation of the Worldwound itself, and the local culture has them as an established tradition)

Dismemberment seems likely to be a trivial death animation, absolutely crippling if it can just happen during a fight and trivial again if/when regenerate spells come into play.

Mounted Combat is a hard pass for me- it just seems a waste of time & money. Mounts on the Worldwound just seem like fodder for locust demons and more skill checks to fail. As soon as the area attacks get thrown around, you've got dead mounts.

----
I do hope the hellknight prestige classes make it this time, and a Devilish mythic path rounds out the alignment corners (it seems like an obvious hole at the moment), and Cheliax and Devils have a vested interest in the closure of the Worldwound.

When I first heard of the Warpriest, a Hybrid Class of Cleric and Fighter my first thought was oh look they are reinventing the Paladin, of all the classes to pair up with the Cleric, fighter seemed the most dull.

But when Warpriest was announced as the first stretch goals with a list of five archetypes, I took a much closer look at the class.

First off it's true parent classes are the Cleric, Magus, and Monk, Fighter is more like a distant grandfather. The Warpriest has damage progression like the monk, magic weapon buffing, Combat Geats, and spell slots likes the Magus, and the spell list, spell preparation, channel energy, and a combat version of Domains of the Cleric. Side note the Warpriest is one of the few classes that are good at unarmed combat.

And then their are the Archetypes, Furious Champion sacrifices a few things in exchange for deadly claws and wild shape. Cult Leader, the most likely choice for my first character, trades fighter weapon and Armour profs for Rogue, gaining more skill points and better choice of skills, and trades all but two of their combat feats for sneak attack dice and greater Stealth Ability and trades Channel Energy for Enthrall.

By level 20 that is 6D6 sneak attack damage and 2D8 Sacred Weapon damage, descent spell casting and spell like abilities, and descent skills amd scouting ability.


Pathfinder Starfinder Roleplaying Game Subscriber

Having played a warpriest for a good chunk of Hell's Rebels before they retrained due to story influences, they have a greater level of utility and less restriction than a paladin, but at the steep cost of not being a full-BAB class which kind of hurts a martial.

Generally speaking, Warpriest is not a bad goal. I wonder if they'll have reverse-porting into Kingmaker...


Caius wrote:
Odd that should be the timestamp. Around 1:03:30 is when they start talking about prestige classes. They provided timestamps to most questions in the top comment as well if you want to check other stuff. Assassin and Student of War are two more prestige classes they mention but did imply there's more.

I got dropped in at 1:09. Thanks though. I didn't know about Assassin or Student of War (which I have to look up) either

I am impressed by the sheer amount of stuff they're adding. I do hope they do a third game and build even further.
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@Gyor- my biggest problem with the warpriest is the weapon progression is functionally cosmetic until 10th level. Just buy a better weapon and tag it with weapon focus at 1st level. I've rarely had a tabletop game run much past that point, so it feels like a completely pointless 'ability.'

Also, In the Kingmaker CRPG, you can get a 2d6 damage mace in Chapter 2; and there are quite a few oversized weapons running around, having that as a class feature at 15th level is super underwhelming.

The enchantment bonuses aren't that much better than just having magic vestment/greater magic weapon, which the cleric does. This is especially true in a game where you can't 'special order' magic items to cheese the stacking, (which was true of the CRPG kingmaker- paladin and magus have effectively the same ability, and I wasn't impressed by it). Other than the quickening fervor ability, clerics are better off because of greater spellcasting.

---
Evolved Animal Companions stretch goal is complete

Next up: Skalds
...which, yeah, wouldn't be one of my picks either. I'd rather have a bard that buffs without disabling a wide range of skills and abilities.


Voss wrote:

Next up: Skalds

...which, yeah, wouldn't be one of my picks either. I'd rather have a bard that buffs without disabling a wide range of skills and abilities.

Have to agree on this one. For me Skald is one of those "Sounds cool in flavor text; why is it its own class?" choices.


Voss wrote:
Caius wrote:
Odd that should be the timestamp. Around 1:03:30 is when they start talking about prestige classes. They provided timestamps to most questions in the top comment as well if you want to check other stuff. Assassin and Student of War are two more prestige classes they mention but did imply there's more.

I got dropped in at 1:09. Thanks though. I didn't know about Assassin or Student of War (which I have to look up) either

I am impressed by the sheer amount of stuff they're adding. I do hope they do a third game and build even further.
-----

@Gyor- my biggest problem with the warpriest is the weapon progression is functionally cosmetic until 10th level. Just buy a better weapon and tag it with weapon focus at 1st level. I've rarely had a tabletop game run much past that point, so it feels like a completely pointless 'ability.'

Also, In the Kingmaker CRPG, you can get a 2d6 damage mace in Chapter 2; and there are quite a few oversized weapons running around, having that as a class feature at 15th level is super underwhelming.

The enchantment bonuses aren't that much better than just having magic vestment/greater magic weapon, which the cleric does. This is especially true in a game where you can't 'special order' magic items to cheese the stacking, (which was true of the CRPG kingmaker- paladin and magus have effectively the same ability, and I wasn't impressed by it). Other than the quickening fervor ability, clerics are better off because of greater spellcasting.

---
Evolved Animal Companions stretch goal is complete

Next up: Skalds
...which, yeah, wouldn't be one of my picks either. I'd rather have a bard that buffs without disabling a wide range of skills and abilities.

How do you feel about the Archetypes, most of which seem far more interesting then Warpriest, like Cult Leader, Furious Champion, Shieldbearer, all of which seem cooler to me?

Furious Champion has claws which deal it's damage which is cool and it can wild shape.

Cult Leader is basically a hybrid Rogue and Warpriest and I love the flavour.

Shieldbearer was alot cooler then I expected.

And remember this is a CRPG so it's going all the way up to level 20 at least, so that 2D8 will kick in. Plus you can get weapon focus with weapons with interesting traits, but normally low weapon dice, like whip.


Voss wrote:

Huh. I'll presume its in there somewhere. Streams are terrible for conveying information (mostly because people don't stay on point in an ordered list)- the link dropped me in a lot of rambling about translations and tutorials, and not much else.

----
Anyway, vote for an animal race tier is unlocked, next one is Evolving Animal Companions, which is pretty huge.
Archetypes, animal-specific equipment (which will show on models) and customization (naming, equipping, feats, archetype selection)

This is a pretty big one in terms of art and animation resources.
The use of 'Evolution' makes me hope summoner is an option at a further goal.

Need an Evolved Chicken Familiar that is ON FIRE! Plus fights like Poyo from the comic CHEW.


Personally, I just can’t wait to play as a Lich. Hopefully it’s as awesome as it sounds.


Gyor wrote:

How do you feel about the Archetypes, most of which seem far more interesting then Warpriest, like Cult Leader, Furious Champion, Shieldbearer, all of which seem cooler to me?

Honestly, I think they're even worse for the most part. 'Claws' as a 3.x/pathfinder class feature really baffles me (though bites are worse). There are places in the BAB chart where its better, but natural attacks in a world were enemies can be made out of fire, bleed acid or be disease vectors (and even more exotic stuff) is just insane to me.

Shieldbearer is just... bleh. It makes several abilities worse or come later, for overemphasizing a defensive tool as an offensive one.

Cult Leader is somewhat interesting in concept, but has a grab bag of unrelated (and un-useful) abilities for the role. Enthrall is the only thing that fits, and isn't very good. And cults in a world with so many gods and other entities that grant spells is just...? There are legit faiths that will simply hand out the power you want and not care. /waves to Nethys/

The 2d8 at 20th is an somewhat interesting point. Except, in Kingmaker, you couldn't hit 20th level through gameplay. So... yeah. We'll see if there is more XP to earn in wrath.

But since other classes are getting straight up save or die effects and what have you at 20th level, I don't really think it compares (and also, there are first level spells that can get you to that damage output, a completely trivial cost at 20th level).

----

Skald is wrapped up

The $1.035 million tier is more game music and a symphony, for an awkward number and a general feeling that this is something they should have aimed at improving (over Kingmaker) innately. For the million dollar milestone, I'm underwhelmed.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A million here, a million there, pretty soon you're talking about real money.


Well they already had a million and an undisclosed amount from Gem Capital and My.Games, so literally yes.

That was announced back in December with the news they were doing the game:
https://www.gamesindustry.biz/articles/2019-12-04-owlcat-games-raises-usd1m -for-new-pathfinder-video-game
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https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-ri ghteous/posts/2754606

Interesting update (independent of stretch goals) today. Time lapse of making armor for the game, about 52 hours for this set.

Its one of the reasons I'm so impressed with the animal companions and equipment for them- thats a huge resource commitment, especially since horses, bears and assorted others will need tweaked or different armor sets (can't just slap armor models for horses on fire-breathing bears).
Out of the goals so far, its probably the biggest commitment in terms of time and resources from their team

----

Though rumors are the next goal after music is 'Doubled Reactivity, or something like it, where NPCs will react to your class/race/alignment/path. If that's true, that's another huge programming effort, adding hundreds or thousands of lines to dialogue to react to various options. Another big one if true, potentially more massive than they expect.


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Official Turn-Based Mode has just been confirmed!

Not even as a stetch goal. Just a base feature if the game!


Witch update post:
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-ri ghteous/posts/2756580

Confirmed Archetypes:
Hagbound
Hex Channeler
Ley Line Guardian

+ 2 more (each class gets 5 archetypes by default) and likely a sixth in the next stretchgoal tier. [Which looks to be +1 Archetype per Class]

Ley Line Guardian makes me very pleased indeed- I much prefer spontaneous casters, but really like the Hex mechanic. May well start out as a witch when this game comes around.

It may also be time to start compiling a comprehensive list of confirmed Classes, archetypes and prestige classes.


Maybe Holy Vindicator, stab yourself Bloodborne style for powerup.


Well, increased reactivity is done, +1 Archetypes per Class is confirmed.
Short goal, too, just $40K (since a lot of the archetypes are just swapping abilities around, this is comparatively easy)

Confirmed for fighters (in addition to the 3 in Kingmaker):
Armiger (future hellknight)
Dragonheir Scion
Mutation Warrior

And they'll be making new archetypes for some classes, since some classes don't have a lot of archetypes and some just plain don't work in a video game. [Rationale which also nixes Vigilantes, in my personal opinion. Secret identities and a lot of social powers are a divide by zero error, particularly as the Commander in Wrath]

Example: Slayer- Arcane Enforcer. Still non-casters, but have arcanist-type exploits. [Energy blasts, shields, battlefield teleports]. I rather like it.

Amusingly, I was just working on a list of classes, archetypes, etc confirmed for Wrath, and I paused to look at Dragonheir while waiting for the last $200 to update the stretchgoals. It struck me as a perfect archetype to transition to Stalwart Defender after 7th level. A little bump of natural armor in addition to the dodge bonuses to push AC just a little higher.

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